#region ================== Namespaces using System; using System.Globalization; using System.Windows.Forms; #endregion namespace CodeImp.DoomBuilder.GZBuilder.Controls { public partial class PairedIntControl : UserControl { #region ================== Events public event EventHandler OnValuesChanged; #endregion #region ================== Variables private int defaultValue; private bool blockUpdate; private bool changed; #endregion #region ================== Properties public bool NonDefaultValue { get { return changed; } } public int DefaultValue { get { return defaultValue; } set { defaultValue = value; } } public int ButtonStep { get { return value1.ButtonStep; } set { value1.ButtonStep = value; value2.ButtonStep = value; } } public float ButtonStepBig { get { return value1.ButtonStepBig; } set { value1.ButtonStepBig = value; value2.ButtonStepBig = value; } } public float ButtonStepSmall { get { return value1.ButtonStepSmall; } set { value1.ButtonStepSmall = value; value2.ButtonStepSmall = value; } } public bool ButtonStepsUseModifierKeys { get { return value1.ButtonStepsUseModifierKeys; } set { value1.ButtonStepsUseModifierKeys = value; value2.ButtonStepsUseModifierKeys = value; } } #endregion public PairedIntControl() { InitializeComponent(); } public void SetValues(int val1, int val2, bool first) { blockUpdate = true; if(first) { value1.Text = val1.ToString(CultureInfo.InvariantCulture); value2.Text = val2.ToString(CultureInfo.InvariantCulture); } else { if(!string.IsNullOrEmpty(value1.Text) && value1.Text != val1.ToString(CultureInfo.InvariantCulture)) value1.Text = string.Empty; if(!string.IsNullOrEmpty(value2.Text) && value2.Text != val2.ToString(CultureInfo.InvariantCulture)) value2.Text = string.Empty; } blockUpdate = false; } public int GetValue1(int original) { return value1.GetResult(original); } public int GetValue2(int original) { return value2.GetResult(original); } private void CheckValues() { changed = string.IsNullOrEmpty(value1.Text) || string.IsNullOrEmpty(value2.Text) || value1.GetResult(defaultValue, 0) != defaultValue || value2.GetResult(defaultValue, 0) != defaultValue; bReset.Visible = changed; if(!blockUpdate && OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void bReset_Click(object sender, EventArgs e) { value1.Text = defaultValue.ToString(CultureInfo.InvariantCulture); value2.Text = defaultValue.ToString(CultureInfo.InvariantCulture); CheckValues(); } private void value1_WhenTextChanged(object sender, EventArgs e) { CheckValues(); } } }