biwa
55135f2982
- Handles on floor are shown
...
- Fixed a problem where the wrong plane was assigned to ceiling surfaces
2020-01-01 21:47:33 +01:00
ZZYZX
6374b498ab
Added GLSL shader preprocessor
2020-01-01 22:41:04 +02:00
Magnus Norddahl
73364a130e
Remove UTF-8 BOM if found
2020-01-01 09:21:41 +01:00
biwa
4bfbe567c1
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
2019-12-31 23:46:56 +01:00
biwa
d7e259bc7e
Compute the length of the line in Plotter.DrawLine3DFloor with a method that actually works on big numbers
2019-12-31 10:57:29 +01:00
biwa
ba713f7a25
Ported visual sloping to UDB
2019-12-31 00:08:17 +01:00
Magnus Norddahl
03e50615f6
Remove explicit image unloading and fix previews
2019-12-29 22:59:57 +01:00
Magnus Norddahl
f97f2d36b1
Remove preview manager and remove CreateTexture
2019-12-29 20:48:11 +01:00
biwa
a024ac9f47
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
2019-12-29 19:05:26 +01:00
biwa
c46e548a73
- Fixed vertical grid lines being 1 pixel off in their horizontal position
...
- Fixed a bug where lines with 3D floor indicators were 1 pixel off in their horizontal position
2019-12-29 19:04:33 +01:00
Magnus Norddahl
ca3fa76e32
Rename the sampler filters so that they use the same naming convention as modern graphics APIs
2019-12-29 18:54:22 +01:00
biwa
30819b3b0c
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
2019-12-29 13:01:25 +01:00
biwa
1786ab525e
Changed checkdistance in ThingTypeInfo from int to double so that doesn't overflow
2019-12-29 13:00:10 +01:00
ZZYZX
62cddff505
Use nearest filtering if nearest is specified
2019-12-29 13:02:03 +02:00
Magnus Norddahl
5082d7c308
Alter the nearest filter to not have noise in it
2019-12-29 06:52:39 +01:00
ZZYZX
f41c5bdd6f
Used slightly better approach for executing stuff in the main thread
2019-12-28 22:01:57 +02:00
ZZYZX
866facf80b
Fixed: not all cases of static FontFamily were addressed
2019-12-28 10:22:32 +02:00
ZZYZX
624c5ea1d3
Fixed: don't use full Renderer2D pipeline while updating the grid after resize (fixes debug build)
2019-12-26 14:33:23 +02:00
ZZYZX
3491bdccea
Fixed: lines in 2D mode had random gray pixels with high quality enabled ( resolves #331 )
2019-12-26 08:16:38 +02:00
ZZYZX
1cbfddd367
Oops.
2019-12-26 07:10:01 +02:00
ZZYZX
607ac7751e
Fixed: use application default font family for rendered labels if user-selected font is not available
2019-12-26 07:09:28 +02:00
ZZYZX
60d836dc85
Fixed: redraw grid after window size changes
2019-12-25 17:26:30 +02:00
biwa
33b888e5d2
Renderer2D.PlotLine now transforms the y coordinate so that linedefs in nodes viewer, automap/sound environment/sound propagation mode are not flipped upside down anymore. Fixes #325 .
2019-12-25 01:54:05 +01:00
ZZYZX
842d4a6668
Fixed: full sector highlight would not show in 2D mode
2019-12-24 23:06:13 +02:00
Magnus Norddahl
28406cf1a7
Declare the uniform variables in C#
2019-12-21 02:14:42 +01:00
Magnus Norddahl
a21edf78da
Misc adjustments to make the cherry-picked 'C# shader resources' commit work
2019-12-21 01:47:27 +01:00
Magnus Norddahl
7f6ff8929d
Move the shaders to C# resources
2019-12-21 01:26:58 +01:00
ZZYZX
da57945db7
Merge branch 'master' into slimgl_merge
2019-12-20 16:41:38 +02:00
ZZYZX
e187872553
Add fps counter in visual mode
2019-12-20 16:39:01 +02:00
ZZYZX
5d3e78ad8f
Add FPS counter for visual mode
2019-12-20 16:17:32 +02:00
Magnus Norddahl
80f815cad9
Fix the error handling: only create one call unless there's an error and only check for errors in functions that can fail
2019-12-20 03:39:06 +01:00
Magnus Norddahl
4274ee2893
Use C++ and SSE code to do matrix math
...
Avoid copying by passing matrices by reference to RenderDevice
Use fasttrig from GZDoom for faster cos/sin
Don't set matrices unless they changed. Even though the memcmp prevents it from being pushed to OpenGL it is still a waste.
