#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using CodeImp.DoomBuilder.BuilderModes.Interface; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.Actions; using System.Drawing; #endregion namespace CodeImp.DoomBuilder.BuilderModes { [EditMode(DisplayName = "Vertices Mode", SwitchAction = "verticesmode", // Action name used to switch to this mode ButtonImage = "VerticesMode.png", // Image resource name for the button ButtonOrder = int.MinValue, // Position of the button (lower is more to the left) ButtonGroup = "000_editing", UseByDefault = true, SafeStartMode = true)] public class VerticesMode : BaseClassicMode { #region ================== Constants #endregion #region ================== Variables // Highlighted item private Vertex highlighted; private Vector2D insertpreview = new Vector2D(float.NaN, float.NaN); //mxd // Interface new private bool editpressed; // The blockmap makes is used to make finding lines faster BlockMap blockmap; // Vertices that will be edited ICollection editvertices; // Autosave private bool allowautosave; #endregion #region ================== Properties public override object HighlightedObject { get { return highlighted; } } public override bool AlwaysShowVertices { get { return true; } } #endregion #region ================== Constructor / Disposer #endregion #region ================== Methods /// /// Create a blockmap containing linedefs. This is used to speed up determining the closest line /// to the mouse cursor /// private void CreateBlockmap() { RectangleF area = MapSet.CreateArea(General.Map.Map.Vertices); blockmap = new BlockMap(area); blockmap.AddLinedefsSet(General.Map.Map.Linedefs); } public override void OnHelp() { General.ShowHelp("e_vertices.html"); } // Cancel mode public override void OnCancel() { base.OnCancel(); // Return to this mode General.Editing.ChangeMode(new VerticesMode()); } // Mode engages public override void OnEngage() { base.OnEngage(); renderer.SetPresentation(Presentation.Standard); // Add toolbar buttons if(General.Map.UDMF) { General.Interface.BeginToolbarUpdate(); //mxd General.Interface.AddButton(BuilderPlug.Me.MenusForm.CopyProperties); General.Interface.AddButton(BuilderPlug.Me.MenusForm.PasteProperties); General.Interface.AddButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd General.Interface.AddButton(BuilderPlug.Me.MenusForm.TextureOffsetLock, ToolbarSection.Geometry); //mxd General.Interface.AddButton(BuilderPlug.Me.MenusForm.TextureOffset3DFloorLock, ToolbarSection.Geometry); General.Interface.EndToolbarUpdate(); //mxd } // Create the blockmap CreateBlockmap(); // Convert geometry selection to vertices only General.Map.Map.ConvertSelection(SelectionType.Vertices); UpdateSelectionInfo(); //mxd // By default we allow autosave allowautosave = true; } // Mode disengages public override void OnDisengage() { base.OnDisengage(); // Remove toolbar buttons General.Interface.BeginToolbarUpdate(); General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CopyProperties); General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PasteProperties); General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.TextureOffsetLock); //mxd General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.TextureOffset3DFloorLock); General.Interface.EndToolbarUpdate(); // Going to EditSelectionMode? EditSelectionMode mode = General.Editing.NewMode as EditSelectionMode; if(mode != null) { // Not pasting anything? if(!mode.Pasting) { // No selection made? But we have a highlight! if((General.Map.Map.GetSelectedVertices(true).Count == 0) && (highlighted != null)) { // Make the highlight the selection highlighted.Selected = true; } } } // Hide highlight info General.Interface.HideInfo(); } // This redraws the display public override void OnRedrawDisplay() { renderer.RedrawSurface(); // Render lines and vertices if(renderer.StartPlotter(true)) { renderer.PlotLinedefSet(General.Map.Map.Linedefs); renderer.PlotVerticesSet(General.Map.Map.Vertices); if((highlighted != null) && !highlighted.IsDisposed) renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT); renderer.Finish(); } // Render things if(renderer.StartThings(true)) { renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha); renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, General.Settings.ActiveThingsAlpha); renderer.Finish(); } // Render selection if(selecting && renderer.StartOverlay(true)) { RenderMultiSelection(); renderer.Finish(); } renderer.Present(); } // This highlights a new item private void Highlight(Vertex v) { // Update display if(renderer.StartPlotter(false)) { // Undraw previous highlight if(highlighted != null && !highlighted.IsDisposed) renderer.PlotVertex(highlighted, renderer.DetermineVertexColor(highlighted)); // Set new highlight highlighted = v; // Render highlighted item if(highlighted != null && !highlighted.IsDisposed) renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT); // Done renderer.Finish(); renderer.Present(); } // Show highlight info if((highlighted != null) && !highlighted.IsDisposed) General.Interface.ShowVertexInfo(highlighted); else General.Interface.HideInfo(); } // Selection protected override void OnSelectBegin() { // Item highlighted? if((highlighted != null) && !highlighted.IsDisposed) { // Redraw highlight to show selection if(renderer.StartPlotter(false)) { renderer.PlotVertex(highlighted, renderer.DetermineVertexColor(highlighted)); renderer.Finish(); renderer.Present(); } } base.OnSelectBegin(); } // End selection protected override void OnSelectEnd() { // Not stopping from multiselection? if(!selecting) { // Item highlighted? if((highlighted != null) && !highlighted.IsDisposed) { //mxd. Flip selection highlighted.Selected = !highlighted.Selected; // Render highlighted item if(renderer.StartPlotter(false)) { renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT); renderer.Finish(); renderer.Present(); } } else if(BuilderPlug.Me.AutoClearSelection && General.Map.Map.SelectedVerticessCount > 0) { //mxd General.Map.Map.ClearSelectedVertices(); General.Interface.RedrawDisplay(); } //mxd UpdateSelectionInfo(); } base.OnSelectEnd(); } // Start editing protected override void OnEditBegin() { bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid; bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge; // Vertex highlighted? if((highlighted != null) && !highlighted.IsDisposed) { // Edit pressed in this mode editpressed = true; // We use the marks to determine what to edit/drag, so clear it first General.Map.Map.ClearMarkedVertices(false); // Highlighted item not selected? if(!highlighted.Selected) { // Make this the only selection General.Map.Map.ClearSelectedVertices(); editvertices = new List { highlighted }; UpdateSelectionInfo(); //mxd General.Interface.RedrawDisplay(); } else { editvertices = General.Map.Map.GetSelectedVertices(true); } // Update display if(renderer.StartPlotter(false)) { // Redraw highlight to show selection renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT); renderer.Finish(); renderer.Present(); } } else if(!selecting) //mxd. We don't want to do this stuff while multiselecting { // Find the nearest linedef within highlight range Linedef l = MapSet.NearestLinedefRange(blockmap, mousemappos, BuilderPlug.Me.SplitLinedefsRange / renderer.Scale); if(l != null) { // Create undo General.Map.UndoRedo.CreateUndo("Split linedef"); Vector2D insertpos; // Snip to grid also? if(snaptogrid) { // Find all points where the grid intersects the line List points = l.GetGridIntersections(General.Map.Grid.GridRotate, General.Map.Grid.GridOriginX, General.Map.Grid.GridOriginY); insertpos = mousemappos; double distance = double.MaxValue; foreach(Vector2D p in points) { double pdist = Vector2D.DistanceSq(p, mousemappos); if(pdist < distance) { insertpos = p; distance = pdist; } } } else { // Just use the nearest