Commit graph

1411 commits

Author SHA1 Message Date
ZZYZX
cafd1a6f4e Fixed: lights were not applied to translucent textures 2017-02-09 15:08:31 +02:00
ZZYZX
3d69ec12d4 Fixed: lights behind the camera shouldn't count towards the max lights counter 2017-02-09 14:28:54 +02:00
ZZYZX
2b69b38e18 Added dynamic light count = 256 for high end users. Fixed: incorrect attenuated<->subtractive light ordering caused invisible subtractive lights. 2017-02-09 13:28:55 +02:00
ZZYZX
e62bbba9ff Internal: ZScript: now using StringBuilder in the internal tokenizer loops, might speed it up a bit 2017-02-09 04:07:27 +02:00
ZZYZX
1fb1167e5d Fixed: Internal: resumed resource would lose readonly attribute 2017-02-09 02:39:32 +02:00
ZZYZX
7f2f51d48d Added: primitive support for ZScript in the script editor (all classes in the current file are listed) 2017-02-09 02:26:25 +02:00
ZZYZX
1382d144fe Added: basic support for automatic user variables from ZScript classes, currently only for int variables (as supported by GZDoom). 2017-02-08 23:55:38 +02:00
ZZYZX
0d43a7be12 Fixed: 'Texture sizes below names' was handled incorrectly with 'Show texture sizes' disabled 2017-02-08 19:21:17 +02:00
ZZYZX
ed6e598519 Fixed: item selection gradient in classic views was severely off. 2017-02-08 18:58:13 +02:00
ZZYZX
46cc1df034 Merge anotak's optimizations - stage 4: Texture Browser 2017-02-08 18:36:40 +02:00
ZZYZX
4faed76b92 Merge anotak's optimizations - stage 3 2017-02-08 14:20:03 +02:00
ZZYZX
0fe77cf80b Merge anotak's optimizations - stage 2 2017-02-08 14:18:32 +02:00
ZZYZX
09b8c27dab Merge anotak's optimizations - stage 1 2017-02-08 14:18:01 +02:00
ZZYZX
34d1af9446 Reverted anotak's PR: it causes 'Cancel' button in Edit windows to automatically do undo or something similar, breaking maps completely 2017-02-07 20:02:31 +02:00
anotak
b5f7db1d50 Speedup on opening properties windows 2017-02-06 22:53:00 -06:00
anotak
52b47cd019 Revert "Revert "actionmanager change""
This reverts commit 4d9d1eda0f.
2017-02-06 00:10:10 -06:00
anotak
4d9d1eda0f Revert "actionmanager change"
This reverts commit a3ff16cacb.
2017-02-05 23:40:01 -06:00
anotak
a3ff16cacb actionmanager change
actionmanager change
2017-02-05 20:47:54 -06:00
ZZYZX
6971f6dfaf Internal: ~ConfigurationInfo destructor might be called before full construction took place 2017-02-04 22:03:32 +02:00
ZZYZX
5a5c6d0467 Internal: ZScriptTokenizer shouldn't reinitialize static stuff on every construction 2017-02-04 17:25:48 +02:00
ZZYZX
e6ca49581a Fixed: links should now open in the default browser and not what GZDB thinks to be the default browser.
Fixed: ZScript parser should no more crash on severely invalid code.
