using System; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Types; namespace CodeImp.DoomBuilder.GZBuilder.Tools { public static class UDMFTools { //float public static void SetFloat(UniFields fields, string key, float value, float defaultValue, bool prepareUndo) { if(fields == null) return; if(prepareUndo) fields.BeforeFieldsChange(); if(value != defaultValue) { if(!fields.ContainsKey(key)) fields.Add(key, new UniValue(UniversalType.Float, value)); else fields[key].Value = value; } else if(fields.ContainsKey(key)) { //don't save default value fields.Remove(key); } } //int public static void SetInteger(UniFields fields, string key, int value, int defaultValue, bool prepareUndo) { if(fields == null) return; if(prepareUndo) fields.BeforeFieldsChange(); if(value != defaultValue) { if(!fields.ContainsKey(key)) fields.Add(key, new UniValue(UniversalType.Integer, value)); else fields[key].Value = value; } else if(fields.ContainsKey(key)) { //don't save default value fields.Remove(key); } } } }