biwa
13a6f1b24d
Added the Unity port IWADs (and some others) to the list of known official IWADs
2023-05-21 09:54:55 +02:00
ZZYZX
4fd97fec9c
Added warnings about possibly invalid resource configurations before starting to edit a map
2022-09-18 20:54:53 +03:00
biwa
57b796e87d
Visplane Explorer Mode: fixed an issue that caused a crash when the map doesn't have nodes the Visplane Explorer Mode understands. Fixes #736
2022-05-27 15:52:53 +02:00
biwa
80e56310a3
UDMF reader/writer: fixed a bug where unknown top level fields and blocks were not preserved. Fixes #627
2021-10-03 21:04:38 +02:00
biwa
ef18385ee7
Fixed a problem in the UDMF parser that could cause data loss. Fixes #622
2021-09-28 16:02:46 +02:00
biwa
d3205d4557
UDMF: ceiling plane equation fields are not rounded anymore
2021-05-28 18:56:50 +02:00
biwa
871d46e50c
Added some sanity checks for maximum number of entries in the VERTEXES/SIDEDEFS/LINEDEFS/THINGS lumps for the binary map formats
2021-04-15 22:06:49 +02:00
biwa
2b6c7b44c2
Fixed a problem where the last line of UDMF maps were not parsed correctly
2021-01-31 18:11:10 +01:00
biwa
4f9111d075
Textures with whitespace at the beginning or end are now handled correctly. Fixes #522
2021-01-30 23:44:42 +01:00
biwa
8330c70a41
Configuration file parser: floating point numbers without the "f" suffix are now parsed as double precision floating point numbers
2020-10-24 23:27:04 +02:00
biwa
50c00991d3
Fixed typo.
2020-10-11 01:07:36 +02:00
biwa
c0984c8b67
When loading UDMF maps and fields that have NaN (not a number) as a value are encountered those fields will now be dropped permanently. A warning that this happens will be displayed in the Errors and Warnings dialog.
2020-10-11 00:31:55 +02:00
biwa
cd8d73d4cb
Fixed problem when #include'ing files from a directory structure and using different directory path separators than the current OS's ones. Fixes #470 .
2020-09-19 20:34:32 +02:00
Kevin Caccamo
71f86980fd
Handle multiple entries with the same name but different case
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This is done so that entries whose keys have a higher ordinal value (lowercase) will replace entries whose keys have a lower ordinal value. This is based on how I've seen GZDoom handle this sort of situation.
2020-09-11 22:24:43 -04:00
biwa
bdc6a23934
Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!)
2020-05-23 10:01:52 +02:00
biwa
ab81b17554
More conversion from float to double. Doesn't seem to crash anymore.
2020-05-22 21:39:18 +02:00
biwa
91cbcde1eb
It's compiling!
2020-05-21 14:20:02 +02:00
biwa
fb3c9e7168
Started conversion from float to double
2020-05-18 18:14:54 +02:00
biwa
8115d12b6c
Custom types for user defined UDMF fields could cause problems when fields with the same name used different types, so they are disabled for the time being (only bool, int, float and string are allowed now)
2020-03-29 21:44:29 +02:00
Magnus Norddahl
3346c00fab
Keep stream open so that the image loaders can be chained
2020-03-19 19:54:54 +01:00
Magnus Norddahl
44d972c876
Fix crash when tga image loader succeeds in loading a 0x0 image
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Copy resource bitmaps before using them on a worker thread
2020-03-19 15:46:04 +01:00
Magnus Norddahl
4d3fea0088
Fix inconsistencies between the "file specification" (as documented on zee internetz) and what devteam.pcx from Descent actually contained (the only pcx I have)
2020-02-16 17:10:57 +01:00
Magnus Norddahl
afb79e80d5
Implement tga image loader
2020-01-14 20:39:46 +01:00
Magnus Norddahl
0372b75eea
Fix offsetting bug
2020-01-14 18:57:50 +01:00
Magnus Norddahl
4e86765f2a
Implement pcx loader (I can't believe I wrote this in 2020...)
2020-01-14 18:49:45 +01:00
Magnus Norddahl
3bbe76b225
Remove DevIL dependency
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Remove IImageLoader code duplication
2020-01-14 17:25:35 +01:00
Magnus Norddahl
5363fe0717
Produce release build
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Disable devil
Support mac build (which is useless as mono doesn't support winforms on modern macOS)
2020-01-06 08:52:59 +01:00
Magnus Norddahl
3cae8740ef
Prevent Image.FromStream from closing the stream if the image isn't recognized
2019-12-28 05:34:38 +01:00
ZZYZX
197f96a059
Unfix MaxED's TGA fix
2019-12-27 12:43:06 +02:00
Magnus Norddahl
af3d74d186
Fix DevIL crash by protecting it with a mutex lock
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Use the .net framework image loaders if they work. They do for the sane formats (PNG and JPEG) and they are faster, too.
