#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Text; using System.Globalization; using System.Windows.Forms; using CodeImp.DoomBuilder.Controls; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Editing; #endregion namespace CodeImp.DoomBuilder.Interface { internal class RenderTargetControl : Panel { #region ================== Constants #endregion #region ================== Variables // Reference to image to render from private Image img = null; #endregion #region ================== Properties #endregion #region ================== Constructor / Disposer // Constructor public RenderTargetControl() { // Initialize this.SetStyle(ControlStyles.FixedWidth, true); this.SetStyle(ControlStyles.FixedHeight, true); } // Disposer protected override void Dispose(bool disposing) { // Clean up // Done base.Dispose(disposing); } #endregion #region ================== Overrides // Paint method protected override void OnPaint(PaintEventArgs pe) { /* // Copy area that needs to be redrawn if(img != null) { pe.Graphics.FillRectangle(Brushes.Black, pe.ClipRectangle); pe.Graphics.DrawImage(img, pe.ClipRectangle, pe.ClipRectangle, GraphicsUnit.Pixel); } */ // Pass on to base // Do we really want this? base.RaisePaintEvent(this, pe); } #endregion #region ================== Methods // This sets the render source public void SetImageSource(Image srcimg) { // Set new source image img = srcimg; //this.Image = img; } // This sets up the control to display the splash logo public void SetSplashLogoDisplay() { // Remove render image this.img = null; // Change display to show splash logo this.SetStyle(ControlStyles.SupportsTransparentBackColor, false); this.SetStyle(ControlStyles.ContainerControl, true); this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true); this.SetStyle(ControlStyles.UserPaint, true); this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); this.SetStyle(ControlStyles.Opaque, false); this.UpdateStyles(); this.BackColor = System.Drawing.SystemColors.AppWorkspace; this.BackgroundImage = global::CodeImp.DoomBuilder.Properties.Resources.Splash2_trans; this.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Center; //this.Image = null; } // This sets up the control for manual rendering public void SetManualRendering() { // Change display for rendering /* this.SetStyle(ControlStyles.SupportsTransparentBackColor, false); this.SetStyle(ControlStyles.ContainerControl, true); this.SetStyle(ControlStyles.OptimizedDoubleBuffer, false); this.SetStyle(ControlStyles.UserPaint, true); this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); this.SetStyle(ControlStyles.Opaque, true); */ this.SetStyle(ControlStyles.SupportsTransparentBackColor, false); this.SetStyle(ControlStyles.ContainerControl, true); this.SetStyle(ControlStyles.OptimizedDoubleBuffer, false); this.SetStyle(ControlStyles.UserPaint, true); this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); this.SetStyle(ControlStyles.Opaque, true); this.UpdateStyles(); this.BackColor = Color.Black; this.BackgroundImage = null; this.BackgroundImageLayout = System.Windows.Forms.ImageLayout.None; //this.BackgroundImage = global::CodeImp.DoomBuilder.Properties.Resources.floor0_3; //this.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Tile; //this.Image = img; } #endregion } }