biwa
5bc788a7aa
Fixed typo in the sector scroll speed options in the ZDoom_misc.cfg configuration file
2020-11-19 22:32:56 +01:00
biwa
82af8bfe56
Fixed a bug with argument boxes where the value wasn't saved correctly when using the mouse wheel to change the value
2020-11-19 22:14:19 +01:00
Derek MacDonald
b094786100
Remove unused Zandronum_texturesets.cfg ( #504 )
...
Remove unused Zandronum_texturesets.cfg
2020-11-19 18:21:48 +01:00
Derek MacDonald
024263287c
Categorize Ultimate Doom textures ( #503 )
...
The texture browser categories for Doom
are focused on Doom 2. This also categorizes
some entries that only appear in Doom 1.
Unfortunately it looks like the new filters
will only be applied on fresh UDB installs.
Existing installs must click the
"Add Default Sets" button under the "Textures"
tab for their Doom 1 game configs.
2020-11-19 18:18:06 +01:00
biwa
3ee12f4ca7
Sectors Mode: tag and effect labels are now only updated when necessary, increasing performance
2020-11-16 00:45:57 +01:00
biwa
c7b383595a
MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size
2020-11-15 13:59:04 +01:00
Magnus Norddahl
49edfed449
Fix MakeAlphaTestImage performance issue
2020-11-15 03:20:41 +01:00
biwa
8b643aef65
Wavefront OBJ exporter: improved handling of long texture names. Probably fixes #495
2020-11-06 20:59:13 +01:00
biwa
f040306c55
Linedefs Mode: fixed a problem where after splitting a linedef the insert vertex preview would not work correctly
...
Vertices Mode: fixed a problem where after inserting a vertext the insert vertex preview would not work correctly
2020-11-06 20:14:00 +01:00
biwa
601d741b7e
Vertices Mode: fixed a potential crash when deleting/dissolving vertices
2020-11-01 23:08:41 +01:00
biwa
41e6632b18
Sectors Mode: fixed an potential crash when joining/merging sectors
2020-11-01 21:29:57 +01:00
biwa
f4510aba3e
Draw Geometry Modes: removed status messages expressing negative feeling when finishing a drawing and replaces them with positive messages
2020-11-01 18:49:15 +01:00
biwa
9c85635ff0
More renaming GZDB Visual Mode to just Visual Mode
...
The exception dialog now correctly states that it's UDB and not GZDB
2020-11-01 18:33:19 +01:00
biwa
15772da839
Texture browser: using the tab key to jump between the currently selected used texture and the position of the texture in the list of all textures works again (this time without toggling the "used textures on top" checkbox). Also added option to vertically center the view on the selected texture (enabled by default)
2020-11-01 18:21:22 +01:00
biwa
eab7de4f9e
New map dialog: the "open map resources in read-only mode" option is now checked by default. This option is deprecated and will be removed entirely eventually
2020-11-01 11:57:53 +01:00
biwa
5820665e70
Some project file fixes
2020-11-01 11:37:44 +01:00
biwa
2dda3d228d
Visual Mode: changed name from "GZDB Visual Mode" to simply "Visual Mode". The naming difference was for historical reason that doesn't apply anymore. Also reverted the mode icon to the original one
2020-11-01 11:31:57 +01:00
biwa
5a1ceb2a9c
Linedef edit form (UDMF): fixed a problem where the first argument was set to 0 instead left blank when multiple lines with script execution actions were being edited
2020-10-31 23:40:12 +01:00
biwa
00d9be5266
Things Mode: increased rendering speed
2020-10-31 21:13:37 +01:00
biwa
7a5c7e5090
Linedefs Mode: increased rendering speed
2020-10-31 21:06:24 +01:00
biwa
4a0e1d7c62
Sectors Mode: significantly increased rendering speed
2020-10-31 20:45:05 +01:00
biwa
0cca1bfb29
Hexen configuration: added proper heights to many things (thanks to Alper002). Fixes #494
2020-10-31 16:16:13 +01:00
biwa
4991c323c3
Linedefs Mode, Sectors Mode, Vertices Mode, Sound Environment Mode, Sound Propagation Mode: slightly improved performance when moving the mouse
2020-10-31 16:09:22 +01:00
biwa
d831d22217
Visual Mode: fixed a problem where wide classic skies were not rendered with the correct orientation
2020-10-29 20:21:42 +01:00
biwa
bb5780cf28
Thing/Linedef/Sector editing dialog: fixed a crash when pressing the up key in the action input box when the last action is selected. Fixes #493 .
