codeimp
f2e1561093
@ work in progress on dockers
2009-07-21 15:15:38 +00:00
codeimp
77230eee5b
@ work in progress on dockers
2009-07-21 13:42:36 +00:00
codeimp
1a17a2be2b
@ work in progress on dockers
2009-07-21 05:51:13 +00:00
codeimp
bec1acf6c9
@ work in progress on dockers
2009-07-20 15:16:40 +00:00
codeimp
a5ad32d6d3
@ work in progress on dockers
2009-07-19 20:30:15 +00:00
codeimp
bf8285030b
@ Added begin of DockersControl. This is going to be a long and tedious development.
2009-07-17 15:06:15 +00:00
codeimp
0ac4c4ad4f
@ Fixed a bug in General.Map.UndoRedo.PerformRedo(n) (bug occurred when n > 1)
2009-07-15 15:10:50 +00:00
codeimp
dbc89a36aa
@ version number update
2009-07-12 11:52:48 +00:00
codeimp
d593294304
Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
2009-07-12 09:58:05 +00:00
codeimp
5874496ab2
@ bug fixes regarding the selection in visual mode
...
@ fixed bug that caused a question message to save the map appear on closing after saving the map
2009-07-11 10:28:58 +00:00
codeimp
f3cd641ad2
@ another visual bug fix
2009-07-10 20:36:14 +00:00
codeimp
748a35c883
@ Fixed a bug with the scrollwheel usage in numeric input controls
2009-07-10 19:19:28 +00:00
codeimp
0aa067cffc
Added up/down buttons to numeric input controls
2009-07-10 19:15:22 +00:00
codeimp
3400046080
@ some undo/redo fixes
...
@ working on NumericTextbox versions with up/down buttons and dropdown lists
2009-07-10 13:56:22 +00:00
codeimp
89f8b3542e
- Added some error handling for invalid wad files
...
- Fixed bug that allowed pasting geometry in visual mode (and the geometry becomes erroneous)
2009-07-10 08:25:04 +00:00
codeimp
5b58693a71
Several interface bug fixes and aesthetics
2009-07-09 22:43:39 +00:00
codeimp
85fcc2bd25
Added default start mode option to configuration dialog (see Modes tab)
2009-07-09 15:15:49 +00:00
codeimp
ee8d88c3dc
Added options for pasting and inserting prefabs
2009-07-09 14:03:47 +00:00
codeimp
efb7e4a43a
@ Fixed a problem with geometry being marked on undo/redo
2009-07-08 07:49:29 +00:00
codeimp
9d0bd09f25
@ work in progress
2009-07-07 20:59:56 +00:00
codeimp
ac76a3e7e8
@ Fixed a problem with undo/redo in Visual Mode
2009-07-07 15:11:09 +00:00
codeimp
6bcc670676
- Added feature to toggle target highlight color on/off in Visual Mode.
...
- Highlight and selection colors are now hidden while dragging textures.
2009-07-07 14:52:39 +00:00
codeimp
59a08256a4
@ Some files I forgot in previous commit
2009-07-05 10:35:46 +00:00
codeimp
f33d0ed1ff
Added classes/functions for plugins to create and/or select new/existing things filters
2009-07-05 10:26:57 +00:00
codeimp
f1c2e1e0a8
Fixed some problems with walls not updating correctly on undo/redo in Visual Mode
2009-07-04 10:06:35 +00:00
codeimp
70e60bc39a
Added preferences options for script editor tab width and auto-indent
2009-07-03 08:49:53 +00:00
codeimp
582b01ee9d
- Fixed missing resources in testing parameters.
...
- Fixed disappearing temp file in testing parameters when "Use short paths" is checked.
- Added option for resource to exclude them from the testing parameters (for example, you may want to exclude zdoom.pk3)
2009-07-02 14:15:47 +00:00
codeimp
13a47b93df
Fixed texture alignment wrapping to work only for the alignment axis.
2009-07-02 08:18:52 +00:00
boris_i
6eb77d0bc0
Fixed a bug where flipping a line resulted in a crash, if its start vertex did not belong to any other line
2009-06-28 14:47:21 +00:00
codeimp
1a2d335e4d
- Updated ZDBSP nodebuilder version 1.12
...
- Re-enabled UDMF comments for element indices (should work with ZDBSP now)
@ Added test case for triangulation
2009-06-23 16:35:13 +00:00
codeimp
d45b61f041
Fixed a bug that sometimes caused a crash on undo
2009-06-19 07:59:38 +00:00
codeimp
442bf3c278
@ commented out a piece of code that was for testing only
...
Fixed a bug that crashes the SurfaceManager sometimes
2009-06-19 07:53:39 +00:00
codeimp
754c769513
@ little optimization in map data allocating when reading from stream/file
2009-06-18 14:23:33 +00:00
codeimp
c7c21fdc72
Added functions for multiple undo/redo
2009-06-18 07:19:44 +00:00
codeimp
cae5a34eea
@ fixed info panel sizes
2009-06-17 21:20:46 +00:00
codeimp
ee7d7ce86a
- Corrected the displayed shortcut keys for the Increase Grid and Decease Grid menu items
...
- Increased spacing for image previews in the information panels so that long texture names can be fully displayed
2009-06-17 21:16:20 +00:00
codeimp
3c6beb1e68
Things filter now also hides things in le Mode de la Visuale
2009-06-17 16:52:28 +00:00
codeimp
0a10e5bfef
Fixed a crash when minimizing during resources loading
2009-06-16 17:29:00 +00:00
codeimp
656edc7f13
Some undo/redo system optimizations in Visual Mode
2009-06-16 08:49:14 +00:00
codeimp
c4c9ea94c1
@ disabled UDMF TEXTMAP comments until ZDBSP can handle them properly
2009-06-15 22:44:25 +00:00
codeimp
f5b661216b
- Better handling of missing UDMF TEXTMAP fields (Error now includes the element and index at which the field is missing and will not abort loading. Instead it will use a default value.)
...
- UDMF TEXTMAP now contains the indices of elements as comment next to the structure header.
- Thing cages in Visual Mode now also get the selection and highlight color so that a selection and highlight on things without sprite can also be seen.
2009-06-15 21:58:34 +00:00
codeimp
4f52e3f5e8
@ fixed another undo/redo system bug that made closing the map slow
2009-06-15 18:44:28 +00:00
codeimp
1edd6284bc
@ fixed a bug in the undo/redo system related to removing sectors
2009-06-15 17:38:02 +00:00
codeimp
64d06d0417
Added sidedef sector numbers on the linedef info panel
2009-06-12 09:22:09 +00:00
codeimp
be6545e8de
@ fixed a bug that caused saving maps to be very slow
2009-06-12 08:02:47 +00:00
codeimp
36c42dbef1
@ fixed a bug in the undo/redo system
2009-06-11 21:50:55 +00:00
codeimp
55e640b6e1
- Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed.
...
- Some small optimizations in the classic 2D rendering (cached linedef flags, reduced some unneeded redrawing)
2009-06-11 21:21:20 +00:00
boris_i
f66980b60f
- Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving
...
@ added a texturenamelength config var. Setting it to higher than 8 may result in unexpected behaviour due to the speed optimizations relying on 8 char texture names and should not be changed for now.
2009-06-08 18:52:56 +00:00
codeimp
84a3069926
@ added internal option to prevent automatic removal of unreferenced elements when other elements are removed
2009-06-07 10:26:06 +00:00
codeimp
1e9cc18730
@ Added Create* functions in the MapSet that allows specifying the index (element at existing index will move to the end of the array instead of the newly created element).
2009-06-07 09:00:14 +00:00