2017-02-03 09:15:54 +02:00
ZZYZX
7e502a1fa2 Fixed: color_absolute is not actually in GZDoom 2017-02-02 07:34:29 +02:00
ZZYZX
cb8473fa09 Added: 3D floor should be affected by control sector's color_floor and color_ceiling. 2017-02-01 20:16:42 +02:00
ZZYZX
76b2b1be10 Added: an option to display image sizes below names, not over texture previews 2017-02-01 19:10:22 +02:00
ZZYZX
71440fb21e Implemented more reliable dynlight-surface angle clip threshold 2017-02-01 17:29:08 +02:00
ZZYZX
fc7b9ec9a8 Removed dynlight-surface angle clip threshold - it didn't work properly anyway 2017-02-01 16:53:19 +02:00
ZZYZX
469942d263 Fixed: glow should apply before Doom64 coloring 2017-02-01 09:57:00 +02:00
ZZYZX
b80ead1202 Added custom fields for Doom64 lighting in the ZDoom configuration 2017-02-01 08:29:14 +02:00
ZZYZX
24c8b0497c fixed: First and last texture entires could never be selected using up/down controls 2017-01-30 06:20:48 +02:00
ZZYZX
f4947a20be Added: more magic to the autoalign/select neighbours logic; These functions should not anymore wrap around to the opposite side of two-sided linedefs, allowing you to select back and front sides separately using shift+click, and reducing infinite broken autoalign loops. 2017-01-26 15:33:07 +02:00
ZZYZX
dd48b5edfd Fixed: internal images were a bit broken by the previous commit 2017-01-26 12:01:11 +02:00
ZZYZX
7de5d10c0f Fixed: long texture names are no longer activated for Doom flat images (GZDoom doesn't support these) 2017-01-26 09:09:22 +02:00
ZZYZX
5ebdbd12d5 Fixed: 65:Plat_UpByValue had incorrect argument description 2017-01-25 17:31:03 +02:00
ZZYZX
ee936152cc ZScript: added #region support 2017-01-21 05:05:56 +02:00
ZZYZX
4c636a6d9a ZScript: added support for //$GZDB_SKIP special comment in the root scope. 2017-01-21 04:16:42 +02:00
ZZYZX
8c9514fba5 Fixed: broken previous gitbuild 2017-01-21 03:44:42 +02:00
ZZYZX
a5a942c798 Fixed: lump saving in script editor after editing archive with SLADE.\n Fixed: checking for concurrent modification in script editor while trying to save the lump. 2017-01-21 03:14:21 +02:00
ZZYZX
a705e47fb9 Fixed GLDEFS attenuate 1 and subtractive 1 logic 2017-01-20 00:59:04 +02:00
ZZYZX
49f55120ad Added: GLDEFS support for 'attenuate 1' keyword 2017-01-20 00:27:36 +02:00
ZZYZX
30a5edfdfe Added: attenuated dynamic light support 2017-01-20 00:17:43 +02:00
ZZYZX
819ef6490e Fixed: wild exception while replacing ZScript actor from DECORATE 2017-01-19 09:16:55 +02:00
ZZYZX
55b24eef39 Fixed: ZScript: scale property should be expanded into xscale and yscale; Fixed: if actor's Spawn state starts with TNT1, first non-TNT1 frame will be used 2017-01-18 08:35:26 +02:00
ZZYZX
87fdd67fd6 ZScript: himBHcomment arguments should be stripped of whitespace 2017-01-17 20:34:19 +02:00
ZZYZX
a1dc4bb157 Internal: Remembered various ZScript operators for the future; Script Editor: fixed script type icons 2017-01-17 20:19:45 +02:00
ZZYZX
7a70ac8c17 Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes 2017-01-17 11:40:58 +02:00
ZZYZX
b783ea1c0f ZScript: enabled custom GZDB actor properties in Default block (//$ comments, same as DECORATE) 2017-01-17 11:21:01 +02:00
ZZYZX
a85a7a40f0 Renamed default category Decorate to User-defined 2017-01-17 10:39:30 +02:00
ZZYZX
c1387a8e7e Internal: refactored ZScriptTokenizer.ExpectToken for less redundancy 2017-01-17 10:19:48 +02:00
ZZYZX
dc72c533ca ZScript: fixed odd cases of inheritance (class SpecialShotgun : Shotgun replaces Shotgun) causing stack overflow 2017-01-17 07:29:01 +02:00
ZZYZX
05a160b533 ZScript: moved actor inheritance code to separate step; ZScript: ported game configuration inheritance code from DECORATE 2017-01-17 07:13:28 +02:00
ZZYZX
8fa63cae3d Fixed: DECORATE and ZScript parsers would ignore TNT1 when used in states 2017-01-17 06:58:52 +02:00
