Magnus Norddahl
|
fb137d46db
|
- draw streamed vertices
|
2019-08-16 07:45:34 +02:00 |
|
Magnus Norddahl
|
dc3bd6cb9c
|
- ignore release build files
|
2019-08-16 07:44:48 +02:00 |
|
Magnus Norddahl
|
edecd3f7aa
|
- rename draw functions
|
2019-08-16 07:12:26 +02:00 |
|
Magnus Norddahl
|
5604685770
|
- remove old fixed function shader as it isn't used
|
2019-08-16 07:10:46 +02:00 |
|
Magnus Norddahl
|
55c404e689
|
- add raw mouse input
|
2019-08-16 06:39:18 +02:00 |
|
Magnus Norddahl
|
e035ff8113
|
- fix alpha ending up in red channel
|
2019-08-16 05:37:03 +02:00 |
|
Magnus Norddahl
|
c4dafbedc1
|
- implement alpha test
|
2019-08-16 04:10:03 +02:00 |
|
Magnus Norddahl
|
8ea439a5c2
|
- fix some rendering problems in visual mode
|
2019-08-15 14:49:49 +02:00 |
|
Magnus Norddahl
|
a292300eaa
|
- use some more sane values for the frame buffer
|
2019-08-15 09:49:36 +02:00 |
|
Magnus Norddahl
|
e6731115ed
|
- and we have visuals!
|
2019-08-15 09:40:49 +02:00 |
|
Magnus Norddahl
|
10c06cc662
|
- minor bug fix
|
2019-08-15 02:57:09 +02:00 |
|
Magnus Norddahl
|
a542385cd7
|
- force texture and buffer updating to go through RenderDevice
|
2019-08-15 02:52:21 +02:00 |
|
Magnus Norddahl
|
b41cb07eaa
|
- Hook up texture creation and binding
|
2019-08-14 13:51:05 +02:00 |
|
Magnus Norddahl
|
1d09a0f86a
|
- implement ApplyUniforms
|
2019-08-14 12:36:33 +02:00 |
|
Magnus Norddahl
|
3c44f77b60
|
- port all the direct3d shaders to glsl
|
2019-08-14 07:55:21 +02:00 |
|
Magnus Norddahl
|
14fd3c96e1
|
- remove Things2DShader, World3DShader, Effect and EffectShader
|
2019-08-13 04:12:04 +02:00 |
|
Magnus Norddahl
|
0b3725e2fa
|
- remove Display2DShader class
|
2019-08-13 02:43:01 +02:00 |
|
Magnus Norddahl
|
2eaf323ad0
|
- fix vertex array object binding bug
- add shader program
- fix that alpha color was stored in red channel in Color4
- fix buffer upload bug
|
2019-08-12 08:33:40 +02:00 |
|
Magnus Norddahl
|
fd37c455d2
|
- Upload and apply vertex buffers, index bufers and vertex declarations
|
2019-08-10 07:46:29 +02:00 |
|
Magnus Norddahl
|
d48f032b71
|
- create OpenGL context
|
2019-08-10 02:32:08 +02:00 |
|
Magnus Norddahl
|
3fae1e9ef3
|
- add RenderDevice bindings
|
2019-08-10 00:46:51 +02:00 |
|
Magnus Norddahl
|
e3740033fc
|
- rename classes with D3D in them
|
2019-08-09 23:22:16 +02:00 |
|
Magnus Norddahl
|
8ada3862e4
|
- rename files
|
2019-08-09 23:20:36 +02:00 |
|
Magnus Norddahl
|
407cc703b8
|
- implement enough of BuilderNative for GZDB to successfully run without crashing
|
2019-08-09 23:15:48 +02:00 |
|
Magnus Norddahl
|
37876f6d8a
|
- add BuilderNative library that does the actual rendering
|
2019-08-09 06:18:08 +02:00 |
|
Magnus Norddahl
|
690a4d2e83
|
- remove DataStream class
|
2019-08-08 20:06:35 +02:00 |
|
Magnus Norddahl
|
c665bfca86
|
- remove SlimDX namespace
|
2019-08-08 18:24:33 +02:00 |
|
Magnus Norddahl
|
8f15e8d5e7
|
- Simplify code
|
2019-08-08 07:10:35 +02:00 |
|
Magnus Norddahl
|
e4b257a89a
|
- remove SlimDX.DirectInput namespace
