#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Types; using CodeImp.DoomBuilder.Windows; #endregion namespace CodeImp.DoomBuilder.BuilderModes { public struct UDMFFieldAssociationX { public string Property; public string Modify; public UniValue Value; public UDMFFieldAssociationX(string property, string modify, UniValue value) { Property = property; Modify = modify; Value = value; } public UniValue GetValue() { if(Value.Type == 0) { if (Modify == "abs") return new UniValue(0, Math.Abs((int)Value.Value)); } return new UniValue(0, 0); } } public class Association { private HashSet tags; private Vector2D center; private UniversalType type; private int directlinktype; private Dictionary> eventlines; private IRenderer2D renderer; private SelectableElement element; private List distinctcolors; private Font font; private Dictionary textwidths; private Dictionary> textlabels; // Map elements that are associated private List things; private List sectors; private List linedefs; public HashSet Tags { get { return tags; } } public Vector2D Center { get { return center; } } public UniversalType Type { get { return type; } } public int DirectLinkType { get { return directlinktype; } } public List Things { get { return things; } } public List Sectors { get { return sectors; } } public List Linedefs { get { return linedefs; } } public bool IsEmpty { get { return things.Count == 0 && sectors.Count == 0 && linedefs.Count == 0; } } //mxd. This sets up the association public Association(IRenderer2D renderer) { this.tags = new HashSet { 0 }; this.renderer = renderer; things = new List(); sectors = new List(); linedefs = new List(); eventlines = new Dictionary>(); try { font = new Font(new FontFamily(General.Settings.TextLabelFontName), General.Settings.TextLabelFontSize, (General.Settings.TextLabelFontBold ? FontStyle.Bold : FontStyle.Regular)); } catch (Exception) // Fallback if the font couldn't be loaded { font = ((MainForm)General.Interface).Font; } distinctcolors = new List { General.Colors.InfoLine, PixelColor.FromInt(0x84d5a4).WithAlpha(255), PixelColor.FromInt(0xc059cb).WithAlpha(255), PixelColor.FromInt(0xd0533d).WithAlpha(255), // PixelColor.FromInt(0x415354).WithAlpha(255), // too dark PixelColor.FromInt(0xcea953).WithAlpha(255), PixelColor.FromInt(0x91d44b).WithAlpha(255), PixelColor.FromInt(0xcd5b89).WithAlpha(255), PixelColor.FromInt(0xa8b6c0).WithAlpha(255), PixelColor.FromInt(0x797ecb).WithAlpha(255), // PixelColor.FromInt(0x567539).WithAlpha(255), // too dark // PixelColor.FromInt(0x72422f).WithAlpha(255), // too dark // PixelColor.FromInt(0x5d3762).WithAlpha(255), // too dark PixelColor.FromInt(0xffed6f).WithAlpha(255), PixelColor.FromInt(0xccebc5).WithAlpha(255), PixelColor.FromInt(0xbc80bd).WithAlpha(255), // PixelColor.FromInt(0xd9d9d9).WithAlpha(255), // too gray PixelColor.FromInt(0xfccde5).WithAlpha(255), PixelColor.FromInt(0x80b1d3).WithAlpha(255), PixelColor.FromInt(0xfdb462).WithAlpha(255), PixelColor.FromInt(0xb3de69).WithAlpha(255), PixelColor.FromInt(0xfb8072).WithAlpha(255), PixelColor.FromInt(0xbebada).WithAlpha(255), // too blue/gray? PixelColor.FromInt(0xffffb3).WithAlpha(255), PixelColor.FromInt(0x8dd3c7).WithAlpha(255), }; } /// /// Sets the association to a map element. Only works with an instance of Thing, Sector, or Linedef. /// Also gets the forward and reverse associations /// /// An instance of Thing, Sector, or Linedef public void Set(SelectableElement element) { this.element = element; things = new List(); sectors = new List(); linedefs = new List(); eventlines = new Dictionary>(); if (element is Sector) { Sector s = element as Sector; center = (s.Labels.Count > 0 ? s.Labels[0].position : new Vector2D(s.BBox.X + s.BBox.Width / 2, s.BBox.Y + s.BBox.Height / 2)); type = UniversalType.SectorTag; tags = new HashSet(s.Tags); } else if(element is Linedef) { Linedef ld = element as Linedef; center = ld.GetCenterPoint(); type = UniversalType.LinedefTag; tags = new HashSet(ld.Tags); } else if(element is Thing) { Thing t = element as Thing; center = t.Position; ThingTypeInfo ti = General.Map.Data.GetThingInfoEx(t.Type); if (ti != null) directlinktype = ti.ThingLink; else directlinktype = 0; type = UniversalType.ThingTag; tags = new HashSet(new int[] { t.Tag }); } // Remove the tag 0, because nothing sensible will come from it tags.Remove(0); // Get forward and reverse associations GetAssociations(); // Cache width of label text and generate the labels textwidths = new Dictionary(eventlines.Count); textlabels = new Dictionary>(eventlines.Count); foreach(KeyValuePair> kvp in eventlines) { SizeF size = General.Interface.MeasureString(kvp.Key, font); textwidths[kvp.Key] = new Vector2D(size.Width, size.Height); // Create one label for each line. We might not need them all, but better // to have them all at the beginning than to generate them later textlabels[kvp.Key] = new List(kvp.Value.Count); for (int i = 0; i < kvp.Value.Count; i++) { // We don't need to set the position here, since it'll be done on the fly later TextLabel l = new TextLabel(); l.AlignX = TextAlignmentX.Center; l.AlignY = TextAlignmentY.Middle; l.TransformCoords = true; l.Text = kvp.Key; textlabels[kvp.Key].Add(l); } textwidths[kvp.Key] = new Vector2D(textlabels[kvp.Key][0].TextSize.Width, textlabels[kvp.Key][0].TextSize.Height); } SetEventLineColors(); } /// /// Clears out all lists so that the association appears empty /// public void Clear() { tags = new HashSet(); things = new List(); sectors = new List(); linedefs = new List(); eventlines = new Dictionary>(); } /// /// Get the forward and reverse associations between the element and other map elements /// private void GetAssociations() { Dictionary> actiontags = new Dictionary>(); bool showforwardlabel = BuilderPlug.Me.EventLineLabelVisibility == 1 || BuilderPlug.Me.EventLineLabelVisibility == 3; bool showreverselabel = BuilderPlug.Me.EventLineLabelVisibility == 2 || BuilderPlug.Me.EventLineLabelVisibility == 3; // Association from line to line according to the action and tag. if (tags.Count > 0 && element is Linedef) { Linedef ld = element as Linedef; if (ld.Action > 0) { foreach (Linedef otherlinedef in General.Map.Map.Linedefs) { if (ld.IsAssociatedWith(otherlinedef)) { linedefs.Add(otherlinedef); AddLineToAction(showreverselabel ? GetActionDescription(ld) : string.Empty, center, otherlinedef.GetCenterPoint()); } } } } // Special handling for Doom format maps where there the linedef's tag references sectors if (General.Map.Config.LineTagIndicatesSectors) { if (tags.Count == 0) return; // Forward association from linedef to sector if (element is Linedef) { foreach (Sector s in General.Map.Map.Sectors) { if (tags.Contains(s.Tag)) { Vector2D sectorcenter = (s.Labels.Count > 0 ? s.Labels[0].position : new Vector2D(s.BBox.X + s.BBox.Width / 2, s.BBox.Y + s.BBox.Height / 2)); sectors.Add(s); AddLineToAction(showforwardlabel ? GetActionDescription(element) : string.Empty, center, sectorcenter); } } } else if(element is Sector) { foreach(Linedef ld in General.Map.Map.Linedefs) { if(tags.Contains(ld.Tag)) { linedefs.Add(ld); AddLineToAction(showreverselabel ? GetActionDescription(ld) : string.Empty, ld.GetCenterPoint(), center); } } } return; } // Get tags of map elements the element is referencing. This is used for the forward associations if (element is Linedef || element is Thing) actiontags = GetTagsByType(); // Store presence of different types once, so that we don't have to do a lookup for each map element bool hassectortags = actiontags.ContainsKey((int)UniversalType.SectorTag); bool haslinedeftags = actiontags.ContainsKey((int)UniversalType.LinedefTag); bool hasthingtag = actiontags.ContainsKey((int)UniversalType.ThingTag); // Process all sectors in the map foreach (Sector s in General.Map.Map.Sectors) { bool addforward = false; bool addreverse = false; if (s == element) continue; // Check for forward association (from the element to the sector) if (hassectortags && actiontags[(int)UniversalType.SectorTag].Overlaps(s.Tags)) addforward = true; // Check the reverse association (from the sector to the element) // Nothing here yet if (addforward || addreverse) { Vector2D sectorcenter = (s.Labels.Count > 0 ? s.Labels[0].position : new Vector2D(s.BBox.X + s.BBox.Width / 2, s.BBox.Y + s.BBox.Height / 2)); sectors.Add(s); if (addforward) AddLineToAction(showforwardlabel ? GetActionDescription(element) : string.Empty, center, sectorcenter); if (addreverse) AddLineToAction(showreverselabel ? GetActionDescription(element) : string.Empty, sectorcenter, center); } // Check arbitrary UDMF field associations foreach (UniversalFieldInfo ufi in General.Map.Config.SectorFields) { if (ufi.Associations.Count == 0) continue; UniValue ouv; if (element.Fields.TryGetValue(ufi.Name, out ouv)) { foreach (KeyValuePair kvp in ufi.Associations) { UniValue uv; if (s.Fields.TryGetValue(kvp.Key, out uv)) { if(UniValuesMatch(uv, ouv, kvp.Value.Modify, ufi.Default)) { Vector2D sectorcenter = (s.Labels.Count > 0 ? s.Labels[0].position : new Vector2D(s.BBox.X + s.BBox.Width / 2, s.BBox.Y + s.BBox.Height / 2)); if(showforwardlabel && kvp.Value.NeverShowEventLines == false) AddLineToAction(kvp.Key + ": " + uv.Value, center, sectorcenter); sectors.Add(s); } } } } } } // Process all linedefs in the map foreach(Linedef ld in General.Map.Map.Linedefs) { bool addforward = false; bool addreverse = false; // Check the forward association (from the element to the linedef) if (haslinedeftags && actiontags[(int)UniversalType.LinedefTag].Overlaps(ld.Tags)) addforward = true; // Check the reverse association (from the linedef to the element) if (IsAssociatedToLinedef(ld)) addreverse = true; if (addforward || addreverse) { linedefs.Add(ld); if (addforward) AddLineToAction(showforwardlabel ? GetActionDescription(element) : string.Empty, center, ld.GetCenterPoint()); if (addreverse) AddLineToAction(showreverselabel ? GetActionDescription(ld) : string.Empty, ld.GetCenterPoint(), center); } } // Doom format only knows associations between linedefs and sectors, but not thing, so stop here if (General.Map.DOOM) return; // Process all things in the map foreach(Thing t in General.Map.Map.Things) { bool addforward = false; bool addreverse = false; // Check the forward association (from the element to the thing) if (hasthingtag && actiontags[(int)UniversalType.ThingTag].Contains(t.Tag)) addforward = true; // Check the reverse association (from the thing to the element). Only works for Hexen and UDMF, // as Doom format doesn't have any way to reference other map elements if (IsAssociatedToThing(t)) addreverse = true; if (addforward || addreverse) { things.Add(t); if (addforward) AddLineToAction(showforwardlabel ? GetActionDescription(element) : string.Empty, center, t.Position); if (addreverse) AddLineToAction(showreverselabel ? GetActionDescription(t) : string.Empty, t.Position, center); } } } /// /// Gets a dictionary of sector tags, linedef tags, and thing tags, grouped by their type, that the map element is referencing /// /// Dictionary of sector tags, linedef tags, and thing tags that the map element is referencing private Dictionary> GetTagsByType() { LinedefActionInfo action = null; int[] actionargs = new int[5]; Dictionary> actiontags = new Dictionary>(); // Get the action and its arguments from a