#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.IO; using System.Text; using System.Globalization; using System.Collections; using System.Collections.Specialized; using System.Collections.Generic; #endregion namespace CodeImp.DoomBuilder.IO { public sealed class UniversalParser { #region ================== Constants // Path seperator public const string DEFAULT_SEPERATOR = "."; // Allowed characters in a key public const string KEY_CHARACTERS = "abcdefghijklmnopqrstuvwxyz0123456789_"; // Parse mode constants private const int PM_NOTHING = 0; private const int PM_ASSIGNMENT = 1; private const int PM_NUMBER = 2; private const int PM_STRING = 3; private const int PM_KEYWORD = 4; // Error strings private const string ERROR_KEYMISSING = "Missing key name in assignment or scope."; private const string ERROR_KEYCHARACTERS = "Invalid characters in key name."; private const string ERROR_ASSIGNINVALID = "Invalid assignment. Missing a previous terminator symbol?"; private const string ERROR_VALUEINVALID = "Invalid value in assignment. Missing a previous terminator symbol?"; private const string ERROR_VALUETOOBIG = "Value too big."; private const string ERROR_KEYWITHOUTVALUE = "Key has no value assigned."; private const string ERROR_KEYWORDUNKNOWN = "Unknown keyword in assignment. Missing a previous terminator symbol?"; #endregion #region ================== Variables // Error result private int cpErrorResult = 0; private string cpErrorDescription = ""; private int cpErrorLine = 0; // Configuration root private UniversalCollection root = null; // Settings private bool strictchecking = true; #endregion #region ================== Properties // Properties public int ErrorResult { get { return cpErrorResult; } } public string ErrorDescription { get { return cpErrorDescription; } } public int ErrorLine { get { return cpErrorLine; } } public UniversalCollection Root { get { return root; } } public bool StrictChecking { get { return strictchecking; } set { strictchecking = value; } } #endregion #region ================== Constructor / Destructor // Constructor public UniversalParser() { // Standard new configuration NewConfiguration(); // We have no destructor GC.SuppressFinalize(this); } // Constructor to load a file immediately public UniversalParser(string filename) { // Load configuration from file LoadConfiguration(filename); // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Private Methods // This returns a string added with escape characters private string EscapedString(string str) { // Replace the \ with \\ first! str = str.Replace("\\", "\\\\"); str = str.Replace("\n", "\\n"); str = str.Replace("\r", "\\r"); str = str.Replace("\t", "\\t"); str = str.Replace("\"", "\\\""); // Return result return str; } // This raises an error private void RaiseError(int line, string description) { // Raise error cpErrorResult = 1; cpErrorDescription = description; cpErrorLine = line; } // This validates a given key and sets // error properties if key is invalid and errorline > -1 private bool ValidateKey(string key, int errorline) { bool validateresult = true; // Check if key is an empty string if(key.Length == 0) { // ERROR: Missing key name in statement if(errorline > -1) RaiseError(errorline, ERROR_KEYMISSING); validateresult = false; } else { // Only when strict checking if(strictchecking) { // Check if all characters are valid foreach(char c in key) { if(KEY_CHARACTERS.IndexOf(c) == -1) { // ERROR: Invalid characters in key name if(errorline > -1) RaiseError(errorline, ERROR_KEYCHARACTERS); validateresult = false; break; } } } } // Return result return validateresult; } // This parses a structure in the given data starting // from the given pos and line and updates pos and line. private UniversalCollection InputStructure(ref string data, ref int pos, ref int line) { char c = '\0'; // current data character int pm = PM_NOTHING; // current parse mode string key = "", val = ""; // current key and value beign built bool escape = false; // escape sequence? bool endofstruct = false; // true as soon as this level struct ends UniversalCollection cs = new