ZZYZX
10aa7e9493
Fixed translucent sprites. Added visual stencil color preview. (reported by Lud)
2017-03-25 05:19:42 +02:00
ZZYZX
816e61d110
Added: binding actions to horizontal mouse wheel
2017-03-25 03:47:18 +02:00
ZZYZX
e9030bd5d8
Readme: devbuilds link should point to the right page.
2017-03-18 19:33:12 +02:00
ZZYZX
814fdd9027
Fixed: texture copy/paste in the visual mode was detected as failed pasting and caused a beep. (reported by DOOMGABR, abbuw, Turret_Master)
2017-03-17 17:48:14 +02:00
ZZYZX
53ce14fc43
Internal: fixed compiler warnings
2017-03-15 08:52:53 +02:00
ZZYZX
579b90a13c
Fixed: the old way of checking for GZDB's directory writability would not work in certain versions of WINE/Mono
2017-03-14 20:31:04 +02:00
ZZYZX
36af342423
Internal: removed debug code from Renderer3D.
2017-03-13 03:12:24 +02:00
ZZYZX
35f8c5e10e
Fixed: cutting a thing in visual mode would leave disposed BaseVisualThings in the selection. (reported by DOOMGABR)
2017-03-13 03:10:07 +02:00
ZZYZX
9bd51a0186
Updated ZDoom ACS compiler
2017-03-12 13:26:28 +02:00
ZZYZX
ee28f1d094
Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
2017-03-09 19:09:08 +02:00
ZZYZX
ce6074fd9f
Internal: Oops: removed useless leftover file
2017-03-09 18:01:08 +02:00
ZZYZX
509fb55e62
Fixed field caption for floor glow color.
2017-03-09 01:32:20 +02:00
ZZYZX
957314a9ac
Fixed: field name for things is called color_sprites.
2017-03-09 01:24:31 +02:00
ZZYZX
87a2a14d7c
Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly
2017-03-08 23:34:21 +02:00
ZZYZX
4611aa1bc8
Added more specific debug logging to random NullPointerException crash place
2017-03-08 05:35:56 +02:00
ZZYZX
717e48edbb
Fixed: for scaled walls, texture offsets should not be scaled (reported by Tormentor667)
2017-03-07 03:06:15 +02:00
ZZYZX
92825a0870
Updated ZScript parser to the latest syntax
2017-03-06 06:07:19 +02:00
ZZYZX
8c36eafbff
Fixed state lookup logic for sprite guessing; it should always prefer SPRITE_CHECK_STATES to using the random first frame.
2017-03-04 16:50:46 +02:00
ZZYZX
522c1e3ff9
Fixed: never pick up POL5 frame definition from Actor::GenericCrush. Ew, blood.
2017-03-04 02:25:10 +02:00
ZZYZX
4b1a31c3ca
Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
2017-03-04 02:13:39 +02:00
ZZYZX
52e771fe1d
Internal: Fixed: builtin light alteration by actor flags logic in GetGZLightTypeByClass
2017-03-02 00:57:29 +02:00
ZZYZX
61085027c2
Fixed: actor flags with inheritance from GZDoom dynamic lights (i.e. PointLight)
2017-03-02 00:36:33 +02:00
ZZYZX
125844b308
Fixed: sprite replacements with different rotation count weren't handled correctly. (reported by DOOMGABR)
2017-03-01 18:35:15 +02:00
ZZYZX
6661ed44e3
Fixed: saving a script would reset scrolling to the top
2017-02-26 12:03:39 +02:00
ZZYZX
72352792c9
Changed: just use //$ArgNStr to check if arg0str is supported. If the argument is present, arg0str will be shown.
2017-02-25 11:08:27 +02:00
ZZYZX
1a8b9d404f
Added: search&replace support for non-script arg0str
2017-02-25 10:31:25 +02:00
ZZYZX
3748ea6398
Fixed: handling of arg0str in non-script specials in info panel; default arg0str.
2017-02-23 15:01:36 +02:00
ZZYZX
3ac39598db
Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts
2017-02-23 13:54:42 +02:00
ZZYZX
1cb3682c6b
Updated ZDaemon configuration and related files (13.02.2017 by Krawa)
2017-02-20 13:42:12 +02:00
ZZYZX
e2fa70cd0f
Internal: Oops: removed debug logging
2017-02-20 08:21:56 +02:00
ZZYZX
dba7088681
Internal: threw out a lot of unoptimized code in TraceSector. Now using Tools.FindPotentialSectorAt.
