#region ================== Namespaces using CodeImp.DoomBuilder.Map; using System.Threading; #endregion namespace CodeImp.DoomBuilder.BuilderModes { [ErrorChecker("Check unused textures", true, 60)] public class CheckUnusedTextures : ErrorChecker { #region ================== Constants private int PROGRESS_STEP = 1000; #endregion #region ================== Constructor / Destructor // Constructor public CheckUnusedTextures() { // Total progress is done when all lines are checked SetTotalProgress(General.Map.Map.Sidedefs.Count / PROGRESS_STEP); } #endregion #region ================== Methods // This runs the check public override void Run() { int progress = 0; int stepprogress = 0; // Go for all the sidedefs foreach(Sidedef sd in General.Map.Map.Sidedefs) { // Check upper texture if(!sd.HighRequired() && ((sd.HighTexture.Length > 1) || (sd.HighTexture != "-"))) { SubmitResult(new ResultUnusedTexture(sd, SidedefPart.Upper)); } // Check lower texture if(!sd.LowRequired() && ((sd.LowTexture.Length > 1) || (sd.LowTexture != "-"))) { SubmitResult(new ResultUnusedTexture(sd, SidedefPart.Lower)); } // Handle thread interruption try { Thread.Sleep(0); } catch(ThreadInterruptedException) { return; } // We are making progress! if((++progress / PROGRESS_STEP) > stepprogress) { stepprogress = (progress / PROGRESS_STEP); AddProgress(1); } } } #endregion } }