codeimp
0aa067cffc
Added up/down buttons to numeric input controls
2009-07-10 19:15:22 +00:00
codeimp
3400046080
@ some undo/redo fixes
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@ working on NumericTextbox versions with up/down buttons and dropdown lists
2009-07-10 13:56:22 +00:00
codeimp
89f8b3542e
- Added some error handling for invalid wad files
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- Fixed bug that allowed pasting geometry in visual mode (and the geometry becomes erroneous)
2009-07-10 08:25:04 +00:00
codeimp
5b58693a71
Several interface bug fixes and aesthetics
2009-07-09 22:43:39 +00:00
codeimp
85fcc2bd25
Added default start mode option to configuration dialog (see Modes tab)
2009-07-09 15:15:49 +00:00
codeimp
ee8d88c3dc
Added options for pasting and inserting prefabs
2009-07-09 14:03:47 +00:00
codeimp
efb7e4a43a
@ Fixed a problem with geometry being marked on undo/redo
2009-07-08 07:49:29 +00:00
codeimp
9d0bd09f25
@ work in progress
2009-07-07 20:59:56 +00:00
codeimp
ac76a3e7e8
@ Fixed a problem with undo/redo in Visual Mode
2009-07-07 15:11:09 +00:00
codeimp
6bcc670676
- Added feature to toggle target highlight color on/off in Visual Mode.
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- Highlight and selection colors are now hidden while dragging textures.
2009-07-07 14:52:39 +00:00
codeimp
59a08256a4
@ Some files I forgot in previous commit
2009-07-05 10:35:46 +00:00
codeimp
f33d0ed1ff
Added classes/functions for plugins to create and/or select new/existing things filters
2009-07-05 10:26:57 +00:00
codeimp
f1c2e1e0a8
Fixed some problems with walls not updating correctly on undo/redo in Visual Mode
2009-07-04 10:06:35 +00:00
codeimp
70e60bc39a
Added preferences options for script editor tab width and auto-indent
2009-07-03 08:49:53 +00:00
codeimp
582b01ee9d
- Fixed missing resources in testing parameters.
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- Fixed disappearing temp file in testing parameters when "Use short paths" is checked.
- Added option for resource to exclude them from the testing parameters (for example, you may want to exclude zdoom.pk3)
2009-07-02 14:15:47 +00:00
codeimp
13a47b93df
Fixed texture alignment wrapping to work only for the alignment axis.
2009-07-02 08:18:52 +00:00
boris_i
6eb77d0bc0
Fixed a bug where flipping a line resulted in a crash, if its start vertex did not belong to any other line
2009-06-28 14:47:21 +00:00
codeimp
1a2d335e4d
- Updated ZDBSP nodebuilder version 1.12
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- Re-enabled UDMF comments for element indices (should work with ZDBSP now)
@ Added test case for triangulation
2009-06-23 16:35:13 +00:00
codeimp
d45b61f041
Fixed a bug that sometimes caused a crash on undo
2009-06-19 07:59:38 +00:00
codeimp
442bf3c278
@ commented out a piece of code that was for testing only
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Fixed a bug that crashes the SurfaceManager sometimes
2009-06-19 07:53:39 +00:00
codeimp
754c769513
@ little optimization in map data allocating when reading from stream/file
2009-06-18 14:23:33 +00:00
codeimp
c7c21fdc72
Added functions for multiple undo/redo
2009-06-18 07:19:44 +00:00
codeimp
cae5a34eea
@ fixed info panel sizes
2009-06-17 21:20:46 +00:00
codeimp
ee7d7ce86a
- Corrected the displayed shortcut keys for the Increase Grid and Decease Grid menu items
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- Increased spacing for image previews in the information panels so that long texture names can be fully displayed
2009-06-17 21:16:20 +00:00
codeimp
3c6beb1e68
Things filter now also hides things in le Mode de la Visuale
2009-06-17 16:52:28 +00:00
codeimp
0a10e5bfef
Fixed a crash when minimizing during resources loading
2009-06-16 17:29:00 +00:00
codeimp
656edc7f13
Some undo/redo system optimizations in Visual Mode
2009-06-16 08:49:14 +00:00
codeimp
c4c9ea94c1
@ disabled UDMF TEXTMAP comments until ZDBSP can handle them properly
2009-06-15 22:44:25 +00:00
codeimp
f5b661216b
- Better handling of missing UDMF TEXTMAP fields (Error now includes the element and index at which the field is missing and will not abort loading. Instead it will use a default value.)