UniversalCollection(); // Go through all of the data until // the end or until the struct closes // or when an arror occurred while ((pos < data.Length) && (cpErrorResult == 0) && (endofstruct == false)) { // Get current character c = data[pos]; // ================ What parse mode are we at? if(pm == PM_NOTHING) { // Now check what character this is switch(c) { case '{': // Begin of new struct // Validate key if(ValidateKey(key.Trim(), line)) { // Next character pos++; // Parse this struct and add it cs.Add(new UniversalEntry(key.Trim(), InputStructure(ref data, ref pos, ref line))); // Check the last character pos--; // Reset the key key = ""; } // Leave switch break; case '}': // End of this struct // Stop parsing in this struct endofstruct = true; // Leave the loop break; case '=': // Assignment // Validate key if(ValidateKey(key.Trim(), line)) { // Now parsing assignment pm = PM_ASSIGNMENT; } // Leave switch break; case ';': // Terminator // Validate key if(ValidateKey(key.Trim(), line)) { // Error: No value RaiseError(line, ERROR_KEYWITHOUTVALUE); } // Leave switch break; case '\n': // New line // Count the line line++; // Add this to the key as a space. // Spaces are not allowed, but it will be trimmed // when its the first or last character. key += " "; // Leave switch break; case '\\': // Possible comment case '/': // Check for the line comment // if(data.Substring(pos, 2) == "//") { // Find the next line int np = data.IndexOf("\n", pos); // Next line found? if(np > -1) { // Count the line line++; // Skip everything on this line pos = np; } else { // No end of line // Skip everything else pos = data.Length; } } // Check for the block comment /* */ else if(data.Substring(pos, 2) == "/*") { // Find the next closing block comment int np = data.IndexOf("*/", pos); // Closing block comment found? if(np > -1) { // Count the lines in the block comment string blockdata = data.Substring(pos, np - pos + 2); line += (blockdata.Split("\n".ToCharArray()).Length - 1); // Skip everything in this block pos = np + 1; } else { // No end of line // Skip everything else pos = data.Length; } } // Leave switch break; default: // Everything else // Add character to key key += c.ToString(CultureInfo.InvariantCulture).ToLowerInvariant(); // Leave switch break; } } // ================ Parsing an assignment else if(pm == PM_ASSIGNMENT) { // Check for string opening if(c == '\"') { // Now parsing string pm = PM_STRING; } // Check for numeric character else if("0123456789-.&".IndexOf(c.ToString(CultureInfo.InvariantCulture)) > -1) { // Now parsing number pm = PM_NUMBER; // Go one byte back, because this // byte is part of the number! pos--; } // Check for new line else if(c == '\n') { // Count the new line line++; } // Check if assignment ends else if(c == ';') { // End of assignment pm = PM_NOTHING; // Remove this if it causes problems key = ""; val = ""; } // Otherwise (if not whitespace) it will be a keyword else if((c != ' ') && (c != '\t')) { // Now parsing a keyword pm = PM_KEYWORD; // Go one byte back, because this // byte is part of the keyword! pos--; } } // ================ Parsing a number else if(pm == PM_NUMBER) { // Check if number ends here if(c == ';') { // Floating point? if(val.IndexOf(".") > -1) { float fval = 0; // Convert to float (remove the f first) try { fval = System.Convert.ToSingle(val.Trim(), CultureInfo.InvariantCulture); } catch(System.FormatException) { // ERROR: Invalid value in assignment RaiseError(line, ERROR_VALUEINVALID); } // Add it to struct cs.Add(new UniversalEntry(key.Trim(), fval)); } else { int ival = 0; long lval = 0; // Convert to int try { // Convert to value ival = System.Convert.ToInt32(val.Trim(), CultureInfo.InvariantCulture); // Add it to struct cs.Add(new UniversalEntry(key.Trim(), ival)); } catch(System.OverflowException) { // Too large for Int32, try Int64 try { // Convert to value lval = System.Convert.ToInt64(val.Trim(), CultureInfo.InvariantCulture); // Add it to struct cs.Add(new UniversalEntry(key.Trim(), lval)); } catch(System.OverflowException) { // Too large for Int64, return error