biwa
8c30cef65e
UDBScript: fixed a problem where floating point default script option values would be converted to the system's locale on hot reloading. Fixes #858
2023-03-03 13:10:32 +01:00
biwa
bb7857d2bb
Map Analysis Mode: fixed a problem where lines with fractional vertex positions could erroneously be reported as overlapping
2023-03-03 09:53:08 +01:00
biwa
1766b71cb0
Texture Browser: fixed a problem where the setting for texture type to show wasn't saved
2023-02-11 21:37:49 +01:00
biwa
eb974fcaf0
Thing Edit Form (UDMF): fixed a problem where setting floating point values for health wasn't possible. Fixes #225
2023-02-01 20:51:03 +01:00
Boondorl
6d2a3b646d
ZScript: Added support for narrowed enums ( #854 )
2023-01-21 10:07:13 +01:00
Boondorl
d73a2173d7
ZScript: Added support for Map<type, type> structures ( #853 )
2023-01-21 00:44:30 +01:00
biwa
65f1b6c209
Fixed a crash that occurred when using the NullTexture option in the TEXTURES lump. Fixes #833
2022-12-10 19:11:28 +01:00
biwa
af25e772e3
Improved performance in classic modes when panning the view. This is achieved by parallelizing plotting linedefs and vertices on multiple logical CPU cores. Enabled for linedefs by default. Disabled for vertices by default, since it can cause flickering when vertices are close to each other. Settings can be changed in Preferences -> Appearance
2022-12-09 15:37:45 +01:00
biwa
5b2b149b40
UDBScript version 5 ( #819 )
...
Improved UDBScript to version 5:
- Added Plane class
- Added BlockMap, BlockEntry, and BlackMapQueryResult classes
- Sector class
- Added getLabelPositions method to get the position of sector labels (where tags, effects etc. are displayed)
- Added support for JavaScript BigInt for UDMF fields. This means it's not necessary anymore to use UniValue to assign integers to new UDMF fields. Instead it can be done like this: sector.fields.my_int_field = 1n;
- Added type information file (udbscript.d.ts)
2022-11-13 01:15:17 +01:00
biwa
204982e5f8
Add support for toasts ( #817 )
...
Behavior can be configured in the "Toasts" tab in the preferences.
2022-11-06 15:08:22 +01:00
biwa
13e53ece53
3D Floor Mode: added support for UDMF game configurations without support for sectors with multiple tags (i.e. Zandronum)
2022-11-04 19:49:53 +01:00
biwa
d30347b81b
Game Configuration dialog: fixed an crash related to required resource checks when switching through the game configurations too quickly. Fixes #813
2022-10-29 11:14:10 +02:00
biwa
86b86ac67a
MODELDEF: added support for the rotation-center command. Resolves #796
2022-10-21 20:29:30 +02:00
biwa
df6ea3ebcd
Resource options form: fixed a problem where the text box containing the path to the file could be focused. Fixes #806
2022-10-20 20:40:07 +02:00
biwa
27cc74a440
Fixed a potential crash when adding DECORATE files to game configurations that check for required resources. Fixes #808
2022-10-20 20:10:30 +02:00
biwa
c751ad5a97
Things Mode: fixed an issue where the thing info panel did not show enum values for the first argument. Fixes #804
2022-10-20 20:00:28 +02:00
ZZYZX
7de0c65b61
Fixed threading and Mono issues in resource check
2022-09-26 23:45:19 +03:00
ZZYZX
1174d1ac10
Fixed a possible cause for infinite resource check loader
2022-09-25 20:41:19 +03:00
ZZYZX
e7ccffa498
Fixed regression in resource list editor where it'd get fucked if the user has non-standard UI scaling enabled
2022-09-19 12:26:26 +03:00
ZZYZX
85a4c3a651
Fixed: Map options form window would become squished if the starting game configuration is invalid
2022-09-19 10:13:27 +03:00
ZZYZX
ca5c77251e
Fixed Mono build
2022-09-18 21:27:32 +03:00
ZZYZX
4fd97fec9c
Added warnings about possibly invalid resource configurations before starting to edit a map
2022-09-18 20:54:53 +03:00
JaedenDuhreis
82f1ee09bc
