namespace CodeImp.DoomBuilder.GZBuilder.Controls { partial class AngleControl { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if(disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Component Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.SuspendLayout(); // // AngleControl // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.Name = "AngleControl"; this.Size = new System.Drawing.Size(40, 40); this.Load += new System.EventHandler(this.AngleSelector_Load); this.MouseMove += new System.Windows.Forms.MouseEventHandler(this.AngleSelector_MouseMove); this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.AngleSelector_MouseDown); this.SizeChanged += new System.EventHandler(this.AngleSelector_SizeChanged); this.ResumeLayout(false); } #endregion } }