codeimp
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03a57f3284
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Fixed thing angles so that any value in the −32768..32767 range can be entered. Also fixed the thing angle in the info panel accordingly and optimized the rendering slightly.
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2010-10-05 08:31:27 +00:00 |
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codeimp
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603cdbf042
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Added some functionality for plugins that want to render in other editing modes
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2010-08-22 12:09:32 +00:00 |
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codeimp
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a8322b7d45
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@ Fixed a bug in the new way the Things are rendered
Removed code that crashed the script editor and I had no better solution (it was unused code anyway)
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2010-08-16 17:53:28 +00:00 |
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codeimp
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8ffd94af92
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Change the way Things are rendered in classic modes (now use a small, constant amount of video memory instead of linear amount)
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2010-08-16 13:31:53 +00:00 |
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codeimp
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32d42e7e56
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Fixed slowdown when loading a map with unknown flats (and some other small performance optimizations)
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2010-08-14 09:30:54 +00:00 |
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boris_i
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aa34d0605e
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Fixed a bug that allowed to place vertices and things outside the map format grid boundaries
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2010-08-13 18:32:21 +00:00 |
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codeimp
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d2ed251dc9
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@ woops, this should not use the LockFlags.NoOverwrite flag because it will overwrite things!
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2010-08-01 18:28:39 +00:00 |
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codeimp
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704a7a120a
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@ UnlockBuffers() added to Sector.UpdateCache() and some additional vertex buffer usage flag changes. Also added a note that some DirectX warnings can't easily be fixed, so we'll live with that (they are harmless, just not nice to see).
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2010-08-01 16:02:00 +00:00 |
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codeimp
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1d053a5e2b
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@ Renamed GetMapCoordinates function to DisplayToMap and added MapToDisplay function
@ Exposed the RenderTargetDisplay to plugins
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2009-08-21 14:11:18 +00:00 |
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codeimp
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403c57a746
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@ Added RenderRectangleFilled overload that allows using a texture
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2009-08-02 18:48:38 +00:00 |
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codeimp
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696b067095
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@ modified constructor usage of ResourceImage class for more versatile use
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2009-08-02 18:21:53 +00:00 |
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codeimp
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55e640b6e1
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- Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed.
- Some small optimizations in the classic 2D rendering (cached linedef flags, reduced some unneeded redrawing)
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2009-06-11 21:21:20 +00:00 |
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codeimp
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45ad5f5943
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@ major change in the way sector surfaces are allocated and rendered for optimization
@ white texture has been moved to the DataManager and is now also available to plugins
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2009-06-04 20:21:31 +00:00 |
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codeimp
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542d68370d
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Fixed a rendering issue when resizing the main window
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2009-05-14 19:23:27 +00:00 |
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codeimp
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2fd192479d
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Possible fixed for alleged crash on rendering reset (after testing)
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2009-05-14 18:50:08 +00:00 |
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codeimp
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d3c87b2a71
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- Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option)
- Edit Selection mode now updates surface geometry when drag is released
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2009-05-03 20:21:52 +00:00 |
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codeimp
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7e7f24e965
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
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