biwa
f8e0f0b25b
Map element associations: fixed a problem where things that have a argument of type tag set to 0 were referencing all things with tag 0. Fixes #718
2022-04-09 19:14:46 +02:00
biwa
98d32f7946
Linedefs Mode: fixed a crash that could happen when the mouse was moved out of the map control while an UDBScript was modifying the map
2022-04-09 17:52:38 +02:00
biwa
5115686a69
Sectors Mode: fixed a crash that could happen when the mouse was moved out of the map control while an UDBScript was modifying the map
2022-03-15 21:31:00 +01:00
biwa
9b08454138
Edit Selection Mode: improved handling of texture transformation (still doesn't work 100% correctly)
2022-03-14 19:52:46 +01:00
biwa
e2ed08261e
Map Analysis Mode: fixed an issue where lines were erroneously reported as overlapping in certain situations. Fixes #713
2022-03-11 12:31:48 +01:00
biwa
69fb4ba413
Visual Mode: Fixed a problem where using visual sloping a slope handle around itself resulted in invalid slopes
2022-03-05 10:37:00 +01:00
biwa
12f0d53775
Copy and Paste Properties: fixed a problem where the "fadecolor" GZDoom UDMF sector property was not copied/pasted
2022-02-19 08:47:30 +01:00
biwa
6c2ad3efaf
Linedefs Mode: further speed improvements related to sector labels
2022-02-08 21:30:54 +01:00
biwa
e0bd927450
Visual Mode: fixed a problem where offsetting the middle texture of double sided lines would not work under certain circumstances. Fixes #702
2022-02-08 19:07:02 +01:00
biwa
7d11b0dd27
Linedefs Mode: fixed a problem where sector labels and linedef selection labels were not shown
2022-02-06 13:55:37 +01:00
volte
be06471f52
Vertex rendering options ( #701 )
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* Extended rendering options for drawing vertices
* Fixed vertex scale slider behaviour
* Force plot highlighted vertex in DragSectorsMode
* Moved ShouldRenderVertices property into the properties region
* made config file variable lower case to be in line with other config file variables
2022-02-06 12:19:03 +01:00
biwa
c425b2bdc9
Visual Mode: added actions to lower and raise map elements by the current grid size (no defaults bound). Resolves #699
2022-02-05 18:40:08 +01:00
biwa
6259b6d99f
Linedefs Mode: improved performance when showing the vertex insertion preview
2022-02-05 00:44:04 +01:00
biwa
484b0817bd
Snap selection to grid: fixed a problem that could cause a crash if geometry got removed by snapping it to the grid
2022-02-03 19:35:10 +01:00
biwa
b369b944f9
Visual Mode: fixed a problem that resulted in incorrect texture offsets when moving a texture by grid size, and the grid was a multiple of the texture size
2022-02-02 19:37:43 +01:00
biwa
6f8d617347
Fixed typos introduced in 78ded20481
.
2022-01-29 18:59:24 +01:00
biwa
c12b9f624d
OBJ Exporter: fixed a problem where the model path controls were disabled unless creation of MODELDEF was enabled. Fixes #692
2022-01-29 18:37:41 +01:00
biwa
78ded20481
GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694
2022-01-29 14:48:41 +01:00
volte
02b0e93049
Added radial drawing capability to Rectangle and Ellipse tool ( #689 )
2022-01-16 20:42:45 +01:00
biwa
9612b80924
Visual Mode: added toggleable option to select all adjacent visual vertex slope handle when selecting a visual slope vertex handle. The action is called "Toggle Adjacent Visual Vertex Slope Selection"
2022-01-07 16:28:06 +01:00
volte
7fbd07e586
New feature: classic lighting renderer for visual mode ( #680 )
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Added classic rendering mode to closer emulate software renderer visuals in visual mode
2022-01-04 20:17:12 +01:00
volte
90896acd43
Additional camera movement actions in visual mode ( #682 )
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Added "Orbit" and "Move Camera to Cursor" visual mode actions (not bound by default)
2022-01-03 15:46:00 +01:00
biwa
bc18ae1558
Event lines are now shown between things and map elements even if the thing doesn't have an action, but directly uses its args. Resolves #676
2021-12-26 11:40:13 +01:00
biwa
634225b77b
UDBScript: Exported the classes Linedef, Sector, Sidedef, Thing, and Vertex, so that they can be used with instanceof
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UDBScript: Map class: the getSidedefsFromSelectedLinedefs() method now correctly only returns the Sidedefs of selected Linedefs in visual mode (and not also the highlighted one)
UDBScript: Map class: added a new getSidedefsFromSelectedOrHighlightedLinedefs() method as the equivalent to the other getSelectedOrHighlighted*() methods
