/* ** BuilderNative Renderer ** Copyright (c) 2019 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. */ #include "Precomp.h" #include "GLIndexBuffer.h" #include "GLRenderDevice.h" GLIndexBuffer::~GLIndexBuffer() { Finalize(); } void GLIndexBuffer::Finalize() { if (Device) { Device->mIndexBuffers.erase(ItBuffer); Device = nullptr; if (mBuffer != 0) glDeleteBuffers(1, &mBuffer); mBuffer = 0; } } GLuint GLIndexBuffer::GetBuffer() { if (mBuffer == 0) glGenBuffers(1, &mBuffer); return mBuffer; }