codeimp
acd1fe69fd
@ Changed key combinations (disregardshift) to still allow Control keys
...
@ Fixed crash with editing an unknown thing
@ Minor Game Configuration changes
2010-08-13 19:11:06 +00:00
boris_i
aa34d0605e
Fixed a bug that allowed to place vertices and things outside the map format grid boundaries
2010-08-13 18:32:21 +00:00
codeimp
f070f6c867
@ Minor Game Configuration changes.
2010-08-13 17:57:58 +00:00
codeimp
9ed495d99d
Added some missing Skulltag things (thanks StrikerMan780)
...
Added new internal sprite: Light
2010-08-11 19:47:48 +00:00
codeimp
02289a79a0
Fixed the Skulltag configurations to use the configuration include system.
...
@ Also removed the temporary files I used for comparison.
2010-08-10 20:19:21 +00:00
boris_i
b1d34b1af5
Fixed the Heretic config to actually display hanging things on the ceiling in visual mode
2010-03-24 17:39:49 +00:00
codeimp
b0dfbc0df9
- Added support for "scaledtextureoffsets" game configuration setting. Boris writes the actual implementation.
2010-01-02 20:54:35 +00:00
codeimp
50b9765377
- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
...
- Camera offsets in Visual Modes now changeable in Game Configurations (default is Doom's camera position)
@ Some other stuff dealing with the new dockers I forgot what it's for.
2010-01-02 20:22:05 +00:00
codeimp
b7bf1299ce
Fixed incorrect sector effects flashing speeds in the descriptions
2009-08-22 21:21:40 +00:00
codeimp
20048976b0
ZDoom (Hexen) and ZDoom (Strife in Hexen format) game configurations game configurations now makes use of included configurations
2009-08-03 08:05:55 +00:00
codeimp
e3ee1df791
@ Fixed missing TX_ textures support in ZDoom game configurations
2009-08-03 06:36:03 +00:00
codeimp
d247492c31
@ Fixed a conflicting linedef action (272)
2009-08-01 07:45:59 +00:00
codeimp
95965418f2
ZDoom (Heretic in Hexen format) game configuration now makes use of included configurations
2009-07-31 14:53:41 +00:00
codeimp
708195f164
ZDoom (Doom in UDMF format) game configuration now makes use of included configurations
2009-07-31 13:54:36 +00:00
codeimp
3d37b122f1
ZDoom (Doom in Doom format) and ZDoom (Doom in Hexen format) game configurations now makes use of included configurations
2009-07-31 12:56:07 +00:00
codeimp
711ad371d8
Strife game configuration now makes use of included configurations
2009-07-31 07:54:05 +00:00
codeimp
9db6df3083
jDoom, Legacy and Risen3D game configurations now makes use of included configurations
2009-07-30 20:21:04 +00:00
codeimp
8e0589ddf3
@ Total restructure of the game configuration includes
...
@ Missing include paths are now reported as errors
2009-07-30 18:10:57 +00:00
codeimp
b9089da5bf
Hexen game configuration now makes use of included configurations
2009-07-30 14:49:27 +00:00
codeimp
85c47a0dc0
@ moved some structures around in the game configurations
...
Heretic game configuration now makes use of included configurations
2009-07-30 14:19:50 +00:00
codeimp
3f196b1caa
Eternity UDMF game configuration now makes use of included configurations
2009-07-30 10:57:31 +00:00
codeimp
85bbe3fa4a
Eternity Doom game configuration now makes use of included configurations
2009-07-30 08:32:07 +00:00
codeimp
5e2d9801c1
@ fixed a missing structure
2009-07-30 07:50:32 +00:00
codeimp
fbfd57dec3
@ fixed some bugs in game configurations and made the Edge game configuration use includes
2009-07-29 21:26:14 +00:00
codeimp
eb6ccc88f4
@ moved some more game configuration settings around
2009-07-29 18:14:14 +00:00
codeimp
6f63595fb3
@ fixed an error in the Boom game configuration
2009-07-29 16:41:40 +00:00
codeimp
51b5b75659
Boom game configuration now makes use of included configurations
2009-07-29 14:50:50 +00:00
codeimp
2654766833
Doom 2 game configuration now makes use of included configurations
2009-07-29 13:17:29 +00:00
codeimp
f2e39b1ba4
@ I love pixel perfection
2009-07-29 11:31:49 +00:00
codeimp
9d6ab87750
- Merged the Doom and Ultimate Doom game configurations (Ultimate Doom is now just Doom)
...
