Commit graph

119 commits

Author SHA1 Message Date
MaxED
283c6c2272 Visual mode: noticeable performance boost (rendering now works ~40% faster).
Visual mode: fog distance calculation is now much closer to GZDoom one.
Visual mode: thing brightness calculation when a thing is affected by floor glow is now much closer to GZDoom one.
Linedef edit window, UDMF: added "Reset front/back brightness" buttons.
Sector edit window, UDMF: added "Reset ceiling/floor brightness" buttons.
Internal, Visual mode, Things mode: persistent event lines are now updated only when map objects are changed instead of doing it on every display redraw.
Internal: improved Dictionary lookup times when using map objects and textures as keys.
Internal: added "Release + Profiler" solution configuration.
Updated ZDoom_ACS.cfg (Warp).
2015-10-02 14:47:34 +00:00
MaxED
07b4a7a9cd Added, Visual mode, DECORATE: "Alpha" and "DefaultAlpha" properties are now supported.
Added, Visual mode, DECORATE: "RenderStyle" property is now partially supported.
Added, Visual mode, DECORATE: +BRIGHT flag is now supported.
Added, Visual mode, UDMF: "Alpha" thing property is now supported.
Added, Visual mode, UDMF: "RenderStyle" thing property is now partially supported.
Added, Visual mode, Hexen map format and UDMF: "Translucent" and "Invisible" thing flags are now supported.
Added, Game Configurations: added "alpha" and "renderstyle" Thing and Thing Category properties.
Fixed, Visual mode: blockmap was not updated when moving things using "Move Thing Left/Right/Forward/Backward" and "Move Thing to Cursor Location" actions.
DECORATE parser: added a warning when unable to find actor's parent class.
Internal: current map format can now be checked using "General.Map.UDMF", "General.Map.HEXEN" and "General.Map.DOOM" properties.
Updated documentation ("Game Configuration - Things Settings" page).
2015-09-28 14:57:48 +00:00
MaxED
f729c811f5 Added, Visual mode: translucent/additive geometry is now rendered properly.
Fixed: "Open map in current wad" action was accidentally broken in R2403.
2015-09-27 21:09:14 +00:00
MaxED
dc29b59fe8 Fixed, Visual mode: double-sided middle texture highlighting transparency check didn't take TEXTURES scaling into account.
Fixed, long texture names: textures located in a directory/pk3/pk7 root can't have long texture names.
Fixed, texture selector controls, long texture names: both long and short texture names should be added to texture name auto-completion list. 
Changed: "Grid Increase" and "Grid Decrease" actions can now be bound to mouse wheel.
2015-09-01 19:44:03 +00:00
MaxED
deb65258ae Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported.
Changed, Visual mode: changed thing fog calculation logic. Should be closer to GZDoom now.
Fixed, GLDEFS parser: "height" texture parameter was not treated as optional.
Fixed, text lump parsers: in some cases incorrect line number was displayed in error and warning messages.
Fixed, Visual mode: glow effect was not applied to sectors with 3 sidedefs.
Fixed, Visual mode: in some cases glow effect was not updated when replacing textures. 
Fixed, general interface: "Full Brightness" button state was not updated during map loading.
Fixed, Drag Linedefs/Vertices/Sectors/Things modes: positions of line length labels were not updated while panning the view.
Cosmetic: added a bunch of new icons.
Cosmetic: changed Visual mode crosshair.
2015-08-27 20:46:49 +00:00
MaxED
980fc2f4c8 Classic modes: added "Dynamic grid size" option (available in the View menu and on the main toolbar). When enabled, grid size will be automatically adjusted based on current zoom level.
Updated ZDoom ACC to rev. 19995bb.
Updated ZDoom_ACS.cfg and ZDoom_DECORATE.cfg.
2015-08-20 14:09:28 +00:00
MaxED
527d3cf5dc Added, Things mode, Visual mode: event lines for InterpolationPoints are now curved when appropriate setting is enabled in the control thing (PathFollower/ActorMover/MovingCamera) [heavily inspired by Xabis' patch].