UDBScript: Sector class: added new floorSelected, ceilingSelected, floorHighlighted, and ceilingHighlighted properties. Those are mostly useful in visual mode, since they always return true when the Sector is selected or highlighted in the classic modes. The properties are read-only
UDBScript: Sidedef class: added new upperSelected, middleSelected, lowerSelected, upperHighlighted, middleHighlighted, and lowerHighlighted properties. Those are mostly useful in visual mode, since they always return true when the parent Linedef is selected or highlighted in the classic modes. The properties are read-only
UDBScript: added new example to apply textures for floor/ceiling and upper/middle/lower texture for selected map elements
UDBScript: updated documentation
2021-12-25 14:43:56 +01:00
biwa
0f51f23360
Improved associations between arbitrary UDMF fields (used by the Eternity Engine game configuration)
2021-12-17 16:33:42 +01:00
biwa
bc2a74d155
Find and Replace Mode: fixed a problem where linedef activation flags could not be found or replaced. Fixes #667
2021-12-14 21:29:05 +01:00
biwa
6f0330d650
Drag Geometry Mode: floor and ceiling panning are now correctly preserved when dragging geometry. Fixes 648
2021-11-28 15:52:09 +01:00
biwa
5eb438e3ba
Add map scripting capabilities to UDB ( #656 )
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Added map scripting capabilities to UDB (#656 ). Documentation at https://biwa.github.io/udbscript-docs/
2021-11-28 14:00:24 +01:00
biwa
7448e0fb05
Fixed a crash when undoing/redoing while in Things Mode
2021-10-24 20:28:36 +02:00
biwa
a0971e0ef2
Added option to reselect changed map elements after undo/redo
2021-10-24 19:22:00 +02:00
biwa
ca264c71b1
Visual Mode: fixed a bug where textures on 3D floors were not scaled correctly when using the upper/lower texture 3D floor flags. Fixes #640
2021-10-21 20:25:56 +02:00
biwa
cbe231c853
Image Exporter: added option to chose between taking sector colors into account or not when exporting. Resolves #635
2021-10-14 21:43:41 +02:00
biwa
c2a6e577c7
Image Exporter: fixed a bug where texture scales were not taken into account when exporting. Fixes #634
2021-10-14 21:09:49 +02:00
biwa
dee9a2a183
Map Analysis Mode: checked status of checks is now remembered between sessions. Resolves #629
2021-10-13 22:51:28 +02:00
biwa
a53198f44e
Find And Replace Mode: fixed a bug where searching for UDMF fields in a selection would crash
2021-09-19 22:45:55 +02:00
biwa
0039945086
Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
2021-09-13 21:19:48 +02:00
biwa
0b70b08bd8
Fixed some compiler warnings
2021-09-06 23:43:30 +02:00
biwa
da52f71154
Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618
2021-09-06 23:05:58 +02:00
biwa
5a19e70c05
Visual Mode: added some safeguards against potential crashes that should never happen. Potentially fixes #614
2021-09-05 11:06:50 +02:00
Derek MacDonald
d7a4e2bf8b
Missing/Unused Textures checks cover floor to lowest, next higher & highest ( #608 )
2021-09-03 18:31:36 +02:00
Derek MacDonald
e75dc2c746
Draws vector arrow between Doom format line-to-line specials ( #602 )
2021-08-25 20:31:28 +02:00
biwa
b77bb9fe6f
Visual Mode: fixed a problem where highlighted visual slope handles were not highlighted anymore after clearing the selection
2021-08-24 20:25:36 +02:00
Derek MacDonald
166e3281d2
Don't auto-add upper texture for lower adjacent sky sectors ( #594 )
2021-08-14 11:33:52 +02:00
biwa
9944748cbf
Fixed a bug that could cause a crash when going over the maximum linedef limit
2021-07-16 17:56:55 +02:00
biwa
e0515c3209
Visual Mode: fixed a bug where auto-aligning textures wouldn't work correctly in game configurations without support for local sidedef texture offsets, when short texture names were used, but the texture's source was a full texture name (i.e. from the /textures directory)
2021-07-04 10:51:05 +02:00
biwa
98321b6f40
Image exporter: sector colors are now taken into account
2021-06-24 19:58:26 +02:00
biwa
e0f620827d
Linedefs Mode: fixed a problem where flipping a highlighted linedef would also select the linedef. Fixes #571
2021-05-30 18:27:56 +02:00
ZZYZX
9fcb45e1b1
Fixed: a single selected linedef was deselected after flipping it
2021-05-19 12:59:24 +03:00
biwa
898fe21f75
TEXTURES lump: fixed a problem where textures that use textures as patches were too bright when gamma correction was enabled
2021-05-13 21:36:29 +02:00
biwa
f8e836a5cf
Don't use thread unsafe collections in threaded code (hopefully fixes crash in Sectors Mode when selecting sectors)
2021-04-22 21:10:10 +02:00