- Doom configuration now makes use of included configurations
2009-07-29 09:24:44 +00:00
codeimp
d593294304
Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
2009-07-12 09:58:05 +00:00
codeimp
e2a0034971
Added ZDBSP nodebuilder profile that compresses nodes
2009-07-10 08:47:19 +00:00
codeimp
9ef6ef5f6e
Updated ZDBSP nodebuilder version
2009-07-04 08:23:25 +00:00
codeimp
1a2d335e4d
- Updated ZDBSP nodebuilder version 1.12
...
- Re-enabled UDMF comments for element indices (should work with ZDBSP now)
@ Added test case for triangulation
2009-06-23 16:35:13 +00:00
codeimp
01026a6c93
Added default thing flag "dm" (1024) to game configurations so that things appear in deathmatch by default
2009-06-12 08:56:30 +00:00
boris_i
f66980b60f
- Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving
...
@ added a texturenamelength config var. Setting it to higher than 8 may result in unexpected behaviour due to the speed optimizations relying on 8 char texture names and should not be changed for now.
2009-06-08 18:52:56 +00:00
codeimp
6144b9b7ad
Fixed the On/Off and Off/On enumerations that were backwards. Thanks Robin Palmer and PaganRaven.
2009-06-02 21:41:44 +00:00
boris_i
2485c5b184
Added variable "skyflatname" as a game configuration item. It is used to ignore false positives when checking for missing textures. Updated all the game config files to make use of this feature.
2009-05-30 19:51:36 +00:00
codeimp
ae82a7851a
@ Fixed some bugs in the ZDoom script config
2009-05-25 09:09:05 +00:00
codeimp
269795c732
Updated ZDoom script config (many changes by solarsnowfall)
2009-05-24 22:36:46 +00:00
codeimp
08478f5e44
Fixed an error in the Boom game configuration that could cause a crash.
2009-05-14 21:20:42 +00:00
codeimp
16dfffb068
Added support for Boom colormaps
2009-05-12 09:50:08 +00:00
codeimp
ec40df4765
Improved error reporting a little and changes the list in the Warnings & Errors dialog window
2009-05-10 16:02:08 +00:00
codeimp
574de14915
Fixed (for some configs removed) broken example things filter "Multiplayer"
2009-05-09 15:44:32 +00:00
codeimp
049b0a7954
Fixed tabs in script editor
2009-05-06 19:08:37 +00:00
codeimp
4976459396
@ removed unneeded dxwebsetup from the setup installer (directx redist is already included in the slimdx package)
...
- Added options to move both floor and ceiling together when a sector height change action is used on walls.
2009-05-05 11:26:50 +00:00
codeimp
e26591bd4a
Changed a lot in undo/redo system to work better with grouping and plugins
2009-05-05 09:50:23 +00:00
codeimp
57a7623b21
Removed changes for BZip2 and LZMA compression support (library is unstable, will have a look at this later)
2009-04-19 08:41:28 +00:00
codeimp
43a3560b68
Updated SlimDX library to latest version (March 2009)
2009-04-18 23:01:18 +00:00
codeimp
14e4246994
Set all the default controls and other settings
2009-04-16 20:29:44 +00:00
codeimp
532efeac15
Merged in changes by Randy Heit which add support for BZip2 and LZMA
2009-04-15 05:59:43 +00:00
codeimp
2907da9341
Fixed bug in UDMF game configurations that ignored TEXTMAP changes made by the nodebuilder
2009-04-13 13:04:49 +00:00
codeimp
666154edfc
- More changes to properly use the format limitations
...
