using CodeImp.DoomBuilder.Map; namespace CodeImp.DoomBuilder.BuilderModes { internal class EffectPlaneCopySlope : SectorEffect { // Linedef that is used to create this effect private readonly Linedef linedef; private readonly bool front; private readonly bool copyFloor; private readonly bool copyCeiling; public EffectPlaneCopySlope(SectorData data, Linedef sourcelinedef, bool front, bool copyFloor, bool copyCeiling) : base(data) { this.linedef = sourcelinedef; this.front = front; this.copyFloor = copyFloor; this.copyCeiling = copyCeiling; // New effect added: This sector needs an update! if(data.Mode.VisualSectorExists(data.Sector)) { BaseVisualSector vs = (BaseVisualSector)data.Mode.GetVisualSector(data.Sector); vs.UpdateSectorGeometry(true); } } // This makes sure we are updated with the source linedef information public override void Update() { Sector sourcesector = null; SectorData sourcesectordata = null; // Copy slopes from tagged sectors //check which arguments we must use int floorArg = (front ? 0 : 2); int ceilingArg = (front ? 1 : 3); //find sector to align floor to if(linedef.Args[floorArg] > 0) { foreach(Sector s in General.Map.Map.Sectors) { if(s.Tag == linedef.Args[floorArg]) { sourcesector = s; break; } } if(sourcesector != null) { sourcesectordata = data.Mode.GetSectorData(sourcesector); if(!sourcesectordata.Updated) sourcesectordata.Update(); data.Floor.plane = sourcesectordata.Floor.plane; sourcesectordata.AddUpdateSector(data.Sector, true); } } if(linedef.Args[ceilingArg] > 0) { //find sector to align ceiling to if(linedef.Args[ceilingArg] != linedef.Args[floorArg]) { sourcesector = null; foreach(Sector s in General.Map.Map.Sectors) { if(s.Tag == linedef.Args[ceilingArg]) { sourcesector = s; break; } } if(sourcesector != null) { sourcesectordata = data.Mode.GetSectorData(sourcesector); if(!sourcesectordata.Updated) sourcesectordata.Update(); data.Ceiling.plane = sourcesectordata.Ceiling.plane; sourcesectordata.AddUpdateSector(data.Sector, true); } } else if(sourcesector != null) { //ceiling uses the same sector as floor data.Ceiling.plane = sourcesectordata.Ceiling.plane; } } // Copy slope across the line if(!copyFloor && !copyCeiling) return; //get appropriate source sector data sourcesectordata = data.Mode.GetSectorData(front ? linedef.Back.Sector : linedef.Front.Sector); if(!sourcesectordata.Updated) sourcesectordata.Update(); //copy floor slope? if(copyFloor) { data.Floor.plane = sourcesectordata.Floor.plane; sourcesectordata.AddUpdateSector(data.Sector, true); } //copy ceiling slope? if(copyCeiling) { data.Ceiling.plane = sourcesectordata.Ceiling.plane; sourcesectordata.AddUpdateSector(data.Sector, true); } } } }