#region ================== Namespaces using System.Collections.Generic; using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.GZBuilder.Data; #endregion //mxd. Modeldef parser used to create ScriptItems for use in script editor's navigator //Should be parse model definitions even from invalid MODELDEF and should never fail parsing namespace CodeImp.DoomBuilder.ZDoom.Scripting { internal sealed class ModeldefParserSE : ZDTextParser { internal override ScriptType ScriptType { get { return ScriptType.MODELDEF; } } private readonly List models; internal List Models { get { return models; } } public ModeldefParserSE() { models = new List(); } public override bool Parse(TextResourceData data, bool clearerrors) { //mxd. Already parsed? if(!base.AddTextResource(data)) { if(clearerrors) ClearError(); return true; } // Cannot process? if(!base.Parse(data, clearerrors)) return false; // Continue until at the end of the stream while(SkipWhitespace(true)) { string token = ReadToken(); if(string.IsNullOrEmpty(token) || token.ToUpperInvariant() != "MODEL") continue; SkipWhitespace(true); int startpos = (int)datastream.Position; string modelname = ReadToken(); SkipWhitespace(true); token = ReadToken(); //this should be "{" if(token == "{") { ScriptItem i = new ScriptItem(modelname, startpos, false); models.Add(i); } while(SkipWhitespace(true)) { token = ReadToken(); if(string.IsNullOrEmpty(token) || token == "}") break; } } // Sort nodes models.Sort(ScriptItem.SortByName); return true; } } }