|
2019-08-08 04:21:57 +02:00 |
|
Magnus Norddahl
|
21b46010c1
|
Merge remote-tracking branch 'origin/master' into slimgl
|
2019-08-08 04:07:00 +02:00 |
|
Magnus Norddahl
|
c8845ae559
|
- remove SlimDX Stopwatch
|
2019-08-08 04:02:00 +02:00 |
|
Magnus Norddahl
|
3cff90d716
|
- remove SlimDX.Direct3D9 namespace
|
2019-08-08 03:51:21 +02:00 |
|
Magnus Norddahl
|
1be047d316
|
- Simplify D3DDevice
|
2019-08-08 03:19:11 +02:00 |
|
Magnus Norddahl
|
90b5c41517
|
- update solution to .net framework 4.7.2 and add build output files to .gitignore
|
2019-08-08 00:18:44 +02:00 |
|
Magnus Norddahl
|
4cec56b5d6
|
- remove SlimDX dependency
|
2019-08-08 00:05:21 +02:00 |
|
biwa
|
d2452abe5c
|
- Improved the wording for the "hidden" UDMF sector flag to make clear that it only hides the sector on the textured automap
|
2019-07-16 20:46:38 +02:00 |
|
biwa
|
363a07c609
|
- Fixed a bug where a thread unsafe string length measuring method could cause a crash. Fixes #275.
|
2019-07-16 20:37:18 +02:00 |
|
biwa
|
2516b97cee
|
- Added option to enable additive paint selecting without holding shift independently from regular additive selecting
|
2019-06-20 15:38:41 +02:00 |
|
biwa
|
8d75bfc3d2
|
- The missing textures checker now finds missing upper/lower textures on 3D floors when the appropriate flags of the Sector_Set3dFloor special are used. Fixes #269
|
2019-06-20 14:53:51 +02:00 |
|
biwa
|
a2567e4df5
|
- Textures will now wrap correctly in visual mode when the flag of the Line_SetIdentification special is set in Hexen format. Fixes #271
|
2019-06-18 21:20:14 +02:00 |
|
biwa
|
57054c132f
|
- Fixed a bug where the unknown texture error checker didn't report unknown textures on sidedefs that were never seen. Fixed #270
|
2019-06-16 20:14:10 +02:00 |
|
biwa
|
34f2c308bd
|
- More model texture loading weirdness is now regarded
|
2019-06-16 19:31:44 +02:00 |
|
biwa
|
c2b18a913e
|
- Fixed a bug where textures for internal model skin names did not load when "Path" was specified in MODELDEF
|
2019-06-16 18:40:10 +02:00 |
|
biwa
|
70b2be5e73
|
- Fixed a crash that happened when there were OBJ elements without parameters
|
2019-06-16 12:05:03 +02:00 |
|
biwa
|
dc74617820
|
- Fixed a problem with OBJ models being flipped
|
2019-06-16 00:03:37 +02:00 |
|
biwa
|
97d4fdd78a
|
@Fixed some compiler warnings
|
2019-06-15 21:26:43 +02:00 |
|
biwa
|
dde8742ff2
|
- Added support for Wavefront OBJ models
- Fixed a problem where model textures were not loaded from the textures directory or from TEXTUREx definitions. Fixes #173 and #226
|
2019-06-15 17:44:02 +02:00 |
|
biwa
|
44745bdbc8
|
- More speed improvements to the texture browser
|
2019-05-31 23:11:17 +02:00 |
|
biwa
|
48af52afcf
|
- Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets
|
2019-05-31 00:20:12 +02:00 |
|
biwa
|
22df516e11
|
- Fixed a bug where moving the mouse outside the window could crash when pasting a selection while having auto dragging enabled. Fixes #110.
|
2019-04-20 16:55:20 +02:00 |
|