biwa
|
f0c985385a
|
Added portal options to the sector edit form for the Eternity Engine UDMF configuration
|
2021-03-06 21:28:00 +01:00 |
|
biwa
|
677473fce8
|
Small cleanups to the build process
|
2021-02-28 11:30:13 +01:00 |
|
biwa
|
5534a93051
|
Sectors Mode: fixed a crash when merging sectors while a shared linedef between them was shown as an association
|
2021-02-28 01:44:38 +01:00 |
|
biwa
|
46c577b9e1
|
Fixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531
|
2021-02-27 17:47:37 +01:00 |
|
biwa
|
d3a578c6cc
|
Map Analysis Mode: fixed a crash when the sidedef of 1-sided lines had upper/lower textures defined. Fixes #533
|
2021-02-23 16:26:31 +01:00 |
|
biwa
|
1e3cf5ccec
|
Using the "Reset plane slope" action now sets the floor or ceiling heights to the height of the plane at the sector's bounding box center
|
2021-02-20 16:26:35 +01:00 |
|
biwa
|
7d2e3db982
|
Fixed a bug where resetting the ceiling slope in the UDMF sector edit form would invert its original height
|
2021-02-20 16:17:32 +01:00 |
|
biwa
|
93cc15640f
|
Error Checker: added config options to ignore unknown textures on sidedefs for certain actions. Resolves #518
|
2021-02-20 15:04:47 +01:00 |
|
biwa
|
f8c3768f33
|
Added missing "noattack" GZDoom UDMF sector flag. Resolves #530
|
2021-02-20 13:26:41 +01:00 |
|
biwa
|
b168570241
|
Added safeguard to MapSet.NearestLinedefRange if selectionmap is null. Might fix #529.
|
2021-02-20 13:11:03 +01:00 |
|
biwa
|
467f791bd3
|
Find and Replace Mode: fixed a bug where searching for linedef or thing action and arguments would not show "0" as an argument if it was the last arguments. Fixes 528
|
2021-02-20 12:29:35 +01:00 |
|
biwa
|
cbedfb24b5
|
DECALDEF parser: fixed a problem where opening curly braces in the same line as a decal definition caused a parsing error
|
2021-02-14 23:17:16 +01:00 |
|
biwa
|
3fbad3c8ac
|
More fixes for erroneously being able to select object multiple times when paint selecting
|
2021-02-13 22:59:06 +01:00 |
|
biwa
|
18d56c6e04
|
Decorate/Zscript Actors that replace other actors should now display the correct actor name given through the $Title editor key. Fixes #122
|
2021-02-13 15:12:49 +01:00 |
|
biwa
|
3c7811de5e
|
Added option for special handling of triangular sectors when doing visual sloping. When enabled it'll always select an opposite smart pivot handle. Enabled by default, can be disabled in Tools -> Preferences -> Editing -> Opposite side/vertex is smart pivot handle on triangular sectors
|
2021-02-13 12:03:37 +01:00 |
|
biwa
|
b70970ebcf
|
Some refactoring related to visual sloping
|
2021-02-13 09:57:09 +01:00 |
|
biwa
|
41e1652bfc
|
Successfully exporting as OBJ doesn't show up as a warning anymore
|
2021-02-07 16:50:42 +01:00 |
|
biwa
|
f80159d528
|
Toggling visual sloping is now only possible in UDMF
|
2021-02-07 16:48:45 +01:00 |
|
biwa
|
0911a3a9a4
|
Some more performance improvements related to visual sloping
|
2021-02-07 16:44:12 +01:00 |
|
biwa
|
c4c2f4b3fe
|
Fixed a visual glitch where grid lines appear to be slightly offset when using a transformed grid
|
2021-02-06 15:09:16 +01:00 |
|
biwa
|
5ed77c5d05
|
Improved performance in visual mode related to visual slopes
|
2021-02-06 14:51:00 +01:00 |
|
biwa
|
90e7dd1149
|
Fixed a problem with visual vertex slope indicator angles
|
2021-01-31 18:29:58 +01:00 |
|
biwa
|
2b6c7b44c2
|
Fixed a problem where the last line of UDMF maps were not parsed correctly
|
2021-01-31 18:11:10 +01:00 |
|
biwa
|
d65fb7bbab
|
Fixed a bug where map elements could be selected multiple times when paint selecting in visual mode. Fixes #519. Fixes #520
|
2021-01-31 00:12:07 +01:00 |
|
biwa
|
4f9111d075
|
Textures with whitespace at the beginning or end are now handled correctly. Fixes #522
|
