MaxED
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25c0f0dd1f
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Classic modes: missing floor/ceiling textures are now rendered using proper texture.
Sector Info panel: in soma cases texture size was shown for unknown/missing textures.
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2013-08-26 11:09:37 +00:00 |
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MaxED
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640b874bd3
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"Toggle Full Brightness" action now works in Classic modes.
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2013-06-13 11:32:00 +00:00 |
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MaxED
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8cf9e651cc
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
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MaxED
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591f92cce6
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Moving to new SVN...
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2013-03-18 13:52:27 +00:00 |
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codeimp
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89bf322a74
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Fixed crash when sectors with lots of sidedefs are created or loaded
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2010-08-26 21:47:25 +00:00 |
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codeimp
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8625573ca2
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@ Removed some console output code that was used for testing
@ Gave the ThingTypeInfo a string representation (ToString)
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2010-08-18 08:52:18 +00:00 |
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codeimp
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32d42e7e56
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Fixed slowdown when loading a map with unknown flats (and some other small performance optimizations)
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2010-08-14 09:30:54 +00:00 |
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codeimp
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704a7a120a
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@ UnlockBuffers() added to Sector.UpdateCache() and some additional vertex buffer usage flag changes. Also added a note that some DirectX warnings can't easily be fixed, so we'll live with that (they are harmless, just not nice to see).
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2010-08-01 16:02:00 +00:00 |
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codeimp
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83bfd9935c
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Fixed DirectX surface buffer creation parameters (thanks tom_seddon)
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2010-08-01 12:56:40 +00:00 |
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codeimp
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442bf3c278
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@ commented out a piece of code that was for testing only
Fixed a bug that crashes the SurfaceManager sometimes
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2009-06-19 07:53:39 +00:00 |
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codeimp
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0a10e5bfef
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Fixed a crash when minimizing during resources loading
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2009-06-16 17:29:00 +00:00 |
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codeimp
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45ad5f5943
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@ major change in the way sector surfaces are allocated and rendered for optimization
@ white texture has been moved to the DataManager and is now also available to plugins
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2009-06-04 20:21:31 +00:00 |
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