/********************************************************************\ Configuration for UDMF map reader/writer (UniversalMapSetIO) \********************************************************************/ //mxd. These are the fields, which are managed by GZDoom Builder's UI, but are still stored as UniversalFields. Values are UniversalType. I should turn all of these into properties one day. But not today. uifields { linedef { alpha = 1; renderstyle = 2; arg0str = 2; locknumber = 0; comment = 2; } sidedef { scalex_top = 1; scaley_top = 1; scalex_mid = 1; scaley_mid = 1; scalex_bottom = 1; scaley_bottom = 1; offsetx_top = 1; offsety_top = 1; offsetx_mid = 1; offsety_mid = 1; offsetx_bottom = 1; offsety_bottom = 1; light = 0; lightabsolute = 3; light_top = 0; lightabsolute_top = 3; light_mid = 0; lightabsolute_mid = 3; light_bottom = 0; lightabsolute_bottom = 3; } sector { xpanningfloor = 1; ypanningfloor = 1; xpanningceiling = 1; ypanningceiling = 1; xscalefloor = 1; yscalefloor = 1; xscaleceiling = 1; yscaleceiling = 1; rotationfloor = 1; rotationceiling = 1; lightfloor = 0; lightfloorabsolute = 3; lightceiling = 0; lightceilingabsolute = 3; alphafloor = 1; alphaceiling = 1; renderstylefloor = 2; renderstyleceiling = 2; gravity = 1; lightcolor = 0; fadecolor = 0; desaturation = 1; soundsequence = 2; comment = 2; damageamount = 0; damagetype = 2; damageinterval = 0; leakiness = 0; floorterrain = 2; ceilingterrain = 2; portal_ceil_overlaytype = 2; portal_floor_overlaytype = 2; floor_reflect = 1; ceiling_reflect = 1; floorglowcolor = 0; floorglowheight = 1; ceilingglowcolor = 0; ceilingglowheight = 1; fogdensity = 0; color_ceiling = 0; color_walltop = 0; color_sprites = 0; color_wallbottom = 0; color_floor = 0; } thing { arg0str = 2; conversation = 0; gravity = 1; health = 1; fillcolor = 0; alpha = 1; score = 0; renderstyle = 2; floatbobphase = 0; comment = 2; scalex = 1; scaley = 1; } }