Actions

List of new actions avaliable in GZDoom Builder:

You can bind these actions to keyboard shortcuts in Preferences (F5) -> Controls

Drawing:

Name:
Default shortcut:
Description:
Start Rectangle Drawing
Ctrl-Shift-D
Starts drawing rectangle. Increase / Decrease Sudivision Level and Increase / Decrease Corners Bevel actions are avaliable in this mode.
Start Ellipse Drawing
Ctrl-Alt-D
Starts drawing ellipse. Increase / Decrease Sudivision Level and Increase / Decrease Corners Bevel actions are avaliable in this mode.
Bridge Mode
Ctrl-B
Select two lines or two series of lines, then activate this tool to draw a bezier path between them. Increase / Decrease Sudivision Level actions are avaliable in this mode.
Increase Sudivision Level
-
Increases subdivision level in Rectangle and Ellipse Drawing Modes.
Decrease Sudivision Level
-
Decreases subdivision level in Rectangle and Ellipse Drawing Modes.
Increase Corners Bevel
-
Increase corners bevel in Rectangle Drawing Modes. Bevel can be negative.
Decrease Corners Bevel
-
Decreases corners bevel in Rectangle Drawing Modes. Bevel can be negative.

Edit:

Name:
Default shortcut:
Description:
Snap Selected Vertices to Grid
-
Snaps selected vertices to grid.

GZDoom Builder:

Name:
Default shortcut:
Description:
Toggle models rendering
-
Toggles models rendering.
Toggle dynamic lights rendering
-
Toggles dynamic lights rendering.
Toggle dynamic lights animation
-
Toggles dynamic lights animation.
Toggle fog rendering
-
Toggles fog rendering.
Render selected/all models
-
Render all models / render only models for selected things.
Toggle GZDoom effects
-
Toggles models, dynamic lights and fog rendering.

Tools:

Name:
Default shortcut:
Description:
Reload MODELDEF
-
Reloads MODELDEF. Useful when resource files have been changed outside of Doom Builder (this action can be also found in Tools menu).
Reload GLDEFS
-
Reloads GLDEFS. Useful when resource files have been changed outside of Doom Builder (this action can be also found in Tools menu).
Reload (Z)MAPINFO
-
Reloads (Z)MAPINFO. Useful when resource files have been changed outside of Doom Builder (this action can be also found in Tools menu).
Open Color picker
K
Select dynamic light thing(s) or sector(s), then use this panel to set light properties quickly.
Open UDMF Controls
Ctrl-T
Select surface(s) in Visual Modes, then use this panel to edit sector and texture properties quickly.
Test map from current position
Ctrl-F9
Starts the game and loads this map for playing. Player start is placed either at cursor position (in 2D-modes) or at camera position (in Visual Modes).

Visual Modes:

Name:
Default shortcut:
Description:
Move Thing Left
Ctrl-Left
Moves selected Things left in Visual Modes. Movement ammount is based on current grid size.
Move Thing Right
Ctrl-Right
Moves selected Things right in Visual Modes. Movement ammount is based on current grid size.
Move Thing Forward
Ctrl-Up
Moves selected Things away from camera in Visual Modes. Movement ammount is based on current grid size.
Move Thing Backward
Ctrl-Down
Moves selected Things closer to camera in Visual Modes. Movement ammount is based on current grid size.
Move Thing To Cursor Location
Ctrl + Middle-Click
Moves selected Things to cursor location preserving relative offsets in Visual Modes.
Rotate Selected Things Clockwise
Ctrl-Shift-MScroll
Rotates selected things clockwise.
Rotate Selected Things Counterclockwise
Ctrl-Shift-MScroll
Rotates selected things counterclockwise.