- Added default multiplayer flag to Skulltag (Hexen format) game configuration
2009-04-08 20:49:35 +00:00
codeimp
a80eb538df
Added "AbsoluteZ" option to things in game configurations for things that use absolute Z height values
2009-04-02 11:08:33 +00:00
codeimp
3fcc618180
Included Skulltag ACC compiler package made by Xenaero
2009-03-29 00:34:25 +00:00
codeimp
6f4e9e7509
Merged in Xenaero's Skulltag ACS and Game configurations
2009-03-28 23:33:18 +00:00
codeimp
15573e0fb1
Added subdirectory support for compilers, so that multiple versions of the same compilers can be used without renaming files
2009-03-28 10:22:53 +00:00
codeimp
73315c2cb3
Added missing map lump name DIALOGUE in ZDoom UDMF format
2009-03-25 13:02:43 +00:00
codeimp
6c9b2b0eaf
- Added new version of ZDBSP nodebuilder
...
@ working on the reference manual
2009-03-23 06:27:20 +00:00
codeimp
f43542e892
Some fixes in game configurations (thanks Geometer)
2009-03-19 06:44:13 +00:00
codeimp
bd1211a47a
Fixed some bugs in the game configurations (thanks Robin Palmer)
2009-03-18 06:08:56 +00:00
codeimp
238b68a04d
- Updated some game configurations (thanks DoomKn1ght)
...
@ working on the reference manual
2009-03-17 22:01:30 +00:00
codeimp
5005e43e1d
@ Changed a mistake in the comments
2009-03-08 11:09:36 +00:00
codeimp
c9828ae4e0
Merged in some of Robin Palmer's fixes of the game configurations
2009-03-05 19:12:40 +00:00
codeimp
22c839089f
Updated ZDoom (Doom in UDMF format) game configuration for ZDoom UDMF 1.5
2009-03-05 06:48:27 +00:00
codeimp
6d6349d01b
- Changed sector brightness levels to steps of 8 for ports that support these
...
- Changed the color of sound items to gray (the purple was butt ugly and they don't need that much of attention)
2009-03-03 06:46:09 +00:00
codeimp
2bdaa7a07b
- Added some missing ZDoom slope things to the game configurations
...
- Changed minimum thing radius to 4
2009-03-02 22:33:59 +00:00
codeimp
a9af1929cb
- Fixed Thing argument descriptions
...
- Fixed Thing arguments in game configurations (new format uses zero-based args)
2009-02-27 12:29:57 +00:00
codeimp
6b38b8076a
Script editor now uses codepage setting from script configuration (default is ASCII for all known scripts, UTF8 for plain text)
2009-02-14 08:18:17 +00:00
codeimp
42878ae74c
Added support to load sprite resources between SS_ markers (instead of S_ markers)
2009-02-11 09:36:41 +00:00
codeimp
f850b38066
added options to use short paths and filenames for testing parameters (default for basic Doom, Doom2, heretic, Hexen, Strife and Ultimate Doom configurations)
2009-02-04 15:54:15 +00:00
codeimp
fab0611501
fixed potential problem with copy/paste translation info
2009-01-24 15:54:50 +00:00
codeimp
4897f2c9cc
fixed missing copy/paste translation structure in ZDoom_DoomHexen.cfg
2009-01-24 15:51:13 +00:00
codeimp
4bbf14dde9
patches, sprites and flats in WAD files are now only loaded when they are properly enclosed within marker lumps (P_START, P_END, S_START, etc)
2009-01-22 23:32:44 +00:00
codeimp
54940886fd
@working on decorate support
2009-01-22 15:10:41 +00:00
codeimp
455fca63d8
fixed problem with compiler paths
2009-01-16 12:25:47 +00:00
codeimp
576f61e2ef
- all game configurations now have default nodebuilder settings (only applies to new users)
...
