biwa
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a3ce81dc2b
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Merge branch 'master' into visual-slope2
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2020-04-04 13:12:20 +02:00 |
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biwa
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1fc503fa24
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Update things before adding their geometry in visual mode so things don't go awry when realtime editing them. Fixes #393.
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2020-03-29 17:31:20 +02:00 |
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biwa
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7b0adadbfb
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Merge branch 'master' into visual-slope2
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2020-03-17 22:10:04 +01:00 |
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biwa
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afef349220
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- Slope handles are not shown anymore when showing selection is disabled
- Smart pivot handles are now shown for the highlighted slope handle
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2020-02-24 12:54:59 +01:00 |
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biwa
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915d83c92a
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- If geometry is selected and the geometry the modified slope handle belongs to is not selected it will now also be modified
- Made the slope handles hover closer to the geometry
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2020-02-23 11:17:14 +01:00 |
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biwa
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f606f3bd7c
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Drawing slope handles works correctly now
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2020-02-22 19:45:12 +01:00 |
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biwa
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7154dec8c7
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Code cleanup, added some comments
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2020-02-16 22:07:20 +01:00 |
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biwa
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ff1ea95d86
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Drawing visual slope handles is (mostly) working now
Also fixed some cases where slopes were applied incorrectly
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2020-02-16 20:51:16 +01:00 |
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biwa
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d9cfc04e2e
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More trying to get it to work...
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2020-01-18 21:10:21 +01:00 |
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Magnus Norddahl
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6e4a02fb2b
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Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format
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2020-01-15 23:28:17 +01:00 |
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ZZYZX
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42aa6c8832
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Fixed: there was no highlight shader for internal sprites for ZDoom effects disabled; Fixed: highlighting of transparent walls/floors was broken
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2020-01-14 11:09:33 +02:00 |
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Magnus Norddahl
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fc7093b959
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Load images when they accessed
Load previews when they are accessed
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2020-01-12 23:10:57 +01:00 |
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biwa
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247d3e7a97
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
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2020-01-09 20:05:34 +01:00 |
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biwa
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a14fc7cafd
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Fixed an issue where grid background images were drawn upside down and moved in the wrong direction on the Y axis when scrolling
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2020-01-07 22:26:21 +01:00 |
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biwa
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2c9235e4ea
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Trying to figure out matrix black magic
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2020-01-07 21:27:37 +01:00 |
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biwa
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8aee7fc550
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
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2020-01-04 22:15:13 +01:00 |
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ZZYZX
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0e7875e0ad
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Fixed: light clipping on back faces was gone
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2020-01-03 03:55:34 +02:00 |
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ZZYZX
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044dbbcfd0
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Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
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2020-01-03 03:22:33 +02:00 |
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biwa
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7e84883125
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Some cleanups
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2020-01-02 20:32:37 +01:00 |
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ZZYZX
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7b5d4a03e9
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Write uniform data into separate structures
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2020-01-02 21:32:08 +02:00 |
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Magnus Norddahl
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6450bdcc67
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Improve error message if OpenGL context creation fails
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2020-01-02 19:45:45 +01:00 |
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ZZYZX
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0fbebbe759
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Allow functions block in a shader, error out on duplicate functions
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2020-01-02 02:56:27 +02:00 |
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ZZYZX
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e015cc6fb1
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Fixed token position for named tokens
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2020-01-02 01:51:54 +02:00 |
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biwa
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55135f2982
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- Handles on floor are shown
- Fixed a problem where the wrong plane was assigned to ceiling surfaces
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2020-01-01 21:47:33 +01:00 |
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ZZYZX
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6374b498ab
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Added GLSL shader preprocessor
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2020-01-01 22:41:04 +02:00 |
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Magnus Norddahl
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73364a130e
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Remove UTF-8 BOM if found
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2020-01-01 09:21:41 +01:00 |
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biwa
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4bfbe567c1
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
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2019-12-31 23:46:56 +01:00 |
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biwa
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d7e259bc7e
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Compute the length of the line in Plotter.DrawLine3DFloor with a method that actually works on big numbers
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2019-12-31 10:57:29 +01:00 |
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biwa
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ba713f7a25
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Ported visual sloping to UDB
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2019-12-31 00:08:17 +01:00 |
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Magnus Norddahl
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03e50615f6
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Remove explicit image unloading and fix previews
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2019-12-29 22:59:57 +01:00 |
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Magnus Norddahl
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f97f2d36b1
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Remove preview manager and remove CreateTexture
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2019-12-29 20:48:11 +01:00 |
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biwa
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a024ac9f47
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
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2019-12-29 19:05:26 +01:00 |
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biwa
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c46e548a73
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- Fixed vertical grid lines being 1 pixel off in their horizontal position
- Fixed a bug where lines with 3D floor indicators were 1 pixel off in their horizontal position
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2019-12-29 19:04:33 +01:00 |
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Magnus Norddahl
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ca3fa76e32
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Rename the sampler filters so that they use the same naming convention as modern graphics APIs
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2019-12-29 18:54:22 +01:00 |
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biwa
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30819b3b0c
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
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2019-12-29 13:01:25 +01:00 |
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biwa
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1786ab525e
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Changed checkdistance in ThingTypeInfo from int to double so that doesn't overflow
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2019-12-29 13:00:10 +01:00 |
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ZZYZX
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62cddff505
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Use nearest filtering if nearest is specified
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2019-12-29 13:02:03 +02:00 |
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Magnus Norddahl
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5082d7c308
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Alter the nearest filter to not have noise in it
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2019-12-29 06:52:39 +01:00 |
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ZZYZX
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f41c5bdd6f
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Used slightly better approach for executing stuff in the main thread
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2019-12-28 22:01:57 +02:00 |
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ZZYZX
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866facf80b
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Fixed: not all cases of static FontFamily were addressed
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2019-12-28 10:22:32 +02:00 |
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ZZYZX
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624c5ea1d3
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Fixed: don't use full Renderer2D pipeline while updating the grid after resize (fixes debug build)
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2019-12-26 14:33:23 +02:00 |
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ZZYZX
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3491bdccea
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Fixed: lines in 2D mode had random gray pixels with high quality enabled (resolves #331)
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2019-12-26 08:16:38 +02:00 |
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ZZYZX
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1cbfddd367
|
Oops.
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2019-12-26 07:10:01 +02:00 |
|
ZZYZX
|
607ac7751e
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Fixed: use application default font family for rendered labels if user-selected font is not available
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2019-12-26 07:09:28 +02:00 |
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ZZYZX
|
60d836dc85
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Fixed: redraw grid after window size changes
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2019-12-25 17:26:30 +02:00 |
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biwa
|
33b888e5d2
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Renderer2D.PlotLine now transforms the y coordinate so that linedefs in nodes viewer, automap/sound environment/sound propagation mode are not flipped upside down anymore. Fixes #325.
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2019-12-25 01:54:05 +01:00 |
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ZZYZX
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842d4a6668
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Fixed: full sector highlight would not show in 2D mode
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2019-12-24 23:06:13 +02:00 |
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Magnus Norddahl
|
28406cf1a7
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Declare the uniform variables in C#
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2019-12-21 02:14:42 +01:00 |
|
Magnus Norddahl
|
a21edf78da
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Misc adjustments to make the cherry-picked 'C# shader resources' commit work
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2019-12-21 01:47:27 +01:00 |
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Magnus Norddahl
|
7f6ff8929d
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Move the shaders to C# resources
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2019-12-21 01:26:58 +01:00 |
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