point on line insertpos = l.NearestOnLine(mousemappos); } // Make the vertex Vertex v = General.Map.Map.CreateVertex(insertpos); if(v == null) { General.Map.UndoRedo.WithdrawUndo(); return; } // Snap to map format accuracy v.SnapToAccuracy(); // Split the line with this vertex Linedef sld = l.Split(v); if(sld == null) { General.Map.UndoRedo.WithdrawUndo(); return; } //BuilderPlug.Me.AdjustSplitCoordinates(l, sld); // Create the blockmap CreateBlockmap(); // Update General.Map.Map.Update(); // Highlight it Highlight(v); // Redraw display General.Interface.RedrawDisplay(); } else if(BuilderPlug.Me.AutoDrawOnEdit) { // Start drawing mode DrawGeometryMode drawmode = new DrawGeometryMode(); DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, false, renderer, new List()); if(drawmode.DrawPointAt(v)) General.Editing.ChangeMode(drawmode); else General.Interface.DisplayStatus(StatusType.Warning, "Failed to draw point: outside of map boundaries."); } } base.OnEditBegin(); } // Done editing protected override void OnEditEnd() { // Edit pressed in this mode? if(editpressed) { if(editvertices?.Count > 0) { if(General.Interface.IsActiveWindow) { // Prevent autosave while the editing dialog is shown allowautosave = false; //mxd. Show realtime vertex edit dialog General.Interface.OnEditFormValuesChanged += vertexEditForm_OnValuesChanged; DialogResult result = General.Interface.ShowEditVertices(editvertices); General.Interface.OnEditFormValuesChanged -= vertexEditForm_OnValuesChanged; allowautosave = true; // Update entire display UpdateSelectionInfo(); //mxd General.Interface.RedrawDisplay(); } } } editpressed = false; base.OnEditEnd(); } //mxd private void vertexEditForm_OnValuesChanged(object sender, EventArgs e) { // Update entire display General.Map.Map.Update(); General.Interface.RedrawDisplay(); } // Mouse moves public override void OnMouseMove(MouseEventArgs e) { base.OnMouseMove(e); if(panning) return; //mxd. Skip all this jazz while panning //mxd if(selectpressed && !editpressed && !selecting) { // Check if moved enough pixels for multiselect Vector2D delta = mousedownpos - mousepos; if((Math.Abs(delta.x) > BuilderPlug.Me.MouseSelectionThreshold) || (Math.Abs(delta.y) > BuilderPlug.Me.MouseSelectionThreshold)) { // Start multiselecting StartMultiSelection(); } } else if(paintselectpressed && !editpressed && !selecting) //mxd. Drag-select { // Find the nearest thing within highlight range Vertex v = General.Map.Map.NearestVertexSquareRange(mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale); if(v != null) { if(v != highlighted) { //toggle selected state if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditivePaintSelect) v.Selected = true; else if(General.Interface.CtrlState) v.Selected = false; else v.Selected = !v.Selected; highlighted = v; UpdateSelectionInfo(); //mxd // Update entire display General.Interface.RedrawDisplay(); } } else if(highlighted != null) { highlighted = null; Highlight(null); // Update entire display General.Interface.RedrawDisplay(); } } else if(e.Button == MouseButtons.None) // Not holding any buttons? { //mxd. Render insert vertex preview Linedef l = MapSet.NearestLinedefRange(blockmap, mousemappos, BuilderPlug.Me.SplitLinedefsRange / renderer.Scale); if(l != null) { // Snip to grid? if(General.Interface.ShiftState ^ General.Interface.SnapToGrid) { // Find all points where the grid intersects the line List points = l.GetGridIntersections(General.Map.Grid.GridRotate, General.Map.Grid.GridOriginX, General.Map.Grid.GridOriginY); if(points.Count == 0) { insertpreview = l.NearestOnLine(mousemappos); } else { insertpreview = mousemappos; double distance = double.MaxValue; foreach(Vector2D p in points) { double pdist = Vector2D.DistanceSq(p, mousemappos); if(pdist < distance) { insertpreview = p; distance = pdist; } } } } else { // Just use the nearest point on line insertpreview = l.NearestOnLine(mousemappos); } //render preview