2020-10-25 01:52:49 +02:00
biwa
8330c70a41
Configuration file parser: floating point numbers without the "f" suffix are now parsed as double precision floating point numbers
2020-10-24 23:27:04 +02:00
biwa
0fc2296ce9
ACS parser: fixed a bug that prevented scripts from being recognized when the previous line ended with an empty line comment
2020-10-24 21:23:06 +02:00
biwa
ee6aad4150
Texture browser: filtering for a texture name now automatically selects the best matching texture name. Addresses #483 .
2020-10-23 23:30:07 +02:00
biwa
09e40d2bae
DECALDEF parser: fixed a crash when there are duplicate decal group entries in the DECALDEF files
2020-10-23 21:04:49 +02:00
biwa
d92ab46838
Visual Mode: fixed a bug where selected 3D floor tops/bottoms would appear to be selected after undo, but actually weren't selected anymore
2020-10-23 20:56:50 +02:00
biwa
f91bf312fb
3D Floor Mode: fixed typo in the 3D floor editing window
2020-10-23 20:31:08 +02:00
biwa
eec2c40dcc
Visual Mode: fixed a bug where the line slope things (9500 and 9501) would slope the same sector multiple times when multiple lines of the same sector were tagged to the thing. Fixes #491 .
2020-10-22 21:11:12 +02:00
biwa
9c10069d58
Visual Mode: improved support for GZDoom UDMF rendering styles. Partially addresses #485
2020-10-19 21:42:34 +02:00
biwa
2217e6f633
Visual Sloping: fixed a problem where slopes were not computed correctly in certain cases
2020-10-19 17:32:34 +02:00
biwa
7b76002f2b
Update README with more detailed instructions for building on Linux
2020-10-18 11:35:28 +02:00
biwa
79a507a8a7
DECALDEF parser: fixed a crash when there are duplicate entries in the DECALDEF files
2020-10-17 23:11:44 +02:00
biwa
0a1e40f11d
Export selection as image: potentially decreased memory usage when also exporting brightmaps
2020-10-17 12:42:23 +02:00
biwa
14e4162d35
Copy/Past thing properties: fixed a crash when pasting properties from a thing that has no model assigned to a thing that has a model applied
2020-10-17 11:09:53 +02:00
biwa
a7791754c1
Draw Grid Mode: fixed a crash when locking sliced while using a rotated grid
2020-10-16 14:45:59 +02:00
biwa
722c79d894
Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported
2020-10-11 22:36:07 +02:00
biwa
3af704b7a6
Fixed a bug where PNG sprites without an offset incorrectly had their offset centered instead of using (0, 0)
2020-10-11 13:18:08 +02:00
Magnus Norddahl
0486845a1f
Add a search input control
2020-10-11 05:50:15 +02:00
biwa
50c00991d3
Fixed typo.
2020-10-11 01:07:36 +02:00
biwa
c0984c8b67
When loading UDMF maps and fields that have NaN (not a number) as a value are encountered those fields will now be dropped permanently. A warning that this happens will be displayed in the Errors and Warnings dialog.
2020-10-11 00:31:55 +02:00
Magnus Norddahl
6659a8ccbd
Add index.html for viewing the documentation
2020-10-11 00:08:29 +02:00
biwa
160db8da8c
Editing modes: fixed some crashes related to undoing/redoing while objects with associations were highlighted
2020-10-09 18:53:10 +02:00
biwa
70bfc2043b
Hexen game configuration: corrected an error where things 78 ("Tall Tree 1") and 79 ("Tall Tree 2") had their sprites interchanged
2020-10-04 10:28:24 +02:00
biwa
a2c87358ea
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
2020-10-04 10:21:35 +02:00
biwa
22f7e99803
Fixed a crash when switching into Sectors Mode when there are no vertices in the map, but things
2020-10-04 10:21:13 +02:00
Magnus Norddahl
a66d4e72f2
Oops, forgot one flipped #if while testing
2020-10-03 23:34:07 +02:00