2019-12-19 03:12:44 +01:00
ZZYZX
4de0d96d13
Only set uniform for world matrix if it was the only one that changed
2019-12-18 15:24:54 +02:00
Magnus Norddahl
de2e336cb1
Use OpenGL sampler objects
2019-12-18 03:24:09 +01:00
ZZYZX
bd967138f2
Return old code for grid drawing on the renderer side
2019-12-16 08:32:01 +02:00
ZZYZX
4cb6d68c45
Use PBO to stream texture data for software rendering
2019-12-16 06:54:44 +02:00
ZZYZX
5fbedaf8fc
Fixed: don't reduce alpha twice in 2D render layers
2019-12-16 04:52:42 +02:00
ZZYZX
8ac7e40754
Returned CodeImp's software renderer for line plotting
2019-12-16 04:15:53 +02:00
ZZYZX
502b641967
Improved error reporting
2019-12-15 23:53:33 +02:00
ZZYZX
7f09dd2aec
Reenabled point filtering in visual mode
2019-12-15 22:47:06 +02:00
ZZYZX
6f122d28c3
Fixed: alpha in the plotter was applied twice
2019-12-15 08:09:41 +02:00
ZZYZX
d1ff6bcc36
Fixed: line can be either dotted or smoothed
2019-12-15 07:20:54 +02:00
ZZYZX
ca75897bc5
Make grid dotted again
2019-12-15 03:45:21 +02:00
ZZYZX
554ccc442f
Fixed plotting from plugins, fixed transformed grid
2019-12-15 01:58:11 +02:00
ZZYZX
24c28e921f
Fixed untransformed grid being Y-inverted
2019-12-15 01:16:04 +02:00
ZZYZX
f0aee1e174
Merge branch 'master' into slimgl_merge
2019-12-14 23:50:40 +02:00
Kevin Caccamo
b5bd90c0ce
Attempt to fix grid being vertically inverted
...
I don't know exactly where the root cause of the problem lies, but this solution works for me, even if it is a bit of a hack.
Fixes #1
2019-09-10 19:28:43 -04:00
Kevin Caccamo
6e4298660f
Fix crash when adding a new sector with the same number of vertices as another
...
I think it happened because set.buffers[bufferindex] was null.
Fixes #2
2019-09-10 00:17:53 -04:00
Kevin Caccamo
7d3379c6ce
Fix textures in 2D mode being clamped
...
I have no idea why the textures in 2D more ended up being clamped to begin with, but this should fix that.
2019-09-03 22:55:54 -04:00
Magnus Norddahl
03e9da365e
Misc fixes for mono P/Invoke of BuilderNative
2019-08-30 10:30:28 +02:00
Magnus Norddahl
3cd96fc788
Fix linux compile errors and build the BuilderNative.so library
2019-08-30 08:45:14 +02:00
biwa
64c04f4246
- Fixed a bug where lights defined in GLDEFS wouldn't show up in visual mode. Fixes #294 .
2019-08-24 12:45:55 +02:00
Magnus Norddahl
c2157ee24e
- fix field of view
2019-08-22 23:28:26 +02:00
Magnus Norddahl
64cc7d2bc2
- implement the fixed function fog
2019-08-22 18:43:54 +02:00
Magnus Norddahl
7abcb2a328
- remove unsafe keyword from functions no longer needing it
2019-08-22 15:52:17 +02:00
Magnus Norddahl
0562dac685
- fix screenverts math and some line drawing bugs
2019-08-20 12:45:23 +02:00
Magnus Norddahl
4c0e6e8fcc
- implement plotter as a shader
2019-08-20 11:00:24 +02:00
Magnus Norddahl
e5500f7190
- don't update the texture unless something was drawn
2019-08-18 08:14:14 +02:00
Magnus Norddahl
9b0b6d2687
- clear command list once drawn
2019-08-18 08:11:09 +02:00
Magnus Norddahl
b51270fdfa
- Delay plotter drawing until DrawContents is called
2019-08-18 08:07:28 +02:00
Magnus Norddahl
3142437444
- move plotter texture into plotter
2019-08-18 07:43:46 +02:00
Magnus Norddahl
5ccc225fa8
- fix light pass
2019-08-17 05:21:28 +02:00
Magnus Norddahl
6c9f9b9247
- remove unused code
2019-08-17 03:58:07 +02:00
Magnus Norddahl
c914aadcaa
- simplify texture binding
2019-08-17 03:21:11 +02:00
Magnus Norddahl
c88b94e1c9
- render to texture bug fixes
2019-08-17 03:08:34 +02:00
Magnus Norddahl
cea032e025
- remove unused code
2019-08-16 14:06:03 +02:00
Magnus Norddahl
0542bd25ec
- convert texturefactor to uniform
2019-08-16 14:01:27 +02:00
Magnus Norddahl
3968206199
- Sending data to Direct3D 9 just to retrieve it is stupid
2019-08-16 13:38:53 +02:00
Magnus Norddahl
149012e8b3
- simplify buffer indexing
2019-08-16 13:23:25 +02:00
Magnus Norddahl
9b53939f0c
- simplify vertex buffer and vertex format
2019-08-16 13:07:57 +02:00
Magnus Norddahl
d701987fb4
- don't pass sizes into VertexBuffer and IndexBuffer constructors
...