if(renderer.StartOverlay(true)) { double dist = Math.Min(Vector2D.Distance(mousemappos, insertpreview), BuilderPlug.Me.SplitLinedefsRange); byte alpha = (byte)(255 - (dist / BuilderPlug.Me.SplitLinedefsRange) * 128); float vsize = (renderer.VertexSize + 1.0f) / renderer.Scale; renderer.RenderRectangleFilled(new RectangleF((float)(insertpreview.x - vsize), (float)(insertpreview.y - vsize), vsize * 2.0f, vsize * 2.0f), General.Colors.InfoLine.WithAlpha(alpha), true); renderer.Finish(); renderer.Present(); } } else if(insertpreview.IsFinite()) { insertpreview.x = float.NaN; //undraw preveiw if(renderer.StartOverlay(true)) { renderer.Finish(); renderer.Present(); } } // Find the nearest vertex within highlight range Vertex v = General.Map.Map.NearestVertexSquareRange(mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale); // Highlight if not the same if(v != highlighted) Highlight(v); } } // Mouse leaves public override void OnMouseLeave(EventArgs e) { base.OnMouseLeave(e); // Highlight nothing Highlight(null); } public override void OnUndoEnd() { base.OnUndoEnd(); // Recreate the blockmap CreateBlockmap(); // Select changed map elements if (BuilderPlug.Me.SelectChangedafterUndoRedo) { General.Map.Map.SelectMarkedGeometry(true, true); General.Map.Map.ConvertSelection(SelectionType.Vertices); } } public override void OnRedoEnd() { base.OnRedoEnd(); // Recreate the blockmap CreateBlockmap(); // Select changed map elements if (BuilderPlug.Me.SelectChangedafterUndoRedo) { General.Map.Map.SelectMarkedGeometry(true, true); General.Map.Map.ConvertSelection(SelectionType.Vertices); } } public override void OnScriptRunEnd() { base.OnScriptRunEnd(); CreateBlockmap(); General.Interface.RedrawDisplay(); } //mxd protected override void BeginViewPan() { if(insertpreview.IsFinite()) { insertpreview.x = float.NaN; //undraw preveiw if(renderer.StartOverlay(true)) { renderer.Finish(); renderer.Present(); } } base.BeginViewPan(); } //mxd protected override void OnPaintSelectBegin() { highlighted = null; base.OnPaintSelectBegin(); } // Mouse wants to drag protected override void OnDragStart(MouseEventArgs e) { base.OnDragStart(e); // Edit button used? if(General.Actions.CheckActionActive(null, "classicedit")) { // Anything highlighted? if((highlighted != null) && !highlighted.IsDisposed) { ICollection dragvertices; // Highlighted item not selected? if(!highlighted.Selected) { // Select only this vertex for dragging General.Map.Map.ClearSelectedVertices(); dragvertices = new List { highlighted }; } else { // Add all selected vertices to the vertices we want to drag dragvertices = General.Map.Map.GetSelectedVertices(true); } // Start dragging the selection if(!BuilderPlug.Me.DontMoveGeometryOutsideMapBoundary || CanDrag(dragvertices)) //mxd General.Editing.ChangeMode(new DragVerticesMode(mousedownmappos, dragvertices)); } } } public override bool OnAutoSaveBegin() { return allowautosave; } //mxd. Check if any selected vertex is outside of map boundary private static bool CanDrag(ICollection dragvertices) { int unaffectedCount = 0; foreach(Vertex v in dragvertices) { // Make sure the vertex is inside the map boundary if(v.Position.x < General.Map.Config.LeftBoundary || v.Position.x > General.Map.Config.RightBoundary || v.Position.y > General.Map.Config.TopBoundary || v.Position.y < General.Map.Config.BottomBoundary) { unaffectedCount++; } } if (unaffectedCount == dragvertices.Count) { General.Interface.DisplayStatus(StatusType.Warning, "Unable to drag selection: " + (dragvertices.Count == 1 ? "selected vertex is" : "all of selected vertices are") + " outside of map boundary!"); General.Interface.RedrawDisplay(); return false; } if (unaffectedCount > 0) { General.Interface.DisplayStatus(StatusType.Warning, unaffectedCount + " of selected vertices " + (unaffectedCount == 1 ? "is" : "are") + " outside of map boundary!"); return false; } return true; } // This is called wheh