Added, Things mode: the editor will try to reconnect the path when deleting InterpolationPoints and PatrolPoints.
Internal: RenderArrows method now works the same way in Renderer2D and Renderer3D.
Internal: Line3D now has "renderarrowhead" property.
2015-08-08 21:56:43 +00:00
MaxED
b9b5b00213 Classic modes: added "Toggle Grid" action (default key is Alt-G), new menu item in the View menu and new toolbar button.
Changed, Things mode, cosmetic: tweaked thing sprite/bounding box appearance a bit more...
Fixed, Linedefs mode, cosmetic: fixed event lines and sector highlights flickering when view panning was started while displaying action highlight.
2015-08-04 23:28:02 +00:00
MaxED
ce7510c153 Preferences: removed "Square Things" setting. Square things are now the only option.
Changed, Things mode: things are now rendered with a bit of transparency, so things beneath other things are now visible.
Fixed, Things mode: in some cases it was impossible to highlight a thing beneath other thing when their positions were the same.
Changed, 2D modes: changed thing bounding box and arrow image.
Fixed, cosmetic, 2D modes: in some cases thing arrows were rendered bigger than thing bounding boxes.
2015-08-03 22:02:39 +00:00
MaxED
39beaf2cdb Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
Linedef Color Presets: Linedef Color Presets can now be disabled.
Things Filters window: a warning icon is now displayed near the filter name in the filters list when the filter has no usable settings.
Change Map in Current WAD window: keyboard focus was not set to initially selected item.
Changed the default wad filename from "unnamed.wad" to "[map name].wad".
Updated documentation ("Custom linedef colors" page).
2015-07-30 23:48:16 +00:00
MaxED
45e303b2c8 UDMF: implemented 'moreids' handling. Currently this includes the core stuff, new TagsPicker control in Edit Sector/Linedef windows and updated Sector/Linedef Info panels. 2015-07-27 21:35:42 +00:00
MaxED
c6f9146b8b Fixed, DECORATE parser: enums were not handled properly.
General interface: selection info is now always displayed.
Visual mode: you can now hold Alt-Shift or Ctrl-Alt while selecting sidedefs to stop selecting connected sidedefs when already (un)selected sidedef is encountered.
Added, Numeric Textbox: you can now use "+++" and "---" prefixes to incrementally increase or decrease result values by given value.
Fixed, Numeric Textbox: fixed a potential divide by zero exception when using "/" prefix in numeric textboxes with decimal input enabled.
Fixed, Thing Info panel: relative z position of things with "+SPAWNCEILING" flag was incorrect.
Changed: Update checker now displays messages using MessageBoxes when called manually.
Map Analysis: changed result descriptions for Unknown Texture and Missing Texture checks.
Doom map format: renamed "Secret" linedef flag to "Shown as 1-sided on automap".
Updated ZDoom_DECORATE.cfg (A_RadiusGive stuff).
2015-07-26 23:18:13 +00:00
MaxED
0d4c2a8f32 UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms.
Sectors, Linedefs, Things modes: comment icons for appropriate map elements with comments are now rendered in these modes. This can be disabled using either the new "Toggle Comments" action, "View -> Show Comments" menu item, or "Show Comments" button on the main toolbar.
2015-07-14 23:34:31 +00:00
MaxED
1424950d8d Things, Sectors, Liedefs mode, UDMF: map element comments are now shown when highlighting them.
Changed, Edit Text window: the form is no longer accepted when pressing the Enter key, so line breaks can now be added easily.
Versioning: GZDB version is now determined by the first 2 revision digits, so now it's GZDB 2.3, not 1.14.
2015-07-14 09:02:48 +00:00
MaxED
6072e59a74 Added auto-updater (Updater.exe), updated Inno Setup config file.
Preferences: added "Check for updates at startup" setting (no actual updater code yet...).