linedef or a thing, if they have them if (element is Linedef) { Linedef ld = element as Linedef; if (ld.Action > 0 && General.Map.Config.LinedefActions.ContainsKey(ld.Action)) action = General.Map.Config.LinedefActions[ld.Action]; actionargs = ld.Args; } else if (element is Thing) { Thing t = element as Thing; if (t.Action > 0 && General.Map.Config.LinedefActions.ContainsKey(t.Action)) action = General.Map.Config.LinedefActions[t.Action]; actionargs = t.Args; } else // element is a Sector { return actiontags; } if (action != null) { // Collect what map element the action arguments are referencing. Ignore the argument if it's 0, so that they // are not associated to everything untagged for (int i = 0; i < Linedef.NUM_ARGS; i++) { if ((action.Args[i].Type == (int)UniversalType.SectorTag || action.Args[i].Type == (int)UniversalType.LinedefTag || action.Args[i].Type == (int)UniversalType.ThingTag) && actionargs[i] > 0) { if (!actiontags.ContainsKey(action.Args[i].Type)) actiontags[action.Args[i].Type] = new HashSet(); actiontags[action.Args[i].Type].Add(actionargs[i]); } } } else if (element is Thing && directlinktype >= 0 && Math.Abs(directlinktype) != ((Thing)element).Type) { // The direct link shenanigans if the thing doesn't have an action, but still reference something through // the action parameters Thing t = element as Thing; ThingTypeInfo ti = General.Map.Data.GetThingInfoEx(t.Type); if (ti != null && directlinktype >= 0 && Math.Abs(directlinktype) != t.Type) { for (int i = 0; i < Linedef.NUM_ARGS; i++) { if ((ti.Args[i].Type == (int)UniversalType.SectorTag || ti.Args[i].Type == (int)UniversalType.LinedefTag || ti.Args[i].Type == (int)UniversalType.ThingTag)) { if (!actiontags.ContainsKey(ti.Args[i].Type)) actiontags[ti.Args[i].Type] = new HashSet(); actiontags[ti.Args[i].Type].Add(actionargs[i]); } } } } return actiontags; } /// /// Checks if there's an association between the element and a Linedef /// /// Linedef to check the association against /// true if the Linedef and the element are associated, false if not private bool IsAssociatedToLinedef(Linedef linedef) { // Doom style reference from linedef to sector? if (General.Map.Config.LineTagIndicatesSectors && element is Sector) { if (linedef.Action > 0 && tags.Overlaps(linedef.Tags)) return true; } // Known action on this line? if ((linedef.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(linedef.Action)) { LinedefActionInfo action = General.Map.Config.LinedefActions[linedef.Action]; if (((action.Args[0].Type == (int)type) && (linedef.Args[0] != 0) && (tags.Contains(linedef.Args[0]))) || ((action.Args[1].Type == (int)type) && (linedef.Args[1] != 0) && (tags.Contains(linedef.Args[1]))) || ((action.Args[2].Type == (int)type) && (linedef.Args[2] != 0) && (tags.Contains(linedef.Args[2]))) || ((action.Args[3].Type == (int)type) && (linedef.Args[3] != 0) && (tags.Contains(linedef.Args[3]))) || ((action.Args[4].Type == (int)type) && (linedef.Args[4] != 0) && (tags.Contains(linedef.Args[4])))) { return true; } } return false; } /// /// Checks if there's an association between the element and a Thing /// /// Thing to check the association against /// true if the Thing and the element are associated, false if not private bool IsAssociatedToThing(Thing thing) { // Get the thing type info ThingTypeInfo ti = General.Map.Data.GetThingInfoEx(thing.Type); // Known action on this thing? if ((thing.