selection ends protected override void OnEndMultiSelection() { bool selectionvolume = ((Math.Abs(selectionrect.Width) > 0.1f) && (Math.Abs(selectionrect.Height) > 0.1f)); if(selectionvolume) { //mxd switch(marqueSelectionMode) { case MarqueSelectionMode.SELECT: foreach(Vertex v in General.Map.Map.Vertices) v.Selected = selectionrect.Contains((float)v.Position.x, (float)v.Position.y); break; case MarqueSelectionMode.ADD: foreach(Vertex v in General.Map.Map.Vertices) v.Selected |= selectionrect.Contains((float)v.Position.x, (float)v.Position.y); break; case MarqueSelectionMode.SUBTRACT: foreach(Vertex v in General.Map.Map.Vertices) if(selectionrect.Contains((float)v.Position.x, (float)v.Position.y)) v.Selected = false; break; default: //should be Intersect foreach(Vertex v in General.Map.Map.Vertices) if(!selectionrect.Contains((float)v.Position.x, (float)v.Position.y)) v.Selected = false; break; } //mxd UpdateSelectionInfo(); } base.OnEndMultiSelection(); // Clear overlay if(renderer.StartOverlay(true)) renderer.Finish(); // Redraw General.Interface.RedrawDisplay(); } // This is called when the selection is updated protected override void OnUpdateMultiSelection() { base.OnUpdateMultiSelection(); // Render selection if(renderer.StartOverlay(true)) { RenderMultiSelection(); renderer.Finish(); renderer.Present(); } } // When copying public override bool OnCopyBegin() { // No selection made? But we have a highlight! if((General.Map.Map.GetSelectedVertices(true).Count == 0) && (highlighted != null)) { // Make the highlight the selection highlighted.Selected = true; //mxd. Actually, we want it marked, not selected bool result = base.OnCopyBegin(); highlighted.Selected = false; return result; } return base.OnCopyBegin(); } /// /// If map elements have changed the blockmap needs to be recreated. /// public override void OnMapElementsChanged() { base.OnMapElementsChanged(); CreateBlockmap(); } #endregion #region ================== Actions // This copies the properties [BeginAction("classiccopyproperties")] public void CopyProperties() { // Determine source vertices ICollection sel = null; if(General.Map.Map.SelectedVerticessCount > 0) sel = General.Map.Map.GetSelectedVertices(true); else if(highlighted != null) sel = new List { highlighted }; if(sel != null) { // Copy properties from first source vertex BuilderPlug.Me.CopiedVertexProps = new VertexProperties(General.GetByIndex(sel, 0)); General.Interface.DisplayStatus(StatusType.Action, "Copied vertex properties."); } else { //mxd General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!"); } } // This pastes the properties [BeginAction("classicpasteproperties")] public void PasteProperties() { if(BuilderPlug.Me.CopiedVertexProps != null) { // Determine target vertices ICollection sel = null; if(General.Map.Map.SelectedVerticessCount > 0) sel = General.Map.Map.GetSelectedVertices(true); else if(highlighted != null) sel = new List { highlighted }; if(sel != null) { // Apply properties to selection string rest = (sel.Count == 1 ? "a single vertex" : sel.Count + " vertices"); //mxd General.Map.UndoRedo.CreateUndo("Paste properties to " + rest); BuilderPlug.Me.CopiedVertexProps.Apply(sel, false); General.Interface.DisplayStatus(StatusType.Action, "Pasted properties to " + rest + "."); // Update and redraw General.Map.IsChanged = true; General.Interface.RefreshInfo(); General.Interface.RedrawDisplay(); } else { //mxd General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!"); } } else { //mxd General.Interface.DisplayStatus(StatusType.Warning, "Copy vertex properties first!"); } } //mxd. This pastes the properties with options [BeginAction("classicpastepropertieswithoptions")] public void PastePropertiesWithOptions() { if(BuilderPlug.Me.CopiedVertexProps != null) { // Determine target vertices ICollection sel = null; if(General.Map.Map.SelectedVerticessCount > 0) sel = General.Map.Map.GetSelectedVertices(true); else