biwa
|
d3b90f4f50
|
Print a warning and skip parsing classes that try to inherit from themselves (instead of going into an infinite loop)
|
2020-03-14 13:18:45 +01:00 |
|
biwa
|
c9e7551ca3
|
Added ZScript mixin class support
|
2019-12-08 01:14:21 +01:00 |
|
biwa
|
2699f5793b
|
Fixed an issue where the ZScript parser aborted with a cryptic error message when encountering a number that was too small or big. It now clamps the value to min/max for the data type and prints a warning
|
2019-12-03 15:23:49 +01:00 |
|
ZZYZX
|
1d36d3fe6e
|
Updated ZScript parser for const array definition support (reported by SanyaWaffles)
|
2017-12-25 02:45:21 +02:00 |
|
ZZYZX
|
bb650fa679
|
Updated ZScript parser to support abstract on classes
|
2017-03-28 15:07:12 +03:00 |
|
ZZYZX
|
92825a0870
|
Updated ZScript parser to the latest syntax
|
2017-03-06 06:07:19 +02:00 |
|
ZZYZX
|
748fe9e2e5
|
Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments.
|
2017-03-02 00:21:08 +02:00 |
|
ZZYZX
|
1382d144fe
|
Added: basic support for automatic user variables from ZScript classes, currently only for int variables (as supported by GZDoom).
|
2017-02-08 23:55:38 +02:00 |
|
ZZYZX
|
ee936152cc
|
ZScript: added #region support
|
2017-01-21 05:05:56 +02:00 |
|
ZZYZX
|
4c636a6d9a
|
ZScript: added support for //$GZDB_SKIP special comment in the root scope.
|
2017-01-21 04:16:42 +02:00 |
|
ZZYZX
|
c1387a8e7e
|
Internal: refactored ZScriptTokenizer.ExpectToken for less redundancy
|
2017-01-17 10:19:48 +02:00 |
|
ZZYZX
|
dc72c533ca
|
ZScript: fixed odd cases of inheritance (class SpecialShotgun : Shotgun replaces Shotgun) causing stack overflow
|
2017-01-17 07:29:01 +02:00 |
|
ZZYZX
|
05a160b533
|
ZScript: moved actor inheritance code to separate step; ZScript: ported game configuration inheritance code from DECORATE
|
2017-01-17 07:13:28 +02:00 |
|
ZZYZX
|
0787f96042
|
GLDEFS, MODELDEF: Included ZScript actors in missing class check
|
2017-01-17 06:53:20 +02:00 |
|
ZZYZX
|
37a3eab150
|
Enabled prototype ZScript support
|
2017-01-16 13:18:46 +02:00 |
|
ZZYZX
|
8afd01f6bd
|
Internal: Disconnected ZDoom actor state data from DECORATE parsing code
|
2017-01-16 10:20:47 +02:00 |
|
ZZYZX
|
a0674f13fc
|
Internal: finished enumeration of ZSCript actor properties and flags
|
2017-01-16 08:10:32 +02:00 |
|
ZZYZX
|
ad5b542cd0
|
Internal: finished enumeration of ZScript actor fields and methods
|
2017-01-16 07:20:49 +02:00 |
|
ZZYZX
|
b42de7db6c
|
Internal: Moved ZScript class initialization logic to after querying all lumps
|
2017-01-16 03:49:58 +02:00 |
|
ZZYZX
|
db08802780
|
Enabled DECORATE classes to inherit ZScript ones
|
2017-01-16 02:08:35 +02:00 |
|
ZZYZX
|
fbf1aefef2
|
Internal: Fixed class extension, error reporting on invalid top-level keyword
|
2017-01-16 00:21:47 +02:00 |
|
ZZYZX
|
856cb9f860
|
Internal: Added ZScriptParser.cs, ZScriptTokenizer.cs
|
2017-01-16 00:03:44 +02:00 |
|