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(thing.Action)) { //Do not draw the association if this is a child link. // This prevents a reverse link to a thing via an argument, when it should be a direct tag-to-tag link instead. if (ti != null && directlinktype < 0 && directlinktype != -thing.Type) return false; LinedefActionInfo action = General.Map.Config.LinedefActions[thing.Action]; if (((action.Args[0].Type == (int)type) && (tags.Contains(thing.Args[0]))) || ((action.Args[1].Type == (int)type) && (tags.Contains(thing.Args[1]))) || ((action.Args[2].Type == (int)type) && (tags.Contains(thing.Args[2]))) || ((action.Args[3].Type == (int)type) && (tags.Contains(thing.Args[3]))) || ((action.Args[4].Type == (int)type) && (tags.Contains(thing.Args[4])))) { return true; } //If there is a link setup on this thing, and it matches the association, then draw a direct link to any matching tag if (ti != null && directlinktype == thing.Type && tags.Contains(thing.Tag)) { return true; } } //mxd. Thing action on this thing? else if (thing.Action == 0) { // Gets the association, unless it is a child link. // This prevents a reverse link to a thing via an argument, when it should be a direct tag-to-tag link instead. if (ti != null && directlinktype >= 0 && Math.Abs(directlinktype) != thing.Type) { if (((ti.Args[0].Type == (int)type) && (tags.Contains(thing.Args[0]))) || ((ti.Args[1].Type == (int)type) && (tags.Contains(thing.Args[1]))) || ((ti.Args[2].Type == (int)type) && (tags.Contains(thing.Args[2]))) || ((ti.Args[3].Type == (int)type) && (tags.Contains(thing.Args[3]))) || ((ti.Args[4].Type == (int)type) && (tags.Contains(thing.Args[4])))) { return true; } } } return false; } /// /// Returns a string that contains the description of the action and its arguments, based on the given Linedef or Thing /// /// An instance of Thing or Linedef /// String that contains the description of the action and its arguments for a given Linedef or Thing private string GetActionDescription(SelectableElement se) { int action = 0; int[] actionargs = new int[5]; if (se is Thing) { action = ((Thing)se).Action; actionargs = ((Thing)se).Args; } else if(se is Linedef) { action = ((Linedef)se).Action; actionargs = ((Linedef)se).Args; } if (action > 0) { LinedefActionInfo lai = General.Map.Config.GetLinedefActionInfo(action); List argdescription = new List(); string description = lai.Index + ": " + lai.Title; // Label style: only action, or if the element can't have any parameters if (BuilderPlug.Me.EventLineLabelStyle == 0 || General.Map.Config.LineTagIndicatesSectors) return description; for (int i=0; i < 5; i++) { if(lai.Args[i].Used) { string argstring = ""; if(BuilderPlug.Me.EventLineLabelStyle == 2) // Label style: full arguments argstring = lai.Args[i].Title + ": "; EnumItem ei = lai.Args[i].Enum.GetByEnumIndex(actionargs[i].ToString()); if (ei != null && BuilderPlug.Me.EventLineLabelStyle == 2) // Label style: full arguments argstring += ei.ToString(); else // Argument has no EnumItem or label style: short arguments argstring += actionargs[i].ToString(); argdescription.Add(argstring); } } description += " (" + string.Join(", ", argdescription) + ")"; return description; } return null; } /// /// Sets a different color for each event /// private void SetEventLineColors() { int colorindex = 0; foreach(KeyValuePair> kvp in textlabels) { foreach (Line3D l in eventlines[kvp.Key]) l.Color = distinctcolors[colorindex]; foreach (TextLabel l in kvp.Value) l.Color = distinctcolors[colorindex]; if(BuilderPlug.Me.EventLineDistinctColors) if (++colorindex >= distinctcolors.Count) colorindex = 0; } } /// /// Adds a line to an action /// /// Name of the action /// Start of the line /// End of the line private void AddLineToAction(string action, Vector2D start, Vector2D end) { if (action == null) return; if (!eventlines.ContainsKey(action)) eventlines[action] = new List(); eventlines[action].Add(new Line3D(start, end, true)); } /// /// Generates a label position given a start and end point of a line. Taken (with modifications) from LineLengthLabel.Move() /// /// Start of the line /// End of