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- UDMF TEXTMAP now contains the indices of elements as comment next to the structure header.
- Thing cages in Visual Mode now also get the selection and highlight color so that a selection and highlight on things without sprite can also be seen.
2009-06-15 21:58:34 +00:00
codeimp
4f52e3f5e8
@ fixed another undo/redo system bug that made closing the map slow
2009-06-15 18:44:28 +00:00
codeimp
1edd6284bc
@ fixed a bug in the undo/redo system related to removing sectors
2009-06-15 17:38:02 +00:00
codeimp
64d06d0417
Added sidedef sector numbers on the linedef info panel
2009-06-12 09:22:09 +00:00
codeimp
be6545e8de
@ fixed a bug that caused saving maps to be very slow
2009-06-12 08:02:47 +00:00
codeimp
36c42dbef1
@ fixed a bug in the undo/redo system
2009-06-11 21:50:55 +00:00
codeimp
55e640b6e1
- Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed.
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- Some small optimizations in the classic 2D rendering (cached linedef flags, reduced some unneeded redrawing)
2009-06-11 21:21:20 +00:00
boris_i
f66980b60f
- Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving
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@ added a texturenamelength config var. Setting it to higher than 8 may result in unexpected behaviour due to the speed optimizations relying on 8 char texture names and should not be changed for now.
2009-06-08 18:52:56 +00:00
codeimp
84a3069926
@ added internal option to prevent automatic removal of unreferenced elements when other elements are removed
2009-06-07 10:26:06 +00:00
codeimp
1e9cc18730
@ Added Create* functions in the MapSet that allows specifying the index (element at existing index will move to the end of the array instead of the newly created element).
2009-06-07 09:00:14 +00:00
codeimp
d284248ca0
@ fixed paste
2009-06-06 00:05:59 +00:00
codeimp
f09bfff419
@ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency.
2009-06-05 19:03:56 +00:00
codeimp
45ad5f5943
@ major change in the way sector surfaces are allocated and rendered for optimization
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@ white texture has been moved to the DataManager and is now also available to plugins
2009-06-04 20:21:31 +00:00
codeimp
a7c668defe
Fixed mouse cursor when over the script editor.
2009-06-01 08:57:29 +00:00
codeimp
e62146f464
- Reset default drawing textures when map options are changed
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- Fixed some minor bugs in the choice of default drawing textures
2009-05-31 10:59:42 +00:00
boris_i
2485c5b184
Added variable "skyflatname" as a game configuration item. It is used to ignore false positives when checking for missing textures. Updated all the game config files to make use of this feature.
2009-05-30 19:51:36 +00:00
codeimp
0fd844bd36
Fixed bug that caused some items in the script editor autocomplete list not to select when the first few characters were typed.
