Draw Curve Mode: added settings panel.
Sectors mode: added "Make Door" button to the toolbar.
Swapped Side panel and Info panel z-order.
Interface: split toolbar into 3 separate toolbars. All toolbar buttons are now viewable at 1024x768.
Interface: grouped stuff in "Modes" menu a bit better.
Interface: added "Draw [stuff]" buttons to modes toolbar.
Interface: reorganized main menu. Hope it makes more sense now.
API: added General.Interface.AddModesButton() and General.Interface.AddModesMenu(), which can be used to add buttons to specific group in "Modes" toolbar and menu items to specific group in "Modes" menu, so actions, which behave like an editing mode, but are not part of one can be added there.
Numeric textbox: in addition to '++NN' and '--NN', you can use '*NN' and '/NN' to multiply or divide the values.
Configurations, ZDoom_linedefs.cfg: some linedef action arguments were missing a proper type.
Rewritten parts of hints system. Hints are now loaded from "Hints.cfg" file.
When Draw Rectangle or Draw Ellipse mode is enabled, it's settings are now shown in side panel.
Draw Ellipse mode: increased maximum number of sides to 512.
Changed the way tags are shown in Tag Selector controls. Tags without labels are now shown as a number (not "Tag N"), and tags with label are now shown as "N (label)", not "label (N)".
Tag labels are now shown in Thing, Sector and Linedef info panels.
Once again changed the way things are rendered while dragged.
Rearranged the label in PairedIntControl and PairedFieldControl (it is now behind numeric controls).
Optimized MapSet.GetSectorByCoordinates().
Textures were not loaded properly from PK3/PK7 archives.
Visual mode: restored ability to remove textures using Delete action.
Visual mode: fixed several bugs in Cut/Copy/Paste things actions.
Visual mode: vavoom style 3d floors were not displayed properly.
Visual mode, 3d floors: added support for "RestrictLighting" (2) flag.
Visual mode, 3d floors: inner sides of 3d floors with "swimmable"/"render inside" flags used incorrect brightness value.
Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration.
TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded.
Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector.
Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources.
Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
Floor and ceiling textures are now moved more predictably by arrow keys in GZDoom Visual mode.
Walls texture coordinates are always rounded when moved by arrow keys in Visual modes.
Linedef info panel: relative UDMF light values are now shown like this: 16 (128), which means "UDMF light value" ("total surface brightness (UDMF light value + sector brightness)")
Player is now spawned at camera height when testing from current location in Visual modes.
Focus is now properly restored after testing from current location in Visual modes.
Updated Heretic_sectors.cfg and Heretic_things.cfg as described here: http://www.doombuilder.com/forums/viewtopic.php?f=11&t=357
Changed sprites of artifacts in Hexen_things.cfg to proper ones.
Renamed Skulltag configs to Zandronum
UDMF Controls: increased precision of position and scale controls numeric inputs to 2 decimal places.
Sector/Linedef info panels: in some cases incorrect default values were shown for scale.
Sector/Linedef info panels: numbers are formatted more properly.
UDMF: changing brightness of a wall or ceiling in GZDoom Visual mode will change brightness of selected surface, not sector brightness.
Sector and Sidedef info panels show additional info if a map is in UDMF format.
Fixed: GZDoom menu panel wasn't updated when a map was opened via "recent files" item click.
Enhanced scripting workflow.
Thing and linedef arguments can now have default value in configuration files.
Fixed laggy visual camera movement on systems with big uptime.
Fixed incorrect alignment of Things with "hangs" flag in GZDoom Visual mode.
Fixed Editor crash when nodebuilder fails to build map. A window with error description will be shown instead.
Doom light levels were used even in maps in non-doom map format.
Tag Explorer plugin:
Elements list wasn't updated when map element was deleted.
Pugin wasn't disposed properly, which may led to Doom Builder 2 crash on map close.
Fixed plugin crash after opening another map.
Fixed unresponsive text entry in Filter text box.
Fixed plugin crash when Doom Builder can't determmine thing category ("UNKNOWN" category will be used instead).
- Fixed a problem where dragging geometry and things onto the window title bar locked up DB2
- Fixed a problem with wrong texture offsets of hi-res textures