RaiseError(line, ERROR_VALUETOOBIG); } catch(System.FormatException) { // ERROR: Invalid value in assignment RaiseError(line, ERROR_VALUEINVALID); } } catch(System.FormatException) { // ERROR: Invalid value in assignment RaiseError(line, ERROR_VALUEINVALID); } } // Reset key and value key = ""; val = ""; // End of assignment pm = PM_NOTHING; } // Check for new line else if(c == '\n') { // Count the new line line++; } // Everything else is part of the value else { val += c.ToString(CultureInfo.InvariantCulture); } } // ================ Parsing a string else if(pm == PM_STRING) { // Check if in an escape sequence if(escape) { // What character? switch(c) { case '\\': val += "\\"; break; case 'n': val += "\n"; break; case '\"': val += "\""; break; case 'r': val += "\r"; break; case 't': val += "\t"; break; default: // Is it a number? if("0123456789".IndexOf(c.ToString(CultureInfo.InvariantCulture)) > -1) { int vv = 0; char vc = '0'; // Convert the next 3 characters to a number string v = data.Substring(pos, 3); try { vv = System.Convert.ToInt32(v.Trim(), CultureInfo.InvariantCulture); } catch(System.FormatException) { // ERROR: Invalid value in assignment RaiseError(line, ERROR_VALUEINVALID); } // Convert the number to a char try { vc = System.Convert.ToChar(vv, CultureInfo.InvariantCulture); } catch(System.FormatException) { // ERROR: Invalid value in assignment RaiseError(line, ERROR_VALUEINVALID); } // Add the char val += vc.ToString(CultureInfo.InvariantCulture); } else { // Add the character as it is val += c.ToString(CultureInfo.InvariantCulture); } // Leave switch break; } // End of escape sequence escape = false; } else { // Check for sequence start if(c == '\\') { // Next character is of escape sequence escape = true; } // Check if string ends else if(c == '\"') { // Add string to struct cs.Add(new UniversalEntry(key.Trim(), val)); // End of assignment pm = PM_ASSIGNMENT; // Reset key and value key = ""; val = ""; } // Check for new line else if(c == '\n') { // Count the new line line++; } // Everything else is just part of string else { // Add to value val += c.ToString(CultureInfo.InvariantCulture); } } } // ================ Parsing a keyword else if(pm == PM_KEYWORD) { // Check if keyword ends if(c == ';') { // Add to the struct depending on the keyword switch(val.Trim().ToLowerInvariant()) { case "true": // Add boolean true cs.Add(new UniversalEntry(key.Trim(), true)); break; case "false": // Add boolean false cs.Add(new UniversalEntry(key.Trim(), false)); break; default: // Unknown keyword RaiseError(line, ERROR_KEYWORDUNKNOWN); break; } // End of assignment pm = PM_NOTHING; // Reset key and value key = ""; val = ""; } // Check for new line else if(c == '\n') { // Count the new line line++; } // Everything else is just part of keyword else { // Add to value val += c.ToString(CultureInfo.InvariantCulture); } } // Next character pos++; } // Return the parsed result return cs; } // This will create a data structure from the given object private string OutputStructure(UniversalCollection cs, int level, string newline, bool whitespace) { string leveltabs = ""; string spacing = ""; StringBuilder db = new StringBuilder(""); // Check if this ConfigStruct is not empty if(cs.Count > 0) { // Create whitespace if(whitespace) { for(int i = 0; i < level; i++) leveltabs += "\t"; spacing = " "; } // Get enumerator IEnumerator de = cs.GetEnumerator(); // Go for each item for(int i = 0; i < cs.Count; i++) { // Go to next item de.MoveNext(); // Check if the value if of collection type if(de.Current.Value is UniversalCollection) { // Output recursive structure if(whitespace) { db.Append(leveltabs); db.Append(newline); } db.Append(leveltabs); db.Append(de.Current.Key); db.Append(newline); db.Append(leveltabs); db.Append("{"); db.Append(newline); db.Append(OutputStructure((UniversalCollection)de.Current.Value, level + 1, newline, whitespace)); db.Append(leveltabs); db.Append("}"); db.Append(newline); if(whitespace) { db.Append(leveltabs); db.Append(newline); } } // Check if the value is of boolean type else if(de.Current.Value is bool) { // Check value if((bool)de.Current.Value == true) { // Output the keyword "true" db.Append(leveltabs); db.Append(de.Current.Key); db.Append(spacing); db.Append("="); db.Append(spacing); db.Append("true;"); db.Append(newline); } else { // Output the keyword "false" db.Append(leveltabs); db.Append(de.Current.Key); db.Append(spacing); db.Append("="); db.Append(spacing); db.Append("false;"); db.Append(newline); } } // Check if value is of float type else if(de.Current.Value is float) { // Output the value as float (3 decimals) float f = (float)de.Current.Value; db.Append(leveltabs); db.Append(de.Current.Key); db.Append(spacing); db.Append("="); db.Append(spacing); db.Append(f.ToString("0.000", CultureInfo.InvariantCulture)); db.Append(";"); db.Append(newline); } // Check if value is of other numeric type else if(de.Current.Value.GetType().IsPrimitive) { // Output the value unquoted db.Append(leveltabs); db.Append(de.Current.Key); db.Append(spacing); db.Append("="); db.Append(spacing); db.Append(String.Format(CultureInfo.InvariantCulture, "{0}", de.Current.Value)); db.Append(";"); db.Append(newline); } else { // Output the value with quotes and escape characters db.Append(leveltabs); db.Append(de.Current.Key); db.Append(spacing); db.Append("="); db.Append(spacing); db.Append("\""); db.Append(EscapedString(de.Current.Value.ToString())); db.Append("\";"); db.Append(newline); } } } // Return the structure return db.ToString(); } #endregion #region ================== Public Methods // This clears the last error public void ClearError() { // Clear error cpErrorResult = 0; cpErrorDescription = ""; cpErrorLine = 0; } // This creates a new configuration public void NewConfiguration() { // Create new configuration root = new UniversalCollection(); } // This will save the current configuration to the specified file public bool SaveConfiguration(string filename) { return SaveConfiguration(filename, "\r\n", true); } public bool SaveConfiguration(string filename, string newline) { return SaveConfiguration(filename, newline, true); } public bool SaveConfiguration(string filename, string newline, bool whitespace) { // Kill the file if it exists if(File.Exists(filename) == true) File.Delete(filename); // Open file stream for writing FileStream fstream = File.OpenWrite(filename); // Create output structure and write to file string data = OutputConfiguration(newline, whitespace); byte[] baData= Encoding.ASCII.GetBytes(data); fstream.Write(baData, 0, baData.Length); fstream.Flush(); fstream.Close(); // Return true when done, false when errors occurred if(cpErrorResult == 0) return true; else return false; } // This will output the current configuration as a string public string OutputConfiguration() { return OutputConfiguration("\r\n", true); } public string OutputConfiguration(string newline) { return OutputConfiguration(newline, true); } public string OutputConfiguration(string newline, bool whitespace) { // Simply return the configuration structure as string return OutputStructure(root, 0, newline, whitespace); } // This will load a configuration from file public bool LoadConfiguration(string filename) { // Check if the file is missing if(File.Exists(filename) == false) { throw(new FileNotFoundException("File not found \"" + filename + "\"", filename)); } else { // Load the file contents FileStream fstream = File.OpenRead(filename); byte[] fbuffer = new byte[fstream.Length]; fstream.Read(fbuffer, 0, fbuffer.Length); fstream.Close(); // Convert byte array to string string data = Encoding.ASCII.GetString(fbuffer); // Load the configuration from this data return InputConfiguration(data); } } // This will load a configuration from string public bool InputConfiguration(string data) { // Remove returns and tabs because the // parser only uses newline for new lines. data = data.Replace("\r", ""); data = data.Replace("\t", ""); // Clear errors ClearError(); // Parse the data to the root structure int pos = 0; int line = 1; root = InputStructure(ref data, ref pos, ref line); // Return true when done, false when errors occurred if(cpErrorResult == 0) return true; else return false; } #endregion } }