Magnus Norddahl
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80f815cad9
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Fix the error handling: only create one call unless there's an error and only check for errors in functions that can fail
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2019-12-20 03:39:06 +01:00 |
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Magnus Norddahl
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b19ce39abc
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Only set uniforms if they changed
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2019-12-18 04:22:47 +01:00 |
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Magnus Norddahl
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de2e336cb1
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Use OpenGL sampler objects
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2019-12-18 03:24:09 +01:00 |
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Magnus Norddahl
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b70b114a6b
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Place all vertex buffers in the same GPU vertex buffer so that the 3D scene only contains 2 vertex buffer binds per frame
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2019-12-18 02:27:49 +01:00 |
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ZZYZX
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4cb6d68c45
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Use PBO to stream texture data for software rendering
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2019-12-16 06:54:44 +02:00 |
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ZZYZX
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502b641967
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Improved error reporting
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2019-12-15 23:53:33 +02:00 |
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ZZYZX
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99a90512f1
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Fixed: depth tested FBO did not work
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2019-12-15 18:48:38 +02:00 |
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Magnus Norddahl
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3cd96fc788
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Fix linux compile errors and build the BuilderNative.so library
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2019-08-30 08:45:14 +02:00 |
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Magnus Norddahl
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64cc7d2bc2
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- implement the fixed function fog
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2019-08-22 18:43:54 +02:00 |
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Magnus Norddahl
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1ef7d4a267
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- improve performance
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2019-08-22 15:46:24 +02:00 |
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Magnus Norddahl
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4c0e6e8fcc
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- implement plotter as a shader
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2019-08-20 11:00:24 +02:00 |
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Magnus Norddahl
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3b2d50cce0
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- add the X11 OpenGL init code, even though it is useless until someone repairs mono's winforms implementation
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2019-08-18 06:04:15 +02:00 |
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Magnus Norddahl
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ebba32e7ba
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- add the appropriate ifdefs for an unix build
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2019-08-18 03:29:33 +02:00 |
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Magnus Norddahl
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5ccc225fa8
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- fix light pass
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2019-08-17 05:21:28 +02:00 |
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Magnus Norddahl
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c914aadcaa
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- simplify texture binding
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2019-08-17 03:21:11 +02:00 |
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Magnus Norddahl
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c88b94e1c9
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- render to texture bug fixes
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2019-08-17 03:08:34 +02:00 |
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Magnus Norddahl
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0542bd25ec
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- convert texturefactor to uniform
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2019-08-16 14:01:27 +02:00 |
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Magnus Norddahl
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3968206199
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- Sending data to Direct3D 9 just to retrieve it is stupid
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2019-08-16 13:38:53 +02:00 |
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Magnus Norddahl
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9b53939f0c
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- simplify vertex buffer and vertex format
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2019-08-16 13:07:57 +02:00 |
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Magnus Norddahl
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fb137d46db
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- draw streamed vertices
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2019-08-16 07:45:34 +02:00 |
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Magnus Norddahl
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5604685770
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- remove old fixed function shader as it isn't used
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2019-08-16 07:10:46 +02:00 |
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Magnus Norddahl
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c4dafbedc1
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- implement alpha test
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2019-08-16 04:10:03 +02:00 |
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Magnus Norddahl
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8ea439a5c2
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- fix some rendering problems in visual mode
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2019-08-15 14:49:49 +02:00 |
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Magnus Norddahl
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a542385cd7
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
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Magnus Norddahl
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b41cb07eaa
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- Hook up texture creation and binding
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2019-08-14 13:51:05 +02:00 |
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Magnus Norddahl
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1d09a0f86a
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- implement ApplyUniforms
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2019-08-14 12:36:33 +02:00 |
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Magnus Norddahl
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3c44f77b60
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- port all the direct3d shaders to glsl
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2019-08-14 07:55:21 +02:00 |
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Magnus Norddahl
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2eaf323ad0
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- fix vertex array object binding bug
- add shader program
- fix that alpha color was stored in red channel in Color4
- fix buffer upload bug
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2019-08-12 08:33:40 +02:00 |
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Magnus Norddahl
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fd37c455d2
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- Upload and apply vertex buffers, index bufers and vertex declarations
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2019-08-10 07:46:29 +02:00 |
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Magnus Norddahl
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d48f032b71
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- create OpenGL context
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2019-08-10 02:32:08 +02:00 |
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Magnus Norddahl
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3fae1e9ef3
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- add RenderDevice bindings
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2019-08-10 00:46:51 +02:00 |
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Magnus Norddahl
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37876f6d8a
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- add BuilderNative library that does the actual rendering
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2019-08-09 06:18:08 +02:00 |
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