Cosmetic changes to several action names and descriptions.
2015-07-01 15:06:25 +00:00
MaxED
8f2c6e3f60 Classic modes: added "Show models for current things filter only" model rendering mode.
Things Filters: things filters can now be inverted (added "Invert Filter" checkbox to the Things Filters window).
2015-06-27 09:10:24 +00:00
MaxED
9498753cff Visual mode: highlight was nearly invisible in low-brightness areas when fog rendering was enabled. 2015-06-08 10:09:27 +00:00
MaxED
84059749bb Fixed: looks like manually disposing the brush in ColoredComboBox.OnDrawItem() can cause crashes...
Replaced Hourglass3D.png with the one, which matches the style of MissingTexture3D.png and UnknownTexture3D.png.
2015-05-29 19:31:16 +00:00
MaxED
76559ae881 Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
MAPINFO: added "DoomEdNum" and "SpawnNums" blocks support.
MAPINFO: added "#include" directive support.
MAPINFO: added "$gzdb_skip" special comment support.
DECORATE: "spawnthing" Game Configuration block is now updated using "SpawnID" actor property.
Game configurations: added "class" property to the most of ZDoom things.
Actions: removed "Reload MAPINFO" action.
Documentation: merged "GLDEFS and MODELDEF support", "(Z)MAPINFO support" and "TEXTURES support" topics into "(G)ZDoom text lumps support", added info about the other text lumps GZDB can use.
2015-04-14 11:33:57 +00:00
MaxED
5147d0b8f5 Added "-portable" command line parameter. With this parameter, the editor will use the "GZBuilder.cfg" located in the program directory to load and save program settings. Log and crash report files will be also created in the program directory.
Renamed the default program configuration file from "GZBuilder.cfg" to "GZBuilder.default.cfg".
Changed the default keys of "Move Thing Left\Right\Forward\Back" actions to arrow keys (was Ctrl + arrow keys).
Updated documentation: added "Command Line Parameters" topic.
2015-04-02 10:57:08 +00:00
MaxED
dd5689766d Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
Changed, Numeric textboxes: trailing zeros are no longer displayed to reduce visual noise.
Fixed, paired numeric controls: in some cases culture-specific decimal separator was not used.
Fixed, map loading: inability to initialize D3D device is now handled a bit more gracefully.
Fixed, main toolbar context menu: we should suppress context menu closing only when user clicks on a menu item while holding Shift key.
Fixed, Game configurations: several Skulltag things were not included in many Zandronum game configurations.
2015-03-23 14:19:23 +00:00
MaxED
fa4dd4e399 Added, Thing Edit form: thing class is now displayed.
Added, Game configurations: added "thingclasshelp" property. It's used to open a website when thing class name is clicked in the Thing Edit form.
Changed, "Raise/Lower sector to nearest" action: 3d floors are now taken into account when using the action on things.
Updated documentation.
2015-03-17 12:28:42 +00:00
MaxED
c325d7ec14 Changed, "Snap selected map elements to grid" action: the action now works on any selected map element type.
Fixed, Sectors mode: holding Alt to (de)select things inside of sectors worked only in band selection mode. Now it also works when selecting individual sectors and when using paint selection mode.
Fixed, Statistics Control: forgot to remove some test code in r2176...
Internal: removed several unused icons.
2015-01-10 23:12:19 +00:00
MaxED
a531e41a50 High-Dpi: redesigned Docker control's Pin button. Now it is rendered properly when using high-dpi display settings. 2015-01-09 08:11:42 +00:00
MaxED
246ff4ae3b Fixed: some controls had inconsistent auto-scaling mode.
Fixed: PairedFloatControl had incorrect initial link icon.
Internal, AngleControl: rewritten AngleChanged event so it behaves like the rest of custom events.
Updated GZDB icon.
2014-12-24 18:32:24 +00:00
MaxED
1648f1628b Several items can now be selected at once in Resource List Editor.