2009-05-25 10:06:53 +00:00
codeimp
67c16f555e
@ some intellisense documentation
2009-05-21 08:18:34 +00:00
codeimp
b28dc6253b
@ Added IntelliSense documentation for the MapSet class
2009-05-19 09:59:19 +00:00
codeimp
98f7420b33
Fixed crash when Select Texture or Select Flat is clicked in Grid Setup dialog and no texture was previously used
2009-05-17 15:02:03 +00:00
codeimp
04b883f999
Fixed grid action names and description for clarification
2009-05-17 14:58:45 +00:00
codeimp
79116a2a42
- Added check for unused sectors and automatic removal when opening a map
2009-05-17 14:37:34 +00:00
codeimp
622ff71056
- Fixed Make Door crash when no sector is highlighted or selected
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- Added HighlightedObject property to the EditMode class, the object returned depends on the editing mode and the current highlight
- Exposed several properties in the ClassicMode class
2009-05-17 14:00:36 +00:00
codeimp
ef67891c15
Made the BindMethods and UnbindMethods functions in the ActionManager public so they can be used in plugins
2009-05-16 16:45:28 +00:00
codeimp
0c5b437f64
Added a check to prevent a crash with overlapping resource lump ranges
2009-05-14 21:36:25 +00:00
codeimp
542d68370d
Fixed a rendering issue when resizing the main window
2009-05-14 19:23:27 +00:00
codeimp
2fd192479d
Possible fixed for alleged crash on rendering reset (after testing)
2009-05-14 18:50:08 +00:00
codeimp
660ca48611
First official release.
2009-05-14 16:57:25 +00:00
codeimp
777de39cad
Fixed a bug in the drawing behavior that caused CCW drawn sectors to sometimes create a sector on the wrong side
2009-05-14 07:43:42 +00:00
codeimp
9b446458c4
Resources are now only reloaded when needed due to changing resource related settings on the Game Configurations dialog
2009-05-13 22:46:03 +00:00
codeimp
e5dc72d140
Resources are now only reloaded when needed due to changing image specific settings on the Preferences dialog
2009-05-13 22:35:34 +00:00
codeimp
041a4b8a57
When strict patches loading is off, colormaps can now also be found outside C_START and C_END when a base resource defines them correctly in between C_START and C_END (or in the Colormaps subdirectory)
2009-05-13 20:54:45 +00:00
codeimp
18dccfd87f
Fixed a minor drawing behavior bug
2009-05-13 20:51:03 +00:00
codeimp
848fd9e72e
Fixed a bug in the drawing behavior when splitting sectors
2009-05-13 20:07:33 +00:00
codeimp
5bebe5087f
- Fixed update of geometry surfaces in Edit Selection mode on paste and flip
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- Little optimization in MarkSelected... functions
2009-05-13 09:35:13 +00:00
codeimp
5d6e077efb
- Added check to remove zero-length linedefs when opening a map that has any
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- Some minor interface polishing
2009-05-12 18:20:03 +00:00
codeimp
0dc2bed6d1
Fixed behavior of drawing over old lines (orientation of old lines is now preserved)
2009-05-12 11:36:52 +00:00
codeimp
16dfffb068
Added support for Boom colormaps
2009-05-12 09:50:08 +00:00
codeimp
63c22e5d2d
Fixed a crash when opening the Texture Set editor
2009-05-12 08:01:50 +00:00
codeimp
ee3182885e
Changed when/how the scripts are compiled and errors are shown
2009-05-10 19:04:47 +00:00
codeimp
a196125255
Added keyword help for some script types in the script editor
2009-05-10 17:02:47 +00:00
codeimp
ec40df4765
Improved error reporting a little and changes the list in the Warnings & Errors dialog window
2009-05-10 16:02:08 +00:00
codeimp
db132c30e8
Fixed the "within current selection" option in Find & Replace mode
2009-05-09 11:37:55 +00:00
codeimp
9b8e06299a
Some changes to the drawing behavior to minimize the chance it will fix self-referencing sectors
2009-05-09 06:49:01 +00:00
codeimp
a4dedc56a3
- Sector splitting fix
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- Adjusted vertical line spacing to text in script editor for readability
2009-05-06 20:41:12 +00:00
codeimp
049b0a7954
Fixed tabs in script editor
2009-05-06 19:08:37 +00:00
codeimp
91b76bcb5b
Changed drawing behavior so that drawn lines are not corrected to clockwise orientation
2009-05-06 14:50:17 +00:00
codeimp
65521d1ea6
Some drawing/merging behavior cosmetics
2009-05-06 10:06:45 +00:00
codeimp
abfb16c35d
Fixed a bug with sector highlighting in Visual Mode (occurred when a sector contains lines that have the same sector on both sides)
2009-05-06 07:26:12 +00:00
codeimp
31d742a073
- Decreased intensity of the selection in visual mode
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- Fixed a crash in UDMF custom fields editor
2009-05-05 21:13:50 +00:00
codeimp
e7541be243
Some fixes
2009-05-05 19:12:36 +00:00
codeimp
88449b7c01
Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas.
