#region ================== Namespaces using System.Collections.Generic; using System.Collections.ObjectModel; using System.Drawing; using System.Windows.Forms; using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.Map; #endregion namespace CodeImp.DoomBuilder.BuilderModes { [FindReplace("Sidedef Middle Texture", BrowseButton = true)] internal class FindSidedefMiddleTexture : BaseFindSidedef { #region ================== Properties public override Image BrowseImage { get { return Properties.Resources.List; } } #endregion #region ================== Methods // This is called when the browse button is pressed public override string Browse(string initialvalue) { return General.Interface.BrowseTexture(BuilderPlug.Me.FindReplaceForm, initialvalue); } // This is called to perform a search (and replace) // Returns a list of items to show in the results list // replacewith is null when not replacing public override FindReplaceObject[] Find(string value, bool withinselection, bool replace, string replacewith, bool keepselection) { List objs = new List(); // Interpret the replacement if(replace && (string.IsNullOrEmpty(replacewith) || replacewith.Length > General.Map.Config.MaxTextureNameLength)) { MessageBox.Show("Invalid replace value for this search type!", "Find and Replace", MessageBoxButtons.OK, MessageBoxIcon.Error); return objs.ToArray(); } // Interpret the find bool isregex = (value.IndexOf('*') != -1 || value.IndexOf('?') != -1); //mxd MatchingTextureSet set = new MatchingTextureSet(new Collection { value.Trim() }); //mxd // Where to search? ICollection sidelist = withinselection ? General.Map.Map.GetSidedefsFromSelectedLinedefs(true) : General.Map.Map.Sidedefs; // Go for all sidedefs foreach(Sidedef sd in sidelist) { if(set.IsMatch(sd.MiddleTexture) && (value != "-" || sd.MiddleRequired())) { // Replace and add to list if(replace) sd.SetTextureMid(replacewith); objs.Add(new FindReplaceObject(sd, "Sidedef " + sd.Index + " (" + (sd.IsFront ? "front" : "back") + ", middle)" + (isregex ? " - " + sd.MiddleTexture : null))); } } // When replacing, make sure we keep track of used textures if(replace) General.Map.Data.UpdateUsedTextures(); return objs.ToArray(); } #endregion } }