ZZYZX
0787f96042 GLDEFS, MODELDEF: Included ZScript actors in missing class check 2017-01-17 06:53:20 +02:00
ZZYZX
3bdfadc1d7 ZScript: implemented 'transient' and 'property' keywords 2017-01-17 06:41:33 +02:00
ZZYZX
76213ae1d6 Internal: tried to fix case sensitivity issues in X11R6RGB colors 2017-01-17 04:56:44 +02:00
ZZYZX
17fb9157df Fixed: MAPINFO parser wouldn't take quoted OutsideFogDensity 2017-01-17 04:51:12 +02:00
ZZYZX
76ce87eace Fixed null reference access while searching for superclass state; Fixed incorrect parsing of random() in frame duration; Fixed incorrect parsing of quoted sprite names 2017-01-16 14:10:11 +02:00
ZZYZX
37a3eab150 Enabled prototype ZScript support 2017-01-16 13:18:46 +02:00
ZZYZX
8afd01f6bd Internal: Disconnected ZDoom actor state data from DECORATE parsing code 2017-01-16 10:20:47 +02:00
ZZYZX
a0674f13fc Internal: finished enumeration of ZSCript actor properties and flags 2017-01-16 08:10:32 +02:00
ZZYZX
ad5b542cd0 Internal: finished enumeration of ZScript actor fields and methods 2017-01-16 07:20:49 +02:00
ZZYZX
b42de7db6c Internal: Moved ZScript class initialization logic to after querying all lumps 2017-01-16 03:49:58 +02:00
ZZYZX
db08802780 Enabled DECORATE classes to inherit ZScript ones 2017-01-16 02:08:35 +02:00
ZZYZX
6147ed2385 Internal: disconnected actor parsing from generic ZDoom actor structure 2017-01-16 01:35:27 +02:00
ZZYZX
fbf1aefef2 Internal: Fixed class extension, error reporting on invalid top-level keyword 2017-01-16 00:21:47 +02:00
ZZYZX
856cb9f860 Internal: Added ZScriptParser.cs, ZScriptTokenizer.cs 2017-01-16 00:03:44 +02:00
ZZYZX
38ffc861cb Internal: started implementing ZScript parser. Nothing works for now, aside from the actual parsing code. 2017-01-16 00:00:45 +02:00
ZZYZX
96ffb78678 Finished upgrading to VS2015 2017-01-15 18:12:49 +02:00
ZZYZX
e0fb41d37f Changed ZDoom/GitHub links so that people can report issues to the correct page 2017-01-15 06:30:53 +02:00
ZZYZX
5e11072970 Added IOException handling to image loading from disk (fixes GZDB Git issue #8) 2017-01-15 05:12:19 +02:00
ZZYZX
8277d7b63c fixed: Classic Texture Select: selected item in white background is supposed to be blue;
fixed: Texture Select: visible items were not clipped correctly;
fixed: 128x128 texture previews were too large for small window size in Texture Set editor
2017-01-15 03:40:11 +02:00
ZZYZX
fa7c536a27 Product name somehow reset AGAIN. Fixed. 2017-01-15 01:41:35 +02:00
ZZYZX
741897af76 Actually changed the product name 2017-01-15 01:40:19 +02:00
ZZYZX
668cb13794 Updated GIT build batch 2017-01-15 01:22:39 +02:00
ZZYZX
5821152368 Always show the revision number in window title, also renamed to GZDB-Bugfix 2017-01-15 01:14:15 +02:00
ZZYZX
ebd7fb1a57 Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZZYZX
36a5aa6cef Even with used textures on top disabled, textures should be separate from directories 2017-01-09 14:32:00 +02:00
ZZYZX
88ff83b74d Use the word 'flats' if currently browsing flats 2017-01-09 07:21:26 +02:00
ZZYZX
e43e3e12c1 Removed global 'available textures' header from classic view 2017-01-09 07:11:01 +02:00
ZZYZX
36381c51bb Should not have used textures category if not having them on top 2017-01-09 07:01:01 +02:00
ZZYZX
819d27885b Initial classic view mode in texture browser 2017-01-09 06:47:58 +02:00
m-x-d
2b24ce3c25 Updated, Textures Browser: texture name length is now taken into account when calculating the width of texture items.
Internal: moved thing helper shapes creation logic from ThingsMode to LinksCollector.
2017-01-09 01:04:55 +03:00
m-x-d
a41058bef9 Fixed, Script Editor: bottom panel was not automatically expanded after adding a script error.
Fixed, Script Editor: in some cases extra indentation was added to the duplicated line when using "Duplicate Line" command.