if(highlighted != null) sel = new List { highlighted }; if(sel != null) { PastePropertiesOptionsForm form = new PastePropertiesOptionsForm(); if(form.Setup(MapElementType.VERTEX) && form.ShowDialog(General.Interface) == DialogResult.OK) { // Apply properties to selection string rest = (sel.Count == 1 ? "a single vertex" : sel.Count + " vertices"); General.Map.UndoRedo.CreateUndo("Paste properties with options to " + rest); BuilderPlug.Me.CopiedVertexProps.Apply(sel, true); General.Interface.DisplayStatus(StatusType.Action, "Pasted properties with options to " + rest + "."); // Update and redraw General.Map.IsChanged = true; General.Interface.RefreshInfo(); General.Interface.RedrawDisplay(); } } else { General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!"); } } else { General.Interface.DisplayStatus(StatusType.Warning, "Copy vertex properties first!"); } } // This clears the selection [BeginAction("clearselection", BaseAction = true)] public void ClearSelection() { // Clear selection General.Map.Map.ClearAllSelected(); //mxd. Clear selection info General.Interface.DisplayStatus(StatusType.Selection, string.Empty); // Redraw General.Interface.RedrawDisplay(); } // This creates a new vertex at the mouse position [BeginAction("insertitem", BaseAction = true)] private void InsertVertex() { bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid; bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge; // Mouse in window? if(General.Interface.MouseInDisplay) { Vector2D insertpos; // Create undo General.Map.UndoRedo.CreateUndo("Insert vertex"); // Snap to geometry? Linedef l = MapSet.NearestLinedefRange(blockmap, mousemappos, BuilderPlug.Me.SplitLinedefsRange / renderer.Scale); if(snaptonearest && (l != null)) { // Snip to grid also? if(snaptogrid) { // Find all points where the grid intersects the line List points = l.GetGridIntersections(General.Map.Grid.GridRotate, General.Map.Grid.GridOriginX, General.Map.Grid.GridOriginY); if (points.Count == 0) { //mxd. Just use the nearest point on line insertpos = l.NearestOnLine(mousemappos); } else { insertpos = mousemappos; double distance = double.MaxValue; foreach(Vector2D p in points) { double pdist = Vector2D.DistanceSq(p, mousemappos); if(pdist < distance) { insertpos = p; distance = pdist; } } } } else { // Just use the nearest point on line insertpos = l.NearestOnLine(mousemappos); } } // Snap to grid? else if(snaptogrid) { // Snap to grid insertpos = General.Map.Grid.SnappedToGrid(mousemappos); } else { // Just insert here, don't snap to anything insertpos = mousemappos; } // Make the vertex Vertex v = General.Map.Map.CreateVertex(insertpos); if(v == null) { General.Map.UndoRedo.WithdrawUndo(); return; } // Snap to map format accuracy v.SnapToAccuracy(); // Split the line with this vertex if(snaptonearest) { //mxd. Check if snapped vertex is still on top of a linedef l = MapSet.NearestLinedefRange(blockmap, v.Position, BuilderPlug.Me.SplitLinedefsRange / renderer.Scale); if(l != null) { //mxd if(v.Position == l.Start.Position || v.Position == l.End.Position) { General.Interface.DisplayStatus(StatusType.Info, "There's already a vertex here."); General.Map.UndoRedo.WithdrawUndo(); return; } General.Interface.DisplayStatus(StatusType.Action, "Split a linedef."); Linedef sld = l.Split(v); if(sld == null) { General.Map.UndoRedo.WithdrawUndo(); return; } //BuilderPlug.Me.AdjustSplitCoordinates(l, sld); } } else { General.Interface.DisplayStatus(StatusType.Action, "Inserted a vertex."); } // Create the blockmap CreateBlockmap(); // Update General.Map.Map.Update(); // Redraw screen General.Interface.RedrawDisplay(); } } [BeginAction("deleteitem", BaseAction = true)] public void DeleteItem() { // Make list of selected vertices ICollection selected = General.Map.Map.GetSelectedVertices(true); if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted); if(selected.Count == 0) return; // Make undo if(selected.Count > 1) { General.Map.UndoRedo.CreateUndo("Delete " + selected.Count + " vertices"); General.Interface.DisplayStatus(StatusType.Action, "Deleted " + selected.Count + " vertices."); } else { General.Map.UndoRedo.CreateUndo("Delete vertex"); General.Interface.DisplayStatus(StatusType.Action, "Deleted a vertex."); } // Go for all vertices that need to be removed foreach(Vertex v in selected) { // Not already removed automatically? if(!v.IsDisposed) { // If the vertex only has 2 linedefs attached, then merge the linedefs if(v.Linedefs.Count == 2) { Linedef ld1 = General.GetByIndex(v.Linedefs, 0); Linedef ld2 = General.GetByIndex(v.Linedefs, 1); Vertex v2 = (ld2.Start == v) ? ld2.End : ld2.Start; if(ld1.Start == v) ld1.SetStartVertex(v2); else ld1.SetEndVertex(v2); ld2.Dispose(); } // Trash vertex v.Dispose(); } } // Update cache values General.Map.IsChanged = true; General.Map.Map.Update(); // Create the blockmap CreateBlockmap(); // Invoke a new mousemove so that the highlighted item updates MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0); OnMouseMove(e); // Redraw screen UpdateSelectionInfo(); //mxd General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd General.Interface.RedrawDisplay(); } [BeginAction("dissolveitem", BaseAction = true)] //mxd public void DissolveItem() { // Make list of selected vertices ICollection selected = General.Map.Map.GetSelectedVertices(true); if(selected.Count == 0) { if(highlighted == null || highlighted.IsDisposed) return; selected.Add(highlighted); } // Make undo if(selected.Count > 1) { General.Map.UndoRedo.CreateUndo("Dissolve " + selected.Count + " vertices"); General.Interface.DisplayStatus(StatusType.Action, "Dissolved " + selected.Count + " vertices."); } else { General.Map.UndoRedo.CreateUndo("Dissolve vertex"); General.Interface.DisplayStatus(StatusType.Action, "Dissolved a vertex."); } //collect linedefs count per vertex Dictionary linesPerVertex = new Dictionary(); foreach(Vertex v in selected) { linesPerVertex.Add(v, v.Linedefs.Count); } // Go for all vertices that need to be removed foreach(Vertex v in selected) { // Not already removed automatically? if(!v.IsDisposed) { // If the vertex only had 2 linedefs attached, then merge the linedefs if(linesPerVertex[v] == 2) { Linedef ld1 = General.GetByIndex(v.Linedefs, 0); Linedef ld2 = General.GetByIndex(v.Linedefs, 1); Vertex v1 = (ld1.Start == v) ? ld1.End : ld1.Start; Vertex v2 = (ld2.Start == v) ? ld2.End : ld2.Start; //don't merge if it will collapse 3-sided sector bool dontMerge = false; foreach(Linedef l in v1.Linedefs) { if(l == ld2) continue; if(l.Start == v2 || l.End == v2) { TryJoinSectors(l); dontMerge = true; break; } } if(!dontMerge) MergeLines(selected, ld1, ld2, v); } // Trash vertex v.Dispose(); } } // Update cache values General.Map.Map.Update(); General.Map.IsChanged = true; // Create the blockmap CreateBlockmap(); // Invoke a new mousemove so that the highlighted item updates MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0); OnMouseMove(e); // Redraw screen UpdateSelectionInfo(); //mxd General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd General.Interface.RedrawDisplay(); } [BeginAction("placethings")] //mxd public void PlaceThings() { // Make list of selected vertices ICollection selected = General.Map.Map.GetSelectedVertices(true); if(selected.Count == 0) { if(highlighted != null && !highlighted.IsDisposed) { selected.Add(highlighted); } else { General.Interface.DisplayStatus(StatusType.Warning, "This action requires selection of some description!"); return; } } List positions = new List(selected.Count); foreach(Vertex v in selected) if(!positions.Contains(v.Position)) positions.Add(v.Position); PlaceThingsAtPositions(positions); } //mxd [BeginAction("selectsimilar")] public void SelectSimilar() { ICollection selection = General.Map.Map.GetSelectedVertices(true); if(selection.Count == 