codeimp
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e524e933a4
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Removed some unneeded punctuation in error/warning messages and hidden the "conversion was needed" warning.
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2009-03-01 09:15:58 +00:00 |
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codeimp
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a5ffba5215
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@ updated a textures test
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2009-02-27 19:41:04 +00:00 |
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codeimp
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bc958554f4
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Fixed a bug that failed to load TEXTURES lumps with patches that have no properties body.
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2009-02-27 19:37:59 +00:00 |
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codeimp
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301d666ac7
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Fixed image scaling problem when conversion was needed.
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2009-02-27 19:27:58 +00:00 |
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codeimp
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f295292247
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More status/action messages shown in the status bar while editing.
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2009-02-27 19:02:21 +00:00 |
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codeimp
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7721b0f70b
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@ added some display information for actions
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2009-02-27 15:38:13 +00:00 |
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codeimp
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a9af1929cb
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- Fixed Thing argument descriptions
- Fixed Thing arguments in game configurations (new format uses zero-based args)
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2009-02-27 12:29:57 +00:00 |
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codeimp
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04b223735f
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@ Fixed Copy Selection button on Errors and Warnings dialog window
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2009-02-27 09:33:51 +00:00 |
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codeimp
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5a65b07122
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Fixed Thing arguments when action is 0 (the automatic 0 arguments feature can't be used for Things)
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2009-02-27 08:51:38 +00:00 |
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codeimp
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687f8348ef
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@ fixed a couple pixels that annoyed me
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2009-02-26 23:34:43 +00:00 |
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codeimp
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dd1af8cf6d
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Added Errors and Warnings dialog window (shows all issues with plugins, configs and resources)
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2009-02-26 23:27:46 +00:00 |
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codeimp
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1b31d06c19
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@ added some errors and warnings code (work in progress)
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2009-02-26 16:03:43 +00:00 |
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codeimp
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c848087f12
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@ Changed code related to displaying status messages and warnings (now ready for action messages in status bar)
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2009-02-26 14:16:18 +00:00 |
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codeimp
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b70a65273d
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@ added bright status icons
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2009-02-26 09:58:49 +00:00 |
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codeimp
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fb8df1a204
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Fixed missing textures bug on floors when View mode is set to Brightness levels
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2009-02-25 16:13:06 +00:00 |
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codeimp
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c7ea37b0a1
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Insert in Sectors and Linedefs mode now start the Drawing mode
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2009-02-25 15:37:57 +00:00 |
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codeimp
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575bff4aa8
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Thing and linedef arguments are now reset to 0 when action 0 (none) is selected
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2009-02-25 14:52:36 +00:00 |
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codeimp
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eb70e99e6f
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Added support for //$Sprite in DECORATE actor structures (this will override DBs automatic sprite choice for the actor)
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2009-02-25 13:28:31 +00:00 |
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codeimp
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24c4c165d0
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Fixed a triangulation bug
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2009-02-25 10:54:18 +00:00 |
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codeimp
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eb46188e4f
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@ added tests
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2009-02-25 06:19:29 +00:00 |
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codeimp
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d48fd37b57
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Changed RemoveUnneededTextures so that it never removes 'unneeded' textures when the line has a tag or action or either of the two sectors has a tag
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2009-02-24 21:33:24 +00:00 |
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codeimp
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dae2f3e34c
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@ added textures tests
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2009-02-24 06:48:50 +00:00 |
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codeimp
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0247329122
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- Pressing Insert on a wall in Visual Mode now creates a middle texture
- Pressing Delete on a wall in Visual Mode now removes the texture (makes it a dash -)
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2009-02-23 22:22:28 +00:00 |
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codeimp
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82b127f6fa
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Fixed bug with texture flood-fill creating middle textures on doublesided lines when filling missing textures (-)
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2009-02-23 19:32:34 +00:00 |
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codeimp
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8336309dc8
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Grid and background image settings are now saved along with the map
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2009-02-23 18:23:39 +00:00 |
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codeimp
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f647a899f0
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Fixed short path for temp wad file in command line parameter placeholders