Added, Script Editor: some editor comments were missing from ZDoom_DECORATE.cfg.
Fixed, Game Configurations: fixed a crash when overriding an existing linedef action definition by a one from a different category (this fixes Issue #1).
2017-01-07 23:53:13 +03:00
MaxED
1c684f7213 Added, Things mode, Visual mode: added the ability to specify minimum/maximum argument range hint shapes using special DECORATE comments and Game Configuration properties (loosely based on range finder patch by Xabis).
Updated documentation ("Game Configuration - Action Argument Settings" and "DECORATE keys" pages).
2017-01-06 15:59:41 +03:00
MaxED
cd854779e8 Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled.
Internal: restored GridSetup DB2 compatibility.
Updated ZDoom_ACS.cfg (SetFogDensity, SetSectorGlow).
2017-01-06 13:01:59 +03:00
MaxED
a7d2417844 Visual mode, UDMF: added rendering support for fogdensity and floor/ceiling glow properties.
Internal, build tools: use origin/master to get commits count and current hash instead of local master.
2017-01-04 16:28:36 +03:00
MaxED
7052dbec5d Fixed, Sector Edit window, UDMF: fixed some incorrect tooltips. 2016-12-30 13:44:21 +03:00
MaxED
a9c19754ce Added, Sector Edit window, UDMF: added UI support for "floor_reflect", "ceiling_reflect", "floorglowcolor", "floorglowheight", "ceilingglowcolor", "ceilingglowheight" and "fogdensity" UDMF properties.
Updated ZDoom ACC.
2016-12-29 18:15:35 +03:00
MaxED
be1e799688 Internal: Git commit hash is how shown in the About window.
Internal: Git commit hashes are now shown in the Update window changelog.
Internal: Exception window now links to GitHub Issue Tracker instead of zdoom.org GZDB thread.
2016-12-28 15:24:58 +03:00
MaxED
659250e805 Internal: removed some old unused resource/test/documentation files. This reduces repository size by approx. 20Mb. 2016-12-28 14:29:31 +03:00
MaxED
be7ba0a05d Added: minimum grid size is now 0.125 instead of 1. 2016-12-27 16:59:20 +03:00
MaxED
84886d10ba Internal: more updates to the build toolchain... 2016-12-27 15:12:57 +03:00
MaxED
ed3233736b Internal: updated the manual ("Compiling GZDoom Builder" page) and UI to reference GitHub/Git instead of SourceForge/SVN.
Internal: post build event in Builder.csproj worked only when compiling using batch files.
Internal: updated README.md.
2016-12-27 13:12:10 +03:00
m-x-d
f9c2bbe44a Internal: updated build tools and scripts to work with Git instead of SVN. 2016-12-27 02:05:53 +03:00
MaxED
a8f4f67f22 Internal: rewritten part of NodesViewerMode to use iteration instead of recursion.
Internal: post build event in Builder.csproj worked only in VS 2008.
2016-12-26 13:37:57 +00:00
MaxED
b37bc84fff Fixed, Script Editor: fixed incorrect function calltip position when the cursor was positioned in a wrapped part of a wrapped line.
Updated ZDoom_DECORATE.cfg.
2016-12-25 21:00:41 +00:00
MaxED
26687a2ee3 Added, Textures Browser: "[All]" folder is now added to each map resource. It holds all textures found in that resource.
Fixed, Textures Browser: only name filtering is now applied to folder-type image items, filtering is never applied to "go to parent folder" image items.
Fixed, Textures Browser: in some cases "Backspace" key was ignored by the Filter textbox.
Fixed, Textures Browser: "Ctrl-Backspace" key combo now clears Filter textbox instead of adding an unknown char to it.
2016-12-24 21:52:42 +00:00
MaxED
f2db0e1d30 Changed, Textures Browser: frames/names of used textures are now drawn using a different color.
Changed, Textures Browser: the browser now toggles between showing used textures on the top of the list and showing textures in alphabetical order instead of toggling between showing all textures and used textures.
2016-12-23 12:39:09 +00:00
MaxED
447851e457 Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
Fixed, Script Editor: Find and Replace window now sets keyboard focus to the input textbox when opening the window/switching between tabs.