0) { General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!"); return; } var form = new SelectSimilarElementOptionsPanel(); if(form.Setup(this)) form.ShowDialog(General.Interface); } [BeginAction("smartgridtransform", BaseAction = true)] protected void SmartGridTransform() { if (General.Map.Map.SelectedVerticessCount > 1) { General.Interface.DisplayStatus(StatusType.Warning, "Either nothing or exactly one vertex must be selected"); General.Interface.MessageBeep(MessageBeepType.Warning); return; } Vertex vertex = null; if (General.Map.Map.SelectedVerticessCount == 1) vertex = General.Map.Map.GetSelectedVertices(true).First(); else if (highlighted != null) vertex = highlighted; if (vertex != null) { General.Map.Grid.SetGridOrigin(vertex.Position.x, vertex.Position.y); General.Map.GridVisibilityChanged(); General.Interface.RedrawDisplay(); } else { General.Map.Grid.SetGridRotation(0.0); General.Map.Grid.SetGridOrigin(0, 0); General.Map.GridVisibilityChanged(); General.Interface.RedrawDisplay(); } } [BeginAction("changemapelementindex")] private void ChangeMapElementIndex() { // Make list of selected linedefs List selected = General.Map.Map.GetSelectedVertices(true).ToList(); if ((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted); if (selected.Count != 1) { General.ToastManager.ShowToast(ToastMessages.CHANGEMAPELEMENTINDEX, ToastType.WARNING, "Changing vertex index failed", "You need to select or highlight exactly 1 vertex."); return; } ChangeMapElementIndexForm f = new ChangeMapElementIndexForm("vertex", selected[0].Index, General.Map.Map.Vertices.Count - 1); if (f.ShowDialog() == DialogResult.OK) { int newindex = f.GetNewIndex(); int oldindex = selected[0].Index; General.Map.UndoRedo.CreateUndo("Change vertex index"); selected[0].ChangeIndex(newindex); General.ToastManager.ShowToast(ToastMessages.CHANGEMAPELEMENTINDEX, ToastType.INFO, "Successfully change vertex index", $"Changed index of vertex {oldindex} to {newindex}."); } } #endregion #region ================== Action assist (mxd) //mxd private static void MergeLines(ICollection selected, Linedef ld1, Linedef ld2, Vertex v) { Vertex v1 = (ld1.Start == v) ? ld1.End : ld1.Start; Vertex v2 = (ld2.Start == v) ? ld2.End : ld2.Start; if(ld1.Start == v) ld1.SetStartVertex(v2); else ld1.SetEndVertex(v2); ld2.Dispose(); bool redraw = true; if(!v2.IsDisposed && selected.Contains(v2) && v2.Linedefs.Count == 2) { Linedef[] lines = new Linedef[2]; v2.Linedefs.CopyTo(lines, 0); Linedef other = lines[0] == ld2 ? lines[1] :lines[0]; MergeLines(selected, ld1, other, v2); v2.Dispose(); redraw = false; } if(!v1.IsDisposed && selected.Contains(v1) && v1.Linedefs.Count == 2) { Linedef[] lines = new Linedef[2]; v1.Linedefs.CopyTo(lines, 0); Linedef other = lines[0] == ld1 ? lines[1] : lines[0]; MergeLines(selected, other, ld1, v1); v1.Dispose(); redraw = false; } if(redraw && ld1.Start != null && ld1.End != null) { Vector2D start = ld1.Start.Position; Vector2D end = ld1.End.Position; ld1.Dispose(); DrawLine(start, end); } else { ld1.Dispose(); } } //mxd private static void DrawLine(Vector2D start, Vector2D end) { DrawnVertex dv1 = new DrawnVertex(); DrawnVertex dv2 = new DrawnVertex(); dv1.stitchline = true; dv2.stitchline = true; dv1.stitch = true; dv2.stitch = true; dv1.pos = start; dv2.pos = end; Tools.DrawLines(new List { dv1, dv2 }, false, false); // Update cache values General.Map.Map.Update(); General.Map.IsChanged = true; } //mxd. If there are different sectors on both sides of given linedef, join them private static void TryJoinSectors(Linedef ld) { if(ld.IsDisposed) return; if(ld.Front != null && ld.Front.Sector != null && ld.Back != null && ld.Back.Sector != null && ld.Front.Sector.Index != ld.Back.Sector.Index) { if(ld.Front.Sector.BBox.Width * ld.Front.Sector.BBox.Height > ld.Back.Sector.BBox.Width * ld.Back.Sector.BBox.Height) ld.Back.Sector.Join(ld.Front.Sector); else ld.Front.Sector.Join(ld.Back.Sector); } } #endregion } }