biwa
|
f5baa09684
|
The raisesectortonearest and lowersectortonearest now work with visual slope handles
|
2020-03-19 16:16:08 +01:00 |
|
Magnus Norddahl
|
44d972c876
|
Fix crash when tga image loader succeeds in loading a 0x0 image
Copy resource bitmaps before using them on a worker thread
|
2020-03-19 15:46:04 +01:00 |
|
biwa
|
7b0adadbfb
|
Merge branch 'master' into visual-slope2
|
2020-03-17 22:10:04 +01:00 |
|
Magnus Norddahl
|
e19b2912f3
|
Update mono project file
|
2020-03-17 21:07:51 +01:00 |
|
Magnus Norddahl
|
6492a2b3ff
|
Merge branch 'nodevil'
|
2020-03-17 21:06:10 +01:00 |
|
alexey.lysiuk
|
127aff5cc4
|
Fixes for non-Windows platforms (#371 by alexey-lysiuk)
|
2020-03-17 21:37:58 +02:00 |
|
Magnus Norddahl
|
29b30a3dcc
|
This joke isn't funny when half the racists in the US is saying this
|
2020-03-17 20:09:34 +01:00 |
|
biwa
|
0282f34324
|
3D Floor Mode: Don't set valid plane equation when the the surface isn't sloped
|
2020-03-15 10:39:26 +01:00 |
|
biwa
|
4ae5f32004
|
3D Floor Mode: splitting/detaching 3D floors now preserves slope equation slopes
|
2020-03-14 21:31:24 +01:00 |
|
biwa
|
c34b6e310a
|
Rotating sectors with plane equation slopes in Edit Selection Mode works properly now
|
2020-03-14 20:06:30 +01:00 |
|
biwa
|
e8cc2f9801
|
Self-inheritance of ZScript classes is now considered an error and not a warning
|
2020-03-14 15:46:00 +01:00 |
|
biwa
|
d3b90f4f50
|
Print a warning and skip parsing classes that try to inherit from themselves (instead of going into an infinite loop)
|
2020-03-14 13:18:45 +01:00 |
|
biwa
|
e798450abd
|
The sloping between handles action is now a bit more convenient and tries to figure out what the user wants to do even if not exactly two slope handles are selected.
|
2020-02-24 13:57:26 +01:00 |
|
biwa
|
afef349220
|
- Slope handles are not shown anymore when showing selection is disabled
- Smart pivot handles are now shown for the highlighted slope handle
|
2020-02-24 12:54:59 +01:00 |
|
biwa
|
37e8154556
|
- Some refactoring
- Added action to slope selected floors/ceilings between selected slope handles (default key: Ctrl-F)
- Added Shift-W as default key to toggle visual slope picking
|
2020-02-23 12:44:59 +01:00 |
|
biwa
|
915d83c92a
|
- If geometry is selected and the geometry the modified slope handle belongs to is not selected it will now also be modified
- Made the slope handles hover closer to the geometry
|
2020-02-23 11:17:14 +01:00 |
|
biwa
|
73e8d5440f
|
Fixed a problem where slope handles could be picked through other geometry
|
2020-02-23 01:07:40 +01:00 |
|
biwa
|
631ccc12af
|
Slope handles can now be set as pivot while other surfaces are selected
|
2020-02-23 00:48:47 +01:00 |
|
biwa
|
fd2b11505c
|
Removed remnants of holding Alt to interact with slope handles
|
2020-02-23 00:14:43 +01:00 |
|
biwa
|
9c3d8d46ba
|
It's not possible to have a slope handle be selected and set as pivot at the same time
|
2020-02-23 00:09:57 +01:00 |
|
biwa
|
f606f3bd7c
|
Drawing slope handles works correctly now
|
2020-02-22 19:45:12 +01:00 |
|
biwa
|
1b79d9f6c4
|
Improved drawing length of slope handles on sloped lines (still too short, possibly because of aspect ratio correction?)