2017-02-20 08:14:07 +02:00
ZZYZX
6988bae720
Fixed: check for mathing argument lists was doing god-knows-what. Should now be ok.
2017-02-20 07:30:00 +02:00
ZZYZX
679f2eec62
Fixed: check for matching argument lists was severely broken and was resetting or not resetting almost randomly
2017-02-20 07:26:59 +02:00
ZZYZX
271df46f2a
Added: script editor will now automatically trim trailing whitespace on save.
2017-02-20 07:07:44 +02:00
ZZYZX
bd00eef8de
Fixed: preferences window size was off
2017-02-19 08:40:30 +02:00
ZZYZX
4a62478545
Fixed: 'Save into' would detect non-map lumps with the same name as maps and ask if you want to save over...
2017-02-14 17:48:31 +02:00
ZZYZX
780482f429
Fixed: consequential duplicate maps weren't handled properly
2017-02-14 15:39:35 +02:00
ZZYZX
d9eecbdc5e
Internal: reverted mysterious MaxED edit in map saving functions
2017-02-14 12:13:53 +02:00
ZZYZX
b996d8a380
Internal: not copying all lumps manually anymore on 'Save As'. The WAD is copied with File.Copy anyway.
2017-02-14 11:56:38 +02:00
ZZYZX
6bb79c1c8b
Fixed: Internal: StairSectorBuilder wasn't marked as dependent on Builder project
2017-02-13 00:23:26 +02:00
ZZYZX
946e805138
Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
2017-02-12 20:58:19 +02:00
ZZYZX
bffb499ffb
Fixed: removed useless rounding to 1px in Draw Curve, Draw Ellipse, Draw Rectangle, Draw Grid tools; this performed incorrectly with grid sizes less than 1px
2017-02-12 18:35:11 +02:00
ZZYZX
251c89f3e9
Supposedly fixed handling of multidimensional arrays in ZScript, as well as specifying array dimensions in the type
2017-02-11 17:47:07 +02:00
ZZYZX
02d5ce4c3b
Internal: Oops: missing files
2017-02-10 12:32:35 +02:00
ZZYZX
db9bb4f4fd
Info panel might work a bit faster now
2017-02-09 19:14:05 +02:00
ZZYZX
e3ebe7dcdf
Fixed: additive-translucent geometry should not be lit
2017-02-09 16:49:58 +02:00
ZZYZX
2b69b38e18
Added dynamic light count = 256 for high end users. Fixed: incorrect attenuated<->subtractive light ordering caused invisible subtractive lights.
2017-02-09 13:28:55 +02:00
ZZYZX
e62bbba9ff
Internal: ZScript: now using StringBuilder in the internal tokenizer loops, might speed it up a bit
2017-02-09 04:07:27 +02:00
ZZYZX
7f2f51d48d
Added: primitive support for ZScript in the script editor (all classes in the current file are listed)
2017-02-09 02:26:25 +02:00
ZZYZX
1382d144fe
Added: basic support for automatic user variables from ZScript classes, currently only for int variables (as supported by GZDoom).
2017-02-08 23:55:38 +02:00
ZZYZX
09b8c27dab
Merge anotak's optimizations - stage 1
2017-02-08 14:18:01 +02:00
ZZYZX
34d1af9446
Reverted anotak's PR: it causes 'Cancel' button in Edit windows to automatically do undo or something similar, breaking maps completely
2017-02-07 20:02:31 +02:00
anotak
b5f7db1d50
Speedup on opening properties windows
2017-02-06 22:53:00 -06:00
ZZYZX
6971f6dfaf
Internal: ~ConfigurationInfo destructor might be called before full construction took place
2017-02-04 22:03:32 +02:00
ZZYZX
5a5c6d0467
Internal: ZScriptTokenizer shouldn't reinitialize static stuff on every construction
2017-02-04 17:25:48 +02:00
ZZYZX
e6ca49581a
Fixed: links should now open in the default browser and not what GZDB thinks to be the default browser.
...
Fixed: ZScript parser should no more crash on severely invalid code.
