#ifndef POINTER_C_GENERATED_HEADER_OPENGL_H #define POINTER_C_GENERATED_HEADER_OPENGL_H #if defined(__glew_h__) || defined(__GLEW_H__) #error Attempt to include auto-generated header after including glew.h #endif #if defined(__gl_h_) || defined(__GL_H__) #error Attempt to include auto-generated header after including gl.h #endif #if defined(__glext_h_) || defined(__GLEXT_H_) #error Attempt to include auto-generated header after including glext.h #endif #if defined(__gltypes_h_) #error Attempt to include auto-generated header after gltypes.h #endif #if defined(__gl_ATI_h_) #error Attempt to include auto-generated header after including glATI.h #endif #define __glew_h__ #define __GLEW_H__ #define __gl_h_ #define __GL_H__ #define __glext_h_ #define __GLEXT_H_ #define __gltypes_h_ #define __gl_ATI_h_ /* BEGINNING OF MANUAL CHANGES, DO NOT REMOVE! */ #ifndef APIENTRY #if defined(_WIN32) //#include #define APIENTRY __stdcall #else #define APIENTRY #endif #endif /*APIENTRY*/ #ifndef CODEGEN_FUNCPTR #define CODEGEN_REMOVE_FUNCPTR #if defined(_WIN32) #define CODEGEN_FUNCPTR __stdcall #else #define CODEGEN_FUNCPTR #endif #endif /*CODEGEN_FUNCPTR*/ #ifndef GLAPI #define GLAPI extern #endif /* END OF MANUAL CHANGES, DO NOT REMOVE! */ #ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS #define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS #endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/ #include #include typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; typedef signed char GLbyte; typedef short GLshort; typedef int GLint; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef int GLsizei; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef char GLchar; typedef char GLcharARB; #ifdef __APPLE__ typedef void *GLhandleARB; #else typedef unsigned int GLhandleARB; #endif typedef unsigned short GLhalfARB; typedef unsigned short GLhalf; typedef GLint GLfixed; typedef ptrdiff_t GLintptr; typedef ptrdiff_t GLsizeiptr; typedef int64_t GLint64; typedef uint64_t GLuint64; typedef ptrdiff_t GLintptrARB; typedef ptrdiff_t GLsizeiptrARB; typedef int64_t GLint64EXT; typedef uint64_t GLuint64EXT; typedef struct __GLsync *GLsync; struct _cl_context; struct _cl_event; typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); typedef unsigned short GLhalfNV; typedef GLintptr GLvdpauSurfaceNV; #ifdef __cplusplus extern "C" { #endif /*__cplusplus*/ extern int ogl_ext_ARB_buffer_storage; extern int ogl_ext_ARB_shader_storage_buffer_object; extern int ogl_ext_ARB_texture_compression; extern int ogl_ext_ARB_texture_rectangle; extern int ogl_ext_EXT_framebuffer_object; extern int ogl_ext_EXT_texture_compression_s3tc; extern int ogl_ext_EXT_texture_filter_anisotropic; extern int ogl_ext_EXT_texture_sRGB; extern int ogl_ext_KHR_debug; extern int ogl_ext_ARB_invalidate_subdata; #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F #define GL_BUFFER_STORAGE_FLAGS 0x8220 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 #define GL_CLIENT_STORAGE_BIT 0x0200 #define GL_DYNAMIC_STORAGE_BIT 0x0100 #define GL_MAP_COHERENT_BIT 0x0080 #define GL_MAP_PERSISTENT_BIT 0x0040 #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 #define GL_SHADER_STORAGE_BUFFER 0x90D2 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #define GL_FRAMEBUFFER_EXT 0x8D40 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 #define GL_RENDERBUFFER_EXT 0x8D41 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 #define GL_STENCIL_INDEX16_EXT 0x8D49 #define GL_STENCIL_INDEX1_EXT 0x8D46 #define GL_STENCIL_INDEX4_EXT 0x8D47 #define GL_STENCIL_INDEX8_EXT 0x8D48 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F #define GL_COMPRESSED_SRGB_EXT 0x8C48 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 #define GL_SLUMINANCE8_EXT 0x8C47 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 #define GL_SLUMINANCE_EXT 0x8C46 #define GL_SRGB8_ALPHA8_EXT 0x8C43 #define GL_SRGB8_EXT 0x8C41 #define GL_SRGB_ALPHA_EXT 0x8C42 #define GL_SRGB_EXT 0x8C40 #define GL_BUFFER 0x82E0 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D #define GL_DEBUG_LOGGED_MESSAGES 0x9145 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_DEBUG_OUTPUT 0x92E0 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_DEBUG_SEVERITY_HIGH 0x9146 #define GL_DEBUG_SEVERITY_LOW 0x9148 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B #define GL_DEBUG_SOURCE_API 0x8246 #define GL_DEBUG_SOURCE_APPLICATION 0x824A #define GL_DEBUG_SOURCE_OTHER 0x824B #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D #define GL_DEBUG_TYPE_ERROR 0x824C #define GL_DEBUG_TYPE_MARKER 0x8268 #define GL_DEBUG_TYPE_OTHER 0x8251 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 #define GL_DEBUG_TYPE_POP_GROUP 0x826A #define GL_DEBUG_TYPE_PORTABILITY 0x824F #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E #define GL_DISPLAY_LIST 0x82E7 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define GL_MAX_LABEL_LENGTH 0x82E8 #define GL_PROGRAM 0x82E2 #define GL_PROGRAM_PIPELINE 0x82E4 #define GL_QUERY 0x82E3 #define GL_SAMPLER 0x82E6 #define GL_SHADER 0x82E1 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_VERTEX_ARRAY 0x8074 #define GL_2D 0x0600 #define GL_2_BYTES 0x1407 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_3_BYTES 0x1408 #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_4_BYTES 0x1409 #define GL_ACCUM 0x0100 #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ADD 0x0104 #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF #define GL_ALPHA 0x1906 #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA_BIAS 0x0D1D #define GL_ALPHA_BITS 0x0D55 #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_ALWAYS 0x0207 #define GL_AMBIENT 0x1200 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_AND 0x1501 #define GL_AND_INVERTED 0x1504 #define GL_AND_REVERSE 0x1502 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_AUTO_NORMAL 0x0D80 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_AUX_BUFFERS 0x0C00 #define GL_BACK 0x0405 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_BITMAP 0x1A00 #define GL_BITMAP_TOKEN 0x0704 #define GL_BLEND 0x0BE2 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLUE 0x1905 #define GL_BLUE_BIAS 0x0D1B #define GL_BLUE_BITS 0x0D54 #define GL_BLUE_SCALE 0x0D1A #define GL_BYTE 0x1400 #define GL_C3F_V3F 0x2A24 #define GL_C4F_N3F_V3F 0x2A26 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_CCW 0x0901 #define GL_CLAMP 0x2900 #define GL_CLEAR 0x1500 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 #define GL_COEFF 0x0A00 #define GL_COLOR 0x1800 #define GL_COLOR_ARRAY 0x8076 #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_INDEX 0x1900 #define GL_COLOR_INDEXES 0x1603 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_COLOR_MATERIAL 0x0B57 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_COPY 0x1503 #define GL_COPY_INVERTED 0x150C #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_CURRENT_BIT 0x00000001 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CW 0x0900 #define GL_DECAL 0x2101 #define GL_DECR 0x1E03 #define GL_DEPTH 0x1801 #define GL_DEPTH_BIAS 0x0D1F #define GL_DEPTH_BITS 0x0D56 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_COMPONENT 0x1902 #define GL_DEPTH_FUNC 0x0B74 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DIFFUSE 0x1201 #define GL_DITHER 0x0BD0 #define GL_DOMAIN 0x0A02 #define GL_DONT_CARE 0x1100 #define GL_DOUBLE 0x140A #define GL_DOUBLEBUFFER 0x0C32 #define GL_DRAW_BUFFER 0x0C01 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_DST_ALPHA 0x0304 #define GL_DST_COLOR 0x0306 #define GL_EDGE_FLAG 0x0B43 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_EMISSION 0x1600 #define GL_ENABLE_BIT 0x00002000 #define GL_EQUAL 0x0202 #define GL_EQUIV 0x1509 #define GL_EVAL_BIT 0x00010000 #define GL_EXP 0x0800 #define GL_EXP2 0x0801 #define GL_EXTENSIONS 0x1F03 #define GL_EYE_LINEAR 0x2400 #define GL_EYE_PLANE 0x2502 #define GL_FALSE 0 #define GL_FASTEST 0x1101 #define GL_FEEDBACK 0x1C01 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_FILL 0x1B02 #define GL_FLAT 0x1D00 #define GL_FLOAT 0x1406 #define GL_FOG 0x0B60 #define GL_FOG_BIT 0x00000080 #define GL_FOG_COLOR 0x0B66 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_END 0x0B64 #define GL_FOG_HINT 0x0C54 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_MODE 0x0B65 #define GL_FOG_START 0x0B63 #define GL_FRONT 0x0404 #define GL_FRONT_AND_BACK 0x0408 #define GL_FRONT_FACE 0x0B46 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_GEQUAL 0x0206 #define GL_GREATER 0x0204 #define GL_GREEN 0x1904 #define GL_GREEN_BIAS 0x0D19 #define GL_GREEN_BITS 0x0D53 #define GL_GREEN_SCALE 0x0D18 #define GL_HINT_BIT 0x00008000 #define GL_INCR 0x1E02 #define GL_INDEX_ARRAY 0x8077 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_BITS 0x0D51 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_INDEX_MODE 0x0C30 #define GL_INDEX_OFFSET 0x0D13 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_INT 0x1404 #define GL_INTENSITY 0x8049 #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_OPERATION 0x0502 #define GL_INVALID_VALUE 0x0501 #define GL_INVERT 0x150A #define GL_KEEP 0x1E00 #define GL_LEFT 0x0406 #define GL_LEQUAL 0x0203 #define GL_LESS 0x0201 #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_LIGHTING 0x0B50 #define GL_LIGHTING_BIT 0x00000040 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LINE 0x1B01 #define GL_LINEAR 0x2601 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINES 0x0001 #define GL_LINE_BIT 0x00000004 #define GL_LINE_LOOP 0x0002 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LINE_STRIP 0x0003 #define GL_LINE_TOKEN 0x0702 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LIST_BASE 0x0B32 #define GL_LIST_BIT 0x00020000 #define GL_LIST_INDEX 0x0B33 #define GL_LIST_MODE 0x0B30 #define GL_LOAD 0x0101 #define GL_LOGIC_OP 0x0BF1 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE_ALPHA 0x190A #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_MATRIX_MODE 0x0BA0 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MODELVIEW 0x1700 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_MODULATE 0x2100 #define GL_MULT 0x0103 #define GL_N3F_V3F 0x2A25 #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_NAND 0x150E #define GL_NEAREST 0x2600 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_NEVER 0x0200 #define GL_NICEST 0x1102 #define GL_NONE 0 #define GL_NOOP 0x1505 #define GL_NOR 0x1508 #define GL_NORMALIZE 0x0BA1 #define GL_NORMAL_ARRAY 0x8075 #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NOTEQUAL 0x0205 #define GL_NO_ERROR 0 #define GL_OBJECT_LINEAR 0x2401 #define GL_OBJECT_PLANE 0x2501 #define GL_ONE 1 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_OR 0x1507 #define GL_ORDER 0x0A01 #define GL_OR_INVERTED 0x150D #define GL_OR_REVERSE 0x150B #define GL_OUT_OF_MEMORY 0x0505 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_POINT 0x1B00 #define GL_POINTS 0x0000 #define GL_POINT_BIT 0x00000002 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_POINT_TOKEN 0x0701 #define GL_POLYGON 0x0009 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_POLYGON_TOKEN 0x0703 #define GL_POSITION 0x1203 #define GL_PROJECTION 0x1701 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_Q 0x2003 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_R 0x2002 #define GL_R3_G3_B2 0x2A10 #define GL_READ_BUFFER 0x0C02 #define GL_RED 0x1903 #define GL_RED_BIAS 0x0D15 #define GL_RED_BITS 0x0D52 #define GL_RED_SCALE 0x0D14 #define GL_RENDER 0x1C00 #define GL_RENDERER 0x1F01 #define GL_RENDER_MODE 0x0C40 #define GL_REPEAT 0x2901 #define GL_REPLACE 0x1E01 #define GL_RETURN 0x0102 #define GL_RGB 0x1907 #define GL_RGB10 0x8052 #define GL_RGB10_A2 0x8059 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB5_A1 0x8057 #define GL_RGB8 0x8051 #define GL_RGBA 0x1908 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGBA8 0x8058 #define GL_RGBA_MODE 0x0C31 #define GL_RIGHT 0x0407 #define GL_S 0x2000 #define GL_SCISSOR_BIT 0x00080000 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_SELECT 0x1C02 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 #define GL_SET 0x150F #define GL_SHADE_MODEL 0x0B54 #define GL_SHININESS 0x1601 #define GL_SHORT 0x1402 #define GL_SMOOTH 0x1D01 #define GL_SPECULAR 0x1202 #define GL_SPHERE_MAP 0x2402 #define GL_SPOT_CUTOFF 0x1206 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SRC_ALPHA 0x0302 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_SRC_COLOR 0x0300 /*Copied GL_STACK_OVERFLOW From: KHR_debug*/ /*Copied GL_STACK_UNDERFLOW From: KHR_debug*/ #define GL_STENCIL 0x1802 #define GL_STENCIL_BITS 0x0D57 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_INDEX 0x1901 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_STEREO 0x0C33 #define GL_SUBPIXEL_BITS 0x0D50 #define GL_T 0x2001 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_V3F 0x2A27 #define GL_T4F_C4F_N3F_V4F 0x2A2D #define GL_T4F_V4F 0x2A28 #define GL_TEXTURE 0x1702 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_BIT 0x00040000 #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_BORDER 0x1005 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_COMPONENTS 0x1003 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_ENV 0x2300 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_TRANSFORM_BIT 0x00001000 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_FAN 0x0006 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRUE 1 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNSIGNED_BYTE 0x1401 #define GL_UNSIGNED_INT 0x1405 #define GL_UNSIGNED_SHORT 0x1403 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_VENDOR 0x1F00 #define GL_VERSION 0x1F02 /*Copied GL_VERTEX_ARRAY From: KHR_debug*/ #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VIEWPORT 0x0BA2 #define GL_VIEWPORT_BIT 0x00000800 #define GL_XOR 0x1506 #define GL_ZERO 0 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_CLAMP_TO_EDGE 0x812F #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_RESCALE_NORMAL 0x803A #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_SINGLE_COLOR 0x81F9 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_TEXTURE_3D 0x806F #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_BINDING_3D 0x806A #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_WRAP_R 0x8072 #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_ADD_SIGNED 0x8574 #define GL_CLAMP_TO_BORDER 0x812D #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_COMBINE 0x8570 #define GL_COMBINE_ALPHA 0x8572 #define GL_COMBINE_RGB 0x8571 #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_CONSTANT 0x8576 #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF #define GL_INTERPOLATE 0x8575 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_MULTISAMPLE 0x809D #define GL_MULTISAMPLE_BIT 0x20000000 #define GL_NORMAL_MAP 0x8511 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_ALPHA 0x859A #define GL_OPERAND2_RGB 0x8592 #define GL_PREVIOUS 0x8578 #define GL_PRIMARY_COLOR 0x8577 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_REFLECTION_MAP 0x8512 #define GL_RGB_SCALE 0x8573 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE2_ALPHA 0x858A #define GL_SOURCE2_RGB 0x8582 #define GL_SUBTRACT 0x84E7 #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_BLEND_COLOR 0x8005 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_BLEND_SRC_RGB 0x80C9 #define GL_COLOR_SUM 0x8458 #define GL_COMPARE_R_TO_TEXTURE 0x884E #define GL_CONSTANT_ALPHA 0x8003 #define GL_CONSTANT_COLOR 0x8001 #define GL_CURRENT_FOG_COORDINATE 0x8453 #define GL_CURRENT_SECONDARY_COLOR 0x8459 #define GL_DECR_WRAP 0x8508 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_FOG_COORDINATE 0x8451 #define GL_FOG_COORDINATE_ARRAY 0x8457 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 #define GL_FOG_COORDINATE_SOURCE 0x8450 #define GL_FRAGMENT_DEPTH 0x8452 #define GL_FUNC_ADD 0x8006 #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_FUNC_SUBTRACT 0x800A #define GL_GENERATE_MIPMAP 0x8191 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_INCR_WRAP 0x8507 #define GL_MAX 0x8008 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_MIN 0x8007 #define GL_MIRRORED_REPEAT 0x8370 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_SIZE_MIN 0x8126 #define GL_SECONDARY_COLOR_ARRAY 0x845E #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_ARRAY_BUFFER 0x8892 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_CURRENT_FOG_COORD 0x8453 #define GL_CURRENT_QUERY 0x8865 #define GL_DYNAMIC_COPY 0x88EA #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_FOG_COORD 0x8451 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D #define GL_FOG_COORD_ARRAY 0x8457 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D #define GL_FOG_COORD_ARRAY_POINTER 0x8456 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455 #define GL_FOG_COORD_ARRAY_TYPE 0x8454 #define GL_FOG_COORD_SRC 0x8450 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_READ_ONLY 0x88B8 #define GL_READ_WRITE 0x88BA #define GL_SAMPLES_PASSED 0x8914 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C #define GL_SRC0_ALPHA 0x8588 #define GL_SRC0_RGB 0x8580 #define GL_SRC1_ALPHA 0x8589 #define GL_SRC1_RGB 0x8581 #define GL_SRC2_ALPHA 0x858A #define GL_SRC2_RGB 0x8582 #define GL_STATIC_COPY 0x88E6 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STREAM_COPY 0x88E2 #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_WRITE_ONLY 0x88B9 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_COMPILE_STATUS 0x8B81 #define GL_COORD_REPLACE 0x8862 #define GL_CURRENT_PROGRAM 0x8B8D #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_DELETE_STATUS 0x8B80 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_LINK_STATUS 0x8B82 #define GL_LOWER_LEFT 0x8CA1 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_TEXTURE_COORDS 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_POINT_SPRITE 0x8861 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_CUBE 0x8B60 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_SHADER_TYPE 0x8B4F #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_UPPER_LEFT 0x8CA2 #define GL_VALIDATE_STATUS 0x8B83 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define GL_VERTEX_SHADER 0x8B31 #define GL_COMPRESSED_SLUMINANCE 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3x2 0x8B67 #define GL_FLOAT_MAT3x4 0x8B68 #define GL_FLOAT_MAT4x2 0x8B69 #define GL_FLOAT_MAT4x3 0x8B6A #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_SLUMINANCE 0x8C46 #define GL_SLUMINANCE8 0x8C47 #define GL_SLUMINANCE8_ALPHA8 0x8C45 #define GL_SLUMINANCE_ALPHA 0x8C44 #define GL_SRGB 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_SRGB_ALPHA 0x8C42 #define GL_ALPHA_INTEGER 0x8D97 #define GL_BGRA_INTEGER 0x8D9B #define GL_BGR_INTEGER 0x8D9A #define GL_BLUE_INTEGER 0x8D96 #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 #define GL_CLAMP_FRAGMENT_COLOR 0x891B #define GL_CLAMP_READ_COLOR 0x891C #define GL_CLAMP_VERTEX_COLOR 0x891A #define GL_CLIP_DISTANCE0 0x3000 #define GL_CLIP_DISTANCE1 0x3001 #define GL_CLIP_DISTANCE2 0x3002 #define GL_CLIP_DISTANCE3 0x3003 #define GL_CLIP_DISTANCE4 0x3004 #define GL_CLIP_DISTANCE5 0x3005 #define GL_CLIP_DISTANCE6 0x3006 #define GL_CLIP_DISTANCE7 0x3007 #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_COLOR_ATTACHMENT16 0x8CF0 #define GL_COLOR_ATTACHMENT17 0x8CF1 #define GL_COLOR_ATTACHMENT18 0x8CF2 #define GL_COLOR_ATTACHMENT19 0x8CF3 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT20 0x8CF4 #define GL_COLOR_ATTACHMENT21 0x8CF5 #define GL_COLOR_ATTACHMENT22 0x8CF6 #define GL_COLOR_ATTACHMENT23 0x8CF7 #define GL_COLOR_ATTACHMENT24 0x8CF8 #define GL_COLOR_ATTACHMENT25 0x8CF9 #define GL_COLOR_ATTACHMENT26 0x8CFA #define GL_COLOR_ATTACHMENT27 0x8CFB #define GL_COLOR_ATTACHMENT28 0x8CFC #define GL_COLOR_ATTACHMENT29 0x8CFD #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT30 0x8CFE #define GL_COLOR_ATTACHMENT31 0x8CFF #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COMPARE_REF_TO_TEXTURE 0x884E #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_RG 0x8226 #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #define GL_CONTEXT_FLAGS 0x821E #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH_STENCIL 0x84F9 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_FIXED_ONLY 0x891D #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GL_FRAMEBUFFER 0x8D40 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_GREEN_INTEGER 0x8D95 #define GL_HALF_FLOAT 0x140B #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define GL_INT_SAMPLER_2D 0x8DCA #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF #define GL_INT_SAMPLER_3D 0x8DCB #define GL_INT_SAMPLER_CUBE 0x8DCC #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_MAJOR_VERSION 0x821B #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 /*Copied GL_MAP_READ_BIT From: ARB_buffer_storage*/ #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 /*Copied GL_MAP_WRITE_BIT From: ARB_buffer_storage*/ #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MAX_CLIP_DISTANCES 0x0D32 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_MAX_SAMPLES 0x8D57 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 #define GL_MAX_VARYING_COMPONENTS 0x8B4B #define GL_MINOR_VERSION 0x821C #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_NUM_EXTENSIONS 0x821D #define GL_PRIMITIVES_GENERATED 0x8C87 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 #define GL_QUERY_BY_REGION_WAIT 0x8E15 #define GL_QUERY_NO_WAIT 0x8E14 #define GL_QUERY_WAIT 0x8E13 #define GL_R11F_G11F_B10F 0x8C3A #define GL_R16 0x822A #define GL_R16F 0x822D #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R32F 0x822E #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_R8 0x8229 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_RASTERIZER_DISCARD 0x8C89 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_RED_INTEGER 0x8D94 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RG 0x8227 #define GL_RG16 0x822C #define GL_RG16F 0x822F #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG32F 0x8230 #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #define GL_RG8 0x822B #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RGB16F 0x881B #define GL_RGB16I 0x8D89 #define GL_RGB16UI 0x8D77 #define GL_RGB32F 0x8815 #define GL_RGB32I 0x8D83 #define GL_RGB32UI 0x8D71 #define GL_RGB8I 0x8D8F #define GL_RGB8UI 0x8D7D #define GL_RGB9_E5 0x8C3D #define GL_RGBA16F 0x881A #define GL_RGBA16I 0x8D88 #define GL_RGBA16UI 0x8D76 #define GL_RGBA32F 0x8814 #define GL_RGBA32I 0x8D82 #define GL_RGBA32UI 0x8D70 #define GL_RGBA8I 0x8D8E #define GL_RGBA8UI 0x8D7C #define GL_RGBA_INTEGER 0x8D99 #define GL_RGB_INTEGER 0x8D98 #define GL_RG_INTEGER 0x8228 #define GL_SAMPLER_1D_ARRAY 0x8DC0 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define GL_SEPARATE_ATTRIBS 0x8C8D #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX16 0x8D49 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_TEXTURE_SHARED_SIZE 0x8C3F #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_VERTEX_ARRAY_BINDING 0x85B5 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_COPY_READ_BUFFER 0x8F36 #define GL_COPY_WRITE_BUFFER 0x8F37 #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_BUFFER 0x8DD0 #define GL_INVALID_INDEX 0xFFFFFFFF #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_PRIMITIVE_RESTART 0x8F9D #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 #define GL_R16_SNORM 0x8F98 #define GL_R8_SNORM 0x8F94 #define GL_RG16_SNORM 0x8F99 #define GL_RG8_SNORM 0x8F95 #define GL_RGB16_SNORM 0x8F9A #define GL_RGB8_SNORM 0x8F96 #define GL_RGBA16_SNORM 0x8F9B #define GL_RGBA8_SNORM 0x8F97 #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_SAMPLER_BUFFER 0x8DC2 #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 #define GL_TEXTURE_BUFFER 0x8C2A #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 #define GL_ALREADY_SIGNALED 0x911A #define GL_CONDITION_SATISFIED 0x911C #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_PROFILE_MASK 0x9126 #define GL_DEPTH_CLAMP 0x864F #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 #define GL_GEOMETRY_INPUT_TYPE 0x8917 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 #define GL_GEOMETRY_SHADER 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT 0x8916 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_LINES_ADJACENCY 0x000A #define GL_LINE_STRIP_ADJACENCY 0x000B #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF #define GL_MAX_INTEGER_SAMPLES 0x9110 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 #define GL_OBJECT_TYPE 0x9112 #define GL_PROGRAM_POINT_SIZE 0x8642 #define GL_PROVOKING_VERTEX 0x8E4F #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B #define GL_SAMPLE_MASK 0x8E51 #define GL_SAMPLE_MASK_VALUE 0x8E52 #define GL_SAMPLE_POSITION 0x8E50 #define GL_SIGNALED 0x9119 #define GL_SYNC_CONDITION 0x9113 #define GL_SYNC_FENCE 0x9116 #define GL_SYNC_FLAGS 0x9115 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GL_SYNC_STATUS 0x9114 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 #define GL_TEXTURE_SAMPLES 0x9106 #define GL_TIMEOUT_EXPIRED 0x911B #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF #define GL_TRIANGLES_ADJACENCY 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D #define GL_UNSIGNALED 0x9118 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D #define GL_WAIT_FAILED 0x911D #define GL_ANY_SAMPLES_PASSED 0x8C2F #define GL_INT_2_10_10_10_REV 0x8D9F #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB #define GL_ONE_MINUS_SRC1_COLOR 0x88FA #define GL_RGB10_A2UI 0x906F #define GL_SAMPLER_BINDING 0x8919 #define GL_SRC1_COLOR 0x88F9 #define GL_TEXTURE_SWIZZLE_A 0x8E45 #define GL_TEXTURE_SWIZZLE_B 0x8E44 #define GL_TEXTURE_SWIZZLE_G 0x8E43 #define GL_TEXTURE_SWIZZLE_R 0x8E42 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 #define GL_TIMESTAMP 0x8E28 #define GL_TIME_ELAPSED 0x88BF #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE #define GL_ACTIVE_SUBROUTINES 0x8DE5 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B #define GL_DOUBLE_MAT2 0x8F46 #define GL_DOUBLE_MAT2x3 0x8F49 #define GL_DOUBLE_MAT2x4 0x8F4A #define GL_DOUBLE_MAT3 0x8F47 #define GL_DOUBLE_MAT3x2 0x8F4B #define GL_DOUBLE_MAT3x4 0x8F4C #define GL_DOUBLE_MAT4 0x8F48 #define GL_DOUBLE_MAT4x2 0x8F4D #define GL_DOUBLE_MAT4x3 0x8F4E #define GL_DOUBLE_VEC2 0x8FFC #define GL_DOUBLE_VEC3 0x8FFD #define GL_DOUBLE_VEC4 0x8FFE #define GL_DRAW_INDIRECT_BUFFER 0x8F3F #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 #define GL_FRACTIONAL_EVEN 0x8E7C #define GL_FRACTIONAL_ODD 0x8E7B #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E #define GL_ISOLINES 0x8E7A #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A #define GL_MAX_PATCH_VERTICES 0x8E7D #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F #define GL_MAX_SUBROUTINES 0x8DE7 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 #define GL_MAX_VERTEX_STREAMS 0x8E71 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A #define GL_PATCHES 0x000E #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 #define GL_PATCH_VERTICES 0x8E72 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D #define GL_SAMPLE_SHADING 0x8C36 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 #define GL_TESS_CONTROL_SHADER 0x8E88 #define GL_TESS_EVALUATION_SHADER 0x8E87 #define GL_TESS_GEN_MODE 0x8E76 #define GL_TESS_GEN_POINT_MODE 0x8E79 #define GL_TESS_GEN_SPACING 0x8E77 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 #define GL_TRANSFORM_FEEDBACK 0x8E22 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F #define GL_ACTIVE_PROGRAM 0x8259 #define GL_ALL_SHADER_BITS 0xFFFFFFFF #define GL_FIXED 0x140C #define GL_FRAGMENT_SHADER_BIT 0x00000002 #define GL_GEOMETRY_SHADER_BIT 0x00000004 #define GL_HIGH_FLOAT 0x8DF2 #define GL_HIGH_INT 0x8DF5 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_LAYER_PROVOKING_VERTEX 0x825E #define GL_LOW_FLOAT 0x8DF0 #define GL_LOW_INT 0x8DF3 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD #define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB #define GL_MAX_VIEWPORTS 0x825B #define GL_MEDIUM_FLOAT 0x8DF1 #define GL_MEDIUM_INT 0x8DF4 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #define GL_PROGRAM_BINARY_FORMATS 0x87FF #define GL_PROGRAM_BINARY_LENGTH 0x8741 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 #define GL_PROGRAM_PIPELINE_BINDING 0x825A #define GL_PROGRAM_SEPARABLE 0x8258 #define GL_RGB565 0x8D62 #define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_SHADER_COMPILER 0x8DFA #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 #define GL_UNDEFINED_VERTEX 0x8260 #define GL_VERTEX_SHADER_BIT 0x00000001 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 #define GL_COMMAND_BARRIER_BIT 0x00000040 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D #define GL_COPY_READ_BUFFER_BINDING 0x8F36 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 #define GL_IMAGE_1D 0x904C #define GL_IMAGE_1D_ARRAY 0x9052 #define GL_IMAGE_2D 0x904D #define GL_IMAGE_2D_ARRAY 0x9053 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 #define GL_IMAGE_2D_RECT 0x904F #define GL_IMAGE_3D 0x904E #define GL_IMAGE_BINDING_ACCESS 0x8F3E #define GL_IMAGE_BINDING_FORMAT 0x906E #define GL_IMAGE_BINDING_LAYER 0x8F3D #define GL_IMAGE_BINDING_LAYERED 0x8F3C #define GL_IMAGE_BINDING_LEVEL 0x8F3B #define GL_IMAGE_BINDING_NAME 0x8F3A #define GL_IMAGE_BUFFER 0x9051 #define GL_IMAGE_CUBE 0x9050 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 #define GL_INT_IMAGE_1D 0x9057 #define GL_INT_IMAGE_1D_ARRAY 0x905D #define GL_INT_IMAGE_2D 0x9058 #define GL_INT_IMAGE_2D_ARRAY 0x905E #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 #define GL_INT_IMAGE_2D_RECT 0x905A #define GL_INT_IMAGE_3D 0x9059 #define GL_INT_IMAGE_BUFFER 0x905C #define GL_INT_IMAGE_CUBE 0x905B #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF /*Copied GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS From: ARB_shader_storage_buffer_object*/ #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD #define GL_MAX_IMAGE_SAMPLES 0x906D #define GL_MAX_IMAGE_UNITS 0x8F38 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC #define GL_NUM_SAMPLE_COUNTS 0x9380 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA #define GL_UNIFORM_BARRIER_BIT 0x00000004 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 #define GL_ACTIVE_RESOURCES 0x92F5 #define GL_ACTIVE_VARIABLES 0x9305 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A #define GL_ARRAY_SIZE 0x92FB #define GL_ARRAY_STRIDE 0x92FE #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED #define GL_AUTO_GENERATE_MIPMAP 0x8295 #define GL_BLOCK_INDEX 0x92FD /*Copied GL_BUFFER From: KHR_debug*/ #define GL_BUFFER_BINDING 0x9302 #define GL_BUFFER_DATA_SIZE 0x9303 #define GL_BUFFER_VARIABLE 0x92E5 #define GL_CAVEAT_SUPPORT 0x82B8 #define GL_CLEAR_BUFFER 0x82B4 #define GL_COLOR_COMPONENTS 0x8283 #define GL_COLOR_ENCODING 0x8296 #define GL_COLOR_RENDERABLE 0x8286 #define GL_COMPRESSED_R11_EAC 0x9270 #define GL_COMPRESSED_RG11_EAC 0x9272 #define GL_COMPRESSED_RGB8_ETC2 0x9274 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 #define GL_COMPUTE_SHADER 0x91B9 #define GL_COMPUTE_SHADER_BIT 0x00000020 #define GL_COMPUTE_SUBROUTINE 0x92ED #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 #define GL_COMPUTE_TEXTURE 0x82A0 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 /*Copied GL_CONTEXT_FLAG_DEBUG_BIT From: KHR_debug*/ /*Copied GL_DEBUG_CALLBACK_FUNCTION From: KHR_debug*/ /*Copied GL_DEBUG_CALLBACK_USER_PARAM From: KHR_debug*/ /*Copied GL_DEBUG_GROUP_STACK_DEPTH From: KHR_debug*/ /*Copied GL_DEBUG_LOGGED_MESSAGES From: KHR_debug*/ /*Copied GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH From: KHR_debug*/ /*Copied GL_DEBUG_OUTPUT From: KHR_debug*/ /*Copied GL_DEBUG_OUTPUT_SYNCHRONOUS From: KHR_debug*/ /*Copied GL_DEBUG_SEVERITY_HIGH From: KHR_debug*/ /*Copied GL_DEBUG_SEVERITY_LOW From: KHR_debug*/ /*Copied GL_DEBUG_SEVERITY_MEDIUM From: KHR_debug*/ /*Copied GL_DEBUG_SEVERITY_NOTIFICATION From: KHR_debug*/ /*Copied GL_DEBUG_SOURCE_API From: KHR_debug*/ /*Copied GL_DEBUG_SOURCE_APPLICATION From: KHR_debug*/ /*Copied GL_DEBUG_SOURCE_OTHER From: KHR_debug*/ /*Copied GL_DEBUG_SOURCE_SHADER_COMPILER From: KHR_debug*/ /*Copied GL_DEBUG_SOURCE_THIRD_PARTY From: KHR_debug*/ /*Copied GL_DEBUG_SOURCE_WINDOW_SYSTEM From: KHR_debug*/ /*Copied GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR From: KHR_debug*/ /*Copied GL_DEBUG_TYPE_ERROR From: KHR_debug*/ /*Copied GL_DEBUG_TYPE_MARKER From: KHR_debug*/ /*Copied GL_DEBUG_TYPE_OTHER From: KHR_debug*/ /*Copied GL_DEBUG_TYPE_PERFORMANCE From: KHR_debug*/ /*Copied GL_DEBUG_TYPE_POP_GROUP From: KHR_debug*/ /*Copied GL_DEBUG_TYPE_PORTABILITY From: KHR_debug*/ /*Copied GL_DEBUG_TYPE_PUSH_GROUP From: KHR_debug*/ /*Copied GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR From: KHR_debug*/ #define GL_DEPTH_COMPONENTS 0x8284 #define GL_DEPTH_RENDERABLE 0x8287 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF #define GL_FILTER 0x829A #define GL_FRAGMENT_SUBROUTINE 0x92EC #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 #define GL_FRAGMENT_TEXTURE 0x829F #define GL_FRAMEBUFFER_BLEND 0x828B #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 #define GL_FRAMEBUFFER_RENDERABLE 0x8289 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A #define GL_FULL_SUPPORT 0x82B7 #define GL_GEOMETRY_SUBROUTINE 0x92EB #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 #define GL_GEOMETRY_TEXTURE 0x829E #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 #define GL_IMAGE_CLASS_11_11_10 0x82C2 #define GL_IMAGE_CLASS_1_X_16 0x82BE #define GL_IMAGE_CLASS_1_X_32 0x82BB #define GL_IMAGE_CLASS_1_X_8 0x82C1 #define GL_IMAGE_CLASS_2_X_16 0x82BD #define GL_IMAGE_CLASS_2_X_32 0x82BA #define GL_IMAGE_CLASS_2_X_8 0x82C0 #define GL_IMAGE_CLASS_4_X_16 0x82BC #define GL_IMAGE_CLASS_4_X_32 0x82B9 #define GL_IMAGE_CLASS_4_X_8 0x82BF #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 #define GL_IMAGE_PIXEL_FORMAT 0x82A9 #define GL_IMAGE_PIXEL_TYPE 0x82AA #define GL_IMAGE_TEXEL_SIZE 0x82A7 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 #define GL_INTERNALFORMAT_PREFERRED 0x8270 #define GL_INTERNALFORMAT_RED_SIZE 0x8271 #define GL_INTERNALFORMAT_RED_TYPE 0x8278 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D #define GL_INTERNALFORMAT_SUPPORTED 0x826F #define GL_IS_PER_PATCH 0x92E7 #define GL_IS_ROW_MAJOR 0x9300 #define GL_LOCATION 0x930E #define GL_LOCATION_INDEX 0x930F #define GL_MANUAL_GENERATE_MIPMAP 0x8294 #define GL_MATRIX_STRIDE 0x92FF #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 #define GL_MAX_COMBINED_DIMENSIONS 0x8282 /*Copied GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES From: ARB_shader_storage_buffer_object*/ /*Copied GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD /*Copied GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF /*Copied GL_MAX_DEBUG_GROUP_STACK_DEPTH From: KHR_debug*/ /*Copied GL_MAX_DEBUG_LOGGED_MESSAGES From: KHR_debug*/ /*Copied GL_MAX_DEBUG_MESSAGE_LENGTH From: KHR_debug*/ #define GL_MAX_DEPTH 0x8280 #define GL_MAX_ELEMENT_INDEX 0x8D6B /*Copied GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 /*Copied GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ #define GL_MAX_HEIGHT 0x827F /*Copied GL_MAX_LABEL_LENGTH From: KHR_debug*/ #define GL_MAX_LAYERS 0x8281 #define GL_MAX_NAME_LENGTH 0x92F6 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 /*Copied GL_MAX_SHADER_STORAGE_BLOCK_SIZE From: ARB_shader_storage_buffer_object*/ /*Copied GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS From: ARB_shader_storage_buffer_object*/ /*Copied GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ /*Copied GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ #define GL_MAX_UNIFORM_LOCATIONS 0x826E #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 /*Copied GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ #define GL_MAX_WIDTH 0x827E #define GL_MIPMAP 0x8293 #define GL_NAME_LENGTH 0x92F9 #define GL_NUM_ACTIVE_VARIABLES 0x9304 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 #define GL_OFFSET 0x92FC #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 /*Copied GL_PROGRAM From: KHR_debug*/ #define GL_PROGRAM_INPUT 0x92E3 #define GL_PROGRAM_OUTPUT 0x92E4 /*Copied GL_PROGRAM_PIPELINE From: KHR_debug*/ /*Copied GL_QUERY From: KHR_debug*/ #define GL_READ_PIXELS 0x828C #define GL_READ_PIXELS_FORMAT 0x828D #define GL_READ_PIXELS_TYPE 0x828E #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 /*Copied GL_SAMPLER From: KHR_debug*/ /*Copied GL_SHADER From: KHR_debug*/ #define GL_SHADER_IMAGE_ATOMIC 0x82A6 #define GL_SHADER_IMAGE_LOAD 0x82A4 #define GL_SHADER_IMAGE_STORE 0x82A5 /*Copied GL_SHADER_STORAGE_BARRIER_BIT From: ARB_shader_storage_buffer_object*/ #define GL_SHADER_STORAGE_BLOCK 0x92E6 /*Copied GL_SHADER_STORAGE_BUFFER From: ARB_shader_storage_buffer_object*/ /*Copied GL_SHADER_STORAGE_BUFFER_BINDING From: ARB_shader_storage_buffer_object*/ /*Copied GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT From: ARB_shader_storage_buffer_object*/ /*Copied GL_SHADER_STORAGE_BUFFER_SIZE From: ARB_shader_storage_buffer_object*/ /*Copied GL_SHADER_STORAGE_BUFFER_START From: ARB_shader_storage_buffer_object*/ #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF #define GL_SRGB_READ 0x8297 #define GL_SRGB_WRITE 0x8298 #define GL_STENCIL_COMPONENTS 0x8285 #define GL_STENCIL_RENDERABLE 0x8288 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF #define GL_TESS_CONTROL_TEXTURE 0x829C #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 #define GL_TESS_EVALUATION_TEXTURE 0x829D #define GL_TEXTURE_BUFFER_OFFSET 0x919D #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F #define GL_TEXTURE_BUFFER_SIZE 0x919E #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 #define GL_TEXTURE_GATHER 0x82A2 #define GL_TEXTURE_GATHER_SHADOW 0x82A3 #define GL_TEXTURE_IMAGE_FORMAT 0x828F #define GL_TEXTURE_IMAGE_TYPE 0x8290 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF #define GL_TEXTURE_SHADOW 0x82A1 #define GL_TEXTURE_VIEW 0x82B5 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 #define GL_TYPE 0x92FA #define GL_UNIFORM 0x92E1 #define GL_UNIFORM_BLOCK 0x92E2 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E #define GL_VERTEX_ATTRIB_BINDING 0x82D4 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 #define GL_VERTEX_BINDING_BUFFER 0x8F4F #define GL_VERTEX_BINDING_DIVISOR 0x82D6 #define GL_VERTEX_BINDING_OFFSET 0x82D7 #define GL_VERTEX_BINDING_STRIDE 0x82D8 #define GL_VERTEX_SUBROUTINE 0x92E8 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE #define GL_VERTEX_TEXTURE 0x829B #define GL_VIEW_CLASS_128_BITS 0x82C4 #define GL_VIEW_CLASS_16_BITS 0x82CA #define GL_VIEW_CLASS_24_BITS 0x82C9 #define GL_VIEW_CLASS_32_BITS 0x82C8 #define GL_VIEW_CLASS_48_BITS 0x82C7 #define GL_VIEW_CLASS_64_BITS 0x82C6 #define GL_VIEW_CLASS_8_BITS 0x82CB #define GL_VIEW_CLASS_96_BITS 0x82C5 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 /*Copied GL_BUFFER_IMMUTABLE_STORAGE From: ARB_buffer_storage*/ /*Copied GL_BUFFER_STORAGE_FLAGS From: ARB_buffer_storage*/ #define GL_CLEAR_TEXTURE 0x9365 /*Copied GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT From: ARB_buffer_storage*/ /*Copied GL_CLIENT_STORAGE_BIT From: ARB_buffer_storage*/ /*Copied GL_DYNAMIC_STORAGE_BIT From: ARB_buffer_storage*/ #define GL_LOCATION_COMPONENT 0x934A /*Copied GL_MAP_COHERENT_BIT From: ARB_buffer_storage*/ /*Copied GL_MAP_PERSISTENT_BIT From: ARB_buffer_storage*/ #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 #define GL_QUERY_BUFFER 0x9192 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 #define GL_QUERY_BUFFER_BINDING 0x9193 #define GL_QUERY_RESULT_NO_WAIT 0x9194 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C #define GL_CLIP_DEPTH_MODE 0x935D #define GL_CLIP_ORIGIN 0x935C #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 #define GL_CONTEXT_LOST 0x0507 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC #define GL_GUILTY_CONTEXT_RESET 0x8253 #define GL_INNOCENT_CONTEXT_RESET 0x8254 #define GL_LOSE_CONTEXT_ON_RESET 0x8252 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA #define GL_MAX_CULL_DISTANCES 0x82F9 #define GL_NEGATIVE_ONE_TO_ONE 0x935E #define GL_NO_RESET_NOTIFICATION 0x8261 #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 #define GL_QUERY_NO_WAIT_INVERTED 0x8E18 #define GL_QUERY_TARGET 0x82EA #define GL_QUERY_WAIT_INVERTED 0x8E17 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256 #define GL_TEXTURE_TARGET 0x1006 #define GL_UNKNOWN_CONTEXT_RESET 0x8255 #define GL_ZERO_TO_ONE 0x935F #ifndef GL_ARB_buffer_storage #define GL_ARB_buffer_storage 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags); #define glBufferStorage _ptrc_glBufferStorage #endif /*GL_ARB_buffer_storage*/ #ifndef GL_ARB_shader_storage_buffer_object #define GL_ARB_shader_storage_buffer_object 1 extern void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); #define glShaderStorageBlockBinding _ptrc_glShaderStorageBlockBinding #endif /*GL_ARB_shader_storage_buffer_object*/ #ifndef GL_ARB_texture_compression #define GL_ARB_texture_compression 1 extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); #define glCompressedTexImage1DARB _ptrc_glCompressedTexImage1DARB extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); #define glCompressedTexImage2DARB _ptrc_glCompressedTexImage2DARB extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); #define glCompressedTexImage3DARB _ptrc_glCompressedTexImage3DARB extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); #define glCompressedTexSubImage1DARB _ptrc_glCompressedTexSubImage1DARB extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); #define glCompressedTexSubImage2DARB _ptrc_glCompressedTexSubImage2DARB extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); #define glCompressedTexSubImage3DARB _ptrc_glCompressedTexSubImage3DARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImageARB)(GLenum target, GLint level, void * img); #define glGetCompressedTexImageARB _ptrc_glGetCompressedTexImageARB #endif /*GL_ARB_texture_compression*/ #ifndef GL_EXT_framebuffer_object #define GL_EXT_framebuffer_object 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebufferEXT)(GLenum target, GLuint framebuffer); #define glBindFramebufferEXT _ptrc_glBindFramebufferEXT extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbufferEXT)(GLenum target, GLuint renderbuffer); #define glBindRenderbufferEXT _ptrc_glBindRenderbufferEXT extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatusEXT)(GLenum target); #define glCheckFramebufferStatusEXT _ptrc_glCheckFramebufferStatusEXT extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers); #define glDeleteFramebuffersEXT _ptrc_glDeleteFramebuffersEXT extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers); #define glDeleteRenderbuffersEXT _ptrc_glDeleteRenderbuffersEXT extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); #define glFramebufferRenderbufferEXT _ptrc_glFramebufferRenderbufferEXT extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); #define glFramebufferTexture1DEXT _ptrc_glFramebufferTexture1DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); #define glFramebufferTexture2DEXT _ptrc_glFramebufferTexture2DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); #define glFramebufferTexture3DEXT _ptrc_glFramebufferTexture3DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffersEXT)(GLsizei n, GLuint * framebuffers); #define glGenFramebuffersEXT _ptrc_glGenFramebuffersEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers); #define glGenRenderbuffersEXT _ptrc_glGenRenderbuffersEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmapEXT)(GLenum target); #define glGenerateMipmapEXT _ptrc_glGenerateMipmapEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params); #define glGetFramebufferAttachmentParameterivEXT _ptrc_glGetFramebufferAttachmentParameterivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params); #define glGetRenderbufferParameterivEXT _ptrc_glGetRenderbufferParameterivEXT extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebufferEXT)(GLuint framebuffer); #define glIsFramebufferEXT _ptrc_glIsFramebufferEXT extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbufferEXT)(GLuint renderbuffer); #define glIsRenderbufferEXT _ptrc_glIsRenderbufferEXT extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); #define glRenderbufferStorageEXT _ptrc_glRenderbufferStorageEXT #endif /*GL_EXT_framebuffer_object*/ #ifndef GL_KHR_debug #define GL_KHR_debug 1 extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC callback, const void * userParam); #define glDebugMessageCallback _ptrc_glDebugMessageCallback extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); #define glDebugMessageControl _ptrc_glDebugMessageControl extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); #define glDebugMessageInsert _ptrc_glDebugMessageInsert extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); #define glGetDebugMessageLog _ptrc_glGetDebugMessageLog extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); #define