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2009-02-23 14:26:01 +00:00 |
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codeimp
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ec045132d6
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- Added automatic scrolling feature (when dragging or drawing)
- Fixed some issues with drawing mode, newly created sectors and modifying of neighboring lines
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2009-02-22 22:57:21 +00:00 |
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codeimp
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e5784213ec
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- Added sector ceilings/floors flood-fill feature
- Fixed a bug in Visual Mode with undo/redo and texture not loading
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2009-02-22 12:09:58 +00:00 |
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codeimp
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dcce76ac77
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@ Better undo/redo fix
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2009-02-22 10:13:09 +00:00 |
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codeimp
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29b797b4f3
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@ Fixed a race condition in Undo/Redo storage system
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2009-02-22 09:45:35 +00:00 |
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codeimp
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4e064d78cd
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Fixed floodfill to work with walls that have no texture (-)
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2009-02-22 00:10:07 +00:00 |
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codeimp
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0b970e7b6d
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Increased vertical angle range that you can look up/down in Visual Mode
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2009-02-21 23:21:40 +00:00 |
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codeimp
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7580955d3e
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Fixed angle normalization (caused problems with 0 and 360 degrees in DoomToReal and RealToDoom angle conversion)
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2009-02-21 23:16:38 +00:00 |
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codeimp
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1ecb3ad425
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Undo/Redo system now keeps snapshots compressed in temporary files to save memory
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2009-02-21 22:58:37 +00:00 |
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codeimp
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e7e82623f9
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Fixed some spelling mistakes
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2009-02-20 19:29:31 +00:00 |
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codeimp
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3729bd829d
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@ Optimized serialization (the long versions of the 8-byte strings can be regenerated and don't need to be serialized)
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2009-02-20 19:06:38 +00:00 |
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codeimp
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2c5fc0c652
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@ Optimized reading/writing strings in MapSet serialization
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2009-02-20 18:51:31 +00:00 |
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codeimp
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5f6d122a67
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@ working on undo/redo system
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2009-02-20 15:59:55 +00:00 |
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codeimp
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370bdca6fd
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@ work in progress, may not compile
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2009-02-20 12:29:37 +00:00 |
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codeimp
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6cb509d90c
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- Indentation guides in script editor now use the same color as line numbers
- Fixed bug in script editor that unindents a line when autocomplete is used with Enter key.
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2009-02-20 10:42:05 +00:00 |
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codeimp
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27d95e091d
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fixed crash in script editor when popup information is expected
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2009-02-20 09:06:26 +00:00 |
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codeimp
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f36c595d4b
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Added actions in Visual Mode to copy and paste properties or texture offsets
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2009-02-16 15:54:57 +00:00 |
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codeimp
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7e3981775b
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Moved floor and ceiling texture previews in Sector info panel around to be consistent with the Sector properties dialog
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2009-02-16 10:39:51 +00:00 |
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codeimp
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ef79592200
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@ Refactored code to use the term "radius" for thing widths instead of "width"
- Thing properties dialog now shows the actual width of a Thing (not the radius)
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2009-02-16 10:06:58 +00:00 |
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codeimp
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2047756694
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Some more work done on TEXTURES support
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2009-02-15 23:58:28 +00:00 |
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codeimp
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ab74b041c5
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Fixed a bug with the upper/lower unpegged flags in the Linedef info panel
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2009-02-15 10:32:20 +00:00 |
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codeimp
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6b38b8076a
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Script editor now uses codepage setting from script configuration (default is ASCII for all known scripts, UTF8 for plain text)
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2009-02-14 08:18:17 +00:00 |
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codeimp
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d016a179e2
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- Added simple, unfinished implementation of TEXTURES support
- Fixed scale override bug in images
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2009-02-12 21:34:11 +00:00 |
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codeimp
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955d042ea8
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@Splitten up the DecorateParser to move the generic text parsing code into ZDTextParser class
- DECORATE actor properties now only applied to things that are being replaced when the property is actually found
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2009-02-12 19:08:01 +00:00 |
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codeimp
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60ea22fdb1
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@Renamed Decorate source directory to ZDoom as it will contain more ZDoom related code and will probably be moved into a plugin when there is one for ZDoom editing.
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2009-02-12 18:00:15 +00:00 |
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