#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Interface; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.Controls; #endregion namespace CodeImp.DoomBuilder.BuilderModes.Editing { [EditMode(SwitchAction = "wauthormode", ButtonDesc = "WadAuthor Mode", ButtonImage = "WAuthor.png", ButtonOrder = int.MinValue + 4, ConfigSpecific = true)] public class WAuthorMode : ClassicMode { #region ================== Constants protected const float LINEDEF_HIGHLIGHT_RANGE = 10f; protected const float VERTEX_HIGHLIGHT_RANGE = 8f; protected const float THING_HIGHLIGHT_RANGE = 2f; #endregion #region ================== Variables // Tools protected WAuthorTools tools; // Highlighted item protected object highlighted; #endregion #region ================== Properties #endregion #region ================== Constructor / Disposer // Constructor public WAuthorMode() { // Initialize tools = new WAuthorTools(); // Enable this and you'll have a floating window //tools.Show(General.Interface); //General.Interface.Focus(); // We have no destructor GC.SuppressFinalize(this); } // Disposer public override void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up tools.Dispose(); // Dispose base base.Dispose(); } } #endregion #region ================== Methods // Cancel mode public override void Cancel() { base.Cancel(); // Return to this mode General.Map.ChangeMode(new WAuthorMode()); } // Mode engages public override void Engage() { base.Engage(); } // Mode disengages public override void Disengage() { base.Disengage(); // Clear selected vertices General.Map.Map.ClearAllSelected(); // Hide highlight info General.Interface.HideInfo(); } // This redraws the display public unsafe override void RedrawDisplay() { // Render lines and vertices if(renderer.StartPlotter(true)) { renderer.PlotLinedefSet(General.Map.Map.Linedefs); renderer.PlotVerticesSet(General.Map.Map.Vertices); if((highlighted != null) && !(highlighted is Thing)) DrawHighlight(true); renderer.Finish(); } // Render things if(renderer.StartThings(true)) { renderer.SetThingsRenderOrder(true); renderer.RenderThingSet(General.Map.Map.Things); if((highlighted != null) && (highlighted is Thing)) DrawHighlight(true); renderer.Finish(); } renderer.Present(); } // This draws the highlighted item protected void DrawHighlight(bool highlightcolor) { // With highlight color if(highlightcolor) { // Vertex if(highlighted is Vertex) { if((highlighted as Vertex).IsDisposed) return; renderer.PlotVertex(highlighted as Vertex, ColorCollection.HIGHLIGHT); } // Linedef else if(highlighted is Linedef) { if((highlighted as Linedef).IsDisposed) return; renderer.PlotLinedef((highlighted as Linedef), General.Colors.Highlight); renderer.PlotVertex((highlighted as Linedef).Start, renderer.DetermineVertexColor((highlighted as Linedef).Start)); renderer.PlotVertex((highlighted as Linedef).End, renderer.DetermineVertexColor((highlighted as Linedef).End)); } // Sector else if(highlighted is Sector) { if((highlighted as Sector).IsDisposed) return; renderer.PlotSector((highlighted as Sector), General.Colors.Highlight); } // Thing else if(highlighted is Thing) { if((highlighted as Thing).IsDisposed) return; renderer.RenderThing((highlighted as Thing), General.Colors.Highlight); } } // With original color else { // Vertex if(highlighted is Vertex) { if((highlighted as Vertex).IsDisposed) return; renderer.PlotVertex(highlighted as Vertex, renderer.DetermineVertexColor(highlighted as Vertex)); } // Linedef else if(highlighted is Linedef) { if((highlighted as Linedef).IsDisposed) return; renderer.PlotLinedef((highlighted as Linedef), renderer.DetermineLinedefColor((highlighted as Linedef))); renderer.PlotVertex((highlighted as Linedef).Start, renderer.DetermineVertexColor((highlighted as Linedef).Start)); renderer.PlotVertex((highlighted as Linedef).End, renderer.DetermineVertexColor((highlighted as Linedef).End)); } // Sector else if(highlighted is Sector) { if((highlighted as Sector).IsDisposed) return; renderer.PlotSector((highlighted as Sector)); } // Thing else if(highlighted is Thing) { if((highlighted as Thing).IsDisposed) return; renderer.RenderThing((highlighted as Thing), renderer.DetermineThingColor((highlighted as Thing))); } } } // This highlights a new item protected void Highlight(object h) { bool renderresult; // Changes? if(highlighted != h) { if(highlighted != null) { // Start update if(highlighted is Thing) renderresult = renderer.StartThings(false); else renderresult = renderer.StartPlotter(false); // Undraw previous highlight if(renderresult) { DrawHighlight(false); renderer.Finish(); } } // Set new highlight highlighted = h; if(highlighted != null) { // Start update if(highlighted is Thing) renderresult = renderer.StartThings(false); else renderresult = renderer.StartPlotter(false); // Undraw previous highlight if(renderresult) { DrawHighlight(true); renderer.Finish(); } } // Hide info General.Interface.HideInfo(); // Anything highlighted? if(highlighted != null) { // Show highlight info if(highlighted is Vertex) General.Interface.ShowVertexInfo(highlighted as Vertex); else if(highlighted is Linedef) General.Interface.ShowLinedefInfo(highlighted as Linedef); else if(highlighted is Sector) General.Interface.ShowSectorInfo(highlighted as Sector); else if(highlighted is Thing) General.Interface.ShowThingInfo(highlighted as Thing); } renderer.Present(); } } // Mouse moves public override void MouseMove(MouseEventArgs e) { base.MouseMove(e); // Not holding any buttons? if(e.Button == MouseButtons.None) { // Find the nearest items within highlight range Vertex v = General.Map.Map.NearestVertexSquareRange(mousemappos, VERTEX_HIGHLIGHT_RANGE / renderer.Scale); Thing t = General.Map.Map.NearestThingSquareRange(mousemappos, THING_HIGHLIGHT_RANGE / renderer.Scale); Linedef l = General.Map.Map.NearestLinedef(mousemappos); Sector s; // Check on which side of the linedef the mouse is float side = l.SideOfLine(mousemappos); if(side > 0) { // Is there a sidedef here? if(l.Back != null) s = l.Back.Sector; else s = null; } else { // Is there a sidedef here? if(l.Front != null) s = l.Front.Sector; else s = null; } // Both a vertex and thing in range? if((v != null) && (t != null)) { // Highlight closest float vd = v.DistanceToSq(mousemappos); float td = t.DistanceToSq(mousemappos); if(vd < td) Highlight(v); else Highlight(t); } // Vertex in range? else if(v != null) { // Highlight vertex Highlight(v); } // Thing in range? else if(t != null) { // Highlight thing Highlight(t); } else { // Linedef within in range? float ld = l.DistanceTo(mousemappos, true); if(ld < (LINEDEF_HIGHLIGHT_RANGE / renderer.Scale)) { // Highlight line Highlight(l); } // Mouse inside a sector? else if(s != null) { // Highlight sector Highlight(s); } else { // Highlight nothing Highlight(null); } } } } // Maybe i'll finish this later, or not even include this mode at all, not sure yet. // Mouse leaves public override void MouseLeave(EventArgs e) { base.MouseLeave(e); // Highlight nothing Highlight(null); } // Mouse button pressed public override void MouseDown(MouseEventArgs e) { base.MouseDown(e); } // Mouse released public override void MouseUp(MouseEventArgs e) { base.MouseUp(e); // This shows a popup menu tools.LinedefPopup.Show(Cursor.Position); } // Mouse wants to drag protected override void DragStart(MouseEventArgs e) { base.DragStart(e); } #endregion } }