- CopyTexture bug fixes
2019-08-16 11:24:22 +02:00
Magnus Norddahl
fb137d46db
- draw streamed vertices
2019-08-16 07:45:34 +02:00
Magnus Norddahl
edecd3f7aa
- rename draw functions
2019-08-16 07:12:26 +02:00
Magnus Norddahl
5604685770
- remove old fixed function shader as it isn't used
2019-08-16 07:10:46 +02:00
Magnus Norddahl
e035ff8113
- fix alpha ending up in red channel
2019-08-16 05:37:03 +02:00
Magnus Norddahl
8ea439a5c2
- fix some rendering problems in visual mode
2019-08-15 14:49:49 +02:00
Magnus Norddahl
a542385cd7
- force texture and buffer updating to go through RenderDevice
2019-08-15 02:52:21 +02:00
Magnus Norddahl
b41cb07eaa
- Hook up texture creation and binding
2019-08-14 13:51:05 +02:00
Magnus Norddahl
1d09a0f86a
- implement ApplyUniforms
2019-08-14 12:36:33 +02:00
Magnus Norddahl
3c44f77b60
- port all the direct3d shaders to glsl
2019-08-14 07:55:21 +02:00
Magnus Norddahl
14fd3c96e1
- remove Things2DShader, World3DShader, Effect and EffectShader
2019-08-13 04:12:04 +02:00
Magnus Norddahl
0b3725e2fa
- remove Display2DShader class
2019-08-13 02:43:01 +02:00
Magnus Norddahl
2eaf323ad0
- fix vertex array object binding bug
...
- add shader program
- fix that alpha color was stored in red channel in Color4
- fix buffer upload bug
2019-08-12 08:33:40 +02:00
Magnus Norddahl
d48f032b71
- create OpenGL context
2019-08-10 02:32:08 +02:00
Magnus Norddahl
3fae1e9ef3
- add RenderDevice bindings
2019-08-10 00:46:51 +02:00
Magnus Norddahl
e3740033fc
- rename classes with D3D in them
2019-08-09 23:22:16 +02:00
Magnus Norddahl
8ada3862e4
- rename files
2019-08-09 23:20:36 +02:00
Magnus Norddahl
407cc703b8
- implement enough of BuilderNative for GZDB to successfully run without crashing
2019-08-09 23:15:48 +02:00
Magnus Norddahl
37876f6d8a
- add BuilderNative library that does the actual rendering
2019-08-09 06:18:08 +02:00
Magnus Norddahl
690a4d2e83
- remove DataStream class
2019-08-08 20:06:35 +02:00
Magnus Norddahl
c665bfca86
- remove SlimDX namespace
2019-08-08 18:24:33 +02:00
Magnus Norddahl
8f15e8d5e7
- Simplify code
2019-08-08 07:10:35 +02:00
Magnus Norddahl
3cff90d716
- remove SlimDX.Direct3D9 namespace
2019-08-08 03:51:21 +02:00
Magnus Norddahl
1be047d316
- Simplify D3DDevice
2019-08-08 03:19:11 +02:00
volte
821016760b
Fix for rotated grid algorithm causing a freeze in some circumstances (PR#255 by Volte)
2019-01-28 01:27:14 +02:00
ZZYZX
5c42035731
Fixed unused variable warnings; fixed compilation error in Renderer2D
2019-01-19 10:02:54 +02:00
volte
5157dafd6a
Various fixes for rotated grid functionality (PR#253 by Volte)
2019-01-16 08:44:38 +02:00
volte
a1d28e1e56
Grid rotation and alignment functionality (PR#252 by Volte)
2019-01-14 20:07:08 +02:00
ZZYZX
50d458f764
Fixed null reference in visual mode when trying to render a thing without a sector (reported by Ozymandias81)
2018-06-23 19:20:39 +03:00
ZZYZX
4213be1c7a
Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF
2018-05-27 08:53:54 +03:00