MaxED
ee6430c922
Bridge mode - removed 2 duplicate functions.
2013-04-08 13:43:02 +00:00
MaxED
c49980383a
Forgot to add default key...
2013-04-08 13:32:12 +00:00
MaxED
818a485ec2
Added Draw Curve mode.
2013-04-08 13:28:04 +00:00
MaxED
466ff329df
Tag Explorer, UDMF: when item's comment editing was canceled, item's comment was removed instead of leaving it unaltered.
2013-04-08 09:13:15 +00:00
MaxED
27f90d079d
Fixed a crash after drawing a sector when a newly drawn line completely matches already existing one.
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Fixed a typo in documentation.
Fixed a typo in actions description.
2013-04-08 09:01:27 +00:00
MaxED
0243c8c3c8
Small fix in Align Things to Linedef action.
2013-04-05 12:23:50 +00:00
MaxED
f8c8b71dfa
Paint Selection, Sectors mode: when selection is started over a sector, it's selected state is now toggled properly.
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Several small fixes in "Raise/Lower sector to nearest" action.
2013-04-05 10:56:07 +00:00
MaxED
a0ae887a72
Thing Edit form: things can now be filtered.
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Preferences form: list of actions already using current shortcut was not updated properly when actions list was filtered.
2013-04-04 12:04:52 +00:00
MaxED
d582d9b9a1
Visual mode, "Lower/Raise Floor/Ceiling to adjacent sector" actions: you can now hold Ctrl to lower/raise sectors to lowest/highest sector inside selection.
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Visual mode: added "Align Textures X and Y" action (default key is Ctrl-A).
Preferences Form: Actions can now be filtered.
2013-04-04 10:14:44 +00:00
MaxED
b104e88a1d
Visual Mode, UDMF: "Auto-align Textures Y" action now takes surface peg type into account.
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Visual Mode, UDMF: "Auto-align Textures Y" action now applies vertical scale of first (highlighted) surface to the rest of aligned surfaces.
Linedef Edit Form, UDMF: lower sidedef texture offsets were never displayed.
Some more changes in auto texture alignment of newly drawn lines.
BuilderEffects plugin should compile now.
2013-04-03 14:50:41 +00:00
MaxED
60682dab1c
Some more changes in auto texture alignment of newly drawn lines.
2013-04-02 13:42:55 +00:00
MaxED
4a6897a6ed
Visual Mode: added "Lower Floor/Ceiling to adjacent sector" and "Raise Floor/Ceiling to adjacent sector" actions.
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UDMF texture offsets are now used when splitting a linedef in UDMF map format.
Some changes in auto texture alignment of newly drawn lines.
2013-04-02 12:19:25 +00:00
MaxED
c6378809d5
Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
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Added Selection Groups options to Edit menu.
Selection Groups can now be cleared using either Edit -> Clear Group or Ctrl-Shift-[group number] shortcut.
Toolbar button groups can now be toggled using context menu. Hold "Shift" to toggle several button groups at once.
2013-04-01 11:06:01 +00:00
MaxED
e243450f74
Added Xabis' ACS includes patch (well, most of it)
2013-03-29 11:24:30 +00:00
MaxED
1afd4febb6
Woops...
2013-03-28 12:36:59 +00:00
MaxED
bb9e2ffc8a
Brightness Mode now uses the same selection methods as other classic modes (e.g. Paint Selection and Subtractive Selection)
2013-03-28 12:31:37 +00:00
MaxED
5bae932013
Fixed: Assigning new tag using "New tag" button when selection already had a tag was not working.
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Fixed: "Automatic clear selection in classic modes" option was broken.
2013-03-28 11:37:08 +00:00
MaxED
c04a65f104
Even more fixes in Vertex and Linedef deleting process.
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Texture browser can now show flats/textures only.
2013-03-26 12:31:07 +00:00
MaxED
6462ff5edb
More fixes in Vertex and Linedef deleting process and also Visual Vertex handles.
2013-03-25 14:49:03 +00:00
MaxED
4abcca3cf8
Fixed incorrect behavior when sector had 2 or less sidedefs after vertices or linedefs removal.
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Fixed incorrect behavior when 2 linedefs are merged into one after deleting a vertex, when a newly created linedef overlaps existing geometry.
Visual Vertex handles were not updated when sector's floor or ceiling height was changed.
2013-03-22 12:53:34 +00:00
MaxED
0e7a74158f
We should save LastUsedConfigName only when creating a new map...
2013-03-21 11:28:50 +00:00
MaxED
46818663f3
Last used configuration is now selected when creating a new map.
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Fixed a possible bug in Visual vertex handles rendering code.
2013-03-21 11:23:29 +00:00
MaxED
7f19cd3d62
Let's see if that fixes Vertex Handles rendering in Visual mode...
2013-03-20 10:25:32 +00:00
MaxED
dcaa60f1fb
Moving to new SVN (Part II)...
2013-03-18 13:59:05 +00:00
MaxED
591f92cce6
Moving to new SVN...
2013-03-18 13:52:27 +00:00
MaxED
ad46513126
Added "Apply to all errors of this type" checkbox to Map Analysis window.
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Updated ZDoom ACC to r3889.
2012-11-30 14:43:11 +00:00
MaxED
94dce70ada
UDMF: vertical offsets of a vertex can now be edited in Vertex Edit form and are shown in Vertex Info panel.