the line /// private Vector2D GetLabelPosition(Vector2D start, Vector2D end) { // Check if start/end point is on screen... Vector2D lt = General.Map.Renderer2D.DisplayToMap(new Vector2D(0.0, General.Interface.Display.Size.Height)); Vector2D rb = General.Map.Renderer2D.DisplayToMap(new Vector2D(General.Interface.Display.Size.Width, 0.0)); RectangleF viewport = new RectangleF((float)lt.x, (float)lt.y, (float)(rb.x - lt.x), (float)(rb.y - lt.y)); bool startvisible = viewport.Contains((float)start.x, (float)start.y); bool endvisible = viewport.Contains((float)end.x, (float)end.y); // Do this only when one point is visible, an the other isn't if ((!startvisible && endvisible) || (startvisible && !endvisible)) { Line2D drawnline = new Line2D(start, end); Line2D[] viewportsides = new[] { new Line2D(lt, rb.x, lt.y), // top new Line2D(lt.x, rb.y, rb.x, rb.y), // bottom new Line2D(lt, lt.x, rb.y), // left new Line2D(rb.x, lt.y, rb.x, rb.y), // right }; foreach (Line2D side in viewportsides) { // Modify the start point so it stays on screen double u; if (!startvisible && side.GetIntersection(drawnline, out u)) { start = drawnline.GetCoordinatesAt(u); break; } // Modify the end point so it stays on screen if (!endvisible && side.GetIntersection(drawnline, out u)) { end = drawnline.GetCoordinatesAt(u); break; } } } // Create position Vector2D delta = end - start; return new Vector2D(start.x + delta.x * 0.5, start.y + delta.y * 0.5); } /// /// Merges label positions based on a merge distance /// /// Positions to merge /// Distance to merge positions at /// List of new positions List MergePositions(List positions, Vector2D distance) { List allpositions = positions.OrderBy(o => o.x).ToList(); List newpositions = new List(positions.Count); Vector2D mergedistance = distance / renderer.Scale * 1.5; // Keep going while we have positions me might want to merge while (allpositions.Count > 0) { Vector2D curposition = allpositions[0]; allpositions.RemoveAt(0); bool hasclosepositions = true; // Keep merging as long as there are close positions nearby while(hasclosepositions) { // Get all positions that are close to the current position List closepositions = allpositions.Where(o => Math.Abs(curposition.x - o.x) < mergedistance.x && Math.Abs(curposition.y - o.y) < mergedistance.y).ToList(); if (closepositions.Count > 0) { Vector2D tl = curposition; Vector2D br = curposition; // Get the max dimensions of the positions... foreach (Vector2D v in closepositions) { if (v.x < tl.x) tl.x = v.x; if (v.x > br.x) br.x = v.x; if (v.y > tl.y) tl.y = v.y; if (v.y < br.y) br.y = v.y; // Remove the position from the list so that it doesn't get checked again allpositions.Remove(v); } // ... and set the current position to the center of that curposition.x = tl.x + (br.x - tl.x) / 2.0; curposition.y = tl.y + (br.y - tl.y) / 2.0; } else { // The current position is a new final position newpositions.Add(curposition); hasclosepositions = false; allpositions.Reverse(); } } } return newpositions; } /// /// Checks if the type and value of two UniValues match. Takes modifiers into account /// /// First UniValue /// Second UniValue /// Modifier /// True if values match private bool UniValuesMatch(UniValue uv1, UniValue uv2, UDMFFieldAssociationModifier ufam, object def) { if (uv1.Type != uv2.Type) return false; switch ((UniversalType)uv1.Type) { case UniversalType.AngleRadians: case UniversalType.AngleDegreesFloat: case UniversalType.Float: double d1 = (double)uv1.Value; double d2 = (double)uv2.Value; if(ufam == UDMFFieldAssociationModifier.Absolute) { d1 = Math.Abs(d1); d2 = Math.Abs(d2); } if (d1 == d2) return true; break; case UniversalType.AngleDegrees: case UniversalType.AngleByte: case UniversalType.Color: case UniversalType.EnumBits: case