#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.Drawing; using System.Windows.Forms; using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Types; #endregion namespace CodeImp.DoomBuilder.Windows { internal partial class LinedefEditForm : DelayedForm, ILinedefEditForm { #region ================== Events public event EventHandler OnValuesChanged; //mxd #endregion #region ================== Variables private ICollection lines; private List linedefprops; //mxd private bool preventchanges; private bool undocreated; //mxd private bool oldmapischanged; private struct LinedefProperties //mxd { public readonly Dictionary Flags; public readonly SidedefProperties Front; public readonly SidedefProperties Back; public LinedefProperties(Linedef line) { Front = (line.Front != null ? new SidedefProperties(line.Front) : null); Back = (line.Back != null ? new SidedefProperties(line.Back) : null); Flags = line.GetFlags(); } } private class SidedefProperties //mxd { public readonly int OffsetX; public readonly int OffsetY; public readonly string HighTexture; public readonly string MiddleTexture; public readonly string LowTexture; public SidedefProperties(Sidedef side) { // Offset OffsetX = side.OffsetX; OffsetY = side.OffsetY; // Textures HighTexture = side.HighTexture; MiddleTexture = side.MiddleTexture; LowTexture = side.LowTexture; } } #endregion #region ================== Constructor public LinedefEditForm() { // Initialize InitializeComponent(); // Fill flags lists foreach(KeyValuePair lf in General.Map.Config.LinedefFlags) flags.Add(lf.Value, lf.Key); // Fill actions list action.GeneralizedCategories = General.Map.Config.GenActionCategories; action.AddInfo(General.Map.Config.SortedLinedefActions.ToArray()); // Fill activations list activation.Items.AddRange(General.Map.Config.LinedefActivates.ToArray()); // Initialize image selectors fronthigh.Initialize(); frontmid.Initialize(); frontlow.Initialize(); backhigh.Initialize(); backmid.Initialize(); backlow.Initialize(); // Mixed activations? if(General.Map.FormatInterface.HasPresetActivations) hexenpanel.Visible = true; // Action arguments? if(General.Map.FormatInterface.HasActionArgs) argscontrol.Visible = true; // Arrange panels if(!General.Map.FormatInterface.HasMixedActivations && !General.Map.FormatInterface.HasActionArgs && !General.Map.FormatInterface.HasPresetActivations) { actiongroup.Height = argscontrol.Top + argscontrol.Margin.Top; //mxd } // Arrange or hide Identification panel if(General.Map.FormatInterface.HasLinedefTag) { // Match position after the action group idgroup.Top = actiongroup.Bottom + actiongroup.Margin.Bottom + idgroup.Margin.Top; panel.Height = idgroup.Bottom + idgroup.Margin.Bottom * 2; } else { idgroup.Visible = false; panel.Height = actiongroup.Bottom + actiongroup.Margin.Bottom * 2; } // Arrange Apply/Cancel buttons apply.Top = panel.Bottom + panel.Margin.Bottom + apply.Margin.Top; cancel.Top = apply.Top; // Update window height this.Height = apply.Bottom + apply.Margin.Bottom * 2 + (this.Height - this.ClientRectangle.Height) + 1; } #endregion #region ================== Methods // This sets up the form to edit the given lines public void Setup(ICollection lines, bool selectfront, bool selectback) { preventchanges = true; oldmapischanged = General.Map.IsChanged; argscontrol.Reset(); undocreated = false; // Keep this list this.lines = lines; if(lines.Count > 1) this.Text = "Edit Linedefs (" + lines.Count + ")"; linedefprops = new List(); //////////////////////////////////////////////////////////////////////// // Set all options to the first linedef properties //////////////////////////////////////////////////////////////////////// // Get first line Linedef fl = General.GetByIndex(lines, 0); // Flags foreach(CheckBox c in flags.Checkboxes) if(fl.Flags.ContainsKey(c.Tag.ToString())) c.Checked = fl.Flags[c.Tag.ToString()]; // Activations foreach(LinedefActivateInfo ai in