glGetObjectLabel _ptrc_glGetObjectLabel extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); #define glGetObjectPtrLabel _ptrc_glGetObjectPtrLabel extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum pname, void ** params); #define glGetPointerv _ptrc_glGetPointerv extern void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); #define glObjectLabel _ptrc_glObjectLabel extern void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void * ptr, GLsizei length, const GLchar * label); #define glObjectPtrLabel _ptrc_glObjectPtrLabel extern void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)(void); #define glPopDebugGroup _ptrc_glPopDebugGroup extern void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum source, GLuint id, GLsizei length, const GLchar * message); #define glPushDebugGroup _ptrc_glPushDebugGroup #endif /*GL_KHR_debug*/ #ifndef GL_ARB_invalidate_subdata #define GL_ARB_invalidate_subdata 1 extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint buffer); #define glInvalidateBufferData _ptrc_glInvalidateBufferData extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr length); #define glInvalidateBufferSubData _ptrc_glInvalidateBufferSubData extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments); #define glInvalidateFramebuffer _ptrc_glInvalidateFramebuffer extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); #define glInvalidateSubFramebuffer _ptrc_glInvalidateSubFramebuffer extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint texture, GLint level); #define glInvalidateTexImage _ptrc_glInvalidateTexImage extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); #define glInvalidateTexSubImage _ptrc_glInvalidateTexSubImage #endif /*GL_ARB_invalidate_subdata*/ extern void (CODEGEN_FUNCPTR *_ptrc_glAccum)(GLenum op, GLfloat value); #define glAccum _ptrc_glAccum extern void (CODEGEN_FUNCPTR *_ptrc_glAlphaFunc)(GLenum func, GLfloat ref); #define glAlphaFunc _ptrc_glAlphaFunc extern void (CODEGEN_FUNCPTR *_ptrc_glBegin)(GLenum mode); #define glBegin _ptrc_glBegin extern void (CODEGEN_FUNCPTR *_ptrc_glBitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); #define glBitmap _ptrc_glBitmap extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum sfactor, GLenum dfactor); #define glBlendFunc _ptrc_glBlendFunc extern void (CODEGEN_FUNCPTR *_ptrc_glCallList)(GLuint list); #define glCallList _ptrc_glCallList extern void (CODEGEN_FUNCPTR *_ptrc_glCallLists)(GLsizei n, GLenum type, const void * lists); #define glCallLists _ptrc_glCallLists extern void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield mask); #define glClear _ptrc_glClear extern void (CODEGEN_FUNCPTR *_ptrc_glClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); #define glClearAccum _ptrc_glClearAccum extern void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); #define glClearColor _ptrc_glClearColor extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble depth); #define glClearDepth _ptrc_glClearDepth extern void (CODEGEN_FUNCPTR *_ptrc_glClearIndex)(GLfloat c); #define glClearIndex _ptrc_glClearIndex extern void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint s); #define glClearStencil _ptrc_glClearStencil extern void (CODEGEN_FUNCPTR *_ptrc_glClipPlane)(GLenum plane, const GLdouble * equation); #define glClipPlane _ptrc_glClipPlane extern void (CODEGEN_FUNCPTR *_ptrc_glColor3b)(GLbyte red, GLbyte green, GLbyte blue); #define glColor3b _ptrc_glColor3b extern void (CODEGEN_FUNCPTR *_ptrc_glColor3bv)(const GLbyte * v); #define glColor3bv _ptrc_glColor3bv extern void (CODEGEN_FUNCPTR *_ptrc_glColor3d)(GLdouble red, GLdouble green, GLdouble blue); #define glColor3d _ptrc_glColor3d extern void (CODEGEN_FUNCPTR *_ptrc_glColor3dv)(const GLdouble * v); #define glColor3dv _ptrc_glColor3dv extern void (CODEGEN_FUNCPTR *_ptrc_glColor3f)(GLfloat red, GLfloat green, GLfloat blue); #define glColor3f _ptrc_glColor3f extern void (CODEGEN_FUNCPTR *_ptrc_glColor3fv)(const GLfloat * v); #define glColor3fv _ptrc_glColor3fv extern void (CODEGEN_FUNCPTR *_ptrc_glColor3i)(GLint red, GLint green, GLint blue); #define glColor3i _ptrc_glColor3i extern void (CODEGEN_FUNCPTR *_ptrc_glColor3iv)(const GLint * v); #define glColor3iv _ptrc_glColor3iv extern void (CODEGEN_FUNCPTR *_ptrc_glColor3s)(GLshort red, GLshort green, GLshort blue); #define glColor3s _ptrc_glColor3s extern void (CODEGEN_FUNCPTR *_ptrc_glColor3sv)(const GLshort * v); #define glColor3sv _ptrc_glColor3sv extern void (CODEGEN_FUNCPTR *_ptrc_glColor3ub)(GLubyte red, GLubyte green, GLubyte blue); #define glColor3ub _ptrc_glColor3ub extern void (CODEGEN_FUNCPTR *_ptrc_glColor3ubv)(const GLubyte * v); #define glColor3ubv _ptrc_glColor3ubv extern void (CODEGEN_FUNCPTR *_ptrc_glColor3ui)(GLuint red, GLuint green, GLuint blue); #define glColor3ui _ptrc_glColor3ui extern void (CODEGEN_FUNCPTR *_ptrc_glColor3uiv)(const GLuint * v); #define glColor3uiv _ptrc_glColor3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glColor3us)(GLushort red, GLushort green, GLushort blue); #define glColor3us _ptrc_glColor3us extern void (CODEGEN_FUNCPTR *_ptrc_glColor3usv)(const GLushort * v); #define glColor3usv _ptrc_glColor3usv extern void (CODEGEN_FUNCPTR *_ptrc_glColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); #define glColor4b _ptrc_glColor4b extern void (CODEGEN_FUNCPTR *_ptrc_glColor4bv)(const GLbyte * v); #define glColor4bv _ptrc_glColor4bv extern void (CODEGEN_FUNCPTR *_ptrc_glColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); #define glColor4d _ptrc_glColor4d extern void (CODEGEN_FUNCPTR *_ptrc_glColor4dv)(const GLdouble * v); #define glColor4dv _ptrc_glColor4dv extern void (CODEGEN_FUNCPTR *_ptrc_glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); #define glColor4f _ptrc_glColor4f extern void (CODEGEN_FUNCPTR *_ptrc_glColor4fv)(const GLfloat * v); #define glColor4fv _ptrc_glColor4fv extern void (CODEGEN_FUNCPTR *_ptrc_glColor4i)(GLint red, GLint green, GLint blue, GLint alpha); #define glColor4i _ptrc_glColor4i extern void (CODEGEN_FUNCPTR *_ptrc_glColor4iv)(const GLint * v); #define glColor4iv _ptrc_glColor4iv extern void (CODEGEN_FUNCPTR *_ptrc_glColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha); #define glColor4s _ptrc_glColor4s extern void (CODEGEN_FUNCPTR *_ptrc_glColor4sv)(const GLshort * v); #define glColor4sv _ptrc_glColor4sv extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); #define glColor4ub _ptrc_glColor4ub extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ubv)(const GLubyte * v); #define glColor4ubv _ptrc_glColor4ubv extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha); #define glColor4ui _ptrc_glColor4ui extern void (CODEGEN_FUNCPTR *_ptrc_glColor4uiv)(const GLuint * v); #define glColor4uiv _ptrc_glColor4uiv extern void (CODEGEN_FUNCPTR *_ptrc_glColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha); #define glColor4us _ptrc_glColor4us extern void (CODEGEN_FUNCPTR *_ptrc_glColor4usv)(const GLushort * v); #define glColor4usv _ptrc_glColor4usv extern void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); #define glColorMask _ptrc_glColorMask extern void (CODEGEN_FUNCPTR *_ptrc_glColorMaterial)(GLenum face, GLenum mode); #define glColorMaterial _ptrc_glColorMaterial extern void (CODEGEN_FUNCPTR *_ptrc_glCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); #define glCopyPixels _ptrc_glCopyPixels extern void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum mode); #define glCullFace _ptrc_glCullFace extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteLists)(GLuint list, GLsizei range); #define glDeleteLists _ptrc_glDeleteLists extern void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum func); #define glDepthFunc _ptrc_glDepthFunc extern void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean flag); #define glDepthMask _ptrc_glDepthMask extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble ren_near, GLdouble ren_far); #define glDepthRange _ptrc_glDepthRange extern void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum cap); #define glDisable _ptrc_glDisable extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum buf); #define glDrawBuffer _ptrc_glDrawBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glDrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); #define glDrawPixels _ptrc_glDrawPixels extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlag)(GLboolean flag); #define glEdgeFlag _ptrc_glEdgeFlag extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagv)(const GLboolean * flag); #define glEdgeFlagv _ptrc_glEdgeFlagv extern void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum cap); #define glEnable _ptrc_glEnable extern void (CODEGEN_FUNCPTR *_ptrc_glEnd)(void); #define glEnd _ptrc_glEnd extern void (CODEGEN_FUNCPTR *_ptrc_glEndList)(void); #define glEndList _ptrc_glEndList extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1d)(GLdouble u); #define glEvalCoord1d _ptrc_glEvalCoord1d extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1dv)(const GLdouble * u); #define glEvalCoord1dv _ptrc_glEvalCoord1dv extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1f)(GLfloat u); #define glEvalCoord1f _ptrc_glEvalCoord1f extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1fv)(const GLfloat * u); #define glEvalCoord1fv _ptrc_glEvalCoord1fv extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2d)(GLdouble u, GLdouble v); #define glEvalCoord2d _ptrc_glEvalCoord2d extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2dv)(const GLdouble * u); #define glEvalCoord2dv _ptrc_glEvalCoord2dv extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2f)(GLfloat u, GLfloat v); #define glEvalCoord2f _ptrc_glEvalCoord2f extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2fv)(const GLfloat * u); #define glEvalCoord2fv _ptrc_glEvalCoord2fv extern void (CODEGEN_FUNCPTR *_ptrc_glEvalMesh1)(GLenum mode, GLint i1, GLint i2); #define glEvalMesh1 _ptrc_glEvalMesh1 extern void (CODEGEN_FUNCPTR *_ptrc_glEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); #define glEvalMesh2 _ptrc_glEvalMesh2 extern void (CODEGEN_FUNCPTR *_ptrc_glEvalPoint1)(GLint i); #define glEvalPoint1 _ptrc_glEvalPoint1 extern void (CODEGEN_FUNCPTR *_ptrc_glEvalPoint2)(GLint i, GLint j); #define glEvalPoint2 _ptrc_glEvalPoint2 extern void (CODEGEN_FUNCPTR *_ptrc_glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer); #define glFeedbackBuffer _ptrc_glFeedbackBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glFinish)(void); #define glFinish _ptrc_glFinish extern void (CODEGEN_FUNCPTR *_ptrc_glFlush)(void); #define glFlush _ptrc_glFlush extern void (CODEGEN_FUNCPTR *_ptrc_glFogf)(GLenum pname, GLfloat param); #define glFogf _ptrc_glFogf extern void (CODEGEN_FUNCPTR *_ptrc_glFogfv)(GLenum pname, const GLfloat * params); #define glFogfv _ptrc_glFogfv extern void (CODEGEN_FUNCPTR *_ptrc_glFogi)(GLenum pname, GLint param); #define glFogi _ptrc_glFogi extern void (CODEGEN_FUNCPTR *_ptrc_glFogiv)(GLenum pname, const GLint * params); #define glFogiv _ptrc_glFogiv extern void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum mode); #define glFrontFace _ptrc_glFrontFace extern void (CODEGEN_FUNCPTR *_ptrc_glFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); #define glFrustum _ptrc_glFrustum extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGenLists)(GLsizei range); #define glGenLists _ptrc_glGenLists extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum pname, GLboolean * data); #define glGetBooleanv _ptrc_glGetBooleanv extern void (CODEGEN_FUNCPTR *_ptrc_glGetClipPlane)(GLenum plane, GLdouble * equation); #define glGetClipPlane _ptrc_glGetClipPlane extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum pname, GLdouble * data); #define glGetDoublev _ptrc_glGetDoublev extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)(void); #define glGetError _ptrc_glGetError extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum pname, GLfloat * data); #define glGetFloatv _ptrc_glGetFloatv extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum pname, GLint * data); #define glGetIntegerv _ptrc_glGetIntegerv extern void (CODEGEN_FUNCPTR *_ptrc_glGetLightfv)(GLenum light, GLenum pname, GLfloat * params); #define glGetLightfv _ptrc_glGetLightfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetLightiv)(GLenum light, GLenum pname, GLint * params); #define glGetLightiv _ptrc_glGetLightiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapdv)(GLenum target, GLenum query, GLdouble * v); #define glGetMapdv _ptrc_glGetMapdv extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapfv)(GLenum target, GLenum query, GLfloat * v); #define glGetMapfv _ptrc_glGetMapfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapiv)(GLenum target, GLenum query, GLint * v); #define glGetMapiv _ptrc_glGetMapiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialfv)(GLenum face, GLenum pname, GLfloat * params); #define glGetMaterialfv _ptrc_glGetMaterialfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialiv)(GLenum face, GLenum pname, GLint * params); #define glGetMaterialiv _ptrc_glGetMaterialiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapfv)(GLenum map, GLfloat * values); #define glGetPixelMapfv _ptrc_glGetPixelMapfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapuiv)(GLenum map, GLuint * values); #define glGetPixelMapuiv _ptrc_glGetPixelMapuiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapusv)(GLenum map, GLushort * values); #define glGetPixelMapusv _ptrc_glGetPixelMapusv extern void (CODEGEN_FUNCPTR *_ptrc_glGetPolygonStipple)(GLubyte * mask); #define glGetPolygonStipple _ptrc_glGetPolygonStipple extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum name); #define glGetString _ptrc_glGetString extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params); #define glGetTexEnvfv _ptrc_glGetTexEnvfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnviv)(GLenum target, GLenum pname, GLint * params); #define glGetTexEnviv _ptrc_glGetTexEnviv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexGendv)(GLenum coord, GLenum pname, GLdouble * params); #define glGetTexGendv _ptrc_glGetTexGendv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params); #define glGetTexGenfv _ptrc_glGetTexGenfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexGeniv)(GLenum coord, GLenum pname, GLint * params); #define glGetTexGeniv _ptrc_glGetTexGeniv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); #define glGetTexImage _ptrc_glGetTexImage extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params); #define glGetTexLevelParameterfv _ptrc_glGetTexLevelParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params); #define glGetTexLevelParameteriv _ptrc_glGetTexLevelParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params); #define glGetTexParameterfv _ptrc_glGetTexParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum target, GLenum pname, GLint * params); #define glGetTexParameteriv _ptrc_glGetTexParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum target, GLenum mode); #define glHint _ptrc_glHint extern void (CODEGEN_FUNCPTR *_ptrc_glIndexMask)(GLuint mask); #define glIndexMask _ptrc_glIndexMask extern void (CODEGEN_FUNCPTR *_ptrc_glIndexd)(GLdouble c); #define glIndexd _ptrc_glIndexd extern void (CODEGEN_FUNCPTR *_ptrc_glIndexdv)(const GLdouble * c); #define glIndexdv _ptrc_glIndexdv extern void (CODEGEN_FUNCPTR *_ptrc_glIndexf)(GLfloat c); #define glIndexf _ptrc_glIndexf extern void (CODEGEN_FUNCPTR *_ptrc_glIndexfv)(const GLfloat * c); #define glIndexfv _ptrc_glIndexfv extern void (CODEGEN_FUNCPTR *_ptrc_glIndexi)(GLint c); #define glIndexi _ptrc_glIndexi extern void (CODEGEN_FUNCPTR *_ptrc_glIndexiv)(const GLint * c); #define glIndexiv _ptrc_glIndexiv extern void (CODEGEN_FUNCPTR *_ptrc_glIndexs)(GLshort c); #define glIndexs _ptrc_glIndexs extern void (CODEGEN_FUNCPTR *_ptrc_glIndexsv)(const GLshort * c); #define glIndexsv _ptrc_glIndexsv extern void (CODEGEN_FUNCPTR *_ptrc_glInitNames)(void); #define glInitNames _ptrc_glInitNames extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum cap); #define glIsEnabled _ptrc_glIsEnabled extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsList)(GLuint list); #define glIsList _ptrc_glIsList extern void (CODEGEN_FUNCPTR *_ptrc_glLightModelf)(GLenum pname, GLfloat param); #define glLightModelf _ptrc_glLightModelf extern void (CODEGEN_FUNCPTR *_ptrc_glLightModelfv)(GLenum pname, const GLfloat * params); #define glLightModelfv _ptrc_glLightModelfv extern void (CODEGEN_FUNCPTR *_ptrc_glLightModeli)(GLenum pname, GLint param); #define glLightModeli _ptrc_glLightModeli extern void (CODEGEN_FUNCPTR *_ptrc_glLightModeliv)(GLenum pname, const GLint * params); #define glLightModeliv _ptrc_glLightModeliv extern void (CODEGEN_FUNCPTR *_ptrc_glLightf)(GLenum light, GLenum pname, GLfloat param); #define glLightf _ptrc_glLightf extern void (CODEGEN_FUNCPTR *_ptrc_glLightfv)(GLenum light, GLenum pname, const GLfloat * params); #define glLightfv _ptrc_glLightfv extern void (CODEGEN_FUNCPTR *_ptrc_glLighti)(GLenum light, GLenum pname, GLint param); #define glLighti _ptrc_glLighti extern void (CODEGEN_FUNCPTR *_ptrc_glLightiv)(GLenum light, GLenum pname, const GLint * params); #define glLightiv _ptrc_glLightiv extern void (CODEGEN_FUNCPTR *_ptrc_glLineStipple)(GLint factor, GLushort pattern); #define glLineStipple _ptrc_glLineStipple extern void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat width); #define glLineWidth _ptrc_glLineWidth extern void (CODEGEN_FUNCPTR *_ptrc_glListBase)(GLuint base); #define glListBase _ptrc_glListBase extern void (CODEGEN_FUNCPTR *_ptrc_glLoadIdentity)(void); #define glLoadIdentity _ptrc_glLoadIdentity extern void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixd)(const GLdouble * m); #define glLoadMatrixd _ptrc_glLoadMatrixd extern void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixf)(const GLfloat * m); #define glLoadMatrixf _ptrc_glLoadMatrixf extern void (CODEGEN_FUNCPTR *_ptrc_glLoadName)(GLuint name); #define glLoadName _ptrc_glLoadName extern void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum opcode); #define glLogicOp _ptrc_glLogicOp extern void (CODEGEN_FUNCPTR *_ptrc_glMap1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); #define glMap1d _ptrc_glMap1d extern void (CODEGEN_FUNCPTR *_ptrc_glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); #define glMap1f _ptrc_glMap1f extern void (CODEGEN_FUNCPTR *_ptrc_glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); #define glMap2d _ptrc_glMap2d extern void (CODEGEN_FUNCPTR *_ptrc_glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); #define glMap2f _ptrc_glMap2f extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1d)(GLint un, GLdouble u1, GLdouble u2); #define glMapGrid1d _ptrc_glMapGrid1d extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1f)(GLint un, GLfloat u1, GLfloat u2); #define glMapGrid1f _ptrc_glMapGrid1f extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); #define glMapGrid2d _ptrc_glMapGrid2d extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); #define glMapGrid2f _ptrc_glMapGrid2f extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialf)(GLenum face, GLenum pname, GLfloat param); #define glMaterialf _ptrc_glMaterialf extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialfv)(GLenum face, GLenum pname, const GLfloat * params); #define glMaterialfv _ptrc_glMaterialfv extern void (CODEGEN_FUNCPTR *_ptrc_glMateriali)(GLenum face, GLenum pname, GLint param); #define glMateriali _ptrc_glMateriali extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialiv)(GLenum face, GLenum pname, const GLint * params); #define glMaterialiv _ptrc_glMaterialiv extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixMode)(GLenum mode); #define glMatrixMode _ptrc_glMatrixMode extern void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixd)(const GLdouble * m); #define glMultMatrixd _ptrc_glMultMatrixd extern void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixf)(const GLfloat * m); #define glMultMatrixf _ptrc_glMultMatrixf extern void (CODEGEN_FUNCPTR *_ptrc_glNewList)(GLuint list, GLenum mode); #define glNewList _ptrc_glNewList extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz); #define glNormal3b _ptrc_glNormal3b extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3bv)(const GLbyte * v); #define glNormal3bv _ptrc_glNormal3bv extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz); #define glNormal3d _ptrc_glNormal3d extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3dv)(const GLdouble * v); #define glNormal3dv _ptrc_glNormal3dv extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz); #define glNormal3f _ptrc_glNormal3f extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3fv)(const GLfloat * v); #define glNormal3fv _ptrc_glNormal3fv extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3i)(GLint nx, GLint ny, GLint nz); #define glNormal3i _ptrc_glNormal3i extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3iv)(const GLint * v); #define glNormal3iv _ptrc_glNormal3iv extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3s)(GLshort nx, GLshort ny, GLshort nz); #define glNormal3s _ptrc_glNormal3s extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3sv)(const GLshort * v); #define glNormal3sv _ptrc_glNormal3sv extern void (CODEGEN_FUNCPTR *_ptrc_glOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); #define glOrtho _ptrc_glOrtho extern void (CODEGEN_FUNCPTR *_ptrc_glPassThrough)(GLfloat token); #define glPassThrough _ptrc_glPassThrough extern void (CODEGEN_FUNCPTR *_ptrc_glPixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values); #define glPixelMapfv _ptrc_glPixelMapfv extern void (CODEGEN_FUNCPTR *_ptrc_glPixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values); #define glPixelMapuiv _ptrc_glPixelMapuiv extern void (CODEGEN_FUNCPTR *_ptrc_glPixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values); #define glPixelMapusv _ptrc_glPixelMapusv extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum pname, GLfloat param); #define glPixelStoref _ptrc_glPixelStoref extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum pname, GLint param); #define glPixelStorei _ptrc_glPixelStorei extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferf)(GLenum pname, GLfloat param); #define glPixelTransferf _ptrc_glPixelTransferf extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferi)(GLenum pname, GLint param); #define