Enable usage of multiple threads for resource loading now that it no longer crashes
2019-12-27 07:45:44 +01:00
ZZYZX
96f2b4e94e
Fixed TGA texture loading
2019-12-24 21:33:16 +02:00
ZZYZX
714bb84204
Implemented alternate fix for Linux paths (2)
2019-12-14 23:52:12 +02:00
ZZYZX
f0aee1e174
Merge branch 'master' into slimgl_merge
2019-12-14 23:50:40 +02:00
biwa
ba6dc546ba
- (Hopefully) addressed a problem where images failed to load when opening another map in the 64 bit version
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@ This is a workaround for #295 .
2019-10-13 13:47:29 +02:00
Kevin Caccamo
b5ad511671
Enable DevIL on Linux
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Remove NO_DEVIL defines, and add devil.dll -> libIL.so.1 DLL mapping to app.config
2019-09-03 22:47:59 -04:00
Magnus Norddahl
9b300126e9
Disable DEVIL and create build solution specifically for mono
2019-08-29 17:56:12 +02:00
ZZYZX
10167038ae
Fixed: on a second thought, let's just make FileImageReader fall back to guessed image if possible...
2018-03-31 14:01:36 +03:00
ZZYZX
f7c2a577e4
Fixed: made more correct checking for legal file formats; now it should actually validate the format upon loading
2018-03-31 13:38:30 +03:00
ZZYZX
995e23f290
Enabled parsing of NaN in UDMF so that the existing buggy maps load; made it throw exceptions when a NaN vertex is added to the map
2018-03-25 01:40:31 +02:00
ZZYZX
f97c15ae95
Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide)
2017-03-03 20:33:40 +02:00
ZZYZX
f8959507fb
Fixed: old map format is now autodetected when saving a map over an existing one. Saving a map in different format shouldn't leave junk lumps anymore.
2017-02-14 15:25:16 +02:00
ZZYZX
b996d8a380
Internal: not copying all lumps manually anymore on 'Save As'. The WAD is copied with File.Copy anyway.
2017-02-14 11:56:38 +02:00
ZZYZX
ebd7fb1a57
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
MaxED
5dd45ffdca
Updated, Script Editor: redesigned "Find and Replace" window. It can now search/replace in all opened tabs and all detected text resources.
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Fixed, Script Editor: resources list control was incorrectly positioned when using DPI scaling.
2016-12-02 13:45:03 +00:00
MaxED
1523d06ee3
Updated, Visual mode: some cases when the sky hack must be applied were not handled.
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Updated, Script editor: script editor was unable to show error location after double-clicking on it in the Warnings and Errors window when said location was inside of a WAD located in a PK3 file.
Updated, text lumps tracking: already parsed DECORATE/GLDEFS lumps are now added to the text lumps list even when DECORATE/GLDEFS parsing fails, allowing you to fix errors without the need to use external tools.
Fixed: in some cases the editor could stuck in an infinite loop when searching for wad lumps.
2016-11-28 20:01:47 +00:00
MaxED
18dc8cebba
Fixed: in some cases only the last data (sprite/texture/patch etc.) range was detected in WADs.
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Fixed, Script Editor: Cut/Copy/Paste/Undo/Redo keyboard shortcuts were handled incorrectly when quick search textbox was focused.
Fixed, Script Editor: Find next/Find previous quick search button actions were handled incorrectly.
Updated documentation.
2016-11-26 20:03:59 +00:00
MaxED
9553042c84
Added, Script Editor: unreferenced ACS files are now shown in the Resources list.
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Added, Script Editor: MENUDEF and SBARINFO files/lumps are now shown in the Resources list.
Fixed, ACS handling: fixed a crash when trying to parse an #include file, when specified path was absolute.
2016-11-24 21:09:24 +00:00
MaxED
8570922d0d
Fixed the editor crashing/locking up when trying to read TEXTUREX patch containing invalid data.
2016-10-28 21:07:33 +00:00
MaxED
9908e41197
Added, Game configurations: added "ignoreddirectories" parameter. It lists directory names to be ignored when loading PK3/PK7/Directory resources.
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Added, Game configurations: added "ignoredextensions" parameter. It lists file extensions to be ignored when loading PK3/PK7/Directory resources.
Updated: sector triangulation logic now works ~20% faster.
Changed: a case when a pk3/pk7 archive contains several entries with identical filename is now treated as a warning, not as an error.
Fixed, Visual mode: absolute floor/ceiling brightness should not be affected by brightness transfer effects (like 3d floors).
Fixed, Draw Lines mode: in some cases unclosed sectors were created when several points were successively drawn at the same location.
Updated documentation.
2016-10-24 19:19:11 +00:00
MaxED
70d35bf1d6
Added, Edit Sectors window: added UI for floor/ceiling portals.
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Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Sectors Settings" page).
2016-10-11 12:58:35 +00:00