#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.Windows.Forms; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Types; #endregion namespace CodeImp.DoomBuilder.Windows { internal partial class SectorEditForm : DelayedForm { #region ================== Events public event EventHandler OnValuesChanged; //mxd #endregion #region ================== Variables private ICollection sectors; private List sectorProps; private bool blockUpdate; //mxd private struct SectorProperties //mxd { public int Brightness; public int FloorHeight; public int CeilHeight; public string FloorTexture; public string CeilTexture; public SectorProperties(Sector s) { Brightness = s.Brightness; FloorHeight = s.FloorHeight; CeilHeight = s.CeilHeight; FloorTexture = s.FloorTexture; CeilTexture = s.CeilTexture; } } #endregion #region ================== Constructor // Constructor public SectorEditForm() { // Initialize InitializeComponent(); // Fill effects list effect.AddInfo(General.Map.Config.SortedSectorEffects.ToArray()); // Initialize image selectors floortex.Initialize(); ceilingtex.Initialize(); // Set steps for brightness field brightness.StepValues = General.Map.Config.BrightnessLevels; } #endregion #region ================== Methods // This sets up the form to edit the given sectors public void Setup(ICollection sectors) { blockUpdate = true; Sector sc; // Keep this list this.sectors = sectors; if(sectors.Count > 1) this.Text = "Edit Sectors (" + sectors.Count + ")"; sectorProps = new List(); //////////////////////////////////////////////////////////////////////// // Set all options to the first sector properties //////////////////////////////////////////////////////////////////////// // Get first sector sc = General.GetByIndex(sectors, 0); // Effects effect.Value = sc.Effect; brightness.Text = sc.Brightness.ToString(); // Floor/ceiling floorheight.Text = sc.FloorHeight.ToString(); ceilingheight.Text = sc.CeilHeight.ToString(); floortex.TextureName = sc.FloorTexture; ceilingtex.TextureName = sc.CeilTexture; // Action tagSelector.Setup(); //mxd tagSelector.SetTag(sc.Tag);//mxd //////////////////////////////////////////////////////////////////////// // Now go for all sectors and change the options when a setting is different //////////////////////////////////////////////////////////////////////// // Go for all sectors foreach(Sector s in sectors) { // Effects if(s.Effect != effect.Value) effect.Empty = true; if(s.Brightness.ToString() != brightness.Text) brightness.Text = ""; // Floor/Ceiling if(s.FloorHeight.ToString() != floorheight.Text) floorheight.Text = ""; if(s.CeilHeight.ToString() != ceilingheight.Text) ceilingheight.Text = ""; if(s.FloorTexture != floortex.TextureName) floortex.TextureName = ""; if(s.CeilTexture != ceilingtex.TextureName) ceilingtex.TextureName = ""; // Action if(s.Tag != sc.Tag) tagSelector.ClearTag(); //mxd //mxd. Store initial properties sectorProps.Add(new SectorProperties(s)); } // Show sector height UpdateSectorHeight(); //mxd. Make undo string undodesc = "sector"; if(sectors.Count > 1) undodesc = sectors.Count + " sectors"; General.Map.UndoRedo.CreateUndo("Edit " + undodesc); blockUpdate = false; } // This updates the sector height field private void UpdateSectorHeight() { bool showheight = true; int delta = 0; Sector first = null; // Check all selected sectors foreach(Sector s in sectors) { if(first == null) { // First sector in list delta = s.CeilHeight - s.FloorHeight; showheight = true; first = s; } else { if(delta != (s.CeilHeight - s.FloorHeight)) { // We can't show heights because the delta // heights for the sectors is different showheight = false; break; } } } if(showheight) { int fh = floorheight.GetResult(first.FloorHeight); int ch = ceilingheight.GetResult(first.CeilHeight); int height = ch - fh; sectorheight.Text = height.ToString(); sectorheight.Visible = true; sectorheightlabel.Visible = true; } else { sectorheight.Visible = false; sectorheightlabel.Visible = false; } } #endregion #region ================== Events // OK clicked private void apply_Click(object sender, EventArgs e) { //mxd. Apply "Static" properties // Verify the tag tagSelector.ValidateTag(); //mxd if((tagSelector.GetTag(0) < General.Map.FormatInterface.MinTag) || (tagSelector.GetTag(0) > General.Map.FormatInterface.MaxTag)) { General.ShowWarningMessage("Sector tag must be between " + General.Map.FormatInterface.MinTag + " and " + General.Map.FormatInterface.MaxTag + ".", MessageBoxButtons.OK); return; } // Verify the effect if((effect.Value < General.Map.FormatInterface.MinEffect) || (effect.Value > General.Map.FormatInterface.MaxEffect)) { General.ShowWarningMessage("Sector effect must be between " + General.Map.FormatInterface.MinEffect + " and " + General.Map.FormatInterface.MaxEffect + ".", MessageBoxButtons.OK); return; } // Go for all sectors foreach(Sector s in sectors) { // Effects if(!effect.Empty) s.Effect = effect.Value; // Action s.Tag = tagSelector.GetTag(s.Tag); //mxd } // Done General.Map.IsChanged = true; this.DialogResult = DialogResult.OK; this.Close(); } // Cancel clicked private void cancel_Click(object sender, EventArgs e) { //mxd. perform undo General.Map.UndoRedo.PerformUndo(); // And be gone this.DialogResult = DialogResult.Cancel; this.Close(); } // Browse Effect clicked private void browseeffect_Click(object sender, EventArgs e) { effect.Value = EffectBrowserForm.BrowseEffect(this, effect.Value); } // Help private void SectorEditForm_HelpRequested(object sender, HelpEventArgs hlpevent) { General.ShowHelp("w_sectoredit.html"); hlpevent.Handled = true; } #endregion #region ================== mxd. Control Events // Ceiling height changes private void ceilingheight_TextChanged(object sender, EventArgs e) { UpdateSectorHeight(); if(blockUpdate) return; //restore values if(string.IsNullOrEmpty(ceilingheight.Text)) { int i = 0; foreach(Sector s in sectors) s.CeilHeight = sectorProps[i++].CeilHeight; //update values } else { foreach(Sector s in sectors) s.CeilHeight = ceilingheight.GetResult(s.CeilHeight); } General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } // Floor height changes private void floorheight_TextChanged(object sender, EventArgs e) { UpdateSectorHeight(); if(blockUpdate) return; //restore values if(string.IsNullOrEmpty(floorheight.Text)) { int i = 0; foreach(Sector s in sectors) s.FloorHeight = sectorProps[i++].FloorHeight; //update values } else { foreach(Sector s in sectors) s.FloorHeight = floorheight.GetResult(s.FloorHeight); } General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void floortex_OnValueChanged(object sender, EventArgs e) { if(blockUpdate) return; //restore values if(string.IsNullOrEmpty(floortex.TextureName)) { int i = 0; foreach(Sector s in sectors) s.SetFloorTexture(sectorProps[i++].FloorTexture); //update values } else { foreach(Sector s in sectors) s.SetFloorTexture(floortex.GetResult(s.FloorTexture)); } // Update the used textures General.Map.Data.UpdateUsedTextures(); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void ceilingtex_OnValueChanged(object sender, EventArgs e) { if(blockUpdate) return; //restore values if(string.IsNullOrEmpty(ceilingtex.TextureName)) { int i = 0; foreach(Sector s in sectors) s.SetCeilTexture(sectorProps[i++].CeilTexture); //update values } else { foreach(Sector s in sectors) s.SetCeilTexture(ceilingtex.GetResult(s.CeilTexture)); } // Update the used textures General.Map.Data.UpdateUsedTextures(); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void brightness_WhenTextChanged(object sender, EventArgs e) { if(blockUpdate) return; //restore values if(string.IsNullOrEmpty(brightness.Text)) { int i = 0; foreach(Sector s in sectors) s.Brightness = sectorProps[i++].Brightness; //update values } else { foreach(Sector s in sectors) s.Brightness = General.Clamp(brightness.GetResult(s.Brightness), General.Map.FormatInterface.MinBrightness, General.Map.FormatInterface.MaxBrightness); } General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } #endregion } }