# Ultimate Doom Builder ## System requirements - 2.4 GHz CPU or faster (multi-core recommended) - Windows 7 or above - Graphics card with OpenGL 3.2 support ### Required software on Windows - [Microsoft .Net Framework 4.7.2](https://dotnet.microsoft.com/download/dotnet-framework/net472) ## Building on Linux These instructions are for Debian-based distros and were tested with Ubuntu 24.04 LTS and Arch. __Note:__ this is experimental. None of the main developers are using Linux as a desktop OS, so you're pretty much on your own if you encounter any problems with running the application. - Install Mono - **Ubuntu:** The `mono-complete` package from the Debian repo doesn't include `msbuild`, so you have to install `mono-complete` by following the instructions on the Mono project's website: https://www.mono-project.com/download/stable/#download-lin - **Arch:** mono (and msbuild which is also required) is in the *extra/* repo, which is enabled by default. `sudo pacman -S mono mono-msbuild` - Install additional required packages - **Ubuntu:** `sudo apt install make g++ git libx11-dev libxfixes-dev mesa-common-dev` - **Arch:** `sudo pacman -S base-devel` - If you're using X11 display manager you may need to install these packages: `libx11 libxfixes` - If you are not using the proprietary nvidia driver you may need to install `mesa` - Go to a directory of your choice and clone the repository (it'll automatically create an `UltimateZoneBuilder` directory in the current directory): `git clone https://git.do.srb2.org/STJr/UltimateZoneBuilder.git` - Compile UZB: `cd UltimateZoneBuilder && make` - Run UZB: `cd Build && ./builder` - Alternatively, to compile UZB in debug mode: - Run `make BUILDTYPE=Debug` in the root project directory - This includes a debug output terminal in the bottom panel **Links:** - [SRB2MB thread](https://mb.srb2.org/addons/ultimate-zone-builder.6126/) Ultimate Doom Builder: - [UDB repository](https://github.com/UltimateDoomBuilder/UltimateDoomBuilder) - [Original forum.zdoom.org thread](https://forum.zdoom.org/viewtopic.php?f=232&t=66745) More detailed info can be found in the **editor documentation** (Refmanual.chm)