#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Drawing; using System.Drawing.Imaging; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.IO; using System.IO; #endregion namespace CodeImp.DoomBuilder.Data { internal sealed class SpriteImage : ImageData { #region ================== Constructor / Disposer // Constructor public SpriteImage(string name) { // Initialize SetName(name); // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Methods // This loads the image protected override void LocalLoadImage() { Stream lumpdata; MemoryStream mem; IImageReader reader; byte[] membytes; // Leave when already loaded if(this.IsImageLoaded) return; lock(this) { // Get the lump data stream lumpdata = General.Map.Data.GetPatchData(Name); if(lumpdata != null) { // Copy lump data to memory lumpdata.Seek(0, SeekOrigin.Begin); membytes = new byte[(int)lumpdata.Length]; lumpdata.Read(membytes, 0, (int)lumpdata.Length); mem = new MemoryStream(membytes); mem.Seek(0, SeekOrigin.Begin); // Get a reader for the data reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette); if(reader is UnknownImageReader) { // Data is in an unknown format! General.WriteLogLine("WARNING: Sprite lump '" + Name + "' data format could not be read!"); } // Read data as bitmap mem.Seek(0, SeekOrigin.Begin); if(bitmap != null) bitmap.Dispose(); bitmap = reader.ReadAsBitmap(mem); if(bitmap == null) return; // Done mem.Dispose(); // Get width and height from image width = bitmap.Size.Width; height = bitmap.Size.Height; scaledwidth = (float)bitmap.Size.Width; scaledheight = (float)bitmap.Size.Height; } else { // Missing a patch lump! General.WriteLogLine("WARNING: Missing sprite lump '" + Name + "'!"); } // Pass on to base base.LocalLoadImage(); } } #endregion } }