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Bridge mode: when source sidedefs don't have upper/lower textures, their middle textures are used instead.
2012-11-27 23:04:49 +00:00
MaxED
a3f28cfe94
Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
2012-11-27 21:12:20 +00:00
MaxED
c018e05805
UDMF vertex offsets ("zfloor" and "zceiling") were rendered incorrectly.
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Rendering of (G)ZDoom rendering effects (slopes, 3D-floors etc.) can now be toggled in GZDoom Visual mode (default key is "Tab", action is Visual modes -> Toggle GZDoom rendering effects)
2012-11-26 14:23:48 +00:00
MaxED
323c098b17
Increased view distance in Visual modes to 9000 map units.
2012-11-25 20:17:38 +00:00
MaxED
c767b41631
UDMF: Vertex height offsets ("zfloor" and "zceiling") are now shown in GZDoom Visual mode.
2012-11-22 15:32:27 +00:00
MaxED
082bb87c3c
Doom/Hexen map formats: texture offsets of walls can now be edited properly in GZDoom Visual mode.
2012-11-22 13:12:35 +00:00
MaxED
c0c36eabbc
Added an option to enable DB2-style surface highlighting in Visual modes (when enabled, selected surfaces stay highlighted even if "Show Highlight" is set to OFF)
2012-11-22 09:37:57 +00:00
MaxED
5283989bf2
Fixed incorrect UV mapping on MD2 models in Visual modes.
2012-11-20 22:08:34 +00:00
MaxED
a9d6eb5ce2
Fixed a crash when trying to load a model with more than 32767 vertices.
2012-11-20 14:53:54 +00:00
MaxED
7a952a2e5e
Added some boilerplate to UDMF map format reader. If a property value is Integer and expected property type is Float, a value will be casted to float. In other cases of type mismatch, the property will be ignored and a warning will be added to Errors and Warnings window.
2012-11-19 09:44:05 +00:00
MaxED
f731000db3
UDMF Controls form's close using [x] button wasn't handled properly.
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Linedef and Sector Edit forms were saving default UDMF texture offsets (which led to increased map size).
2012-11-13 21:11:53 +00:00
MaxED
436bc14a86
Line angle is now displayed when a line is drawn in Draw Geometry mode.
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TranslucentLine (208) action's "additive" property values were inverted.
2012-11-11 21:52:08 +00:00
MaxED
42368ae530
Error checks mode: UDMF Thing skill flags are now also taken into account.
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Some more tweaks in ZDoom_misc.cfg
2012-11-09 17:40:47 +00:00
MaxED
88e856b6f3
Fixed several errors in ZDoom_misc.cfg
2012-11-09 17:17:56 +00:00
MaxED
8f8e529373
Changed sprites of puzzle items in Hexen_things.cfg to proper ones.
2012-11-06 12:52:17 +00:00
MaxED
8b91176fb0
Restored "Texture offset" input in Linedef edit and Linedef info panels for UDMF format.
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Added several UDMF properties to ZDoom configuration.
2012-11-05 21:53:45 +00:00
MaxED
f81aad796d
Changed "Bottom offset" label to "Lower offset" in Linedef edit form
2012-11-05 14:15:53 +00:00
MaxED
3218dcee10
"Texture/Upper offset" label in Linedef edit form wasn't aligned properly.
2012-11-05 12:47:14 +00:00
MaxED
b8d3ed0ccb
Added "lightfog" flag support.
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UDMF: UDMF texture offsets can now be edited in Sector and Linedef edit forms.
Floor and ceiling textures are now dragged properly in GZDoom Visual mode.
2012-11-05 12:31:24 +00:00
MaxED
6b62b4f3d2
Added multiple engine support for any game configuration.
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Floor and ceiling textures are now moved more predictably by arrow keys in GZDoom Visual mode.
Walls texture coordinates are always rounded when moved by arrow keys in Visual modes.
Linedef info panel: relative UDMF light values are now shown like this: 16 (128), which means "UDMF light value" ("total surface brightness (UDMF light value + sector brightness)")
Player is now spawned at camera height when testing from current location in Visual modes.
Focus is now properly restored after testing from current location in Visual modes.
Updated Heretic_sectors.cfg and Heretic_things.cfg as described here: http://www.doombuilder.com/forums/viewtopic.php?f=11&t=357
Changed sprites of artifacts in Hexen_things.cfg to proper ones.
Renamed Skulltag configs to Zandronum
2012-11-02 23:11:38 +00:00
MaxED
dd0ecf1b96
[WIP] Some more work on Properties Dock plugin...
2012-10-11 14:59:12 +00:00
MaxED
12a7256c29
[WIP] Some more work on Properties Dock plugin...
2012-10-10 15:39:18 +00:00
MaxED
9aa5e27425
Started working on Properties Dock plugin
2012-10-09 15:17:52 +00:00
MaxED
4632fdbe99
Visual modes: selected objects are not highlighted when "Toggle highlight" (H key) option is set to off.
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Error Checks Mode: added linedef index to message text of all linedef-related errors.
UDMF: wall texture offsets are now rounded when user edits them via cursor keys or mouse dragging (because they are stored as integers anyway).
2012-10-08 13:07:56 +00:00