Resource List Editor now has a context menu.
Fixed misleading warning asking user to install DirectX when unable to detect SlimDX.
2014-12-12 13:21:52 +00:00
MaxED
2f981476e0 Script Editor: added Quick Search panel.
Find and Replace window: added "Find Previous" button.
2014-12-10 13:15:23 +00:00
MaxED
15b2adfe30 Texture Browser Form: swapped foreground and background colors of texture size labels.
Fixed, Texture Browser Form: well, I broke "Tab" key functionality again (in previous commit)...
Maintenance: changed curly braces style to match DB2 one (hopefully not breaking anything in the process...).
Maintenance: changed private method names casing to match DB2 one.
2014-12-03 23:15:26 +00:00
MaxED
99f3ba2844 Changed long texture names handling. Texture names conversion is no longer required.
Texture browser form: added "Long texture names" check-box. It can be used to toggle between displaying long and short texture names.
Texture browser form: added "Show image size" check-box.
Texture browser form: image size is now shown differently.
Image Selector: added a button to toggle between long and short texture name.
Linedef info panel: long texture names are now displayed properly.
Sector info panel: long texture names are now displayed properly.
Fixed: "Save Screenshot" and "Save Edit Area Screenshot" actions were triggered multiple times when a child window was open.
Fixed: used textures should be always updated after using "Change map in current WAD" action.
Fixed, "Change map in current WAD": fixed a crash when trying to switch from a map with missing game configuration path.
Updated ZDoom_ACS.cfg.
2014-12-03 09:06:05 +00:00
MaxED
66f75ec7c4 Internal: added a debug console. 2014-11-13 09:43:39 +00:00
MaxED
91f06ad957 Thing Edit form: "Mixed Things" icon is now displayed when several thing types are selected.
Thing Edit form: when selection contains more than one thing, thing types form selected category are now randomly applied to it.  
Fixed, Thing Edit form: selection change was not processed in some cases.
2014-11-10 11:27:37 +00:00
MaxED
601280bb64 Game configurations, UDMF: added "midtex3dimpassible" linedef flag.
Linedef Edit form: resized controls to show all flags without scrolling.
Updated ACS and DECOTARE ZDoom configurations.
2014-10-28 09:31:37 +00:00
MaxED
ab7d4b2054 Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
Added icons for "Save Screenshot" menu items.
Development: "Save Screenshot (active window)" action will work on a child Form only if it is inherited from DelayedForm.
2014-10-22 13:07:17 +00:00
MaxED
1ae9481a03 Fixed: regular and block comment parsing was broken in TEXTMAP parser.
Updated MissingThing icon.
More changes in ZDoom_linedefs.cfg and Hexen_linedefs.cfg.
2014-10-21 13:35:44 +00:00
MaxED
c90d10c08c General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
Renamed "Toggle dynamic lights rendering" action to "Show dynamic lights".
Changed: "Show dynamic lights" action now toggles between available dynamic light rendering modes.
Renamed "Toggle models rendering" action to "Show models".
Changed: "Show models" action now toggles between available model rendering modes.
Removed "Toggle dynamic lights animation" and "Render selected/all models" actions.
Fixed, Randomize Sectors form: selection highlight was not updated after applying the changes when the form was shown in Sectors mode.
Consistency: selection is now cleared after applying changes done in Randomize Things and Randomize Vertices forms.
Fixed, Classic modes: sprites of things with attached models were not rendered when model rendering was disabled.
Updated documentation.
2014-10-20 12:16:51 +00:00
MaxED
25a8365057 Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
MaxED
ad403de812 Classic modes: changed tinting of selected sprites from multiply to modulate.
Internal: more info is now displayed when a shader fails to compile.
2014-09-11 21:53:31 +00:00
MaxED
a585db6010 Visual mode, 3d floors: fixed broken 3d floor visibility detection one more time.
Game Configurations: changed default map name for Doom maps to "E1M1".
