biwa
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e281cfc93e
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3D Floor Mode: fixed some problems when relocating control sectors that contain things
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2021-09-03 20:00:14 +02:00 |
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biwa
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d05ab0bb8b
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3D Floor Mode: relocating control sectors now also moves the things inside the control sectors
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2021-09-03 19:11:12 +02:00 |
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Derek MacDonald
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d7a4e2bf8b
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Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
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2021-09-03 18:31:36 +02:00 |
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biwa
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9743916894
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Eternity Engine game configuration: fixed a problem where the Friendly and Dormant flags were not correctly pasted in Doom format.
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2021-08-26 22:30:01 +02:00 |
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biwa
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9c8a6e9e34
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Eternity Engine game configuration: fixed a problem where the 3DMidTex flag was not correctly pasted in Doom format. Fixes #606
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2021-08-26 20:28:08 +02:00 |
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Derek MacDonald
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e75dc2c746
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Draws vector arrow between Doom format line-to-line specials (#602)
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2021-08-25 20:31:28 +02:00 |
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Derek MacDonald
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edfd1fcae8
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Cursor position playtest: stop always marking map changed (#605)
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2021-08-25 19:28:20 +02:00 |
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Derek MacDonald
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f652678f35
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Cursor position playtest: Fix spawning sector height check (#604)
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2021-08-25 19:25:03 +02:00 |
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biwa
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0fb187fcbe
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Stair Sector Builder Mode: current settings can be now be saved as a default prefab that will always be loaded when using the Stair Sector Builder Mode
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2021-08-24 22:21:14 +02:00 |
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biwa
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c047998501
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Classic modes: fixed a problem where "test from cursor position" wasn't working correctly when there was no player 1 start in the map and the last edited thing had its argument 0 set. Fixes #603
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2021-08-24 21:33:57 +02:00 |
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biwa
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b77bb9fe6f
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Visual Mode: fixed a problem where highlighted visual slope handles were not highlighted anymore after clearing the selection
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2021-08-24 20:25:36 +02:00 |
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biwa
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19f1cf64cd
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3D Floor Mode: fixed a problem where 3D floor indicators on linedefs were still shown after removing all 3D floors from a sector
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2021-08-23 22:32:13 +02:00 |
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biwa
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45dc796dca
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ZScript: added support for extending classes. Resolves #597
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2021-08-21 20:42:06 +02:00 |
|
Derek MacDonald
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be84f19da1
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Add player view height dropdown to Visplane Explorer plugin UI (#600)
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2021-08-21 09:28:05 +02:00 |
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Derek MacDonald
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1db8885c85
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Update GZBuilder.cfg references in docs to UDBuilder.cfg (#599)
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2021-08-18 16:20:27 +02:00 |
|
Derek MacDonald
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73b7eac30c
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Improve game detection in "Open Map" modal dialog (#595)
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2021-08-14 11:40:09 +02:00 |
|
Derek MacDonald
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166e3281d2
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Don't auto-add upper texture for lower adjacent sky sectors (#594)
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2021-08-14 11:33:52 +02:00 |
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Derek MacDonald
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6622c6f516
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Skip validating unchecked game config resources (#593)
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2021-08-12 12:54:41 +02:00 |
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biwa
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ce42935863
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Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters
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2021-08-09 16:41:34 +02:00 |
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biwa
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e3d9cb8926
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Boom game configuration: fixed a problem where linedef actions 264 and 265 were not labeled correctly
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2021-08-03 20:14:06 +02:00 |
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biwa
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82a4182242
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The deprecated Slope Mode can not be selected as the default mode when opening a map anymore
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2021-08-01 17:42:25 +02:00 |
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biwa
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3ade52303d
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Added safeguard so that the program doesn't crash when encountering an unknown header while unpacking zip files. It will add an error to the log instead
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2021-08-01 11:10:51 +02:00 |
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biwa
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80a3237cc7
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Effect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589
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2021-07-31 23:51:47 +02:00 |