2017-02-03 09:15:54 +02:00
ZZYZX
7e502a1fa2
Fixed: color_absolute is not actually in GZDoom
2017-02-02 07:34:29 +02:00
ZZYZX
cb8473fa09
Added: 3D floor should be affected by control sector's color_floor and color_ceiling.
2017-02-01 20:16:42 +02:00
ZZYZX
76b2b1be10
Added: an option to display image sizes below names, not over texture previews
2017-02-01 19:10:22 +02:00
ZZYZX
71440fb21e
Implemented more reliable dynlight-surface angle clip threshold
2017-02-01 17:29:08 +02:00
ZZYZX
fc7b9ec9a8
Removed dynlight-surface angle clip threshold - it didn't work properly anyway
2017-02-01 16:53:19 +02:00
ZZYZX
469942d263
Fixed: glow should apply before Doom64 coloring
2017-02-01 09:57:00 +02:00
ZZYZX
b80ead1202
Added custom fields for Doom64 lighting in the ZDoom configuration
2017-02-01 08:29:14 +02:00
ZZYZX
24c8b0497c
fixed: First and last texture entires could never be selected using up/down controls
2017-01-30 06:20:48 +02:00
ZZYZX
f4947a20be
Added: more magic to the autoalign/select neighbours logic; These functions should not anymore wrap around to the opposite side of two-sided linedefs, allowing you to select back and front sides separately using shift+click, and reducing infinite broken autoalign loops.
2017-01-26 15:33:07 +02:00
ZZYZX
dd48b5edfd
Fixed: internal images were a bit broken by the previous commit
2017-01-26 12:01:11 +02:00
ZZYZX
7de5d10c0f
Fixed: long texture names are no longer activated for Doom flat images (GZDoom doesn't support these)
2017-01-26 09:09:22 +02:00
ZZYZX
5ebdbd12d5
Fixed: 65:Plat_UpByValue had incorrect argument description
2017-01-25 17:31:03 +02:00
ZZYZX
4c636a6d9a
ZScript: added support for //$GZDB_SKIP special comment in the root scope.
2017-01-21 04:16:42 +02:00
ZZYZX
8c9514fba5
Fixed: broken previous gitbuild
2017-01-21 03:44:42 +02:00
ZZYZX
a5a942c798
Fixed: lump saving in script editor after editing archive with SLADE.\n Fixed: checking for concurrent modification in script editor while trying to save the lump.
2017-01-21 03:14:21 +02:00
ZZYZX
49f55120ad
Added: GLDEFS support for 'attenuate 1' keyword
2017-01-20 00:27:36 +02:00
ZZYZX
30a5edfdfe
Added: attenuated dynamic light support
2017-01-20 00:17:43 +02:00
ZZYZX
819ef6490e
Fixed: wild exception while replacing ZScript actor from DECORATE
2017-01-19 09:16:55 +02:00
ZZYZX
55b24eef39
Fixed: ZScript: scale property should be expanded into xscale and yscale; Fixed: if actor's Spawn state starts with TNT1, first non-TNT1 frame will be used
2017-01-18 08:35:26 +02:00
ZZYZX
87fdd67fd6
ZScript: himBHcomment arguments should be stripped of whitespace
2017-01-17 20:34:19 +02:00
ZZYZX
7a70ac8c17
Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
2017-01-17 11:40:58 +02:00
ZZYZX
c1387a8e7e
Internal: refactored ZScriptTokenizer.ExpectToken for less redundancy
2017-01-17 10:19:48 +02:00
ZZYZX
dc72c533ca
ZScript: fixed odd cases of inheritance (class SpecialShotgun : Shotgun replaces Shotgun) causing stack overflow
2017-01-17 07:29:01 +02:00
ZZYZX
05a160b533
ZScript: moved actor inheritance code to separate step; ZScript: ported game configuration inheritance code from DECORATE
2017-01-17 07:13:28 +02:00
ZZYZX
0787f96042
GLDEFS, MODELDEF: Included ZScript actors in missing class check
2017-01-17 06:53:20 +02:00
ZZYZX
3bdfadc1d7
ZScript: implemented 'transient' and 'property' keywords
2017-01-17 06:41:33 +02:00
ZZYZX
17fb9157df
Fixed: MAPINFO parser wouldn't take quoted OutsideFogDensity
2017-01-17 04:51:12 +02:00
ZZYZX
76ce87eace
Fixed null reference access while searching for superclass state; Fixed incorrect parsing of random() in frame duration; Fixed incorrect parsing of quoted sprite names
2017-01-16 14:10:11 +02:00
ZZYZX
e0fb41d37f
Changed ZDoom/GitHub links so that people can report issues to the correct page
2017-01-15 06:30:53 +02:00
ZZYZX
5e11072970
Added IOException handling to image loading from disk (fixes GZDB Git issue #8 )
2017-01-15 05:12:19 +02:00
ZZYZX
8277d7b63c
fixed: Classic Texture Select: selected item in white background is supposed to be blue;
...