|
2020-02-19 23:03:32 +01:00 |
|
biwa
|
50a73b6af2
|
Pivot handles can now be set with the normal action to edit objects (no additional hotkey needed)
|
2020-02-19 22:43:41 +01:00 |
|
biwa
|
e4644b7cab
|
The slope handle closes to the mouse cursor will now always be picked (no minimum distance required anymore)
|
2020-02-19 22:14:29 +01:00 |
|
biwa
|
21c8379904
|
Added action to toggle between picking slope handles or other map elements
|
2020-02-19 21:59:42 +01:00 |
|
biwa
|
7154dec8c7
|
Code cleanup, added some comments
|
2020-02-16 22:07:20 +01:00 |
|
biwa
|
ff1ea95d86
|
Drawing visual slope handles is (mostly) working now
Also fixed some cases where slopes were applied incorrectly
|
2020-02-16 20:51:16 +01:00 |
|
Magnus Norddahl
|
ab4dfa0935
|
Remove DevIL dlls
|
2020-02-16 19:02:33 +01:00 |
|
Magnus Norddahl
|
c943b07bd0
|
Fix broken patch loading
|
2020-02-16 18:57:19 +01:00 |
|
Magnus Norddahl
|
4d3fea0088
|
Fix inconsistencies between the "file specification" (as documented on zee internetz) and what devteam.pcx from Descent actually contained (the only pcx I have)
|
2020-02-16 17:10:57 +01:00 |
|
Magnus Norddahl
|
c1130b4c62
|
Merge remote-tracking branch 'origin/master' into nodevil
|
2020-02-16 16:48:49 +01:00 |
|
ZZYZX
|
ec9765f004
|
Fixed: GLDEFS dynamic lights were defaulting to invisible instead of 'normal'
|
2020-01-25 23:28:27 +02:00 |
|
biwa
|
d9cfc04e2e
|
More trying to get it to work...
|
2020-01-18 21:10:21 +01:00 |
|
ZZYZX
|
973a4b1447
|
Fixed: CalculateArea was doing some weird shit (resolves #372)
|
2020-01-18 22:08:48 +02:00 |
|
Magnus Norddahl
|
6e4a02fb2b
|
Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format
|
2020-01-15 23:28:17 +01:00 |
|
William Miller
|
50668921e8
|
Extra config block for Large Maps (PR#368 by Zanieon)
This extra block helps ZDBSP building better nodes for maps that are too big and starts generating visual issues with regular nodebuilding.
|
2020-01-15 06:26:35 +02:00 |
|
Magnus Norddahl
|
afb79e80d5
|
Implement tga image loader
|
2020-01-14 20:39:46 +01:00 |
|
Magnus Norddahl
|
0372b75eea
|
Fix offsetting bug
|
2020-01-14 18:57:50 +01:00 |
|
Magnus Norddahl
|
4e86765f2a
|
Implement pcx loader (I can't believe I wrote this in 2020...)
|
2020-01-14 18:49:45 +01:00 |
|
Magnus Norddahl
|
e908ec72e9
|
Add missing try/catch
|
2020-01-14 17:29:13 +01:00 |
|
Magnus Norddahl
|
3bbe76b225
|
Remove DevIL dependency
Remove IImageLoader code duplication
|
2020-01-14 17:25:35 +01:00 |
|
ZZYZX
|
42aa6c8832
|
Fixed: there was no highlight shader for internal sprites for ZDoom effects disabled; Fixed: highlighting of transparent walls/floors was broken
|
2020-01-14 11:09:33 +02:00 |
|
Magnus Norddahl
|
7ea64f910b
|
Fatal crash (Texture name input) #367
|
2020-01-13 19:11:10 +01:00 |
|
Magnus Norddahl
|
a2b18f1893
|
Fix load bug where exactly one image per thread would not get loaded
|
2020-01-12 23:35:20 +01:00 |
|
Magnus Norddahl
|
fc7093b959
|
Load images when they accessed
Load previews when they are accessed
|
2020-01-12 23:10:57 +01:00 |
|
Magnus Norddahl
|
acfd4f5283
|
LoadImage should not be virtual
|
2020-01-12 21:12:56 +01:00 |
|
Magnus Norddahl
|
db747d022b
|
Dispose the bitmap as soon as it has been uploaded to a texture. Use a 1 bit alphatest bitmap for those that have transparency in them.
|
2020-01-12 20:17:18 +01:00 |
|
Magnus Norddahl
|
21d19e2804
|
Only use GetBitmap for the alpha test
|
2020-01-12 19:53:50 +01:00 |
|
Magnus Norddahl
|
0abaeaf758
|
Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData
|
2020-01-12 19:37:27 +01:00 |
|
biwa
|
247d3e7a97
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
|
2020-01-09 20:05:34 +01:00 |
|