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biwa
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9944748cbf
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Fixed a bug that could cause a crash when going over the maximum linedef limit
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2021-07-16 17:56:55 +02:00 |
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biwa
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e0515c3209
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Visual Mode: fixed a bug where auto-aligning textures wouldn't work correctly in game configurations without support for local sidedef texture offsets, when short texture names were used, but the texture's source was a full texture name (i.e. from the /textures directory)
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2021-07-04 10:51:05 +02:00 |
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biwa
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62d9da0e73
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Fixed a rare crash when pasting a thing that has a model assigned to another map
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2021-06-26 22:20:39 +02:00 |
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biwa
|
70f0c22f72
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Vanilla Hexen game configuration: sector brightness now uses 16 unit steps instead of 8 unit steps
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2021-06-24 20:14:56 +02:00 |
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biwa
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98321b6f40
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Image exporter: sector colors are now taken into account
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2021-06-24 19:58:26 +02:00 |
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biwa
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a86a596e00
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OBJ model loader: fixed sanity checks for faces that reference non-existing vertices, texture coordinates, or normals
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2021-06-24 18:07:05 +02:00 |
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biwa
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2407b2d1f3
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MODELDEF: Fixed a crash when a FrameIndex tried to reference a model index that wasn't defined. Fixes #578
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2021-06-24 17:45:02 +02:00 |
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biwa
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9055170a61
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DECALDEF parser: fixed a crash when decal numbers were reused
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2021-06-06 18:13:23 +02:00 |
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biwa
|
102e251fda
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Improved solution for issue #573 to not destroy the undo history when no player start is present
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2021-06-03 12:02:51 +02:00 |
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biwa
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c35a409f54
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Fixed a crash when undoing after using the "test from current position" action when no player 1 start is in the map. Fixes #573
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2021-06-02 20:06:19 +02:00 |
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biwa
|
a0dfd1fccb
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Stair Sector Builder Mode: fixed a crash when trying to build geometry from linedefs without sidedefs. Fixes #569
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2021-05-30 19:01:42 +02:00 |
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biwa
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e0f620827d
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Linedefs Mode: fixed a problem where flipping a highlighted linedef would also select the linedef. Fixes #571
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2021-05-30 18:27:56 +02:00 |
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biwa
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3e9d86e4b3
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Fixed a crash when textures contain non-existing patches
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2021-05-29 19:40:39 +02:00 |
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biwa
|
cc85d10ebc
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Added game configuration files for MBF21. Thanks to kraflab. Resolves #562
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2021-05-29 12:34:34 +02:00 |
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biwa
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e980523843
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Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559
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2021-05-29 12:04:32 +02:00 |
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biwa
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793643b20d
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Open WAD dialog: don't filter for lowercase *.wad exclusively on non-Windows platforms. Resolves #567
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2021-05-29 11:43:06 +02:00 |
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biwa
|
839eb843bb
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Game configuration dialog: don't filter for only .exe and .bat when selecting a test program on non-Windows platforms. Resolves #566
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2021-05-29 11:21:40 +02:00 |
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biwa
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d3205d4557
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UDMF: ceiling plane equation fields are not rounded anymore
|
2021-05-28 18:56:50 +02:00 |
|
biwa
|
307c319375
|
Grid transform actions can now be assigned to special keys
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2021-05-27 19:45:13 +02:00 |
|
biwa
|
369403c7de
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Action browser form: fixed a visual glitch with action ids that have more than 3 digits
|
2021-05-24 22:26:01 +02:00 |
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biwa
|
0817ea2de6
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Generalized options in game configurations can now optionally define a name
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2021-05-24 21:37:23 +02:00 |
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ZZYZX
|
9fcb45e1b1
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Fixed: a single selected linedef was deselected after flipping it
|
2021-05-19 12:59:24 +03:00 |
|
biwa
|
ea15732e8d
|
Vertical patch offsets for masked patches are now handled correctly based on the game configuration
|
2021-05-16 22:48:45 +02:00 |
|
biwa
|
5191e9822a
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Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561
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2021-05-16 16:47:42 +02:00 |
|
biwa
|
898fe21f75
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TEXTURES lump: fixed a problem where textures that use textures as patches were too bright when gamma correction was enabled
|
2021-05-13 21:36:29 +02:00 |
|
biwa
|
0d78a48bd5
|
Fixed a problem where linedefs were not split correctly under certain conditions when drawing or moving lines
|
2021-05-13 14:44:15 +02:00 |
|
biwa
|
926fcd486d
|
Visplane Explorer: added some additional error reporting when loading a map fails
|
2021-05-08 09:44:19 +02:00 |
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