fixed: Texture Select: visible items were not clipped correctly;
fixed: 128x128 texture previews were too large for small window size in Texture Set editor
2017-01-15 03:40:11 +02:00
ZZYZX
741897af76
Actually changed the product name
2017-01-15 01:40:19 +02:00
ZZYZX
668cb13794
Updated GIT build batch
2017-01-15 01:22:39 +02:00
ZZYZX
5821152368
Always show the revision number in window title, also renamed to GZDB-Bugfix
2017-01-15 01:14:15 +02:00
ZZYZX
ebd7fb1a57
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
MaxED
25947e59f7
Added "Automap Mode" plugin by Boris Iwansky.
2016-06-16 22:05:17 +00:00
MaxED
476ccb5561
Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it).
...
Internal: added NeutralResourcesLanguageAttribute to all assemblies. Theoretically this should result in a bit better performance when accessing embedded resources.
Updated ZDoom_DECORATE.cfg (A_Chase flags).
2016-03-17 23:58:08 +00:00
MaxED
a1c290d49c
Fixed a crash when trying to parse an empty TEXTURES lump (probably covers some other empty text lumps as well).
...
Added strict revision checking to BuilderModes.dll (this plugin must always stay in sync with the core).
2016-01-20 17:54:56 +00:00
MaxED
1424950d8d
Things, Sectors, Liedefs mode, UDMF: map element comments are now shown when highlighting them.
...
Changed, Edit Text window: the form is no longer accepted when pressing the Enter key, so line breaks can now be added easily.
Versioning: GZDB version is now determined by the first 2 revision digits, so now it's GZDB 2.3, not 1.14.
2015-07-14 09:02:48 +00:00
MaxED
7303cbd185
Cursor is now drawn on screenshots.
2014-01-17 14:41:38 +00:00
MaxED
e487a9c80a
Added Draw Grid mode.
...
When Draw Rectangle or Draw Ellipse mode is enabled, it's settings are now shown in side panel.
Draw Ellipse mode: increased maximum number of sides to 512.
Changed the way tags are shown in Tag Selector controls. Tags without labels are now shown as a number (not "Tag N"), and tags with label are now shown as "N (label)", not "label (N)".
Tag labels are now shown in Thing, Sector and Linedef info panels.
Once again changed the way things are rendered while dragged.
Rearranged the label in PairedIntControl and PairedFieldControl (it is now behind numeric controls).
Optimized MapSet.GetSectorByCoordinates().
2014-01-16 09:32:05 +00:00
MaxED
75114595ed
Sectors mode: hold Alt while (de)selecting sectors to (de)select things inside of them.
...
Sectors mode, rectangular selection: you can now hold Alt to select things inside of selected sectors.
Sector highlight is now shown when selecting sectors in Tag Explorer.
2014-01-13 12:49:54 +00:00
MaxED
0e55f26fda
Visual mode: using "Select" action with "select with the same texture" modifier in some cases selected middle texture when it shouldn't have.
2014-01-13 08:44:31 +00:00
MaxED
c087d014a1
Selected things are now dragged while dragging vertices, linedefs and sectors.
...
Error checks: added "Check unused textures" option.
Replaced MissingTexture3D and UnknownTexture3D.
Sectors mode: restored "Lower/Raise Floor/Ceiling by 8 mp" actions.
Visual mode: in some cases sidedefs were rendered as selected when they were not.
Existing linedefs were not split while drawing new lines in some cases.
Texture and height overrides were not applied correctly in some cases.
Preferences form: "Ctrl+Alt+ScrollUp" and "Ctrl+Alt+ScrollDown" dropdown items were setting the shortcut to "Ctrl+Shift+ScrollUp" and "Ctrl+Shift+ScrollDown".
2014-01-13 08:06:56 +00:00