Fixed, Nodes Viewer mode: SEGS overflows were not handled, causing a crash. Also extended SEGS limit is now used.
Updated ZDoom_DECORATE.cfg (A_SetSize).
2016-12-22 15:04:40 +00:00
MaxED
d73ea867a4 Fixed, Script Editor: MD5 hash of text files stored in PK3 was calculated incorrectly, resulting in false warning messages when saving. 2016-12-22 00:03:58 +00:00
MaxED
cfc92d9075 Added, Draw Lines mode: added "Remove First Vertex" action (Ctrl-Backspace). It removes the first drawn vertex from the drawing session. Renamed "Remove Previous Vertex" action to "Remove Last Vertex".
Changed, Classic modes: added a limit on how far the view can be scrolled from the editable map area.
Fixed, Drag geometry modes: in some cases incorrect vertices were removed when using "Replace with dragged geometry" drag mode.
Fixed, Game configurations: sector special 195 ("Hidden Sector") was missing from Hexen/UDMF specials list.
2016-12-16 21:23:37 +00:00
MaxED
45c3cbaae3 Added, Script Editor: added script configurations / auto-detection support for GAMEINFO, FONTDEFS and KEYCONF text lumps.
Fixed, "Open Map Options" and "Change Map" windows: fixed incorrect size of the items in the maps list when using high-DPI scaling.
Updated ZDoom_DECORATE.cfg and ZDoom_MAPINFO.cfg.
2016-12-12 12:35:18 +00:00
MaxED
b283fab795 Fixed, action arguments control: in some cases named script name was not displayed.
Fixed, Script Editor: Delete key was not working in the text editor (because it was hijacked by context menu action, which requires a selection to be active).
2016-12-10 21:33:59 +00:00
MaxED
da02474302 Applied skybox cubemap creation performance increase patch by Xabis.
Added, MAPINFO parser: added support for "Skybox" map block property.
2016-12-08 13:11:11 +00:00
MaxED
88363a1a66 Added, Script Editor: added "Find usages" option (available in the "Search" menu, via text editor context menu, via Ctrl-Shift-F shortcut and in the "Find and Replace" window).
Added, Script Editor: double-clicking text resource tab header now shows the corresponding resource in the Resources tree.
Updated, Game configurations, UDMF: added several missing Thing renderstyles.
2016-12-08 12:10:43 +00:00
MaxED
5dd45ffdca Updated, Script Editor: redesigned "Find and Replace" window. It can now search/replace in all opened tabs and all detected text resources.
Fixed, Script Editor: resources list control was incorrectly positioned when using DPI scaling.
2016-12-02 13:45:03 +00:00
MaxED
a31c6b6652 Fixed, Script Editor: resources navigator was always loading the first WAD lump with matching name when trying to open any of several WAD lumps with matching names.
Reverted, Visual mode: looks like all additional cases of displaying sky hack added in r2755 were actually undefined engine behaviors, not the "proper" shy hack... Reverted implementation to the wiki definition of the sky hack.
2016-11-30 20:12:32 +00:00
MaxED
1523d06ee3 Updated, Visual mode: some cases when the sky hack must be applied were not handled.
Updated, Script editor: script editor was unable to show error location after double-clicking on it in the Warnings and Errors window when said location was inside of a WAD located in a PK3 file.
Updated, text lumps tracking: already parsed DECORATE/GLDEFS lumps are now added to the text lumps list even when DECORATE/GLDEFS parsing fails, allowing you to fix errors without the need to use external tools.
Fixed: in some cases the editor could stuck in an infinite loop when searching for wad lumps.
2016-11-28 20:01:47 +00:00
MaxED
18dc8cebba Fixed: in some cases only the last data (sprite/texture/patch etc.) range was detected in WADs.
Fixed, Script Editor: Cut/Copy/Paste/Undo/Redo keyboard shortcuts were handled incorrectly when quick search textbox was focused.
Fixed, Script Editor: Find next/Find previous quick search button actions were handled incorrectly.
Updated documentation.
2016-11-26 20:03:59 +00:00
MaxED
aecd017b19 Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
Fixed: some map format conversion errors were never displayed, because errors list was cleared after performing map conversion.