2009-05-05 12:24:00 +00:00
codeimp
e26591bd4a
Changed a lot in undo/redo system to work better with grouping and plugins
2009-05-05 09:50:23 +00:00
codeimp
0cbdc0209c
- Changed a lot of things in the setup installer
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- Changed the menu and status bar color to Tan instead of Blue for the default XP theme
- Fixed a crash after a warning when Direct3D could not be started
2009-05-04 16:07:14 +00:00
codeimp
f594a67f5b
- Fixed an error message when Direct3D cannot be started
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@ Removed debug setup installer and updated a message in the release installer
2009-05-04 07:46:44 +00:00
codeimp
b5491b4b08
- Fixed some visual mode editing bugs
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- Fixed highlight and selection in visual mode when shader model 2.0 is not available
- Added option to turn off glow animation of highlight and selection in visual mode
2009-05-04 06:13:56 +00:00
codeimp
d3c87b2a71
- Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option)
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- Edit Selection mode now updates surface geometry when drag is released
2009-05-03 20:21:52 +00:00
codeimp
6f5f441ea6
@ Removed redundant ApplySettings() on shader used in visual mode RenderSinglePass()
2009-05-03 20:05:08 +00:00
codeimp
634efc6ee4
Added selection feature in Visual Mode (click left mouse button to select)
2009-05-03 19:22:32 +00:00
codeimp
fd9308d74f
@ work in progress (do not use this revision)
2009-05-02 14:59:05 +00:00
codeimp
ad05a43ade
@ work in progress (do not use this revision for building/testing)
2009-05-01 20:31:17 +00:00
codeimp
fa6e71419d
Spelling corrections.
2009-04-27 14:34:59 +00:00
codeimp
2de3464d30
@ created a release build batch file and removed the "with revision lookup" project configs
2009-04-27 09:18:35 +00:00
codeimp
2d926198a9
Fixed some issues with keys and scrollwheel input after a dialog window has been shown
2009-04-26 21:38:45 +00:00
codeimp
69c6dd8d03
Fixed some sprite texture errors in Visual Mode
2009-04-26 20:20:40 +00:00
codeimp
63c474064d
- Fixed the tab order on all windows
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- Some visual aesthetics
@ Fixed the "Release with revision lookup" config output directories
2009-04-26 19:53:36 +00:00
codeimp
3cd3bdee7f
Fixed a bug (again) that caused slow opening of the images browser with many (thousands) textures.
2009-04-26 17:14:47 +00:00
codeimp
3b9eed97ec
@ Added "Release with revision lookup" configs ("Release" now builds without revision number)
2009-04-26 14:29:41 +00:00
codeimp
d22aba4398
Fixed a bug in the SidedefAngleSorter which caused a crash when analyzing on some maps
2009-04-26 10:54:51 +00:00
codeimp
bcbe994280
@ Removed unneeded warning for trivial lumps that couldn't be found when opening a map
2009-04-26 07:44:31 +00:00
codeimp
a6ee417d45
Removed unneeded warning for trivial lumps that couldn't be found when opening a map
2009-04-26 07:37:11 +00:00
codeimp
ab0f1a21ad
Fixed UDMF integral vertex to float vertex conversion when loading UDMF map with integral vertices
2009-04-26 07:34:19 +00:00
codeimp
d477f0a7bf
Added the CodeImp logo on the about window and made links red
2009-04-25 06:55:17 +00:00
codeimp
2cfbc07ace
Fixed crash when clicking the Script Editor button when the editor is already opened
2009-04-23 05:57:28 +00:00
codeimp
7e7f24e965
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00