glPixelTransferi _ptrc_glPixelTransferi extern void (CODEGEN_FUNCPTR *_ptrc_glPixelZoom)(GLfloat xfactor, GLfloat yfactor); #define glPixelZoom _ptrc_glPixelZoom extern void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat size); #define glPointSize _ptrc_glPointSize extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum face, GLenum mode); #define glPolygonMode _ptrc_glPolygonMode extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonStipple)(const GLubyte * mask); #define glPolygonStipple _ptrc_glPolygonStipple extern void (CODEGEN_FUNCPTR *_ptrc_glPopAttrib)(void); #define glPopAttrib _ptrc_glPopAttrib extern void (CODEGEN_FUNCPTR *_ptrc_glPopMatrix)(void); #define glPopMatrix _ptrc_glPopMatrix extern void (CODEGEN_FUNCPTR *_ptrc_glPopName)(void); #define glPopName _ptrc_glPopName extern void (CODEGEN_FUNCPTR *_ptrc_glPushAttrib)(GLbitfield mask); #define glPushAttrib _ptrc_glPushAttrib extern void (CODEGEN_FUNCPTR *_ptrc_glPushMatrix)(void); #define glPushMatrix _ptrc_glPushMatrix extern void (CODEGEN_FUNCPTR *_ptrc_glPushName)(GLuint name); #define glPushName _ptrc_glPushName extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2d)(GLdouble x, GLdouble y); #define glRasterPos2d _ptrc_glRasterPos2d extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2dv)(const GLdouble * v); #define glRasterPos2dv _ptrc_glRasterPos2dv extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2f)(GLfloat x, GLfloat y); #define glRasterPos2f _ptrc_glRasterPos2f extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2fv)(const GLfloat * v); #define glRasterPos2fv _ptrc_glRasterPos2fv extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2i)(GLint x, GLint y); #define glRasterPos2i _ptrc_glRasterPos2i extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2iv)(const GLint * v); #define glRasterPos2iv _ptrc_glRasterPos2iv extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2s)(GLshort x, GLshort y); #define glRasterPos2s _ptrc_glRasterPos2s extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2sv)(const GLshort * v); #define glRasterPos2sv _ptrc_glRasterPos2sv extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3d)(GLdouble x, GLdouble y, GLdouble z); #define glRasterPos3d _ptrc_glRasterPos3d extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3dv)(const GLdouble * v); #define glRasterPos3dv _ptrc_glRasterPos3dv extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3f)(GLfloat x, GLfloat y, GLfloat z); #define glRasterPos3f _ptrc_glRasterPos3f extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3fv)(const GLfloat * v); #define glRasterPos3fv _ptrc_glRasterPos3fv extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3i)(GLint x, GLint y, GLint z); #define glRasterPos3i _ptrc_glRasterPos3i extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3iv)(const GLint * v); #define glRasterPos3iv _ptrc_glRasterPos3iv extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3s)(GLshort x, GLshort y, GLshort z); #define glRasterPos3s _ptrc_glRasterPos3s extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3sv)(const GLshort * v); #define glRasterPos3sv _ptrc_glRasterPos3sv extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); #define glRasterPos4d _ptrc_glRasterPos4d extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4dv)(const GLdouble * v); #define glRasterPos4dv _ptrc_glRasterPos4dv extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); #define glRasterPos4f _ptrc_glRasterPos4f extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4fv)(const GLfloat * v); #define glRasterPos4fv _ptrc_glRasterPos4fv extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4i)(GLint x, GLint y, GLint z, GLint w); #define glRasterPos4i _ptrc_glRasterPos4i extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4iv)(const GLint * v); #define glRasterPos4iv _ptrc_glRasterPos4iv extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w); #define glRasterPos4s _ptrc_glRasterPos4s extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4sv)(const GLshort * v); #define glRasterPos4sv _ptrc_glRasterPos4sv extern void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum src); #define glReadBuffer _ptrc_glReadBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); #define glReadPixels _ptrc_glReadPixels extern void (CODEGEN_FUNCPTR *_ptrc_glRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); #define glRectd _ptrc_glRectd extern void (CODEGEN_FUNCPTR *_ptrc_glRectdv)(const GLdouble * v1, const GLdouble * v2); #define glRectdv _ptrc_glRectdv extern void (CODEGEN_FUNCPTR *_ptrc_glRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); #define glRectf _ptrc_glRectf extern void (CODEGEN_FUNCPTR *_ptrc_glRectfv)(const GLfloat * v1, const GLfloat * v2); #define glRectfv _ptrc_glRectfv extern void (CODEGEN_FUNCPTR *_ptrc_glRecti)(GLint x1, GLint y1, GLint x2, GLint y2); #define glRecti _ptrc_glRecti extern void (CODEGEN_FUNCPTR *_ptrc_glRectiv)(const GLint * v1, const GLint * v2); #define glRectiv _ptrc_glRectiv extern void (CODEGEN_FUNCPTR *_ptrc_glRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); #define glRects _ptrc_glRects extern void (CODEGEN_FUNCPTR *_ptrc_glRectsv)(const GLshort * v1, const GLshort * v2); #define glRectsv _ptrc_glRectsv extern GLint (CODEGEN_FUNCPTR *_ptrc_glRenderMode)(GLenum mode); #define glRenderMode _ptrc_glRenderMode extern void (CODEGEN_FUNCPTR *_ptrc_glRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); #define glRotated _ptrc_glRotated extern void (CODEGEN_FUNCPTR *_ptrc_glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); #define glRotatef _ptrc_glRotatef extern void (CODEGEN_FUNCPTR *_ptrc_glScaled)(GLdouble x, GLdouble y, GLdouble z); #define glScaled _ptrc_glScaled extern void (CODEGEN_FUNCPTR *_ptrc_glScalef)(GLfloat x, GLfloat y, GLfloat z); #define glScalef _ptrc_glScalef extern void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint x, GLint y, GLsizei width, GLsizei height); #define glScissor _ptrc_glScissor extern void (CODEGEN_FUNCPTR *_ptrc_glSelectBuffer)(GLsizei size, GLuint * buffer); #define glSelectBuffer _ptrc_glSelectBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glShadeModel)(GLenum mode); #define glShadeModel _ptrc_glShadeModel extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum func, GLint ref, GLuint mask); #define glStencilFunc _ptrc_glStencilFunc extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint mask); #define glStencilMask _ptrc_glStencilMask extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); #define glStencilOp _ptrc_glStencilOp extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1d)(GLdouble s); #define glTexCoord1d _ptrc_glTexCoord1d extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1dv)(const GLdouble * v); #define glTexCoord1dv _ptrc_glTexCoord1dv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1f)(GLfloat s); #define glTexCoord1f _ptrc_glTexCoord1f extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1fv)(const GLfloat * v); #define glTexCoord1fv _ptrc_glTexCoord1fv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1i)(GLint s); #define glTexCoord1i _ptrc_glTexCoord1i extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1iv)(const GLint * v); #define glTexCoord1iv _ptrc_glTexCoord1iv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1s)(GLshort s); #define glTexCoord1s _ptrc_glTexCoord1s extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1sv)(const GLshort * v); #define glTexCoord1sv _ptrc_glTexCoord1sv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2d)(GLdouble s, GLdouble t); #define glTexCoord2d _ptrc_glTexCoord2d extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2dv)(const GLdouble * v); #define glTexCoord2dv _ptrc_glTexCoord2dv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2f)(GLfloat s, GLfloat t); #define glTexCoord2f _ptrc_glTexCoord2f extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fv)(const GLfloat * v); #define glTexCoord2fv _ptrc_glTexCoord2fv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2i)(GLint s, GLint t); #define glTexCoord2i _ptrc_glTexCoord2i extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2iv)(const GLint * v); #define glTexCoord2iv _ptrc_glTexCoord2iv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2s)(GLshort s, GLshort t); #define glTexCoord2s _ptrc_glTexCoord2s extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2sv)(const GLshort * v); #define glTexCoord2sv _ptrc_glTexCoord2sv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3d)(GLdouble s, GLdouble t, GLdouble r); #define glTexCoord3d _ptrc_glTexCoord3d extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3dv)(const GLdouble * v); #define glTexCoord3dv _ptrc_glTexCoord3dv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3f)(GLfloat s, GLfloat t, GLfloat r); #define glTexCoord3f _ptrc_glTexCoord3f extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3fv)(const GLfloat * v); #define glTexCoord3fv _ptrc_glTexCoord3fv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3i)(GLint s, GLint t, GLint r); #define glTexCoord3i _ptrc_glTexCoord3i extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3iv)(const GLint * v); #define glTexCoord3iv _ptrc_glTexCoord3iv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3s)(GLshort s, GLshort t, GLshort r); #define glTexCoord3s _ptrc_glTexCoord3s extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3sv)(const GLshort * v); #define glTexCoord3sv _ptrc_glTexCoord3sv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); #define glTexCoord4d _ptrc_glTexCoord4d extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4dv)(const GLdouble * v); #define glTexCoord4dv _ptrc_glTexCoord4dv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); #define glTexCoord4f _ptrc_glTexCoord4f extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fv)(const GLfloat * v); #define glTexCoord4fv _ptrc_glTexCoord4fv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4i)(GLint s, GLint t, GLint r, GLint q); #define glTexCoord4i _ptrc_glTexCoord4i extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4iv)(const GLint * v); #define glTexCoord4iv _ptrc_glTexCoord4iv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q); #define glTexCoord4s _ptrc_glTexCoord4s extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4sv)(const GLshort * v); #define glTexCoord4sv _ptrc_glTexCoord4sv extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvf)(GLenum target, GLenum pname, GLfloat param); #define glTexEnvf _ptrc_glTexEnvf extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvfv)(GLenum target, GLenum pname, const GLfloat * params); #define glTexEnvfv _ptrc_glTexEnvfv extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvi)(GLenum target, GLenum pname, GLint param); #define glTexEnvi _ptrc_glTexEnvi extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnviv)(GLenum target, GLenum pname, const GLint * params); #define glTexEnviv _ptrc_glTexEnviv extern void (CODEGEN_FUNCPTR *_ptrc_glTexGend)(GLenum coord, GLenum pname, GLdouble param); #define glTexGend _ptrc_glTexGend extern void (CODEGEN_FUNCPTR *_ptrc_glTexGendv)(GLenum coord, GLenum pname, const GLdouble * params); #define glTexGendv _ptrc_glTexGendv extern void (CODEGEN_FUNCPTR *_ptrc_glTexGenf)(GLenum coord, GLenum pname, GLfloat param); #define glTexGenf _ptrc_glTexGenf extern void (CODEGEN_FUNCPTR *_ptrc_glTexGenfv)(GLenum coord, GLenum pname, const GLfloat * params); #define glTexGenfv _ptrc_glTexGenfv extern void (CODEGEN_FUNCPTR *_ptrc_glTexGeni)(GLenum coord, GLenum pname, GLint param); #define glTexGeni _ptrc_glTexGeni extern void (CODEGEN_FUNCPTR *_ptrc_glTexGeniv)(GLenum coord, GLenum pname, const GLint * params); #define glTexGeniv _ptrc_glTexGeniv extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); #define glTexImage1D _ptrc_glTexImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); #define glTexImage2D _ptrc_glTexImage2D extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum target, GLenum pname, GLfloat param); #define glTexParameterf _ptrc_glTexParameterf extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum target, GLenum pname, const GLfloat * params); #define glTexParameterfv _ptrc_glTexParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum target, GLenum pname, GLint param); #define glTexParameteri _ptrc_glTexParameteri extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum target, GLenum pname, const GLint * params); #define glTexParameteriv _ptrc_glTexParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glTranslated)(GLdouble x, GLdouble y, GLdouble z); #define glTranslated _ptrc_glTranslated extern void (CODEGEN_FUNCPTR *_ptrc_glTranslatef)(GLfloat x, GLfloat y, GLfloat z); #define glTranslatef _ptrc_glTranslatef extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2d)(GLdouble x, GLdouble y); #define glVertex2d _ptrc_glVertex2d extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2dv)(const GLdouble * v); #define glVertex2dv _ptrc_glVertex2dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2f)(GLfloat x, GLfloat y); #define glVertex2f _ptrc_glVertex2f extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2fv)(const GLfloat * v); #define glVertex2fv _ptrc_glVertex2fv extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2i)(GLint x, GLint y); #define glVertex2i _ptrc_glVertex2i extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2iv)(const GLint * v); #define glVertex2iv _ptrc_glVertex2iv extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2s)(GLshort x, GLshort y); #define glVertex2s _ptrc_glVertex2s extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2sv)(const GLshort * v); #define glVertex2sv _ptrc_glVertex2sv extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3d)(GLdouble x, GLdouble y, GLdouble z); #define glVertex3d _ptrc_glVertex3d extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3dv)(const GLdouble * v); #define glVertex3dv _ptrc_glVertex3dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3f)(GLfloat x, GLfloat y, GLfloat z); #define glVertex3f _ptrc_glVertex3f extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3fv)(const GLfloat * v); #define glVertex3fv _ptrc_glVertex3fv extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3i)(GLint x, GLint y, GLint z); #define glVertex3i _ptrc_glVertex3i extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3iv)(const GLint * v); #define glVertex3iv _ptrc_glVertex3iv extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3s)(GLshort x, GLshort y, GLshort z); #define glVertex3s _ptrc_glVertex3s extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3sv)(const GLshort * v); #define glVertex3sv _ptrc_glVertex3sv extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); #define glVertex4d _ptrc_glVertex4d extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4dv)(const GLdouble * v); #define glVertex4dv _ptrc_glVertex4dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); #define glVertex4f _ptrc_glVertex4f extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4fv)(const GLfloat * v); #define glVertex4fv _ptrc_glVertex4fv extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4i)(GLint x, GLint y, GLint z, GLint w); #define glVertex4i _ptrc_glVertex4i extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4iv)(const GLint * v); #define glVertex4iv _ptrc_glVertex4iv extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w); #define glVertex4s _ptrc_glVertex4s extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4sv)(const GLshort * v); #define glVertex4sv _ptrc_glVertex4sv extern void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint x, GLint y, GLsizei width, GLsizei height); #define glViewport _ptrc_glViewport extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glAreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences); #define glAreTexturesResident _ptrc_glAreTexturesResident extern void (CODEGEN_FUNCPTR *_ptrc_glArrayElement)(GLint i); #define glArrayElement _ptrc_glArrayElement extern void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum target, GLuint texture); #define glBindTexture _ptrc_glBindTexture extern void (CODEGEN_FUNCPTR *_ptrc_glColorPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer); #define glColorPointer _ptrc_glColorPointer extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); #define glCopyTexImage1D _ptrc_glCopyTexImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); #define glCopyTexImage2D _ptrc_glCopyTexImage2D extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); #define glCopyTexSubImage1D _ptrc_glCopyTexSubImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); #define glCopyTexSubImage2D _ptrc_glCopyTexSubImage2D extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei n, const GLuint * textures); #define glDeleteTextures _ptrc_glDeleteTextures extern void (CODEGEN_FUNCPTR *_ptrc_glDisableClientState)(GLenum ren_array); #define glDisableClientState _ptrc_glDisableClientState extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum mode, GLint first, GLsizei count); #define glDrawArrays _ptrc_glDrawArrays extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void * indices); #define glDrawElements _ptrc_glDrawElements extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagPointer)(GLsizei stride, const void * pointer); #define glEdgeFlagPointer _ptrc_glEdgeFlagPointer extern void (CODEGEN_FUNCPTR *_ptrc_glEnableClientState)(GLenum ren_array); #define glEnableClientState _ptrc_glEnableClientState extern void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei n, GLuint * textures); #define glGenTextures _ptrc_glGenTextures extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum pname, void ** params); #define glGetPointerv _ptrc_glGetPointerv extern void (CODEGEN_FUNCPTR *_ptrc_glIndexPointer)(GLenum type, GLsizei stride, const void * pointer); #define glIndexPointer _ptrc_glIndexPointer extern void (CODEGEN_FUNCPTR *_ptrc_glIndexub)(GLubyte c); #define glIndexub _ptrc_glIndexub extern void (CODEGEN_FUNCPTR *_ptrc_glIndexubv)(const GLubyte * c); #define glIndexubv _ptrc_glIndexubv extern void (CODEGEN_FUNCPTR *_ptrc_glInterleavedArrays)(GLenum format, GLsizei stride, const void * pointer); #define glInterleavedArrays _ptrc_glInterleavedArrays extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint texture); #define glIsTexture _ptrc_glIsTexture extern void (CODEGEN_FUNCPTR *_ptrc_glNormalPointer)(GLenum type, GLsizei stride, const void * pointer); #define glNormalPointer _ptrc_glNormalPointer extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat factor, GLfloat units); #define glPolygonOffset _ptrc_glPolygonOffset extern void (CODEGEN_FUNCPTR *_ptrc_glPopClientAttrib)(void); #define glPopClientAttrib _ptrc_glPopClientAttrib extern void (CODEGEN_FUNCPTR *_ptrc_glPrioritizeTextures)(GLsizei n, const GLuint * textures, const GLfloat * priorities); #define glPrioritizeTextures _ptrc_glPrioritizeTextures extern void (CODEGEN_FUNCPTR *_ptrc_glPushClientAttrib)(GLbitfield mask); #define glPushClientAttrib _ptrc_glPushClientAttrib extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer); #define glTexCoordPointer _ptrc_glTexCoordPointer extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); #define glTexSubImage1D _ptrc_glTexSubImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); #define glTexSubImage2D _ptrc_glTexSubImage2D extern void (CODEGEN_FUNCPTR *_ptrc_glVertexPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer); #define glVertexPointer _ptrc_glVertexPointer extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #define glCopyTexSubImage3D _ptrc_glCopyTexSubImage3D extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); #define glDrawRangeElements _ptrc_glDrawRangeElements extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); #define glTexImage3D _ptrc_glTexImage3D extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); #define glTexSubImage3D _ptrc_glTexSubImage3D extern void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum texture); #define glActiveTexture _ptrc_glActiveTexture extern void (CODEGEN_FUNCPTR *_ptrc_glClientActiveTexture)(GLenum texture); #define glClientActiveTexture _ptrc_glClientActiveTexture extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); #define glCompressedTexImage1D _ptrc_glCompressedTexImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); #define glCompressedTexImage2D _ptrc_glCompressedTexImage2D extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); #define glCompressedTexImage3D _ptrc_glCompressedTexImage3D extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); #define glCompressedTexSubImage1D _ptrc_glCompressedTexSubImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); #define glCompressedTexSubImage2D _ptrc_glCompressedTexSubImage2D extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); #define glCompressedTexSubImage3D _ptrc_glCompressedTexSubImage3D extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum target, GLint level, void * img); #define glGetCompressedTexImage _ptrc_glGetCompressedTexImage extern void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixd)(const GLdouble * m); #define glLoadTransposeMatrixd _ptrc_glLoadTransposeMatrixd extern void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixf)(const GLfloat * m); #define glLoadTransposeMatrixf _ptrc_glLoadTransposeMatrixf extern void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixd)(const GLdouble * m); #define glMultTransposeMatrixd _ptrc_glMultTransposeMatrixd extern void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixf)(const GLfloat * m); #define glMultTransposeMatrixf _ptrc_glMultTransposeMatrixf extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1d)(GLenum target, GLdouble s); #define glMultiTexCoord1d _ptrc_glMultiTexCoord1d extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1dv)(GLenum target, const GLdouble * v); #define glMultiTexCoord1dv _ptrc_glMultiTexCoord1dv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1f)(GLenum target, GLfloat s); #define glMultiTexCoord1f _ptrc_glMultiTexCoord1f extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1fv)(GLenum target, const GLfloat * v); #define glMultiTexCoord1fv _ptrc_glMultiTexCoord1fv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1i)(GLenum target, GLint s); #define glMultiTexCoord1i _ptrc_glMultiTexCoord1i extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1iv)(GLenum target, const GLint * v); #define glMultiTexCoord1iv _ptrc_glMultiTexCoord1iv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1s)(GLenum target, GLshort s); #define glMultiTexCoord1s _ptrc_glMultiTexCoord1s extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1sv)(GLenum target, const GLshort * v); #define glMultiTexCoord1sv _ptrc_glMultiTexCoord1sv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t); #define glMultiTexCoord2d _ptrc_glMultiTexCoord2d extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2dv)(GLenum target, const GLdouble * v); #define glMultiTexCoord2dv _ptrc_glMultiTexCoord2dv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t); #define glMultiTexCoord2f _ptrc_glMultiTexCoord2f extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2fv)(GLenum target, const GLfloat * v); #define glMultiTexCoord2fv _ptrc_glMultiTexCoord2fv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2i)(GLenum target, GLint s, GLint t); #define glMultiTexCoord2i _ptrc_glMultiTexCoord2i extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2iv)(GLenum target, const GLint * v); #define glMultiTexCoord2iv _ptrc_glMultiTexCoord2iv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2s)(GLenum target, GLshort s, GLshort t); #define glMultiTexCoord2s _ptrc_glMultiTexCoord2s extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2sv)(GLenum target, const GLshort * v); #define glMultiTexCoord2sv _ptrc_glMultiTexCoord2sv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r); #define glMultiTexCoord3d _ptrc_glMultiTexCoord3d extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3dv)(GLenum target, const GLdouble * v); #define glMultiTexCoord3dv _ptrc_glMultiTexCoord3dv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r); #define glMultiTexCoord3f _ptrc_glMultiTexCoord3f extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3fv)(GLenum target, const GLfloat * v); #define glMultiTexCoord3fv _ptrc_glMultiTexCoord3fv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r); #define glMultiTexCoord3i _ptrc_glMultiTexCoord3i extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3iv)(GLenum target, const GLint * v); #define glMultiTexCoord3iv _ptrc_glMultiTexCoord3iv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r); #define glMultiTexCoord3s _ptrc_glMultiTexCoord3s extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3sv)(GLenum target, const GLshort * v); #define glMultiTexCoord3sv _ptrc_glMultiTexCoord3sv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); #define glMultiTexCoord4d _ptrc_glMultiTexCoord4d extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4dv)(GLenum target, const GLdouble * v); #define glMultiTexCoord4dv _ptrc_glMultiTexCoord4dv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); #define glMultiTexCoord4f _ptrc_glMultiTexCoord4f extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4fv)(GLenum target, const GLfloat * v); #define glMultiTexCoord4fv _ptrc_glMultiTexCoord4fv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q); #define glMultiTexCoord4i _ptrc_glMultiTexCoord4i extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4iv)(GLenum target, const GLint * v); #define glMultiTexCoord4iv _ptrc_glMultiTexCoord4iv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); #define glMultiTexCoord4s _ptrc_glMultiTexCoord4s extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4sv)(GLenum target, const GLshort * v); #define glMultiTexCoord4sv _ptrc_glMultiTexCoord4sv extern void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat value, GLboolean invert); #define glSampleCoverage _ptrc_glSampleCoverage extern void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); #define glBlendColor _ptrc_glBlendColor extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum mode); #define glBlendEquation _ptrc_glBlendEquation extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #define glBlendFuncSeparate _ptrc_glBlendFuncSeparate extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordPointer)(GLenum type, GLsizei stride, const void * pointer); #define glFogCoordPointer _ptrc_glFogCoordPointer extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordd)(GLdouble coord); #define glFogCoordd _ptrc_glFogCoordd extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoorddv)(const GLdouble * coord); #define glFogCoorddv _ptrc_glFogCoorddv extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordf)(GLfloat coord); #define glFogCoordf _ptrc_glFogCoordf extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordfv)(const GLfloat * coord); #define glFogCoordfv _ptrc_glFogCoordfv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); #define glMultiDrawArrays _ptrc_glMultiDrawArrays extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount); #define glMultiDrawElements _ptrc_glMultiDrawElements extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum pname, GLfloat param); #define glPointParameterf _ptrc_glPointParameterf extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum pname, const GLfloat * params); #define glPointParameterfv _ptrc_glPointParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum pname, GLint param); #define glPointParameteri _ptrc_glPointParameteri extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum pname, const GLint * params); #define glPointParameteriv _ptrc_glPointParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue); #define glSecondaryColor3b _ptrc_glSecondaryColor3b extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3bv)(const GLbyte * v); #define glSecondaryColor3bv _ptrc_glSecondaryColor3bv extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue); #define glSecondaryColor3d _ptrc_glSecondaryColor3d extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3dv)(const GLdouble * v); #define glSecondaryColor3dv _ptrc_glSecondaryColor3dv extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue); #define glSecondaryColor3f _ptrc_glSecondaryColor3f extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3fv)(const GLfloat * v); #define glSecondaryColor3fv _ptrc_glSecondaryColor3fv extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3i)(GLint red, GLint green, GLint blue); #define glSecondaryColor3i _ptrc_glSecondaryColor3i extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3iv)(const GLint * v); #define glSecondaryColor3iv _ptrc_glSecondaryColor3iv extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3s)(GLshort red, GLshort green, GLshort blue); #define glSecondaryColor3s _ptrc_glSecondaryColor3s extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3sv)(const GLshort * v); #define glSecondaryColor3sv _ptrc_glSecondaryColor3sv extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue); #define glSecondaryColor3ub _ptrc_glSecondaryColor3ub extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ubv)(const GLubyte * v); #define glSecondaryColor3ubv _ptrc_glSecondaryColor3ubv extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ui)(GLuint red, GLuint green, GLuint blue); #define glSecondaryColor3ui _ptrc_glSecondaryColor3ui extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3uiv)(const GLuint * v); #define glSecondaryColor3uiv _ptrc_glSecondaryColor3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3us)(GLushort red, GLushort green, GLushort blue); #define glSecondaryColor3us _ptrc_glSecondaryColor3us extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3usv)(const GLushort * v); #define glSecondaryColor3usv _ptrc_glSecondaryColor3usv extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer); #define glSecondaryColorPointer _ptrc_glSecondaryColorPointer extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2d)(GLdouble x, GLdouble y); #define glWindowPos2d _ptrc_glWindowPos2d extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dv)(const GLdouble * v); #define glWindowPos2dv _ptrc_glWindowPos2dv extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2f)(GLfloat x, GLfloat y); #define glWindowPos2f _ptrc_glWindowPos2f extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fv)(const GLfloat * v); #define glWindowPos2fv _ptrc_glWindowPos2fv extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2i)(GLint x, GLint y); #define glWindowPos2i _ptrc_glWindowPos2i extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2iv)(const GLint * v); #define glWindowPos2iv _ptrc_glWindowPos2iv extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2s)(GLshort x, GLshort y); #define glWindowPos2s _ptrc_glWindowPos2s extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2sv)(const GLshort * v); #define glWindowPos2sv _ptrc_glWindowPos2sv extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3d)(GLdouble x, GLdouble y, GLdouble z); #define glWindowPos3d _ptrc_glWindowPos3d extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dv)(const GLdouble * v); #define glWindowPos3dv _ptrc_glWindowPos3dv extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3f)(GLfloat x, GLfloat y, GLfloat z); #define glWindowPos3f _ptrc_glWindowPos3f extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fv)(const GLfloat * v); #define glWindowPos3fv _ptrc_glWindowPos3fv extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3i)(GLint x, GLint y, GLint z); #define glWindowPos3i _ptrc_glWindowPos3i extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3iv)(const GLint * v); #define glWindowPos3iv _ptrc_glWindowPos3iv extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3s)(GLshort x, GLshort y, GLshort z); #define glWindowPos3s _ptrc_glWindowPos3s extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3sv)(const GLshort * v); #define glWindowPos3sv _ptrc_glWindowPos3sv extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum target, GLuint id); #define glBeginQuery _ptrc_glBeginQuery extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum target, GLuint buffer); #define glBindBuffer _ptrc_glBindBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); #define glBufferData _ptrc_glBufferData extern void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); #define glBufferSubData _ptrc_glBufferSubData extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei n, const GLuint * buffers); #define glDeleteBuffers _ptrc_glDeleteBuffers extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei n, const GLuint * ids); #define glDeleteQueries _ptrc_glDeleteQueries extern void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum target); #define glEndQuery _ptrc_glEndQuery extern void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei n, GLuint * buffers); #define glGenBuffers _ptrc_glGenBuffers extern void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei n, GLuint * ids); #define glGenQueries _ptrc_glGenQueries extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum target, GLenum pname, GLint * params); #define glGetBufferParameteriv _ptrc_glGetBufferParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum target, GLenum pname, void ** params); #define glGetBufferPointerv _ptrc_glGetBufferPointerv extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); #define glGetBufferSubData _ptrc_glGetBufferSubData extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint id, GLenum pname, GLint * params); #define glGetQueryObjectiv _ptrc_glGetQueryObjectiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params); #define glGetQueryObjectuiv _ptrc_glGetQueryObjectuiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum target, GLenum pname, GLint * params); #define glGetQueryiv _ptrc_glGetQueryiv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint buffer); #define glIsBuffer _ptrc_glIsBuffer extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint id); #define glIsQuery _ptrc_glIsQuery extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum target, GLenum access); #define glMapBuffer _ptrc_glMapBuffer extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum target); #define glUnmapBuffer _ptrc_glUnmapBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint program, GLuint shader); #define glAttachShader _ptrc_glAttachShader extern void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint program, GLuint index, const GLchar * name); #define glBindAttribLocation _ptrc_glBindAttribLocation extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha); #define glBlendEquationSeparate _ptrc_glBlendEquationSeparate extern void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint shader); #define glCompileShader _ptrc_glCompileShader extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)(void); #define glCreateProgram _ptrc_glCreateProgram extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum type); #define glCreateShader _ptrc_glCreateShader extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint program); #define glDeleteProgram _ptrc_glDeleteProgram extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint shader); #define glDeleteShader _ptrc_glDeleteShader extern void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint program, GLuint shader); #define glDetachShader _ptrc_glDetachShader extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint index); #define glDisableVertexAttribArray _ptrc_glDisableVertexAttribArray extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei n, const GLenum * bufs); #define glDrawBuffers _ptrc_glDrawBuffers extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint index); #define glEnableVertexAttribArray _ptrc_glEnableVertexAttribArray extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); #define glGetActiveAttrib _ptrc_glGetActiveAttrib extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); #define glGetActiveUniform _ptrc_glGetActiveUniform extern void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); #define glGetAttachedShaders _ptrc_glGetAttachedShaders extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint program, const GLchar * name); #define glGetAttribLocation _ptrc_glGetAttribLocation extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); #define glGetProgramInfoLog _ptrc_glGetProgramInfoLog extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint program, GLenum pname, GLint * params); #define glGetProgramiv _ptrc_glGetProgramiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); #define glGetShaderInfoLog _ptrc_glGetShaderInfoLog extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); #define glGetShaderSource _ptrc_glGetShaderSource extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint shader, GLenum pname, GLint * params); #define glGetShaderiv _ptrc_glGetShaderiv extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint program, const GLchar * name); #define glGetUniformLocation _ptrc_glGetUniformLocation extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint program, GLint location, GLfloat * params); #define glGetUniformfv _ptrc_glGetUniformfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint program, GLint location, GLint * params); #define glGetUniformiv _ptrc_glGetUniformiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint index, GLenum pname, void ** pointer); #define glGetVertexAttribPointerv _ptrc_glGetVertexAttribPointerv extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble * params); #define glGetVertexAttribdv _ptrc_glGetVertexAttribdv extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params); #define glGetVertexAttribfv _ptrc_glGetVertexAttribfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint index, GLenum pname, GLint * params); #define glGetVertexAttribiv _ptrc_glGetVertexAttribiv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint program); #define glIsProgram _ptrc_glIsProgram extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint shader); #define glIsShader _ptrc_glIsShader extern void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint program); #define glLinkProgram _ptrc_glLinkProgram extern void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); #define glShaderSource _ptrc_glShaderSource extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask); #define glStencilFuncSeparate _ptrc_glStencilFuncSeparate extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum face, GLuint mask); #define glStencilMaskSeparate _ptrc_glStencilMaskSeparate extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); #define glStencilOpSeparate _ptrc_glStencilOpSeparate extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint location, GLfloat v0); #define glUniform1f _ptrc_glUniform1f extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint location, GLsizei count, const GLfloat * value); #define glUniform1fv _ptrc_glUniform1fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint location, GLint v0); #define glUniform1i _ptrc_glUniform1i extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint location, GLsizei count, const GLint * value); #define glUniform1iv _ptrc_glUniform1iv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint location, GLfloat v0, GLfloat v1); #define glUniform2f _ptrc_glUniform2f extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint location, GLsizei count, const GLfloat * value); #define glUniform2fv _ptrc_glUniform2fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint location, GLint v0, GLint v1); #define glUniform2i _ptrc_glUniform2i extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint location, GLsizei count, const GLint * value); #define glUniform2iv _ptrc_glUniform2iv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); #define glUniform3f _ptrc_glUniform3f extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint location, GLsizei count, const GLfloat * value); #define glUniform3fv _ptrc_glUniform3fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint location, GLint v0, GLint v1, GLint v2); #define glUniform3i _ptrc_glUniform3i extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint location, GLsizei count, const GLint * value); #define glUniform3iv _ptrc_glUniform3iv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); #define glUniform4f _ptrc_glUniform4f extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint location, GLsizei count, const GLfloat * value); #define glUniform4fv _ptrc_glUniform4fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); #define glUniform4i _ptrc_glUniform4i extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint location, GLsizei count, const GLint * value); #define glUniform4iv _ptrc_glUniform4iv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); #define glUniformMatrix2fv _ptrc_glUniformMatrix2fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); #define glUniformMatrix3fv _ptrc_glUniformMatrix3fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); #define glUniformMatrix4fv _ptrc_glUniformMatrix4fv extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint program); #define glUseProgram _ptrc_glUseProgram extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint program); #define glValidateProgram _ptrc_glValidateProgram extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint index, GLdouble x); #define glVertexAttrib1d _ptrc_glVertexAttrib1d extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint index, const GLdouble * v); #define glVertexAttrib1dv _ptrc_glVertexAttrib1dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint index, GLfloat x); #define glVertexAttrib1f _ptrc_glVertexAttrib1f extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint index, const GLfloat * v); #define glVertexAttrib1fv _ptrc_glVertexAttrib1fv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint index, GLshort x); #define glVertexAttrib1s _ptrc_glVertexAttrib1s extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint index, const GLshort * v); #define glVertexAttrib1sv _ptrc_glVertexAttrib1sv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint index, GLdouble x, GLdouble y); #define glVertexAttrib2d _ptrc_glVertexAttrib2d extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint index, const GLdouble * v); #define glVertexAttrib2dv _ptrc_glVertexAttrib2dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint index, GLfloat x, GLfloat y); #define glVertexAttrib2f _ptrc_glVertexAttrib2f extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint index, const GLfloat * v); #define glVertexAttrib2fv _ptrc_glVertexAttrib2fv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint index, GLshort x, GLshort y); #define glVertexAttrib2s _ptrc_glVertexAttrib2s extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint index, const GLshort * v); #define glVertexAttrib2sv _ptrc_glVertexAttrib2sv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z); #define glVertexAttrib3d _ptrc_glVertexAttrib3d extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint index, const GLdouble * v); #define glVertexAttrib3dv _ptrc_glVertexAttrib3dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z); #define glVertexAttrib3f _ptrc_glVertexAttrib3f extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint index, const GLfloat * v); #define glVertexAttrib3fv _ptrc_glVertexAttrib3fv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z); #define glVertexAttrib3s _ptrc_glVertexAttrib3s extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint index, const GLshort * v); #define glVertexAttrib3sv _ptrc_glVertexAttrib3sv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint index, const GLbyte * v); #define glVertexAttrib4Nbv _ptrc_glVertexAttrib4Nbv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint index, const GLint * v); #define glVertexAttrib4Niv _ptrc_glVertexAttrib4Niv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint index, const GLshort * v); #define glVertexAttrib4Nsv _ptrc_glVertexAttrib4Nsv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); #define glVertexAttrib4Nub _ptrc_glVertexAttrib4Nub extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint index, const GLubyte * v); #define glVertexAttrib4Nubv _ptrc_glVertexAttrib4Nubv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint index, const GLuint * v); #define glVertexAttrib4Nuiv _ptrc_glVertexAttrib4Nuiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint index, const GLushort * v); #define glVertexAttrib4Nusv _ptrc_glVertexAttrib4Nusv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint index, const GLbyte * v); #define glVertexAttrib4bv _ptrc_glVertexAttrib4bv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); #define glVertexAttrib4d _ptrc_glVertexAttrib4d extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint index, const GLdouble * v); #define glVertexAttrib4dv _ptrc_glVertexAttrib4dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); #define glVertexAttrib4f _ptrc_glVertexAttrib4f extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint index, const GLfloat * v); #define glVertexAttrib4fv _ptrc_glVertexAttrib4fv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint index, const GLint * v); #define glVertexAttrib4iv _ptrc_glVertexAttrib4iv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); #define glVertexAttrib4s _ptrc_glVertexAttrib4s extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint index, const GLshort * v); #define glVertexAttrib4sv _ptrc_glVertexAttrib4sv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint index, const GLubyte * v); #define glVertexAttrib4ubv _ptrc_glVertexAttrib4ubv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint index, const GLuint * v); #define glVertexAttrib4uiv _ptrc_glVertexAttrib4uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint index, const GLushort * v); #define glVertexAttrib4usv _ptrc_glVertexAttrib4usv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); #define glVertexAttribPointer _ptrc_glVertexAttribPointer extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); #define glUniformMatrix2x3fv _ptrc_glUniformMatrix2x3fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); #define glUniformMatrix2x4fv _ptrc_glUniformMatrix2x4fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); #define glUniformMatrix3x2fv _ptrc_glUniformMatrix3x2fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); #define glUniformMatrix3x4fv _ptrc_glUniformMatrix3x4fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); #define glUniformMatrix4x2fv _ptrc_glUniformMatrix4x2fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); #define glUniformMatrix4x3fv _ptrc_glUniformMatrix4x3fv extern void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint id, GLenum mode); #define glBeginConditionalRender _ptrc_glBeginConditionalRender extern void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum primitiveMode); #define glBeginTransformFeedback _ptrc_glBeginTransformFeedback extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum target, GLuint index, GLuint buffer); #define glBindBufferBase _ptrc_glBindBufferBase extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); #define glBindBufferRange _ptrc_glBindBufferRange extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint program, GLuint color, const GLchar * name); #define glBindFragDataLocation _ptrc_glBindFragDataLocation extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum target, GLuint framebuffer); #define glBindFramebuffer _ptrc_glBindFramebuffer extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum target, GLuint renderbuffer); #define glBindRenderbuffer _ptrc_glBindRenderbuffer extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint ren_array); #define glBindVertexArray _ptrc_glBindVertexArray extern void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #define glBlitFramebuffer _ptrc_glBlitFramebuffer extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum target); #define glCheckFramebufferStatus _ptrc_glCheckFramebufferStatus extern void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum target, GLenum clamp); #define glClampColor _ptrc_glClampColor extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); #define glClearBufferfi _ptrc_glClearBufferfi extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value); #define glClearBufferfv _ptrc_glClearBufferfv extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value); #define glClearBufferiv _ptrc_glClearBufferiv extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value); #define glClearBufferuiv _ptrc_glClearBufferuiv extern void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); #define glColorMaski _ptrc_glColorMaski extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei n, const GLuint * framebuffers); #define glDeleteFramebuffers _ptrc_glDeleteFramebuffers extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers); #define glDeleteRenderbuffers _ptrc_glDeleteRenderbuffers extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei n, const GLuint * arrays); #define glDeleteVertexArrays _ptrc_glDeleteVertexArrays extern void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum target, GLuint index); #define glDisablei _ptrc_glDisablei extern void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum target, GLuint index); #define glEnablei _ptrc_glEnablei extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)(void); #define glEndConditionalRender _ptrc_glEndConditionalRender extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)(void); #define glEndTransformFeedback _ptrc_glEndTransformFeedback extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length); #define glFlushMappedBufferRange _ptrc_glFlushMappedBufferRange extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); #define glFramebufferRenderbuffer _ptrc_glFramebufferRenderbuffer extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); #define glFramebufferTexture1D _ptrc_glFramebufferTexture1D extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); #define glFramebufferTexture2D _ptrc_glFramebufferTexture2D extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); #define glFramebufferTexture3D _ptrc_glFramebufferTexture3D extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); #define glFramebufferTextureLayer _ptrc_glFramebufferTextureLayer extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei n, GLuint * framebuffers); #define glGenFramebuffers _ptrc_glGenFramebuffers extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei n, GLuint * renderbuffers); #define glGenRenderbuffers _ptrc_glGenRenderbuffers extern void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei n, GLuint * arrays); #define glGenVertexArrays _ptrc_glGenVertexArrays extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum target); #define glGenerateMipmap _ptrc_glGenerateMipmap extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum target, GLuint index, GLboolean * data); #define glGetBooleani_v _ptrc_glGetBooleani_v extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint program, const GLchar * name); #define glGetFragDataLocation _ptrc_glGetFragDataLocation extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params); #define glGetFramebufferAttachmentParameteriv _ptrc_glGetFramebufferAttachmentParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum target, GLuint index, GLint * data); #define glGetIntegeri_v _ptrc_glGetIntegeri_v extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params); #define glGetRenderbufferParameteriv _ptrc_glGetRenderbufferParameteriv extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum name, GLuint index); #define glGetStringi _ptrc_glGetStringi extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum target, GLenum pname, GLint * params); #define glGetTexParameterIiv _ptrc_glGetTexParameterIiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum target, GLenum pname, GLuint * params); #define glGetTexParameterIuiv _ptrc_glGetTexParameterIuiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); #define glGetTransformFeedbackVarying _ptrc_glGetTransformFeedbackVarying extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint program, GLint location, GLuint * params); #define glGetUniformuiv _ptrc_glGetUniformuiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params); #define glGetVertexAttribIiv _ptrc_glGetVertexAttribIiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params); #define glGetVertexAttribIuiv _ptrc_glGetVertexAttribIuiv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum target, GLuint index); #define glIsEnabledi _ptrc_glIsEnabledi extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint framebuffer); #define glIsFramebuffer _ptrc_glIsFramebuffer extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint renderbuffer); #define glIsRenderbuffer _ptrc_glIsRenderbuffer extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint ren_array); #define glIsVertexArray _ptrc_glIsVertexArray extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); #define glMapBufferRange _ptrc_glMapBufferRange extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); #define glRenderbufferStorage _ptrc_glRenderbufferStorage extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #define glRenderbufferStorageMultisample _ptrc_glRenderbufferStorageMultisample extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum target, GLenum pname, const GLint * params); #define glTexParameterIiv _ptrc_glTexParameterIiv extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum target, GLenum pname, const GLuint * params); #define glTexParameterIuiv _ptrc_glTexParameterIuiv extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); #define glTransformFeedbackVaryings _ptrc_glTransformFeedbackVaryings extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint location, GLuint v0); #define glUniform1ui _ptrc_glUniform1ui extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint location, GLsizei count, const GLuint * value); #define glUniform1uiv _ptrc_glUniform1uiv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint location, GLuint v0, GLuint v1); #define glUniform2ui _ptrc_glUniform2ui extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint location, GLsizei count, const GLuint * value); #define glUniform2uiv _ptrc_glUniform2uiv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint location, GLuint v0, GLuint v1, GLuint v2); #define glUniform3ui _ptrc_glUniform3ui extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint location, GLsizei count, const GLuint * value); #define glUniform3uiv _ptrc_glUniform3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); #define glUniform4ui _ptrc_glUniform4ui extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint location, GLsizei count, const GLuint * value); #define glUniform4uiv _ptrc_glUniform4uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint index, GLint x); #define glVertexAttribI1i _ptrc_glVertexAttribI1i extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint index, const GLint * v); #define glVertexAttribI1iv _ptrc_glVertexAttribI1iv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint index, GLuint x); #define glVertexAttribI1ui _ptrc_glVertexAttribI1ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint index, const GLuint * v); #define glVertexAttribI1uiv _ptrc_glVertexAttribI1uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint index, GLint x, GLint y); #define glVertexAttribI2i _ptrc_glVertexAttribI2i extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint index, const GLint * v); #define glVertexAttribI2iv _ptrc_glVertexAttribI2iv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint index, GLuint x, GLuint y); #define glVertexAttribI2ui _ptrc_glVertexAttribI2ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint index, const GLuint * v); #define glVertexAttribI2uiv _ptrc_glVertexAttribI2uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z); #define glVertexAttribI3i _ptrc_glVertexAttribI3i extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint index, const GLint * v); #define glVertexAttribI3iv _ptrc_glVertexAttribI3iv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z); #define glVertexAttribI3ui _ptrc_glVertexAttribI3ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint index, const GLuint * v); #define glVertexAttribI3uiv _ptrc_glVertexAttribI3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint index, const GLbyte * v); #define glVertexAttribI4bv _ptrc_glVertexAttribI4bv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w); #define glVertexAttribI4i _ptrc_glVertexAttribI4i extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint index, const GLint * v); #define glVertexAttribI4iv _ptrc_glVertexAttribI4iv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint index, const GLshort * v); #define glVertexAttribI4sv _ptrc_glVertexAttribI4sv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint index, const GLubyte * v); #define glVertexAttribI4ubv _ptrc_glVertexAttribI4ubv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); #define glVertexAttribI4ui _ptrc_glVertexAttribI4ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint index, const GLuint * v); #define glVertexAttribI4uiv _ptrc_glVertexAttribI4uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint index, const GLushort * v); #define glVertexAttribI4usv _ptrc_glVertexAttribI4usv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); #define glVertexAttribIPointer _ptrc_glVertexAttribIPointer extern void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); #define glCopyBufferSubData _ptrc_glCopyBufferSubData extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); #define glDrawArraysInstanced _ptrc_glDrawArraysInstanced extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); #define glDrawElementsInstanced _ptrc_glDrawElementsInstanced extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); #define glGetActiveUniformBlockName _ptrc_glGetActiveUniformBlockName extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); #define glGetActiveUniformBlockiv _ptrc_glGetActiveUniformBlockiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); #define glGetActiveUniformName _ptrc_glGetActiveUniformName extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); #define glGetActiveUniformsiv _ptrc_glGetActiveUniformsiv extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint program, const GLchar * uniformBlockName); #define glGetUniformBlockIndex _ptrc_glGetUniformBlockIndex extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); #define glGetUniformIndices _ptrc_glGetUniformIndices extern void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint index); #define glPrimitiveRestartIndex _ptrc_glPrimitiveRestartIndex extern void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum target, GLenum internalformat, GLuint buffer); #define glTexBuffer _ptrc_glTexBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); #define glUniformBlockBinding _ptrc_glUniformBlockBinding extern GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); #define glClientWaitSync _ptrc_glClientWaitSync extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync sync); #define glDeleteSync _ptrc_glDeleteSync extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); #define glDrawElementsBaseVertex _ptrc_glDrawElementsBaseVertex extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); #define glDrawElementsInstancedBaseVertex _ptrc_glDrawElementsInstancedBaseVertex extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); #define glDrawRangeElementsBaseVertex _ptrc_glDrawRangeElementsBaseVertex extern GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum condition, GLbitfield flags); #define glFenceSync _ptrc_glFenceSync extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level); #define glFramebufferTexture _ptrc_glFramebufferTexture extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params); #define glGetBufferParameteri64v _ptrc_glGetBufferParameteri64v extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64i_v)(GLenum target, GLuint index, GLint64 * data); #define glGetInteger64i_v _ptrc_glGetInteger64i_v extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum pname, GLint64 * data); #define glGetInteger64v _ptrc_glGetInteger64v extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum pname, GLuint index, GLfloat * val); #define glGetMultisamplefv _ptrc_glGetMultisamplefv extern void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); #define glGetSynciv _ptrc_glGetSynciv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync sync); #define glIsSync _ptrc_glIsSync extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); #define glMultiDrawElementsBaseVertex _ptrc_glMultiDrawElementsBaseVertex extern void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum mode); #define glProvokingVertex _ptrc_glProvokingVertex extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint maskNumber, GLbitfield mask); #define glSampleMaski _ptrc_glSampleMaski extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); #define glTexImage2DMultisample _ptrc_glTexImage2DMultisample extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); #define glTexImage3DMultisample _ptrc_glTexImage3DMultisample extern void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); #define glWaitSync _ptrc_glWaitSync extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); #define glBindFragDataLocationIndexed _ptrc_glBindFragDataLocationIndexed extern void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint unit, GLuint sampler); #define glBindSampler _ptrc_glBindSampler extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei count, const GLuint * samplers); #define glDeleteSamplers _ptrc_glDeleteSamplers extern void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei count, GLuint * samplers); #define glGenSamplers _ptrc_glGenSamplers extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint program, const GLchar * name); #define glGetFragDataIndex _ptrc_glGetFragDataIndex extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint id, GLenum pname, GLint64 * params); #define glGetQueryObjecti64v _ptrc_glGetQueryObjecti64v extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint id, GLenum pname, GLuint64 * params); #define glGetQueryObjectui64v _ptrc_glGetQueryObjectui64v extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint * params); #define glGetSamplerParameterIiv _ptrc_glGetSamplerParameterIiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint * params); #define glGetSamplerParameterIuiv _ptrc_glGetSamplerParameterIuiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params); #define glGetSamplerParameterfv _ptrc_glGetSamplerParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params); #define glGetSamplerParameteriv _ptrc_glGetSamplerParameteriv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint sampler); #define glIsSampler _ptrc_glIsSampler extern void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint id, GLenum target); #define glQueryCounter _ptrc_glQueryCounter extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint * param); #define glSamplerParameterIiv _ptrc_glSamplerParameterIiv extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint * param); #define glSamplerParameterIuiv _ptrc_glSamplerParameterIuiv extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param); #define glSamplerParameterf _ptrc_glSamplerParameterf extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * param); #define glSamplerParameterfv _ptrc_glSamplerParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint sampler, GLenum pname, GLint param); #define glSamplerParameteri _ptrc_glSamplerParameteri extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * param); #define glSamplerParameteriv _ptrc_glSamplerParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisor)(GLuint index, GLuint divisor); #define glVertexAttribDivisor _ptrc_glVertexAttribDivisor extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); #define glVertexAttribP1ui _ptrc_glVertexAttribP1ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); #define glVertexAttribP1uiv _ptrc_glVertexAttribP1uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); #define glVertexAttribP2ui _ptrc_glVertexAttribP2ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); #define glVertexAttribP2uiv _ptrc_glVertexAttribP2uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); #define glVertexAttribP3ui _ptrc_glVertexAttribP3ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); #define glVertexAttribP3uiv _ptrc_glVertexAttribP3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); #define glVertexAttribP4ui _ptrc_glVertexAttribP4ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); #define glVertexAttribP4uiv _ptrc_glVertexAttribP4uiv extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryIndexed)(GLenum target, GLuint index, GLuint id); #define glBeginQueryIndexed _ptrc_glBeginQueryIndexed extern void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedback)(GLenum target, GLuint id); #define glBindTransformFeedback _ptrc_glBindTransformFeedback extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparatei)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); #define glBlendEquationSeparatei _ptrc_glBlendEquationSeparatei extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationi)(GLuint buf, GLenum mode); #define glBlendEquationi _ptrc_glBlendEquationi extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparatei)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); #define glBlendFuncSeparatei _ptrc_glBlendFuncSeparatei extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunci)(GLuint buf, GLenum src, GLenum dst); #define glBlendFunci _ptrc_glBlendFunci extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacks)(GLsizei n, const GLuint * ids); #define glDeleteTransformFeedbacks _ptrc_glDeleteTransformFeedbacks extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysIndirect)(GLenum mode, const void * indirect); #define glDrawArraysIndirect _ptrc_glDrawArraysIndirect extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsIndirect)(GLenum mode, GLenum type, const void * indirect); #define glDrawElementsIndirect _ptrc_glDrawElementsIndirect extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedback)(GLenum mode, GLuint id); #define glDrawTransformFeedback _ptrc_glDrawTransformFeedback extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStream)(GLenum mode, GLuint id, GLuint stream); #define glDrawTransformFeedbackStream _ptrc_glDrawTransformFeedbackStream extern void (CODEGEN_FUNCPTR *_ptrc_glEndQueryIndexed)(GLenum target, GLuint index); #define glEndQueryIndexed _ptrc_glEndQueryIndexed extern void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacks)(GLsizei n, GLuint * ids); #define glGenTransformFeedbacks _ptrc_glGenTransformFeedbacks extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineName)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); #define glGetActiveSubroutineName _ptrc_glGetActiveSubroutineName extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformName)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); #define glGetActiveSubroutineUniformName _ptrc_glGetActiveSubroutineUniformName extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformiv)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); #define glGetActiveSubroutineUniformiv _ptrc_glGetActiveSubroutineUniformiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStageiv)(GLuint program, GLenum shadertype, GLenum pname, GLint * values); #define glGetProgramStageiv _ptrc_glGetProgramStageiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryIndexediv)(GLenum target, GLuint index, GLenum pname, GLint * params); #define glGetQueryIndexediv _ptrc_glGetQueryIndexediv extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineIndex)(GLuint program, GLenum shadertype, const GLchar * name); #define glGetSubroutineIndex _ptrc_glGetSubroutineIndex extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineUniformLocation)(GLuint program, GLenum shadertype, const GLchar * name); #define glGetSubroutineUniformLocation _ptrc_glGetSubroutineUniformLocation extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformSubroutineuiv)(GLenum shadertype, GLint location, GLuint * params); #define glGetUniformSubroutineuiv _ptrc_glGetUniformSubroutineuiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformdv)(GLuint program, GLint location, GLdouble * params); #define glGetUniformdv _ptrc_glGetUniformdv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedback)(GLuint id); #define glIsTransformFeedback _ptrc_glIsTransformFeedback extern void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShading)(GLfloat value); #define glMinSampleShading _ptrc_glMinSampleShading extern void (CODEGEN_FUNCPTR *_ptrc_glPatchParameterfv)(GLenum pname, const GLfloat * values); #define glPatchParameterfv _ptrc_glPatchParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glPatchParameteri)(GLenum pname, GLint value); #define glPatchParameteri _ptrc_glPatchParameteri extern void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)(void); #define glPauseTransformFeedback _ptrc_glPauseTransformFeedback extern void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)(void); #define glResumeTransformFeedback _ptrc_glResumeTransformFeedback extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1d)(GLint location, GLdouble x); #define glUniform1d _ptrc_glUniform1d extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1dv)(GLint location, GLsizei count, const GLdouble * value); #define glUniform1dv _ptrc_glUniform1dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2d)(GLint location, GLdouble x, GLdouble y); #define glUniform2d _ptrc_glUniform2d extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2dv)(GLint location, GLsizei count, const GLdouble * value); #define glUniform2dv _ptrc_glUniform2dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3d)(GLint location, GLdouble x, GLdouble y, GLdouble z); #define glUniform3d _ptrc_glUniform3d extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3dv)(GLint location, GLsizei count, const GLdouble * value); #define glUniform3dv _ptrc_glUniform3dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4d)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); #define glUniform4d _ptrc_glUniform4d extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4dv)(GLint location, GLsizei count, const GLdouble * value); #define glUniform4dv _ptrc_glUniform4dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); #define glUniformMatrix2dv _ptrc_glUniformMatrix2dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); #define glUniformMatrix2x3dv _ptrc_glUniformMatrix2x3dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); #define glUniformMatrix2x4dv _ptrc_glUniformMatrix2x4dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); #define glUniformMatrix3dv _ptrc_glUniformMatrix3dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); #define glUniformMatrix3x2dv _ptrc_glUniformMatrix3x2dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); #define glUniformMatrix3x4dv _ptrc_glUniformMatrix3x4dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); #define glUniformMatrix4dv _ptrc_glUniformMatrix4dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); #define glUniformMatrix4x2dv _ptrc_glUniformMatrix4x2dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); #define glUniformMatrix4x3dv _ptrc_glUniformMatrix4x3dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformSubroutinesuiv)(GLenum shadertype, GLsizei count, const GLuint * indices); #define glUniformSubroutinesuiv _ptrc_glUniformSubroutinesuiv extern void (CODEGEN_FUNCPTR *_ptrc_glActiveShaderProgram)(GLuint pipeline, GLuint program); #define glActiveShaderProgram _ptrc_glActiveShaderProgram extern void (CODEGEN_FUNCPTR *_ptrc_glBindProgramPipeline)(GLuint pipeline); #define glBindProgramPipeline _ptrc_glBindProgramPipeline extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat d); #define glClearDepthf _ptrc_glClearDepthf extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramv)(GLenum type, GLsizei count, const GLchar *const* strings); #define glCreateShaderProgramv _ptrc_glCreateShaderProgramv extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramPipelines)(GLsizei n, const GLuint * pipelines); #define glDeleteProgramPipelines _ptrc_glDeleteProgramPipelines extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeArrayv)(GLuint first, GLsizei count, const GLdouble * v); #define glDepthRangeArrayv _ptrc_glDepthRangeArrayv extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeIndexed)(GLuint index, GLdouble n, GLdouble f); #define glDepthRangeIndexed _ptrc_glDepthRangeIndexed extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat n, GLfloat f); #define glDepthRangef _ptrc_glDepthRangef extern void (CODEGEN_FUNCPTR *_ptrc_glGenProgramPipelines)(GLsizei n, GLuint * pipelines); #define glGenProgramPipelines _ptrc_glGenProgramPipelines extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_v)(GLenum target, GLuint index, GLdouble * data); #define glGetDoublei_v _ptrc_glGetDoublei_v extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_v)(GLenum target, GLuint index, GLfloat * data); #define glGetFloati_v _ptrc_glGetFloati_v extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary); #define glGetProgramBinary _ptrc_glGetProgramBinary extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineInfoLog)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); #define glGetProgramPipelineInfoLog _ptrc_glGetProgramPipelineInfoLog extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineiv)(GLuint pipeline, GLenum pname, GLint * params); #define glGetProgramPipelineiv _ptrc_glGetProgramPipelineiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); #define glGetShaderPrecisionFormat _ptrc_glGetShaderPrecisionFormat extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdv)(GLuint index, GLenum pname, GLdouble * params); #define glGetVertexAttribLdv _ptrc_glGetVertexAttribLdv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramPipeline)(GLuint pipeline); #define glIsProgramPipeline _ptrc_glIsProgramPipeline extern void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length); #define glProgramBinary _ptrc_glProgramBinary extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint program, GLenum pname, GLint value); #define glProgramParameteri _ptrc_glProgramParameteri extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1d)(GLuint program, GLint location, GLdouble v0); #define glProgramUniform1d _ptrc_glProgramUniform1d extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value); #define glProgramUniform1dv _ptrc_glProgramUniform1dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1f)(GLuint program, GLint location, GLfloat v0); #define glProgramUniform1f _ptrc_glProgramUniform1f extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value); #define glProgramUniform1fv _ptrc_glProgramUniform1fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i)(GLuint program, GLint location, GLint v0); #define glProgramUniform1i _ptrc_glProgramUniform1i extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iv)(GLuint program, GLint location, GLsizei count, const GLint * value); #define glProgramUniform1iv _ptrc_glProgramUniform1iv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui)(GLuint program, GLint location, GLuint v0); #define glProgramUniform1ui _ptrc_glProgramUniform1ui extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value); #define glProgramUniform1uiv _ptrc_glProgramUniform1uiv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2d)(GLuint program, GLint location, GLdouble v0, GLdouble v1); #define glProgramUniform2d _ptrc_glProgramUniform2d extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value); #define glProgramUniform2dv _ptrc_glProgramUniform2dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2f)(GLuint program, GLint location, GLfloat v0, GLfloat v1); #define glProgramUniform2f _ptrc_glProgramUniform2f extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value); #define glProgramUniform2fv _ptrc_glProgramUniform2fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i)(GLuint program, GLint location, GLint v0, GLint v1); #define glProgramUniform2i _ptrc_glProgramUniform2i extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iv)(GLuint program, GLint location, GLsizei count, const GLint * value); #define glProgramUniform2iv _ptrc_glProgramUniform2iv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui)(GLuint program, GLint location, GLuint v0, GLuint v1); #define glProgramUniform2ui _ptrc_glProgramUniform2ui extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value); #define glProgramUniform2uiv _ptrc_glProgramUniform2uiv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3d)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); #define glProgramUniform3d _ptrc_glProgramUniform3d extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value); #define glProgramUniform3dv _ptrc_glProgramUniform3dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); #define glProgramUniform3f _ptrc_glProgramUniform3f extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value); #define glProgramUniform3fv _ptrc_glProgramUniform3fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); #define glProgramUniform3i _ptrc_glProgramUniform3i extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iv)(GLuint program, GLint location, GLsizei count, const GLint * value); #define glProgramUniform3iv _ptrc_glProgramUniform3iv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); #define glProgramUniform3ui _ptrc_glProgramUniform3ui extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value); #define glProgramUniform3uiv _ptrc_glProgramUniform3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4d)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); #define glProgramUniform4d _ptrc_glProgramUniform4d extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value); #define glProgramUniform4dv _ptrc_glProgramUniform4dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); #define glProgramUniform4f _ptrc_glProgramUniform4f extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value); #define glProgramUniform4fv _ptrc_glProgramUniform4fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); #define glProgramUniform4i _ptrc_glProgramUniform4i extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iv)(GLuint program, GLint location, GLsizei count, const GLint * value); #define glProgramUniform4iv _ptrc_glProgramUniform4iv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); #define glProgramUniform4ui _ptrc_glProgramUniform4ui extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value); #define glProgramUniform4uiv _ptrc_glProgramUniform4uiv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); #define glProgramUniformMatrix2dv _ptrc_glProgramUniformMatrix2dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); #define glProgramUniformMatrix2fv _ptrc_glProgramUniformMatrix2fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); #define glProgramUniformMatrix2x3dv _ptrc_glProgramUniformMatrix2x3dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); #define glProgramUniformMatrix2x3fv _ptrc_glProgramUniformMatrix2x3fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); #define glProgramUniformMatrix2x4dv _ptrc_glProgramUniformMatrix2x4dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); #define glProgramUniformMatrix2x4fv _ptrc_glProgramUniformMatrix2x4fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); #define glProgramUniformMatrix3dv _ptrc_glProgramUniformMatrix3dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); #define glProgramUniformMatrix3fv _ptrc_glProgramUniformMatrix3fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); #define glProgramUniformMatrix3x2dv _ptrc_glProgramUniformMatrix3x2dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); #define glProgramUniformMatrix3x2fv _ptrc_glProgramUniformMatrix3x2fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); #define glProgramUniformMatrix3x4dv _ptrc_glProgramUniformMatrix3x4dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); #define glProgramUniformMatrix3x4fv _ptrc_glProgramUniformMatrix3x4fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); #define glProgramUniformMatrix4dv _ptrc_glProgramUniformMatrix4dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); #define glProgramUniformMatrix4fv _ptrc_glProgramUniformMatrix4fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); #define glProgramUniformMatrix4x2dv _ptrc_glProgramUniformMatrix4x2dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); #define glProgramUniformMatrix4x2fv _ptrc_glProgramUniformMatrix4x2fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); #define glProgramUniformMatrix4x3dv _ptrc_glProgramUniformMatrix4x3dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); #define glProgramUniformMatrix4x3fv _ptrc_glProgramUniformMatrix4x3fv extern void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)(void); #define glReleaseShaderCompiler _ptrc_glReleaseShaderCompiler extern void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint first, GLsizei count, const GLint * v); #define glScissorArrayv _ptrc_glScissorArrayv extern void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexed)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); #define glScissorIndexed _ptrc_glScissorIndexed extern void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexedv)(GLuint index, const GLint * v); #define glScissorIndexedv _ptrc_glScissorIndexedv extern void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length); #define glShaderBinary _ptrc_glShaderBinary extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgramStages)(GLuint pipeline, GLbitfield stages, GLuint program); #define glUseProgramStages _ptrc_glUseProgramStages extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramPipeline)(GLuint pipeline); #define glValidateProgramPipeline _ptrc_glValidateProgramPipeline extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1d)(GLuint index, GLdouble x); #define glVertexAttribL1d _ptrc_glVertexAttribL1d extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dv)(GLuint index, const GLdouble * v); #define glVertexAttribL1dv _ptrc_glVertexAttribL1dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2d)(GLuint index, GLdouble x, GLdouble y); #define glVertexAttribL2d _ptrc_glVertexAttribL2d extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dv)(GLuint index, const GLdouble * v); #define glVertexAttribL2dv _ptrc_glVertexAttribL2dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z); #define glVertexAttribL3d _ptrc_glVertexAttribL3d extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dv)(GLuint index, const GLdouble * v); #define glVertexAttribL3dv _ptrc_glVertexAttribL3dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); #define glVertexAttribL4d _ptrc_glVertexAttribL4d extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dv)(GLuint index, const GLdouble * v); #define glVertexAttribL4dv _ptrc_glVertexAttribL4dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); #define glVertexAttribLPointer _ptrc_glVertexAttribLPointer extern void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint first, GLsizei count, const GLfloat * v); #define glViewportArrayv _ptrc_glViewportArrayv extern void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); #define glViewportIndexedf _ptrc_glViewportIndexedf extern void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint index, const GLfloat * v); #define glViewportIndexedfv _ptrc_glViewportIndexedfv extern void (CODEGEN_FUNCPTR *_ptrc_glBindImageTexture)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); #define glBindImageTexture _ptrc_glBindImageTexture extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedBaseInstance)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); #define glDrawArraysInstancedBaseInstance _ptrc_glDrawArraysInstancedBaseInstance extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseInstance)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); #define glDrawElementsInstancedBaseInstance _ptrc_glDrawElementsInstancedBaseInstance extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertexBaseInstance)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); #define glDrawElementsInstancedBaseVertexBaseInstance _ptrc_glDrawElementsInstancedBaseVertexBaseInstance extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackInstanced)(GLenum mode, GLuint id, GLsizei instancecount); #define glDrawTransformFeedbackInstanced _ptrc_glDrawTransformFeedbackInstanced extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStreamInstanced)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); #define glDrawTransformFeedbackStreamInstanced _ptrc_glDrawTransformFeedbackStreamInstanced extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAtomicCounterBufferiv)(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); #define glGetActiveAtomicCounterBufferiv _ptrc_glGetActiveAtomicCounterBufferiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); #define glGetInternalformativ _ptrc_glGetInternalformativ extern void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrier)(GLbitfield barriers); #define glMemoryBarrier _ptrc_glMemoryBarrier extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); #define glTexStorage1D _ptrc_glTexStorage1D extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); #define glTexStorage2D _ptrc_glTexStorage2D extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); #define glTexStorage3D _ptrc_glTexStorage3D extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffer)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); #define glBindVertexBuffer _ptrc_glBindVertexBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data); #define glClearBufferData _ptrc_glClearBufferData extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); #define glClearBufferSubData _ptrc_glClearBufferSubData extern void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); #define glCopyImageSubData _ptrc_glCopyImageSubData extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC callback, const void * userParam); #define glDebugMessageCallback _ptrc_glDebugMessageCallback extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); #define glDebugMessageControl _ptrc_glDebugMessageControl extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); #define glDebugMessageInsert _ptrc_glDebugMessageInsert extern void (CODEGEN_FUNCPTR *_ptrc_glDispatchCompute)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); #define glDispatchCompute _ptrc_glDispatchCompute extern void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeIndirect)(GLintptr indirect); #define glDispatchComputeIndirect _ptrc_glDispatchComputeIndirect extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum target, GLenum pname, GLint param); #define glFramebufferParameteri _ptrc_glFramebufferParameteri extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); #define glGetDebugMessageLog _ptrc_glGetDebugMessageLog extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum target, GLenum pname, GLint * params); #define glGetFramebufferParameteriv _ptrc_glGetFramebufferParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params); #define glGetInternalformati64v _ptrc_glGetInternalformati64v extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); #define glGetObjectLabel _ptrc_glGetObjectLabel extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); #define glGetObjectPtrLabel _ptrc_glGetObjectPtrLabel extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInterfaceiv)(GLuint program, GLenum programInterface, GLenum pname, GLint * params); #define glGetProgramInterfaceiv _ptrc_glGetProgramInterfaceiv extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceIndex)(GLuint program, GLenum programInterface, const GLchar * name); #define glGetProgramResourceIndex _ptrc_glGetProgramResourceIndex extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocation)(GLuint program, GLenum programInterface, const GLchar * name); #define glGetProgramResourceLocation _ptrc_glGetProgramResourceLocation extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint program, GLenum programInterface, const GLchar * name); #define glGetProgramResourceLocationIndex _ptrc_glGetProgramResourceLocationIndex extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); #define glGetProgramResourceName _ptrc_glGetProgramResourceName extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params); #define glGetProgramResourceiv _ptrc_glGetProgramResourceiv extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint buffer); #define glInvalidateBufferData _ptrc_glInvalidateBufferData extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr length); #define glInvalidateBufferSubData _ptrc_glInvalidateBufferSubData extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments); #define glInvalidateFramebuffer _ptrc_glInvalidateFramebuffer extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); #define glInvalidateSubFramebuffer _ptrc_glInvalidateSubFramebuffer extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint texture, GLint level); #define glInvalidateTexImage _ptrc_glInvalidateTexImage extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); #define glInvalidateTexSubImage _ptrc_glInvalidateTexSubImage extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirect)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); #define glMultiDrawArraysIndirect _ptrc_glMultiDrawArraysIndirect extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirect)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride); #define glMultiDrawElementsIndirect _ptrc_glMultiDrawElementsIndirect extern void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); #define glObjectLabel _ptrc_glObjectLabel extern void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void * ptr, GLsizei length, const GLchar * label); #define glObjectPtrLabel _ptrc_glObjectPtrLabel extern void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)(void); #define glPopDebugGroup _ptrc_glPopDebugGroup extern void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum source, GLuint id, GLsizei length, const GLchar * message); #define glPushDebugGroup _ptrc_glPushDebugGroup extern void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); #define glShaderStorageBlockBinding _ptrc_glShaderStorageBlockBinding extern void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); #define glTexBufferRange _ptrc_glTexBufferRange extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); #define glTexStorage2DMultisample _ptrc_glTexStorage2DMultisample extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); #define glTexStorage3DMultisample _ptrc_glTexStorage3DMultisample extern void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); #define glTextureView _ptrc_glTextureView extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribBinding)(GLuint attribindex, GLuint bindingindex); #define glVertexAttribBinding _ptrc_glVertexAttribBinding extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormat)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); #define glVertexAttribFormat _ptrc_glVertexAttribFormat extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); #define glVertexAttribIFormat _ptrc_glVertexAttribIFormat extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); #define glVertexAttribLFormat _ptrc_glVertexAttribLFormat extern void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint bindingindex, GLuint divisor); #define glVertexBindingDivisor _ptrc_glVertexBindingDivisor extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersBase)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers); #define glBindBuffersBase _ptrc_glBindBuffersBase extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersRange)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes); #define glBindBuffersRange _ptrc_glBindBuffersRange extern void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextures)(GLuint first, GLsizei count, const GLuint * textures); #define glBindImageTextures _ptrc_glBindImageTextures extern void (CODEGEN_FUNCPTR *_ptrc_glBindSamplers)(GLuint first, GLsizei count, const GLuint * samplers); #define glBindSamplers _ptrc_glBindSamplers extern void (CODEGEN_FUNCPTR *_ptrc_glBindTextures)(GLuint first, GLsizei count, const GLuint * textures); #define glBindTextures _ptrc_glBindTextures extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffers)(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); #define glBindVertexBuffers _ptrc_glBindVertexBuffers extern void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags); #define glBufferStorage _ptrc_glBufferStorage extern void (CODEGEN_FUNCPTR *_ptrc_glClearTexImage)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data); #define glClearTexImage _ptrc_glClearTexImage extern void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); #define glClearTexSubImage _ptrc_glClearTexSubImage extern void (CODEGEN_FUNCPTR *_ptrc_glBindTextureUnit)(GLuint unit, GLuint texture); #define glBindTextureUnit _ptrc_glBindTextureUnit extern void (CODEGEN_FUNCPTR *_ptrc_glBlitNamedFramebuffer)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #define glBlitNamedFramebuffer _ptrc_glBlitNamedFramebuffer extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckNamedFramebufferStatus)(GLuint framebuffer, GLenum target); #define glCheckNamedFramebufferStatus _ptrc_glCheckNamedFramebufferStatus extern void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferData)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data); #define glClearNamedBufferData _ptrc_glClearNamedBufferData extern void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferSubData)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); #define glClearNamedBufferSubData _ptrc_glClearNamedBufferSubData extern void (CODEGEN_FUNCPTR *_ptrc_glClearNamedFramebufferfi)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat depth, GLint stencil); #define glClearNamedFramebufferfi _ptrc_glClearNamedFramebufferfi extern void (CODEGEN_FUNCPTR *_ptrc_glClearNamedFramebufferfv)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value); #define glClearNamedFramebufferfv _ptrc_glClearNamedFramebufferfv extern void (CODEGEN_FUNCPTR *_ptrc_glClearNamedFramebufferiv)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value); #define glClearNamedFramebufferiv _ptrc_glClearNamedFramebufferiv extern void (CODEGEN_FUNCPTR *_ptrc_glClearNamedFramebufferuiv)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value); #define glClearNamedFramebufferuiv _ptrc_glClearNamedFramebufferuiv extern void (CODEGEN_FUNCPTR *_ptrc_glClipControl)(GLenum origin, GLenum depth); #define glClipControl _ptrc_glClipControl extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage1D)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); #define glCompressedTextureSubImage1D _ptrc_glCompressedTextureSubImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); #define glCompressedTextureSubImage2D _ptrc_glCompressedTextureSubImage2D extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); #define glCompressedTextureSubImage3D _ptrc_glCompressedTextureSubImage3D extern void (CODEGEN_FUNCPTR *_ptrc_glCopyNamedBufferSubData)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); #define glCopyNamedBufferSubData _ptrc_glCopyNamedBufferSubData extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage1D)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); #define glCopyTextureSubImage1D _ptrc_glCopyTextureSubImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); #define glCopyTextureSubImage2D _ptrc_glCopyTextureSubImage2D extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #define glCopyTextureSubImage3D _ptrc_glCopyTextureSubImage3D extern void (CODEGEN_FUNCPTR *_ptrc_glCreateBuffers)(GLsizei n, GLuint * buffers); #define glCreateBuffers _ptrc_glCreateBuffers extern void (CODEGEN_FUNCPTR *_ptrc_glCreateFramebuffers)(GLsizei n, GLuint * framebuffers); #define glCreateFramebuffers _ptrc_glCreateFramebuffers extern void (CODEGEN_FUNCPTR *_ptrc_glCreateProgramPipelines)(GLsizei n, GLuint * pipelines); #define glCreateProgramPipelines _ptrc_glCreateProgramPipelines extern void (CODEGEN_FUNCPTR *_ptrc_glCreateQueries)(GLenum target, GLsizei n, GLuint * ids); #define glCreateQueries _ptrc_glCreateQueries extern void (CODEGEN_FUNCPTR *_ptrc_glCreateRenderbuffers)(GLsizei n, GLuint * renderbuffers); #define glCreateRenderbuffers _ptrc_glCreateRenderbuffers extern void (CODEGEN_FUNCPTR *_ptrc_glCreateSamplers)(GLsizei n, GLuint * samplers); #define glCreateSamplers _ptrc_glCreateSamplers extern void (CODEGEN_FUNCPTR *_ptrc_glCreateTextures)(GLenum target, GLsizei n, GLuint * textures); #define glCreateTextures _ptrc_glCreateTextures extern void (CODEGEN_FUNCPTR *_ptrc_glCreateTransformFeedbacks)(GLsizei n, GLuint * ids); #define glCreateTransformFeedbacks _ptrc_glCreateTransformFeedbacks extern void (CODEGEN_FUNCPTR *_ptrc_glCreateVertexArrays)(GLsizei n, GLuint * arrays); #define glCreateVertexArrays _ptrc_glCreateVertexArrays extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayAttrib)(GLuint vaobj, GLuint index); #define glDisableVertexArrayAttrib _ptrc_glDisableVertexArrayAttrib extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayAttrib)(GLuint vaobj, GLuint index); #define glEnableVertexArrayAttrib _ptrc_glEnableVertexArrayAttrib extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedNamedBufferRange)(GLuint buffer, GLintptr offset, GLsizeiptr length); #define glFlushMappedNamedBufferRange _ptrc_glFlushMappedNamedBufferRange extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateTextureMipmap)(GLuint texture); #define glGenerateTextureMipmap _ptrc_glGenerateTextureMipmap extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTextureImage)(GLuint texture, GLint level, GLsizei bufSize, void * pixels); #define glGetCompressedTextureImage _ptrc_glGetCompressedTextureImage extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTextureSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels); #define glGetCompressedTextureSubImage _ptrc_glGetCompressedTextureSubImage extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetGraphicsResetStatus)(void); #define glGetGraphicsResetStatus _ptrc_glGetGraphicsResetStatus extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameteri64v)(GLuint buffer, GLenum pname, GLint64 * params); #define glGetNamedBufferParameteri64v _ptrc_glGetNamedBufferParameteri64v extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameteriv)(GLuint buffer, GLenum pname, GLint * params); #define glGetNamedBufferParameteriv _ptrc_glGetNamedBufferParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferPointerv)(GLuint buffer, GLenum pname, void ** params); #define glGetNamedBufferPointerv _ptrc_glGetNamedBufferPointerv extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data); #define glGetNamedBufferSubData _ptrc_glGetNamedBufferSubData extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferAttachmentParameteriv)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); #define glGetNamedFramebufferAttachmentParameteriv _ptrc_glGetNamedFramebufferAttachmentParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferParameteriv)(GLuint framebuffer, GLenum pname, GLint * param); #define glGetNamedFramebufferParameteriv _ptrc_glGetNamedFramebufferParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedRenderbufferParameteriv)(GLuint renderbuffer, GLenum pname, GLint * params); #define glGetNamedRenderbufferParameteriv _ptrc_glGetNamedRenderbufferParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryBufferObjecti64v)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); #define glGetQueryBufferObjecti64v _ptrc_glGetQueryBufferObjecti64v extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryBufferObjectiv)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); #define glGetQueryBufferObjectiv _ptrc_glGetQueryBufferObjectiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryBufferObjectui64v)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); #define glGetQueryBufferObjectui64v _ptrc_glGetQueryBufferObjectui64v extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryBufferObjectuiv)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); #define glGetQueryBufferObjectuiv _ptrc_glGetQueryBufferObjectuiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureImage)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels); #define glGetTextureImage _ptrc_glGetTextureImage extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterfv)(GLuint texture, GLint level, GLenum pname, GLfloat * params); #define glGetTextureLevelParameterfv _ptrc_glGetTextureLevelParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameteriv)(GLuint texture, GLint level, GLenum pname, GLint * params); #define glGetTextureLevelParameteriv _ptrc_glGetTextureLevelParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIiv)(GLuint texture, GLenum pname, GLint * params); #define glGetTextureParameterIiv _ptrc_glGetTextureParameterIiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIuiv)(GLuint texture, GLenum pname, GLuint * params); #define glGetTextureParameterIuiv _ptrc_glGetTextureParameterIuiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterfv)(GLuint texture, GLenum pname, GLfloat * params); #define glGetTextureParameterfv _ptrc_glGetTextureParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameteriv)(GLuint texture, GLenum pname, GLint * params); #define glGetTextureParameteriv _ptrc_glGetTextureParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels); #define glGetTextureSubImage _ptrc_glGetTextureSubImage extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbacki64_v)(GLuint xfb, GLenum pname, GLuint index, GLint64 * param); #define glGetTransformFeedbacki64_v _ptrc_glGetTransformFeedbacki64_v extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbacki_v)(GLuint xfb, GLenum pname, GLuint index, GLint * param); #define glGetTransformFeedbacki_v _ptrc_glGetTransformFeedbacki_v extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackiv)(GLuint xfb, GLenum pname, GLint * param); #define glGetTransformFeedbackiv _ptrc_glGetTransformFeedbackiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIndexed64iv)(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param); #define glGetVertexArrayIndexed64iv _ptrc_glGetVertexArrayIndexed64iv extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIndexediv)(GLuint vaobj, GLuint index, GLenum pname, GLint * param); #define glGetVertexArrayIndexediv _ptrc_glGetVertexArrayIndexediv extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayiv)(GLuint vaobj, GLenum pname, GLint * param); #define glGetVertexArrayiv _ptrc_glGetVertexArrayiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetnCompressedTexImage)(GLenum target, GLint lod, GLsizei bufSize, void * pixels); #define glGetnCompressedTexImage _ptrc_glGetnCompressedTexImage extern void (CODEGEN_FUNCPTR *_ptrc_glGetnTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels); #define glGetnTexImage _ptrc_glGetnTexImage extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformdv)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); #define glGetnUniformdv _ptrc_glGetnUniformdv extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformfv)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); #define glGetnUniformfv _ptrc_glGetnUniformfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformiv)(GLuint program, GLint location, GLsizei bufSize, GLint * params); #define glGetnUniformiv _ptrc_glGetnUniformiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformuiv)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); #define glGetnUniformuiv _ptrc_glGetnUniformuiv extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateNamedFramebufferData)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments); #define glInvalidateNamedFramebufferData _ptrc_glInvalidateNamedFramebufferData extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateNamedFramebufferSubData)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); #define glInvalidateNamedFramebufferSubData _ptrc_glInvalidateNamedFramebufferSubData extern void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBuffer)(GLuint buffer, GLenum access); #define glMapNamedBuffer _ptrc_glMapNamedBuffer extern void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferRange)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); #define glMapNamedBufferRange _ptrc_glMapNamedBufferRange extern void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrierByRegion)(GLbitfield barriers); #define glMemoryBarrierByRegion _ptrc_glMemoryBarrierByRegion extern void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferData)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage); #define glNamedBufferData _ptrc_glNamedBufferData extern void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferStorage)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags); #define glNamedBufferStorage _ptrc_glNamedBufferStorage extern void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data); #define glNamedBufferSubData _ptrc_glNamedBufferSubData extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferDrawBuffer)(GLuint framebuffer, GLenum buf); #define glNamedFramebufferDrawBuffer _ptrc_glNamedFramebufferDrawBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferDrawBuffers)(GLuint framebuffer, GLsizei n, const GLenum * bufs); #define glNamedFramebufferDrawBuffers _ptrc_glNamedFramebufferDrawBuffers extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferParameteri)(GLuint framebuffer, GLenum pname, GLint param); #define glNamedFramebufferParameteri _ptrc_glNamedFramebufferParameteri extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferReadBuffer)(GLuint framebuffer, GLenum src); #define glNamedFramebufferReadBuffer _ptrc_glNamedFramebufferReadBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferRenderbuffer)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); #define glNamedFramebufferRenderbuffer _ptrc_glNamedFramebufferRenderbuffer extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); #define glNamedFramebufferTexture _ptrc_glNamedFramebufferTexture extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureLayer)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); #define glNamedFramebufferTextureLayer _ptrc_glNamedFramebufferTextureLayer extern void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorage)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); #define glNamedRenderbufferStorage _ptrc_glNamedRenderbufferStorage extern void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisample)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #define glNamedRenderbufferStorageMultisample _ptrc_glNamedRenderbufferStorageMultisample extern void (CODEGEN_FUNCPTR *_ptrc_glReadnPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); #define glReadnPixels _ptrc_glReadnPixels extern void (CODEGEN_FUNCPTR *_ptrc_glTextureBarrier)(void); #define glTextureBarrier _ptrc_glTextureBarrier extern void (CODEGEN_FUNCPTR *_ptrc_glTextureBuffer)(GLuint texture, GLenum internalformat, GLuint buffer); #define glTextureBuffer _ptrc_glTextureBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferRange)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); #define glTextureBufferRange _ptrc_glTextureBufferRange extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIiv)(GLuint texture, GLenum pname, const GLint * params); #define glTextureParameterIiv _ptrc_glTextureParameterIiv extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIuiv)(GLuint texture, GLenum pname, const GLuint * params); #define glTextureParameterIuiv _ptrc_glTextureParameterIuiv extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterf)(GLuint texture, GLenum pname, GLfloat param); #define glTextureParameterf _ptrc_glTextureParameterf extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfv)(GLuint texture, GLenum pname, const GLfloat * param); #define glTextureParameterfv _ptrc_glTextureParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameteri)(GLuint texture, GLenum pname, GLint param); #define glTextureParameteri _ptrc_glTextureParameteri extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameteriv)(GLuint texture, GLenum pname, const GLint * param); #define glTextureParameteriv _ptrc_glTextureParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage1D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); #define glTextureStorage1D _ptrc_glTextureStorage1D extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); #define glTextureStorage2D _ptrc_glTextureStorage2D extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DMultisample)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); #define glTextureStorage2DMultisample _ptrc_glTextureStorage2DMultisample extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); #define glTextureStorage3D _ptrc_glTextureStorage3D extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DMultisample)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); #define glTextureStorage3DMultisample _ptrc_glTextureStorage3DMultisample extern void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage1D)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); #define glTextureSubImage1D _ptrc_glTextureSubImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); #define glTextureSubImage2D _ptrc_glTextureSubImage2D extern void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); #define glTextureSubImage3D _ptrc_glTextureSubImage3D extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackBufferBase)(GLuint xfb, GLuint index, GLuint buffer); #define glTransformFeedbackBufferBase _ptrc_glTransformFeedbackBufferBase extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackBufferRange)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); #define glTransformFeedbackBufferRange _ptrc_glTransformFeedbackBufferRange extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapNamedBuffer)(GLuint buffer); #define glUnmapNamedBuffer _ptrc_glUnmapNamedBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayAttribBinding)(GLuint vaobj, GLuint attribindex, GLuint bindingindex); #define glVertexArrayAttribBinding _ptrc_glVertexArrayAttribBinding extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayAttribFormat)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); #define glVertexArrayAttribFormat _ptrc_glVertexArrayAttribFormat extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayAttribIFormat)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); #define glVertexArrayAttribIFormat _ptrc_glVertexArrayAttribIFormat extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayAttribLFormat)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); #define glVertexArrayAttribLFormat _ptrc_glVertexArrayAttribLFormat extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayBindingDivisor)(GLuint vaobj, GLuint bindingindex, GLuint divisor); #define glVertexArrayBindingDivisor _ptrc_glVertexArrayBindingDivisor extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayElementBuffer)(GLuint vaobj, GLuint buffer); #define glVertexArrayElementBuffer _ptrc_glVertexArrayElementBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexBuffer)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); #define glVertexArrayVertexBuffer _ptrc_glVertexArrayVertexBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexBuffers)(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); #define glVertexArrayVertexBuffers _ptrc_glVertexArrayVertexBuffers enum ogl_LoadStatus { ogl_LOAD_FAILED = 0, ogl_LOAD_SUCCEEDED = 1, }; int ogl_LoadFunctions(); int ogl_GetMinorVersion(void); int ogl_GetMajorVersion(void); int ogl_IsVersionGEQ(int majorVersion, int minorVersion); void* GL_GetProcAddress(const char* proc); #ifdef __cplusplus } #endif /*__cplusplus*/ #endif /*POINTER_C_GENERATED_HEADER_OPENGL_H*/