Added parsing of relative includes in ZScript (PR#787 by JaedenDuhreis)
2022-09-15 19:04:07 +03:00
ZZYZX
aee47aacb0
Improved error reporting for invalid ZScript input
2022-09-15 03:12:27 +03:00
biwa
d16ffe135a
Added some explanatory comments to source code
2022-09-13 19:45:27 +02:00
biwa
b24a2dda84
Visual Mode: fixed an issue where the crosshair was distorted after the viewport was resized. Fixes #321 . Fixes #777
2022-09-03 13:07:16 +02:00
biwa
3fd7f99ba2
Fixed an issue where textures OBJ models with w components in their texture coordinates were not displayed correctly. Fixes #775
2022-09-03 12:25:26 +02:00
biwa
450198cfe7
Fixed a crash when trying to create the screenshot folder failed. Fixes #774
2022-09-03 11:12:37 +02:00
Alison Watson
6b0b047c57
Added support for some niche ZScript and MODELDEF syntax. Resolves #747
2022-08-23 13:37:58 +02:00
biwa
c1e69eb548
Fixed a problem where grid transform didn't work when the new origin had an x value of 0. Fixes #769
2022-08-21 12:18:13 +02:00
biwa
d597c11e1f
Added "-debugrenderdevice" command line argument to write a logfile for the render device
2022-08-18 10:18:16 +02:00
biwa
c1e401013b
Fixed a problem where IWADINFO lumps with properties without values failed for parse. Fixes #760
2022-08-13 13:48:59 +02:00
ZZYZX
692ceb719b
Internal: fixed Linux and Mac build
2022-08-07 22:48:23 +03:00
ZZYZX
f11127ca71
Made non-existent ZScript classes a fatal error.
...
Added explicit warning if gzdoom.pk3 is not loaded for GZDoom game configurations.
Fixed tokenizer not picking up the very last token in the stream.
2022-08-07 21:26:22 +03:00
biwa
39ec35984d
Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags
2022-07-21 16:02:10 +02:00
biwa
27ba367174
OBJ Models: fixed a crash that occurred when the usemtl directive had the texture to use in quotes. Fixes #758
2022-07-13 23:25:10 +02:00
biwa
fd68806dc6
Texture set definitions can now be imported/exported to/from game configurations using configuration files
2022-07-13 23:13:48 +02:00
biwa
cb12c83877
Fixed an issue that allowed to open Hexen format maps with a Doom format game configuration when using the "Open Map in Current WAD..:" feature.
2022-07-03 15:22:33 +02:00
biwa
a269b13a2d
ZScript: fixed an issue where user default variables from class extensions were not applied
2022-06-12 20:24:30 +02:00
biwa
d46dc1413b
Things: fixed an issue where inserting a new thing would not immediately apply ZScript user variables
2022-06-12 20:07:41 +02:00
biwa
5dc8d1eda0
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
2022-06-11 13:16:14 +02:00
biwa
0f7d6c6062
CVARINFO: fixed a problem parvins CVARs with incompatible flags. Fixes #748
2022-06-11 13:14:38 +02:00
biwa
21e89cf975
Added support for ZDRay static light things
2022-06-02 20:18:35 +02:00
biwa
90cdb7db55
More fixes related to crashes when running actions when no map is opened
2022-05-29 17:30:54 +02:00
biwa
59de9762ad
Fixed two crashes that happened when trying to reset the grid transform, or toggling the grid visibility while no map was opened
2022-05-29 10:47:00 +02:00
biwa
4f526dc57f
Toolbar buttons now show their assigned shortcut key in their tool tip
2022-05-28 16:19:01 +02:00
biwa
57b796e87d
Visplane Explorer Mode: fixed an issue that caused a crash when the map doesn't have nodes the Visplane Explorer Mode understands. Fixes #736
2022-05-27 15:52:53 +02:00
biwa
7e3dbdefac
DeHackEd: editor keys are once again recognized
2022-05-15 00:38:36 +02:00
biwa
df29245a59
DeHackEd: fixed and issue where the "#" in "ID #" fields was erroneously interpreted as a comment. Fixes #735
2022-05-15 00:32:21 +02:00
biwa
d08bc4438b
DECORATE/ZScript: fixed an crash introduced in 070aa9f36f
that happened when a base actor didn't have a thing type info
2022-05-14 18:07:50 +02:00