- updated ZDBSP to latest version
2009-01-15 19:42:55 +00:00
codeimp
21febe7ded
- updated ZDoom UDMF config to support ZDoom UDMF version 1.3
...
- added more handling for 'invalid' UDMF types to cast them to the correct type
2009-01-15 12:40:28 +00:00
codeimp
d8096f6dfb
implemented all missing UDMF type handlers
2009-01-15 10:54:51 +00:00
codeimp
24c07c4baa
replaced -basewad to -iwad in the default command-line args to launch a game with
2009-01-15 06:16:26 +00:00
codeimp
64de24566b
removed the Fixed 4:3 Aspect option (there is no better aspect than the width divided by height for square pixels, which is pretty much all computer monitors)
2009-01-12 16:01:19 +00:00
codeimp
cd4d577803
default setting for fixed aspect now set to false (only applies to new users)
2009-01-12 15:49:39 +00:00
codeimp
2839d82df5
associations coloring now also works for Doom (lines referring to sectors using their own tag)
2009-01-07 16:05:17 +00:00
codeimp
caadcf128e
updated zdoom game configurations with changes from graf zahl
2009-01-06 06:54:56 +00:00
codeimp
9bdee81a7d
added default texture sets and things filters
2009-01-05 15:57:41 +00:00
codeimp
c5c1cd18c4
- updated zdoom acs script configuration
...
- added release checklist
2009-01-05 06:52:12 +00:00
codeimp
74c001a288
updated default settings
2009-01-04 23:47:17 +00:00
codeimp
142877f5dc
added latest official ACS compiler
2009-01-04 21:57:27 +00:00
codeimp
c79ad3fa55
added nodebuilder configurations and fixed some nodebuilding behavior
2009-01-04 11:35:05 +00:00
codeimp
2448d401d7
some fixing of some things
2009-01-04 00:01:59 +00:00
codeimp
75d2b8b4e5
- renamed visual mode thing
...
- visual mode thing can now be placed/moved in any classic mode with a shortcut key
- visual mode thing flags are all set to false (off) when map is saved (to prevent it from appearing in game)
2009-01-03 22:42:08 +00:00
codeimp
5a05905177
graphical interface fixes
2009-01-02 18:27:08 +00:00
codeimp
52d54ba473
fixed description of some Boom linedef actions (thanks hawkwind)
2009-01-01 10:27:41 +00:00
codeimp
2b7cfbac06
flags and activations conversion to and from UDMF format (needed for copy/paste between map formats and prefabs)
2008-12-31 14:08:40 +00:00
codeimp
93522a1461
sprite icons
2008-12-11 10:59:35 +00:00
codeimp
8e66a0ce61
sprite icons
2008-12-11 06:52:49 +00:00
codeimp
53eff3002b
added "fixed size" things (these do not scale higher than their specified size in screen pixels)
2008-11-17 16:14:45 +00:00
codeimp
f5c635a998
added settings and view menu and more stuff
2008-11-17 00:41:52 +00:00
codeimp
624270de64
latest acs compiler
2008-11-16 22:25:00 +00:00
codeimp
06467d718a
removed unused files, updated to use slimdx november 2008 and updated the setup installer
2008-11-15 16:51:29 +00:00
codeimp
746fe86aea
script editor roughly finished
2008-11-15 13:12:09 +00:00
codeimp
fdb004d7c3
working on generalized compiler interfacing (nodebuilders work again, now through a generalized compiler interface)
2008-11-14 10:44:03 +00:00
codeimp
ed50a992ad
working on generalized compiler interfacing (note: nodebuilder temporarely out of order)
2008-11-13 23:05:16 +00:00
codeimp
d2553534cb
working on script editor
2008-11-13 16:21:11 +00:00
codeimp
3b871bbd09
working on script editor