activation.Items) if((fl.Activate & ai.Index) == ai.Index) activation.SelectedItem = ai; // Action/tags. We have to make sure the action control is initialized properly even when the default value is set if (action.Value != fl.Action) action.Value = fl.Action; else action_ValueChanges(action, EventArgs.Empty); if (General.Map.FormatInterface.HasLinedefTag) //mxd { tagSelector.Setup(UniversalType.LinedefTag); tagSelector.SetTag(fl.Tag); } //mxd. Args argscontrol.SetValue(fl, true); // Front side and back side checkboxes frontside.Checked = (fl.Front != null); #if MONO_WINFORMS frontgroup.Enabled = (fl.Front != null); #endif backside.Checked = (fl.Back != null); #if MONO_WINFORMS backgroup.Enabled = (fl.Back != null); #endif // Front settings if(fl.Front != null) { fronthigh.TextureName = fl.Front.HighTexture; frontmid.TextureName = fl.Front.MiddleTexture; frontlow.TextureName = fl.Front.LowTexture; fronthigh.Required = fl.Front.HighRequired(); frontmid.Required = fl.Front.MiddleRequired(); frontlow.Required = fl.Front.LowRequired(); frontsector.Text = fl.Front.Sector.Index.ToString(); frontTextureOffset.SetValues(fl.Front.OffsetX, fl.Front.OffsetY, true); //mxd } // Back settings if(fl.Back != null) { backhigh.TextureName = fl.Back.HighTexture; backmid.TextureName = fl.Back.MiddleTexture; backlow.TextureName = fl.Back.LowTexture; backhigh.Required = fl.Back.HighRequired(); backmid.Required = fl.Back.MiddleRequired(); backlow.Required = fl.Back.LowRequired(); backsector.Text = fl.Back.Sector.Index.ToString(); backTextureOffset.SetValues(fl.Back.OffsetX, fl.Back.OffsetY, true); //mxd } //////////////////////////////////////////////////////////////////////// // Now go for all lines and change the options when a setting is different //////////////////////////////////////////////////////////////////////// // Go for all lines foreach(Linedef l in lines) { // Flags foreach(CheckBox c in flags.Checkboxes) { if(c.CheckState == CheckState.Indeterminate) continue; //mxd if(l.IsFlagSet(c.Tag.ToString()) != c.Checked) { c.ThreeState = true; c.CheckState = CheckState.Indeterminate; } } // Activations if(activation.Items.Count > 0) { LinedefActivateInfo sai = (activation.Items[0] as LinedefActivateInfo); foreach(LinedefActivateInfo ai in activation.Items) if((l.Activate & ai.Index) == ai.Index) sai = ai; if(sai != activation.SelectedItem) activation.SelectedIndex = -1; } // Action/tags if(l.Action != action.Value) action.Empty = true; if(General.Map.FormatInterface.HasLinedefTag && l.Tag != fl.Tag) tagSelector.ClearTag(); //mxd //mxd. Arguments argscontrol.SetValue(l, false); // Front side checkbox if((l.Front != null) != frontside.Checked) { frontside.ThreeState = true; frontside.CheckState = CheckState.Indeterminate; frontside.AutoCheck = false; } // Back side checkbox if((l.Back != null) != backside.Checked) { backside.ThreeState = true; backside.CheckState = CheckState.Indeterminate; backside.AutoCheck = false; } // Front settings if(l.Front != null) { //mxd if(!string.IsNullOrEmpty(fronthigh.TextureName) && fronthigh.TextureName != l.Front.HighTexture) { if(!fronthigh.Required && l.Front.HighRequired()) fronthigh.Required = true; fronthigh.MultipleTextures = true; fronthigh.TextureName = string.Empty; } if(!string.IsNullOrEmpty(frontmid.TextureName) && frontmid.TextureName != l.Front.MiddleTexture) { if(!frontmid.Required && l.Front.MiddleRequired()) frontmid.Required = true; frontmid.MultipleTextures = true; frontmid.TextureName = string.Empty; } if(!string.IsNullOrEmpty(frontlow.TextureName) && frontlow.TextureName != l.Front.LowTexture) { if(!frontlow.Required && l.Front.LowRequired()) frontlow.Required = true; frontlow.MultipleTextures = true; frontlow.TextureName = string.Empty; } if(frontsector.Text != l.Front.Sector.Index.ToString()) frontsector.Text = string.Empty; frontTextureOffset.SetValues(l.Front.OffsetX, l.Front.OffsetY, false); //mxd } // Back settings