Fixed: 3d floor indicators in 2D modes were not updated after leaving Visual mode.
Fixed: some UDMF-only interface buttons were never removed after converting map format from UDMF.
2016-11-26 00:02:56 +00:00
MaxED
9553042c84 Added, Script Editor: unreferenced ACS files are now shown in the Resources list.
Added, Script Editor: MENUDEF and SBARINFO files/lumps are now shown in the Resources list.
Fixed, ACS handling: fixed a crash when trying to parse an #include file, when specified path was absolute.
2016-11-24 21:09:24 +00:00
MaxED
894279b4ba Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
WARNING: because of the large amount of added/modified code, bugs are possible, so backup your resources, save often and report bugs.
2016-11-24 11:55:11 +00:00
MaxED
36ff694e79 Fixed: window size and location was not saved when closing a maximized or minimized window. 2016-11-22 12:07:39 +00:00
MaxED
21cab1d134 Added, Game configurations, ZDoom: Ambient sound things (14001 - 14064) were missing arguments definitions.
Fixed, Make Sectors mode: in some cases sector shape detection logic returned incorrect shape, or no shape at all.
2016-11-21 13:03:19 +00:00
MaxED
0cc5374295 Fixed, Things mode: fixed a crash when deleting Light/Ambient Sound things when "Show Dynamic Light Radii" / "Show Ambient Sound Radii" settings were enabled.
Fixed: WAD lump index was not appended to lump name when reporting errors during ZDoom text lumps parsing.
2016-11-19 20:43:42 +00:00
MaxED
c0b46bc6a5 Added, Game configurations, ZDoom: added Line_SetBlocking (55) linedef action.
Fixed, Draw Rectangle mode: fixed a crash caused by incorrectly changing text labels array when accepting the drawing.
Fixed, "Check unknown ACS scripts" error check: named scripts check was performed incorrectly causing it to fail on script names containing uppercase letters.
2016-11-18 17:34:49 +00:00
MaxED
fb937b9e61 Added "Apply Directional Shading" mode. It can be used to apply directional colored flat shading to sloped terrain sectors (line and vertex slopes are supported) and sidedefs.
Updated ZDoom ACC.
Updated ZDoom_ACS.cfg.
2016-11-16 20:31:04 +00:00
MaxED
7d3a0c779d Changed, Game configurations: "default" property is no longer mandatory for universal field definitions.
Fixed, Game Configurations window: map resources were not marked for reloading after pasting resources to currently used game configuration.
Fixed, Game configurations: "Platform Generic Change" action's arg2 value must be in octics.
2016-11-14 10:22:24 +00:00
MaxED
4306e277e6 Fixed map lumps duplication when saving the map several times after converting the map from/to UDMF map format by changing it in the Map Options window.
Fixed, cosmetic: in some cases incorrect resource loading time was displayed after saving the map.
2016-11-10 19:18:06 +00:00
MaxED
0a6a6bbd20 Restored the ability to paste map elements copied in DB2/DB64. 2016-11-10 12:07:12 +00:00
MaxED
c2ef080268 Changed, Sector drawing: sector height is set to 0 when the nearest sector's height is < 0 (previously default sector height was used when the nearest sector's height was <= 0). 2016-11-10 00:35:29 +00:00
MaxED
437fe9ce86 Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic.
Removed, GLDEFS parser: removed GLOOME glow definitions support code.
2016-11-09 10:07:21 +00:00
MaxED
5f2454230a Added script editor configurations for the most of ZDoom text lumps.
A minor code refactoring.
2016-11-04 09:48:51 +00:00
MaxED
9534a20eb3 Optimized map geometry merging performance when creating drawn lines.
Optimized map geometry merging performance when pasting map geometry.
Added, Curve Linedefs mode: added "Flip Curve" button.
Updater: partially rewrote fix from the previous commit.
2016-10-31 18:52:29 +00:00
MaxED
a70d9d00d6 Fixed the editor crashing/locking up when trying to read TEXTUREX patch containing invalid data. 2016-10-28 21:08:22 +00:00
MaxED
8570922d0d Fixed the editor crashing/locking up when trying to read TEXTUREX patch containing invalid data. 2016-10-28 21:07:33 +00:00
MaxED
3e132f1cf2 Changed, Curve Linedefs mode: re-designed the mode UI. Alternative control options are now available (check Help tab while the mode is active).