2008-11-11 16:19:50 +00:00
codeimp
89ad4527f3
working on script editor
2008-11-06 15:00:01 +00:00
codeimp
39e6167f85
defaults for plain text editing (we don't need a config for that)
2008-11-04 18:54:47 +00:00
codeimp
3206fbe0e0
moo
2008-11-03 22:05:47 +00:00
codeimp
0958677cac
working on script editor
2008-11-01 09:35:54 +00:00
codeimp
28d47f88d7
implemented script configurations
2008-10-31 13:47:52 +00:00
codeimp
4f7aaeaa53
working on script editor
2008-10-30 21:38:55 +00:00
codeimp
b4a77cdfb5
replaced script editing control with a potentially better control (using Scintilla)
2008-10-30 20:13:12 +00:00
codeimp
c4d75c77a9
ehat is this file still doing here, Hellbent is a dead project and it's not even Doom related
2008-10-29 10:52:17 +00:00
codeimp
1c42184989
configuration settings clarification
2008-10-26 21:54:28 +00:00
codeimp
425847b9f6
updated acc compiler
2008-10-26 21:50:41 +00:00
codeimp
4dcd141168
new version
2008-10-26 16:32:13 +00:00
codeimp
f2a4e640d3
interface corrections
2008-10-21 05:46:50 +00:00
codeimp
f2c08e64a5
improved the make door feature
2008-10-19 09:42:18 +00:00
codeimp
5961702720
default SHIFT+D shortcut key for make door feature
2008-10-17 09:54:15 +00:00
codeimp
38f1cb6c3a
make door feature added
2008-10-17 09:39:07 +00:00
codeimp
7e664d1ba9
added selection groups!
2008-10-16 09:33:35 +00:00
codeimp
b45ae2b905
- removed the million parameters that create an action and let the action read them from configuration itsself
...
- added optional default key setting to actions
- updated default keys in default user configuration
2008-10-09 05:49:46 +00:00
codeimp
873e215910
removed test settings
2008-10-01 20:47:17 +00:00
codeimp
6659577b27
started work on texture sets
2008-10-01 08:21:10 +00:00
codeimp
5bd2fd9f94
- game configuration corrections (thanks to Robin Palmer)
...
- fixed nomonsters button which was enabled even when no map was opened
2008-09-29 18:53:30 +00:00
codeimp
2784090aca
consistent configuration file naming
2008-09-28 19:20:20 +00:00
codeimp
4d67cc7dd4
- added button to switch monsters on/off for testing (adds -nomonsters to parameters)
...
- preparations for new resource management
2008-09-26 05:53:34 +00:00
codeimp
d9f509fb76
updated crt installer
2008-09-16 17:38:05 +00:00
codeimp
d41d7c2ec1
updated to latest SlimDX version (september 2008)
2008-09-13 13:24:06 +00:00
codeimp
fcea106b74
all configuration equipped with default command-line parameters and skill levels
2008-09-09 22:10:56 +00:00
codeimp
147e4e3424
included GPL license
2008-09-09 17:18:37 +00:00
codeimp
1bd143c9b3
- added Make Sectors mode
...
- added editing mode name at the bottom information bar
- some bugfixes in game configurations
2008-06-11 05:02:48 +00:00
codeimp
c37b28e15f
- improved game config guessing to better detect UDMF when map is opened
...
- added game config detection pattern to Doom Legacy game config
- insert thing feature added, including automatic thing defaults
- fixed typo in all game configs (defaulthingflags -> defaultthingflags)
2008-06-10 11:32:06 +00:00
codeimp
e640dfbc04
more work on the custom fields editor
2008-06-02 20:34:52 +00:00
codeimp
8d3b7a554b
bugfixes in UDMF support
2008-06-02 04:55:51 +00:00
codeimp
e30b68c9c3
UDMF on top!
