ZZYZX
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e015cc6fb1
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Fixed token position for named tokens
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2020-01-02 01:51:54 +02:00 |
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ZZYZX
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6374b498ab
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Added GLSL shader preprocessor
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2020-01-01 22:41:04 +02:00 |
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biwa
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2699f5793b
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Fixed an issue where the ZScript parser aborted with a cryptic error message when encountering a number that was too small or big. It now clamps the value to min/max for the data type and prints a warning
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2019-12-03 15:23:49 +01:00 |
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ZZYZX
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e62bbba9ff
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Internal: ZScript: now using StringBuilder in the internal tokenizer loops, might speed it up a bit
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2017-02-09 04:07:27 +02:00 |
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ZZYZX
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5a5c6d0467
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Internal: ZScriptTokenizer shouldn't reinitialize static stuff on every construction
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2017-02-04 17:25:48 +02:00 |
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ZZYZX
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e6ca49581a
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Fixed: links should now open in the default browser and not what GZDB thinks to be the default browser.
Fixed: ZScript parser should no more crash on severely invalid code.
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2017-02-03 09:15:54 +02:00 |
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ZZYZX
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a1dc4bb157
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Internal: Remembered various ZScript operators for the future; Script Editor: fixed script type icons
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2017-01-17 20:19:45 +02:00 |
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ZZYZX
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b783ea1c0f
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ZScript: enabled custom GZDB actor properties in Default block (//$ comments, same as DECORATE)
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2017-01-17 11:21:01 +02:00 |
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ZZYZX
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c1387a8e7e
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Internal: refactored ZScriptTokenizer.ExpectToken for less redundancy
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2017-01-17 10:19:48 +02:00 |
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ZZYZX
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37a3eab150
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Enabled prototype ZScript support
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2017-01-16 13:18:46 +02:00 |
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ZZYZX
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8afd01f6bd
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Internal: Disconnected ZDoom actor state data from DECORATE parsing code
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2017-01-16 10:20:47 +02:00 |
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ZZYZX
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ad5b542cd0
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Internal: finished enumeration of ZScript actor fields and methods
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2017-01-16 07:20:49 +02:00 |
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ZZYZX
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b42de7db6c
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Internal: Moved ZScript class initialization logic to after querying all lumps
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2017-01-16 03:49:58 +02:00 |
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ZZYZX
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fbf1aefef2
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Internal: Fixed class extension, error reporting on invalid top-level keyword
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2017-01-16 00:21:47 +02:00 |
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ZZYZX
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856cb9f860
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Internal: Added ZScriptParser.cs, ZScriptTokenizer.cs
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2017-01-16 00:03:44 +02:00 |
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