if(l.Back != null) { //mxd if(!string.IsNullOrEmpty(backhigh.TextureName) && backhigh.TextureName != l.Back.HighTexture) { if(!backhigh.Required && l.Back.HighRequired()) backhigh.Required = true; backhigh.MultipleTextures = true; backhigh.TextureName = string.Empty; } if(!string.IsNullOrEmpty(backmid.TextureName) && backmid.TextureName != l.Back.MiddleTexture) { if(!backmid.Required && l.Back.MiddleRequired()) backmid.Required = true; backmid.MultipleTextures = true; backmid.TextureName = string.Empty; } if(!string.IsNullOrEmpty(backlow.TextureName) && backlow.TextureName != l.Back.LowTexture) { if(!backlow.Required && l.Back.LowRequired()) backlow.Required = true; backlow.MultipleTextures = true; backlow.TextureName = string.Empty; } if(backsector.Text != l.Back.Sector.Index.ToString()) backsector.Text = string.Empty; backTextureOffset.SetValues(l.Back.OffsetX, l.Back.OffsetY, false); //mxd } //mxd linedefprops.Add(new LinedefProperties(l)); } // Refresh controls so that they show their image backhigh.Refresh(); backmid.Refresh(); backlow.Refresh(); fronthigh.Refresh(); frontmid.Refresh(); frontlow.Refresh(); preventchanges = false; argscontrol.UpdateScriptControls(); //mxd actionhelp.UpdateAction(action.GetValue()); //mxd } //mxd private void MakeUndo() { if(undocreated) return; undocreated = true; //mxd. Make undo General.Map.UndoRedo.CreateUndo("Edit " + (lines.Count > 1 ? lines.Count + " linedefs" : "linedef")); } #endregion #region ================== Events // Apply clicked private void apply_Click(object sender, EventArgs e) { // Verify the tag if(General.Map.FormatInterface.HasLinedefTag) { tagSelector.ValidateTag(); //mxd if(((tagSelector.GetTag(0) < General.Map.FormatInterface.MinTag) || (tagSelector.GetTag(0) > General.Map.FormatInterface.MaxTag))) { General.ShowWarningMessage("Linedef tag must be between " + General.Map.FormatInterface.MinTag + " and " + General.Map.FormatInterface.MaxTag + ".", MessageBoxButtons.OK); return; } } // Verify the action if((action.Value < General.Map.FormatInterface.MinAction) || (action.Value > General.Map.FormatInterface.MaxAction)) { General.ShowWarningMessage("Linedef action must be between " + General.Map.FormatInterface.MinAction + " and " + General.Map.FormatInterface.MaxAction + ".", MessageBoxButtons.OK); return; } MakeUndo(); //mxd // Go for all the lines int offset = 0; //mxd foreach(Linedef l in lines) { // Apply chosen activation flag if(activation.SelectedIndex > -1) l.Activate = (activation.SelectedItem as LinedefActivateInfo).Index; // Action/tags l.Tag = General.Clamp(tagSelector.GetSmartTag(l.Tag, offset), General.Map.FormatInterface.MinTag, General.Map.FormatInterface.MaxTag); //mxd if(!action.Empty) l.Action = action.Value; //mxd. Apply args argscontrol.Apply(l, offset); // Remove front side? if((l.Front != null) && (frontside.CheckState == CheckState.Unchecked)) { l.Front.Dispose(); } // Create or modify front side? else if(frontside.CheckState == CheckState.Checked) { // Make sure we have a valid sector (make a new one if needed) int index = (l.Front != null ? l.Front.Sector.Index : -1); index = frontsector.GetResult(index); if((index > -1) && (index < General.Map.Map.Sectors.Count)) { Sector s = (General.Map.Map.GetSectorByIndex(index) ?? General.Map.Map.CreateSector()); if(s != null) { // Create new sidedef? if(l.Front == null) General.Map.Map.CreateSidedef(l, true, s); // Change sector? if(l.Front != null && l.Front.Sector != s) l.Front.SetSector(s); } } } // Remove back side? if((l.Back != null) && (backside.CheckState == CheckState.Unchecked)) { l.Back.Dispose(); } // Create or modify back side? else if(backside.CheckState == CheckState.Checked) { // Make sure we have a valid sector (make a new one if needed) int index = (l.Back != null ? l.Back.Sector.Index : -1); index = backsector.GetResult(index); if((index > -1) && (index < General.Map.Map.Sectors.Count)) { Sector s = (General.Map.Map.GetSectorByIndex(index) ?? General.Map.Map.CreateSector()); if(s != null) { // Create new sidedef? if(l.Back == null) General.Map.Map.CreateSidedef(l, false, s); // Change sector? if(l.Back != null && l.Back.Sector != s) l.Back.SetSector(s); } } } //mxd. Increase offset... offset++; } // Update the used textures General.Map.Data.UpdateUsedTextures(); // Done General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); //mxd this.DialogResult = DialogResult.OK; this.Close(); } // Cancel clicked private void cancel_Click(object sender, EventArgs e) { //mxd. Let's pretend nothing of this really happened... if (undocreated) { General.Map.UndoRedo.WithdrawUndo(); // Changing certain properties of the linedef, like textures will set General.Map.IsChanged to true. // But if cancel is pressed and the changes are discarded, and the map was not changed before, we have to force // General.Map.IsChanged back to false if (General.Map.IsChanged && oldmapischanged == false) General.Map.ForceMapIsChangedFalse(); } // Be gone this.DialogResult = DialogResult.Cancel; this.Close(); } // Front side (un)checked private void frontside_CheckStateChanged(object sender, EventArgs e) { // Enable/disable panel // NOTE: Also enabled when checkbox is grayed! frontgroup.Enabled = (frontside.CheckState != CheckState.Unchecked); } // Back side (un)checked private void backside_CheckStateChanged(object sender, EventArgs e) { // Enable/disable panel // NOTE: Also enabled when checkbox is grayed! backgroup.Enabled = (backside.CheckState != CheckState.Unchecked); } // Action changes private void action_ValueChanges(object sender, EventArgs e) { int showaction = 0; // Only when line type is known if(General.Map.Config.LinedefActions.ContainsKey(action.Value)) showaction = action.Value; //mxd. Change the argument descriptions argscontrol.UpdateAction(showaction, preventchanges); if(!preventchanges) { MakeUndo(); //mxd //mxd. Update what must be updated argscontrol.UpdateScriptControls(); actionhelp.UpdateAction(showaction); } } // Browse Action clicked private void browseaction_Click(object sender, EventArgs e) { action.Value = ActionBrowserForm.BrowseAction(this, action.Value); } // Help! private void LinedefEditForm_HelpRequested(object sender, HelpEventArgs hlpevent) { General.ShowHelp("w_linedefedit.html"); hlpevent.Handled = true; } #endregion #region ================== Linedef realtime events (mxd) private void flags_OnValueChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd int i = 0; foreach(Linedef l in lines) { // Apply all flags foreach(CheckBox c in flags.Checkboxes) { if(c.CheckState == CheckState.Checked) l.SetFlag(c.Tag.ToString(), true); else if(c.CheckState == CheckState.Unchecked) l.SetFlag(c.Tag.ToString(), false); else if(linedefprops[i].Flags.ContainsKey(c.Tag.ToString())) l.SetFlag(c.Tag.ToString(), linedefprops[i].Flags[c.Tag.ToString()]); else //linedefs created in the editor have empty Flags by default l.SetFlag(c.Tag.ToString(), false); } i++; } General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } #endregion #region ================== Sidedef reltime events (mxd) private void fronthigh_OnValueChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); // Restore values if(string.IsNullOrEmpty(fronthigh.TextureName)) { int i = 0; foreach(Linedef l in lines) { if(l.Front != null) l.Front.SetTextureHigh(linedefprops[i].Front != null ? linedefprops[i].Front.HighTexture : "-"); i++; } } // Update values else { foreach(Linedef l in lines) { if(l.Front != null) l.Front.SetTextureHigh(fronthigh.GetResult(l.Front.HighTexture)); } } // Update the used textures General.Map.Data.UpdateUsedTextures(); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void frontmid_OnValueChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); // Restore values if(string.IsNullOrEmpty(frontmid.TextureName)) { int i = 0; foreach(Linedef l in lines) { if(l.Front != null) l.Front.SetTextureMid(linedefprops[i].Front != null ? linedefprops[i].Front.MiddleTexture : "-"); i++; } } // Update values else { foreach(Linedef l in lines) { if(l.Front != null) l.Front.SetTextureMid(frontmid.GetResult(l.Front.MiddleTexture)); } } // Update the used textures General.Map.Data.UpdateUsedTextures(); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void frontlow_OnValueChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); // Restore values if(string.IsNullOrEmpty(frontlow.TextureName)) { int i = 0; foreach(Linedef l in lines) { if(l.Front != null) l.Front.SetTextureLow(linedefprops[i].Front != null ? linedefprops[i].Front.LowTexture : "-"); i++; } } // Update values else { foreach(Linedef l in lines) { if(l.Front != null) l.Front.SetTextureLow(frontlow.GetResult(l.Front.LowTexture)); } } // Update the used textures General.Map.Data.UpdateUsedTextures(); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void backhigh_OnValueChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); // Restore values if(string.IsNullOrEmpty(backhigh.TextureName)) { int i = 0; foreach(Linedef l in lines) { if(l.Back != null) l.Back.SetTextureHigh(linedefprops[i].Back != null ? linedefprops[i].Back.HighTexture : "-"); i++; } } // Update values else { foreach(Linedef l in lines) { if(l.Back != null) l.Back.SetTextureHigh(backhigh.GetResult(l.Back.HighTexture)); } } // Update the used textures General.Map.Data.UpdateUsedTextures(); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void backmid_OnValueChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); // Restore values if(string.IsNullOrEmpty(backmid.TextureName)) { int i = 0; foreach(Linedef l in lines) { if(l.Back != null) l.Back.SetTextureMid(linedefprops[i].Back != null ? linedefprops[i].Back.MiddleTexture : "-"); i++; } } // Update values else { foreach(Linedef l in lines) { if(l.Back != null) l.Back.SetTextureMid(backmid.GetResult(l.Back.MiddleTexture)); } } // Update the used textures General.Map.Data.UpdateUsedTextures(); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void backlow_OnValueChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); // Restore values if(string.IsNullOrEmpty(backlow.TextureName)) { int i = 0; foreach(Linedef l in lines) { if(l.Back != null) l.Back.SetTextureLow(linedefprops[i].Back != null ? linedefprops[i].Back.LowTexture : "-"); i++; } } // Update values else { foreach(Linedef l in lines) { if(l.Back != null) l.Back.SetTextureLow(backlow.GetResult(l.Back.LowTexture)); } } // Update the used textures General.Map.Data.UpdateUsedTextures(); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void frontTextureOffset_OnValuesChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd int i = 0; // Reset increment steps, otherwise it's just keep counting and counting frontTextureOffset.ResetIncrementStep(); foreach (Linedef l in lines) { if(l.Front != null) { if(linedefprops[i].Front != null) { l.Front.OffsetX = frontTextureOffset.GetValue1(linedefprops[i].Front.OffsetX); l.Front.OffsetY = frontTextureOffset.GetValue2(linedefprops[i].Front.OffsetY); } else { l.Front.OffsetX = frontTextureOffset.GetValue1(0); l.Front.OffsetY = frontTextureOffset.GetValue2(0); } } i++; } General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void backTextureOffset_OnValuesChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd int i = 0; // Reset increment steps, otherwise it's just keep counting and counting backTextureOffset.ResetIncrementStep(); foreach (Linedef l in lines) { if(l.Back != null) { if(linedefprops[i].Back != null) { l.Back.OffsetX = backTextureOffset.GetValue1(linedefprops[i].Back.OffsetX); l.Back.OffsetY = backTextureOffset.GetValue2(linedefprops[i].Back.OffsetY); } else { l.Back.OffsetX = backTextureOffset.GetValue1(0); l.Back.OffsetY = backTextureOffset.GetValue2(0); } } i++; } General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } #endregion } }