2008-06-01 20:25:46 +00:00
codeimp
2b9a233579
lots more UDMF code
2008-05-31 19:31:45 +00:00
codeimp
9f15de8cd5
- updated default program config
...
- more regarding UDMF editing
- added some ideas and todo items
2008-05-30 22:14:12 +00:00
codeimp
a04500f071
made the universal field editor control work with the type handlers
2008-05-30 11:05:44 +00:00
codeimp
54c8a82517
typed arguments complete and ready for typed UDMF fields
2008-05-29 21:09:43 +00:00
codeimp
be1562978f
updated configs
2008-05-29 11:09:33 +00:00
codeimp
b5077df65b
thunder coming up, saving my work before harddisk fries
2008-05-29 10:17:26 +00:00
codeimp
821f557978
added enums support for linedef arguments
2008-05-28 18:55:01 +00:00
codeimp
544cd7cbd6
changed linedef types in configurations to proper structures
2008-05-27 22:02:51 +00:00
codeimp
03ced79684
fixed horrible linedef types list in EDGE game configuration
2008-05-27 15:21:01 +00:00
codeimp
4294a825f9
- removed VC80 redist libraries and replaced them with official vc redist installer
...
- updated dxwebsetup installer
- changed DB2 installers to run vc redist and dxwebsite without user interaction
2008-05-26 15:46:08 +00:00
codeimp
efdc703f94
moo
2008-05-26 10:36:41 +00:00
codeimp
cfdddb66ee
- fixed some bugs in the shaders
...
- included VC80 redist libraries (required for slimdx)
- updated todo list
2008-05-26 06:54:32 +00:00
codeimp
f1d46d7f36
- added simple sourceport names to configurations
...
- changed configuration titles "Skull Tag" to "Skulltag"
2008-05-25 09:46:30 +00:00
codeimp
db0092f108
re-added compilers executables from original source
2008-05-24 08:07:49 +00:00
codeimp
e75722c63c
removed compilers exe files from repository
2008-05-24 07:52:08 +00:00
codeimp
d59ab92d51
changed stuff regarding setup installation
2008-05-11 09:17:56 +00:00
codeimp
5ca3cd46cb
- updated to latest slimdx library (march 2008)
...
- added error dialog when missing DirectX
2008-05-11 00:42:34 +00:00
codeimp
cc51bad183
updated configurations with default map lump name (for when none is given at new map)
2008-05-05 15:14:57 +00:00
codeimp
2606487474
Updated sector type 14 in several game configuration, according to this topic: http://www.doomworld.com/vb/doom-editing/43098-doom-sector-type-effect-14/
2008-04-27 12:46:05 +00:00
codeimp
567c35f2ad
replaced broken bsp-w32.exe and updated acc.exe
2008-04-06 10:16:34 +00:00
codeimp
b3c83f95ce
lots of minor changes/fixes/additions
2008-02-24 21:52:18 +00:00
codeimp
0d8ff97abd
- finished sector edit dialog
...
- cleaned up unused variables
2008-02-22 17:11:29 +00:00
codeimp
80f4d05965
some stuff regarding UDMF
2008-01-25 19:12:34 +00:00
codeimp
ea75719392
updated slimdx and d3dx to nov-07 version
2008-01-18 21:05:15 +00:00
codeimp
2946c473f5
default config update
2008-01-15 11:02:14 +00:00
codeimp
0498ecdd16
bra
2008-01-04 00:16:58 +00:00
codeimp
c5e990f1b7
merged plugin system into trunk
2008-01-02 21:49:43 +00:00
codeimp
fd4a6f1d8d
minor fixes
2007-12-29 16:24:53 +00:00
codeimp
aeb4fbfb49
oops. fixed categories for hexen line actions.
