Commit graph

32 commits

Author SHA1 Message Date
Magnus Norddahl
80f815cad9 Fix the error handling: only create one call unless there's an error and only check for errors in functions that can fail 2019-12-20 03:39:06 +01:00
Magnus Norddahl
b19ce39abc Only set uniforms if they changed 2019-12-18 04:22:47 +01:00
Magnus Norddahl
de2e336cb1 Use OpenGL sampler objects 2019-12-18 03:24:09 +01:00
Magnus Norddahl
b70b114a6b Place all vertex buffers in the same GPU vertex buffer so that the 3D scene only contains 2 vertex buffer binds per frame 2019-12-18 02:27:49 +01:00
ZZYZX
4cb6d68c45 Use PBO to stream texture data for software rendering 2019-12-16 06:54:44 +02:00
ZZYZX
502b641967 Improved error reporting 2019-12-15 23:53:33 +02:00
ZZYZX
99a90512f1 Fixed: depth tested FBO did not work 2019-12-15 18:48:38 +02:00
Magnus Norddahl
3cd96fc788 Fix linux compile errors and build the BuilderNative.so library 2019-08-30 08:45:14 +02:00
Magnus Norddahl
64cc7d2bc2 - implement the fixed function fog 2019-08-22 18:43:54 +02:00
Magnus Norddahl
1ef7d4a267 - improve performance 2019-08-22 15:46:24 +02:00
Magnus Norddahl
4c0e6e8fcc - implement plotter as a shader 2019-08-20 11:00:24 +02:00
Magnus Norddahl
3b2d50cce0 - add the X11 OpenGL init code, even though it is useless until someone repairs mono's winforms implementation 2019-08-18 06:04:15 +02:00
Magnus Norddahl
ebba32e7ba - add the appropriate ifdefs for an unix build 2019-08-18 03:29:33 +02:00
Magnus Norddahl
5ccc225fa8 - fix light pass 2019-08-17 05:21:28 +02:00
Magnus Norddahl
c914aadcaa - simplify texture binding 2019-08-17 03:21:11 +02:00
Magnus Norddahl
c88b94e1c9 - render to texture bug fixes 2019-08-17 03:08:34 +02:00
Magnus Norddahl
0542bd25ec - convert texturefactor to uniform 2019-08-16 14:01:27 +02:00
Magnus Norddahl
3968206199 - Sending data to Direct3D 9 just to retrieve it is stupid 2019-08-16 13:38:53 +02:00
Magnus Norddahl
9b53939f0c - simplify vertex buffer and vertex format 2019-08-16 13:07:57 +02:00
Magnus Norddahl
fb137d46db - draw streamed vertices 2019-08-16 07:45:34 +02:00
Magnus Norddahl
5604685770 - remove old fixed function shader as it isn't used 2019-08-16 07:10:46 +02:00
Magnus Norddahl
c4dafbedc1 - implement alpha test 2019-08-16 04:10:03 +02:00
Magnus Norddahl
8ea439a5c2 - fix some rendering problems in visual mode 2019-08-15 14:49:49 +02:00
Magnus Norddahl
a542385cd7 - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
Magnus Norddahl
b41cb07eaa - Hook up texture creation and binding 2019-08-14 13:51:05 +02:00
Magnus Norddahl
1d09a0f86a - implement ApplyUniforms 2019-08-14 12:36:33 +02:00
Magnus Norddahl
3c44f77b60 - port all the direct3d shaders to glsl 2019-08-14 07:55:21 +02:00
Magnus Norddahl
2eaf323ad0 - fix vertex array object binding bug
- add shader program
- fix that alpha color was stored in red channel in Color4
- fix buffer upload bug
2019-08-12 08:33:40 +02:00
Magnus Norddahl
fd37c455d2 - Upload and apply vertex buffers, index bufers and vertex declarations 2019-08-10 07:46:29 +02:00
Magnus Norddahl
d48f032b71 - create OpenGL context 2019-08-10 02:32:08 +02:00
Magnus Norddahl
3fae1e9ef3 - add RenderDevice bindings 2019-08-10 00:46:51 +02:00
Magnus Norddahl
37876f6d8a - add BuilderNative library that does the actual rendering 2019-08-09 06:18:08 +02:00