Changed, Curve Linedefs mode: changed curve generation logic. Setting Distance to 0 will now divide selected linedefs into equal parts.
Changed, Curve Linedefs mode: curve vertices are now drawn.
Updated ZDoom_DECORATE.cfg.
2016-10-26 22:33:36 +00:00
MaxED
a6351a9d69 Updated: sector triangulation logic now works ~50% faster than DB2 implementation. 2016-10-24 23:30:40 +00:00
MaxED
9908e41197 Added, Game configurations: added "ignoreddirectories" parameter. It lists directory names to be ignored when loading PK3/PK7/Directory resources.
Added, Game configurations: added "ignoredextensions" parameter. It lists file extensions to be ignored when loading PK3/PK7/Directory resources.
Updated: sector triangulation logic now works ~20% faster.
Changed: a case when a pk3/pk7 archive contains several entries with identical filename is now treated as a warning, not as an error.
Fixed, Visual mode: absolute floor/ceiling brightness should not be affected by brightness transfer effects (like 3d floors).
Fixed, Draw Lines mode: in some cases unclosed sectors were created when several points were successively drawn at the same location.
Updated documentation.
2016-10-24 19:19:11 +00:00
MaxED
70d35bf1d6 Added, Edit Sectors window: added UI for floor/ceiling portals.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Sectors Settings" page).
2016-10-11 12:58:35 +00:00
MaxED
100c4ae976 Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/
Fixed, Game Configurations window: fixed a crash when switching to a game engine without the file path using the "Engine" drop-down.
2016-10-10 14:14:47 +00:00
MaxED
2c0f530ba5 Fixed a crash when changing Custom Field type to Sector/Linedef/Thing Tag.
Changed the way editor is closed during the update process (updater now asks to close the editor after downloading the update package).
Added write access check before performing the update.
The editor can now update the updater.
Updater: merged relevant parts of SharpCompress into the updater source, reducing updater file size from 900 kb to 150 kb.
Updated ZDoom_DECORATE.cfg.
2016-10-08 21:09:55 +00:00
MaxED
91e7809fa0 Added, Things mode: sound radii are now shown for "Custom Ambient Sound" and "Custom Ambient Sound (no gravity)" things. 2016-10-05 20:15:38 +00:00
MaxED
5ece55a657 Updated, Visual mode: WALLSPRITEs and FLATSPRITEs support rolling without the ROLLSPRITE flag.
Updated, Visual mode: unflipped FLATSPRITEs.
Updated, DECORATE parser: added duplicate actor definition check.
2016-10-04 21:02:43 +00:00
MaxED
53a317c0dd Updated, Visual mode: updated FLATSPRITE support to match the current GZDoom implementation.
Fixed, Visual mode: things in sectors affected by line slope effect were not updated when sector height was indirectly changed.
Game configurations: added "internalsoundnames" property.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-10-04 09:53:38 +00:00
MaxED
07db2506c5 Added, Things mode: minimum/maximum sound radii can now be displayed for ZDoom's Ambient Sound things.
Added, Things mode: added "Show Light Radii" and "Show Sound Radii" main toolbar and View menu buttons.
Fixed, Action arguments control: invisible splitter between args1-3 and args4-5 is no longer draggable.
Updated ZDoom ACC (SetTranslation).
Updated ZDoom_ACS.cfg (SetTranslation).
2016-10-03 11:42:12 +00:00
MaxED
8cc47ee1b0 Added: guidelines color is now configurable.
Added: guidelines can now be enabled in Draw Rectangle/Ellipse/Grid modes.
Changed, Draw Lines mode: perpendicular guidelines are now drawn for horizontal/vertical lines.
Updated, Draw Ellipse mode: the shape now always touches all sides of the bounding box.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
Updated ZDoom ACC.
2016-09-26 12:53:50 +00:00
MaxED
9403028903 Fixed, Linedefs mode: linedef selection labels must be updated when performing undo/redo.
Fixed, Things mode: thing selection labels must be updated when performing undo/redo.