UniversalType.EnumOption: case UniversalType.Integer: case UniversalType.LinedefTag: case UniversalType.LinedefType: case UniversalType.SectorEffect: case UniversalType.SectorTag: case UniversalType.ThingTag: case UniversalType.ThingType: int i1 = (int)uv1.Value; int i2 = (int)uv2.Value; if (ufam == UDMFFieldAssociationModifier.Absolute) { i1 = Math.Abs(i1); i2 = Math.Abs(i2); } if (i1 == i2 && i1 != (int)def) return true; break; case UniversalType.Boolean: if ((bool)uv1.Value == (bool)uv2.Value) return true; break; case UniversalType.Flat: case UniversalType.String: case UniversalType.Texture: case UniversalType.EnumStrings: case UniversalType.ThingClass: if ((string)uv1.Value == (string)uv2.Value) return true; break; } return false; } /// /// Checks if the given sector has UDMF fields that have associations /// /// Sector to check /// True if the sector has UDMF fiels associations public static bool SectorHasUDMFFieldAssociations(Sector sector) { if (sector == null || sector.IsDisposed || sector.Fields == null) return false; foreach (UniversalFieldInfo ufi in General.Map.Config.SectorFields) { if (sector.Fields.ContainsKey(ufi.Name)) return true; } return false; } /// /// Renders associated things and sectors in the indication color. /// Also renders event lines, if that option is enabled /// public void Render() { bool showlabels = BuilderPlug.Me.EventLineLabelVisibility > 0; // Show labels at all? foreach (Thing t in things) renderer.RenderThing(t, General.Colors.Indication, General.Settings.ActiveThingsAlpha); // There must be a better way to do this foreach(Sector s in sectors) { int highlightedColor = General.Colors.Highlight.WithAlpha(128).ToInt(); FlatVertex[] verts = new FlatVertex[s.FlatVertices.Length]; s.FlatVertices.CopyTo(verts, 0); for (int i = 0; i < verts.Length; i++) verts[i].c = highlightedColor; renderer.RenderGeometry(verts, null, true); } if (General.Settings.GZShowEventLines) { List lines = new List(eventlines.Count); List labels = new List(eventlines.Count); foreach(KeyValuePair> kvp in eventlines) { bool emptylabel = string.IsNullOrEmpty(kvp.Key); // Can be true if only either forward or reverse labels are shown List allpositions = new List(kvp.Value.Count); foreach (Line3D line in kvp.Value) { if (showlabels && !emptylabel) allpositions.Add(GetLabelPosition(line.Start, line.End)); lines.Add(line); } if (showlabels && !emptylabel) { List positions = MergePositions(allpositions, textwidths[kvp.Key]); int labelcounter = 0; // Set the position of the pre-generated labels. Only add the labels that are needed foreach (Vector2D pos in positions) { textlabels[kvp.Key][labelcounter].Location = pos; labels.Add(textlabels[kvp.Key][labelcounter]); labelcounter++; } } } renderer.RenderArrows(lines); if (showlabels) renderer.RenderText(labels); } } /// /// Plots associated linedefs and sectors /// public void Plot() { foreach(Linedef ld in linedefs) if(!ld.IsDisposed) renderer.PlotLinedef(ld, General.Colors.Indication); foreach (Sector s in sectors) if(!s.IsDisposed) renderer.PlotSector(s, General.Colors.Indication); } // This compares an association public static bool operator ==(Association a, Association b) { if(!(a is Association) || !(b is Association)) return false; //mxd return (a.type == b.type) && a.tags.SetEquals(b.tags); } // This compares an association public static bool operator !=(Association a, Association b) { if(!(a is Association) || !(b is Association)) return true; //mxd return (a.type != b.type) || !a.tags.SetEquals(b.tags); } //mxd public override int GetHashCode() { return base.GetHashCode(); } //mxd public override bool Equals(object obj) { if(!(obj is Association)) return false; Association b = (Association)obj; return (type == b.type) && tags.SetEquals(b.tags); } } }