using CodeImp.DoomBuilder.Map; using System.Threading; namespace CodeImp.DoomBuilder.BuilderModes { [ErrorChecker("Check unconnected vertices", true, 50)] public class CheckStrayVertices : ErrorChecker { private const int PROGRESS_STEP = 1000; // Constructor public CheckStrayVertices() { // Total progress is done when all vertices are checked SetTotalProgress(General.Map.Map.Vertices.Count / PROGRESS_STEP); } // This runs the check public override void Run() { int progress = 0; int stepprogress = 0; // Go for all vertices foreach(Vertex v in General.Map.Map.Vertices) { if(v.Linedefs == null || v.Linedefs.Count == 0) SubmitResult(new ResultStrayVertex(v)); // Handle thread interruption try { Thread.Sleep(0); } catch(ThreadInterruptedException) { return; } // We are making progress! if((++progress / PROGRESS_STEP) > stepprogress) { stepprogress = (progress / PROGRESS_STEP); AddProgress(1); } } } } }