Fixed another case of invalid sectors being created after dragging map elements when using "Merge Dragged Geometry" and "Replace with Dragged Geometry" drag modes.
2016-09-18 23:46:24 +00:00
MaxED
794ecdeac7 Fixed: some stored window settings were incorrectly restored from the program configuration. 2016-09-17 21:45:07 +00:00
MaxED
bfd57379bb Added, Map Analysis mode: added "Check unknown ACS scripts" error check.
Added, Map Analysis mode: added "Edit Thing..." option to "Unknown Thing" and "Obsolete Thing" error check results.
Added: a warning is now displayed when a thing has both voxel and model attached.
Changed, Thing/Linedef Info panels: unknown ACS script names/numbers are now shown in red.
Fixed, Edit Things window, UDMF: unneeded undo was created when opening the window.
Re-fixed: in some cases invalid sectors were created after dragging map elements when using "Merge Dragged Geometry" and "Replace with Dragged Geometry" drag modes, when at least one of dragged linedef was facing into an enclosed void area (previous fix entirely disabled the associated logic).
2016-09-12 14:08:45 +00:00
MaxED
1e7f0e6bc5 Fixed: added more sprite name sanity checks to MODELDF parser. 2016-09-11 19:27:05 +00:00
MaxED
b177615591 Fixed: in some cases lines with only back side were created after dragging map elements when using "Merge Dragger Vertices Only" drag mode.
Fixed: in some cases invalid sectors were created after dragging map elements when using "Merge Dragged Geometry" and "Replace with Dragged Geometry" drag modes, when at least one of dragged linedef was facing into an enclosed void area.
Fixed a crash after drawing lines over a sector with unclosed/invalid boundaries.
Fixed(?): probably fixed a crash when closing Script Editor with an unsaved file during program termination.
2016-09-10 20:45:41 +00:00
MaxED
8aa355bafe Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
Fixed: stored windows positions were not checked against current screen bounds, which may have resulted in windows being shown off-screen.
2016-09-10 11:24:03 +00:00
MaxED
314f4db4d8 Fixed: angle clamping logic was partially broken. 2016-09-07 17:46:25 +00:00
MaxED
c9f125aade Added Rendering toolbar items to the View menu.
Merged "Toggle models, dynamic lights and fog rendering" and "Toggle Geometry Effects" actions into "Toggle Enhanced Rendering Effects" action.
Removed "Dynamic light size" and "Dynamic light intensity" settings.
Updated documentation ("Rendering toolbar" page).
2016-09-07 15:15:07 +00:00
MaxED
8333cab783 Fixed, Visual mode: in some cases mouse cursor movement was not clipped to the render area when focusing the editor after Alt-Tabbing from the Visual mode.
Addressed, Line drawing: in some cases extra vertices were created when drawing lines on top of nearly parallel non-cardinal lines.
2016-09-06 19:14:49 +00:00
MaxED
6faa88f981 Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings.
Changed: "+++" and "---" prefixes are now incremented on the first step instead of the second when used in any numeric inputs, which support prefixes, except action arguments.
Fixed, Visual mode, UDMF: texture offset/scale/rotation changes were applied several times when used on several 3d-floor floors/ceilings linked to the same control sector, when using "Move Texture Offsets" / "Change Texture Scale" / "Rotate Texture CW/CCW" actions.
Updated ZDoom ACC (DamageActor).
Updated ZDoom_ACS.cfg (DamageActor).
2016-09-06 12:05:47 +00:00
MaxED
5baa770d24 Added "localsidedeftextureoffsets" Game configuration setting. When set to true, enables in-editor support for individual offsets of upper/middle/lower sidedef textures. Affects UDMF map format only. - based on diff patch by Altazimuth. 2016-09-05 18:36:22 +00:00
MaxED
f9b5597951 Fixed several cases when certain texture manipulation-related actions caused a crash when performed on not-yet-loaded textures. 2016-09-02 19:18:37 +00:00
MaxED
2d249748fb Fixed, text parser: fixed a case when the parser tried to rewind before beginning of the stream when parsing unknown #block, when it was the first token of the file. 2016-08-31 15:14:55 +00:00
MaxED
f8cab5b130 Added more checks to TGA file format detection logic. 2016-08-30 13:37:20 +00:00