// Generalized sector types
gen_sectortypes
{
	damage
	{
		0 = "None";
		256 = "5 per second";
		512 = "10 per second";
		768 = "20 per second";
	}
	
	secret
	{
		0 = "No";
		1024 = "Yes";
	}
	
	friction
	{
		0 = "Disabled";
		2048 = "Enabled";
	}
	
	pusher
	{
		0 = "Disabled";
		4096 = "Enabled";
	}
}