2007-12-29 16:14:03 +00:00
codeimp
768dd3e3e6
oops. fixed categories for hexen line actions.
2007-12-29 16:10:36 +00:00
codeimp
f20e129246
configs cleanup
2007-12-29 16:06:12 +00:00
codeimp
fc37f01930
action 0 is called "none"
2007-12-29 15:54:22 +00:00
codeimp
d9300fda26
added actions browser and generalized actions support (and small fix in Boom config)
2007-12-29 15:50:16 +00:00
codeimp
679bb6980f
lots of changes/additions
2007-12-27 01:24:11 +00:00
codeimp
f6a91b7dad
lots of changes/additions
2007-12-26 00:31:32 +00:00
codeimp
da829ebc0a
updated diagrams and added sharp zip lib for pk3 reader
2007-10-27 16:21:43 +00:00
codeimp
5f74778193
changed things rendering, updated slimdx
2007-10-23 05:08:02 +00:00
codeimp
1084cae38b
things! colored, scaled, and in their own mode!
2007-10-21 22:41:46 +00:00
codeimp
f566b36845
changed ColorCollection to indexed array
2007-10-21 13:51:08 +00:00
codeimp
bfba3ca0bc
new linedef actions for eternity by SoM
2007-10-20 18:01:35 +00:00
codeimp
224cc67afb
updated colors, shader, configs, bleh
2007-10-20 12:34:27 +00:00
codeimp
ac3e39b96d
finished pretty colors
2007-10-20 10:02:20 +00:00
codeimp
c954b15cb6
updated slimdx to custom build and made 2D rendering using direct3d
2007-10-19 14:27:46 +00:00
codeimp
6c5fae98b0
completed saving, also 'save as' works
2007-10-14 15:44:55 +00:00
codeimp
81b08f5bff
fixes and config changes and nodebuilding and more.
2007-10-13 14:05:45 +00:00
codeimp
ed9cd8b2fb
changed how nodebuilder configurations are set up
2007-10-10 09:05:53 +00:00
codeimp
b955fd0601
merged in configuration corrections by Robin Palmer
2007-10-09 18:13:09 +00:00
codeimp
a109bf4bfb
added a lot
2007-10-07 22:21:47 +00:00
codeimp
7d9f930f86
program configuration is now stored (copied) to user's local settings and properly handled on error. the cfg in db's directory should be a fresh copy with default settings.
2007-10-04 18:52:21 +00:00
codeimp
325a5ca23b
hardly anything.
2007-10-01 18:43:14 +00:00
codeimp
fc2685a0b5
controls configuration done.
2007-09-30 19:37:57 +00:00
codeimp
d284a2cd5e
moo.
2007-09-29 15:43:59 +00:00
codeimp
4897201a03
moo.
2007-09-28 09:55:23 +00:00
codeimp
04d21101cf
miauw.
2007-09-28 08:56:18 +00:00
codeimp
85ae983769
more added.
2007-09-27 22:55:03 +00:00
codeimp
8a7d13e9e8
created Resource Location edit control
2007-09-27 12:34:38 +00:00
codeimp
962c630683
moo.
2007-09-25 05:57:42 +00:00
codeimp
994839117b
meh, more.
2007-09-24 19:54:47 +00:00
codeimp
c007b64743
SlimDX updated and added d3dx dll and dx web setup
2007-09-24 17:35:51 +00:00
codeimp
49bbca433d
added linedef rendering, added some image resource class layouts
2007-09-23 22:01:21 +00:00
codeimp
a6f39c05ad
changing 2D renderer from D3D to software rendering
2007-09-17 21:22:46 +00:00
codeimp
2d10662dcb
rendering from vertexbuffers and slimdx update
2007-07-07 09:40:34 +00:00
codeimp
2cce129f70
note
2007-06-26 09:11:52 +00:00
codeimp
18127a6ee6
ported to use SlimDX instead of Direct3D
2007-06-26 09:09:54 +00:00