2021-01-30 23:44:42 +01:00 |
|
biwa
|
4eb223b3f0
|
Added support for "abstract" ZScript functions. Fixes #523
|
2021-01-30 23:08:41 +01:00 |
|
biwa
|
5bcb27e51f
|
Added some missing files
Some refactoring regarding visual sloping
|
2021-01-30 22:45:08 +01:00 |
|
biwa
|
5d1492c5c2
|
Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking)
|
2021-01-30 22:01:55 +01:00 |
|
biwa
|
478690e08f
|
Fixed a potential crash when changing the ceiling texture to or from sky. Fixes #517
|
2021-01-06 19:37:58 +01:00 |
|
biwa
|
7cec462a15
|
Fixed a problem where values specified with the UserDefaultValue editor key in ZScript were not applied for float/double values
|
2021-01-04 13:28:45 +01:00 |
|
biwa
|
46962aac89
|
Using visual sloping to create a horizontal slope will now remove the slope and set the appropriate sector height instead
The Edit Sector dialog will not remove horizontal slopes anymore unless necessary
|
2021-01-01 22:08:54 +01:00 |
|
biwa
|
4f5a4eba24
|
Visual Mode: fixed a problem where pasting a texture to a 3D floor sometimes didn't show the pasted texture immediately
|
2020-12-31 11:43:56 +01:00 |
|
biwa
|
23dacae944
|
OBJ exporter: changed tab order to make sense
|
2020-12-30 22:13:34 +01:00 |
|
biwa
|
9090642d4e
|
Fixed a problem where custom boolean UDMF fields could not set be to false
|
2020-12-28 20:22:04 +01:00 |
|
ZZYZX
|
2945ca24cd
|
Fixed: flat slope != no slope
|
2020-12-28 00:47:55 +02:00 |
|
ZZYZX
|
eaa5227dc8
|
Slightly tweaked size of Controls list. Added 'Reset plane slope' action.
|
2020-12-28 00:13:56 +02:00 |
|
biwa
|
a3aba9b371
|
OBJ Exporter: textures to skip are now saved between sessions
|
2020-12-24 21:28:55 +01:00 |
|
biwa
|
4087506446
|
OBJ Exporter: fixed a problem where textures were flipped horizontally
|
2020-12-24 20:59:51 +01:00 |
|
biwa
|
7f1442ce86
|
Export selection to image: added progress bar and button to cancel export
|
2020-12-24 15:00:16 +01:00 |
|
biwa
|
676a8c0a26
|
OBJ Exporter: added sanity checks to the actor name
|
2020-12-23 22:08:56 +01:00 |
|
biwa
|
1a68194869
|
OBJ Exporter: model can now be centered or has its z position normalized when not exporting for GZDoom
|
2020-12-23 20:58:24 +01:00 |
|
biwa
|
d8d03916ea
|
Added safeguard against crashes related to config disposing. Fixes 251. Fixes 352. Fixes 514.
|
2020-12-23 16:43:59 +01:00 |
|
biwa
|
7b42ba622f
|
The docker is now expanded by default so that users actually realize that it exists (new installations only)
|
2020-12-23 11:49:51 +01:00 |
|
biwa
|
2fcac8e319
|
Made it clearer in the README that Linux support is experimental
|
2020-12-23 11:26:26 +01:00 |
|
biwa
|
2c5a433d57
|
Export selection to image: fixed a problem where the export failed when sectors had a brightness of more than 255
|
2020-12-23 11:10:47 +01:00 |
|
Derek MacDonald
|
fdef8d475a
|
Categorize more Ultimate Doom textures (#513)
CEMPOIS (base)
PLANET1 (base)
SP_DUDE3 (marble)
SP_DUDE6 (marble)
These textures only appears in IWAD
doom.wad and not doom2.wad.
|
2020-12-21 11:42:12 +01:00 |
|
biwa
|
a17ecae740
|
Curve Linedefs Mode: fixed a problem where it was impossible to flip fixed curves when the distance was set to 0. Fixes 487
|
2020-12-16 18:06:02 +01:00 |
|
biwa
|
9f58a545f6
|
Fixed a crash that could happen when the blockmap was too small because of off-grid vertices
|
2020-12-13 14:03:53 +01:00 |
|
biwa
|
931bd1e225
|
Fixed a problem where the DistanceCheck actor property didn't work correctly, resulting in things unexpectedly not being drawn in Visual Mode
|
2020-12-12 11:48:46 +01:00 |
|
biwa
|
cd7a156cd7
|
Sectors Mode: fixed a problem where copying/pasting sector properties could not copy/past Doom 64 style sector/wall/sprite colors, and floor/ceiling glow. Fixes #508.
|
2020-12-06 12:10:21 +01:00 |
|