#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Editing; using System.Drawing; using CodeImp.DoomBuilder.Actions; using CodeImp.DoomBuilder.Data; #endregion namespace CodeImp.DoomBuilder.BuilderModes { [EditMode(DisplayName = "Sector Brightness", SwitchAction = "brightnessmode", ButtonDesc = "Brightness Mode", ButtonImage = "BrightnessMode.png", ButtonOrder = int.MinValue + 201)] public class BrightnessMode : SectorsMode { #region ================== Constants #endregion #region ================== Variables #endregion #region ================== Properties #endregion #region ================== Constructor / Disposer // Constructor public BrightnessMode() { } // Disposer public override void Dispose() { // Not already disposed? if(!isdisposed) { // Dispose base base.Dispose(); } } #endregion #region ================== Methods // Mode engages public override void OnEngage() { base.OnEngage(); // Make customized presentation CustomPresentation p = new CustomPresentation(); p.AddLayer(new PresentLayer(RendererLayer.Background, BlendingMode.Mask)); p.AddLayer(new PresentLayer(RendererLayer.Grid, BlendingMode.Mask)); p.AddLayer(new PresentLayer(RendererLayer.Overlay, BlendingMode.Alpha, 1f, true)); p.AddLayer(new PresentLayer(RendererLayer.Things, BlendingMode.Alpha, Presentation.THINGS_BACK_ALPHA, false)); p.AddLayer(new PresentLayer(RendererLayer.Geometry, BlendingMode.Alpha, 1f, true)); renderer.SetPresentation(p); } // This redraws the display public override void OnRedrawDisplay() { // Render lines and vertices if(renderer.StartPlotter(true)) { renderer.PlotLinedefSet(General.Map.Map.Linedefs); renderer.PlotVerticesSet(General.Map.Map.Vertices); if((highlighted != null) && !highlighted.IsDisposed) renderer.PlotSector(highlighted, General.Colors.Highlight); renderer.Finish(); } // Render things if(renderer.StartThings(true)) { renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA); renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f); renderer.Finish(); } // Render overlay UpdateOverlay(); renderer.Present(); } // This updates the overlay private void UpdateOverlay() { if(renderer.StartOverlay(true)) { // Go for all sectors foreach(Sector s in General.Map.Map.Sectors) { // Determine color by brightness PixelColor brightnesscolor = new PixelColor(255, (byte)s.Brightness, (byte)s.Brightness, (byte)s.Brightness); int brightnessint = brightnesscolor.ToInt(); /* // Load texture image ImageData texture = General.Map.Data.GetFlatImage(s.LongFloorTexture); if(!texture.IsLoaded) texture.LoadImage(); // Make vertices FlatVertex[] verts = new FlatVertex[s.Vertices.Length]; s.Vertices.CopyTo(verts, 0); for(int i = 0; i < verts.Length; i++) { verts[i].u = verts[i].x / texture.ScaledWidth; verts[i].v = verts[i].y / texture.ScaledHeight; } // Render the geometry renderer.RenderGeometry(verts, texture, true); */ // Render the geometry renderer.RenderGeometry(s.Vertices, null, true); } if(selecting) RenderMultiSelection(); renderer.Finish(); } } #endregion #region ================== Actions #endregion } }