#region ================== Namespaces using System.Collections.Generic; using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.Data; #endregion namespace CodeImp.DoomBuilder.ZDoom { public struct CameraTextureData { public string Name; public int Width; public int Height; public float ScaleX; public float ScaleY; public bool WorldPanning; public bool FitTexture; } //mxd. Currently this only parses cameratextures internal sealed class AnimdefsParser : ZDTextParser { #region ================== Variables private readonly Dictionary cameratextures; #endregion #region ================== Properties internal override ScriptType ScriptType { get { return ScriptType.ANIMDEFS; } } public Dictionary CameraTextures { get { return cameratextures; } } #endregion #region ================== Constructor internal AnimdefsParser() { cameratextures = new Dictionary(); } #endregion #region ================== Parsing public override bool Parse(TextResourceData data, bool clearerrors) { // Already parsed? if(!base.AddTextResource(data)) { if(clearerrors) ClearError(); return true; } // Cannot process? if(!base.Parse(data, clearerrors)) return false; // Continue until at the end of the stream while(SkipWhitespace(true)) { string token = ReadToken(); if(string.IsNullOrEmpty(token) || string.Compare(token, "CAMERATEXTURE", true) != 0) continue; // Texture name SkipWhitespace(true); string texturename = StripQuotes(ReadToken(false)); if(string.IsNullOrEmpty(texturename)) { ReportError("Expected camera texture name"); return false; } /* // Camera texture names are limited to 8 chars if(texturename.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH) { ReportError("Camera texture names must be no longer than " + DataManager.CLASIC_IMAGE_NAME_LENGTH + " chars"); return false; }*/ // [ZZ] not really. I've successfully tried it with >8 chars and it works. // Width int width = -1; SkipWhitespace(true); if(!ReadSignedInt(ref width) || width < 1) { ReportError("Expected camera texture width"); return false; } // Height int height = -1; SkipWhitespace(true); if(!ReadSignedInt(ref height) || height < 1) { ReportError("Expected camera texture height"); return false; } // "Fit" keyword? bool worldpanning = false; bool fit = false; float scalex = 1.0f; float scaley = 1.0f; if(NextTokenIs("fit", false)) { fit = true; int fitwidth = width; int fitheight = height; // Fit width SkipWhitespace(true); if(!ReadSignedInt(ref fitwidth) || fitwidth < 1) { ReportError("Expected camera texture fit width"); return false; } // Fit height SkipWhitespace(true); if(!ReadSignedInt(ref fitheight) || fitheight < 1) { ReportError("Expected camera texture fit height"); return false; } // Update scale scalex = (float)fitwidth / width; scaley = (float)fitheight / height; // WorldPanning worldpanning = NextTokenIs("worldpanning", false); } else if(NextTokenIs("worldpanning", false)) { worldpanning = true; } // Check results if(cameratextures.ContainsKey(texturename.ToUpperInvariant())) { ReportError("Camera texture \"" + texturename + "\" is defined more than once"); return false; } // Store results texturename = texturename.ToUpperInvariant(); cameratextures[texturename] = new CameraTextureData { Name = texturename, Width = width, Height = height, ScaleX = scalex, ScaleY = scaley, WorldPanning = worldpanning, FitTexture = fit }; } return true; } #endregion } }