New Map Form: "E1M1" is now used as a default name for Doom maps.
Thing Browser Control: double-click event is now sent only if user clicked in the node's label area.
Interface: added info messages for several toolbar toggles.
Interface: made Brightness icon more readable when using dark windows themes.
2014-08-26 11:08:34 +00:00
MaxED
c95c26bbbc Fixed: MapSet.GetSectorByCoordinates() returned "false" in some cases when a given coordinate was on top of sector's vertex.
Internal: UDMF sector slopes and offsets are no longer stored in sector.Fields. Use sector.FloorSlope, sector.FloorSlopeOffset, sector.CeilingSlope and sector.CeilingSlopeOffset.
2014-08-25 11:15:19 +00:00
MaxED
6e46203b38 Screenshots Folder can now be set in the Preferences.
Added custom icons for ZDoom's Decal and Sparkle things.
2014-08-07 10:20:35 +00:00
MaxED
7cce80f030 Selection groups are now stored in the map's .dbs file.
Rewritten Add to/Select/Clear group Edit menu handling.
2014-07-16 09:45:04 +00:00
MaxED
b4b0b4cc33 Script Editor: added Visual Studio-like snippet expanding (type the name of a snippet, then press the Tab key to expand it).
Script Editor: added snippets to auto-complete list (currently they aren't inserted properly though...).
Script Editor: auto-indentation now works a bit smarter.
ScintillaControl.GetLine() was retrieving incorrect line.
2014-05-13 14:41:51 +00:00
MaxED
3c6a9547fa Script Editor: added a simple snippets system.
Updated documentation.
2014-05-13 09:43:58 +00:00
MaxED
9c7b8e4e3c Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
MaxED
7faf6bc13e Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
Error Checker mode: added "Check missing flats" check.
Error Checker mode: fixed several descriptions. 
Sprite patches for sprites defined in TEXTURES are now loaded from Sprites namespace.
Some of my older texture alignment code didn't work properly when strict texture/flat handling ("mixtextureflats" game configuration flag set to false) was enabled.
Fixed some incorrect checks for missing texture ("-").
2014-03-05 09:21:28 +00:00
MaxED
2d874973bf Renamed "Reload MODELDEF" action and "Tools" menu item to "Reload MODELDEF/VOXELDEF".
Fixed a crash when using "Reload GLDEFS" and "Reload (Z)MAPINFO" actions when GLDEFS / MAPINFO file was moved or renamed after opening the map in the editor.
2014-03-03 13:40:29 +00:00
MaxED
a851036818 Script Editor: added "Find and Replace" toolbar button. 2014-03-03 11:45:03 +00:00
MaxED
9a50b38f78 Added "Full Brightness" toolbar button and "View" menu item. These call "Toggle Full Brightness" action.
Added "Make Door" menu item to "Sectors" menu.
A warning is now displayed when "Make Door" action is called without a selection.
2014-03-03 09:52:55 +00:00
MaxED
0369c969d1 According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
Draw Curve Mode: added settings panel.
Sectors mode: added "Make Door" button to the toolbar.
Swapped Side panel and Info panel z-order. 
Interface: split toolbar into 3 separate toolbars. All toolbar buttons are now viewable at 1024x768.
Interface: grouped stuff in "Modes" menu a bit better.
Interface: added "Draw [stuff]" buttons to modes toolbar.
Interface: reorganized main menu. Hope it makes more sense now.
API: added General.Interface.AddModesButton() and General.Interface.AddModesMenu(), which can be used to add buttons to specific group in "Modes" toolbar and menu items to specific group in "Modes" menu, so actions, which behave like an editing mode, but are not part of one can be added there.
2014-02-26 14:11:06 +00:00
MaxED
8229cb8b71 Added "Go To Coordinates" action (available in "View" menu and via Ctrl-Shift-G shortcut). It will center the view on given coordinates in classic modes and place camera at given coordinates in visual mode. 2014-02-10 09:26:13 +00:00