Commit graph

3551 commits

Author SHA1 Message Date
Magnus Norddahl
ccf2191f10 Add workaround for broken View.List implementation in mono's winforms 2020-09-12 01:25:59 +02:00
Magnus Norddahl
800090d5b3 Add 'make run' 2020-09-12 01:24:20 +02:00
Magnus Norddahl
87fe50df56 Write replacements for the unimplemented native calls for unix 2020-09-11 23:17:30 +02:00
Magnus Norddahl
0d07050bcb Remove the need for ZeroMemory 2020-09-11 22:39:18 +02:00
Magnus Norddahl
e62c8bdad4 Fallback C# implementation for when rawmouse is not present 2020-09-11 22:22:36 +02:00
biwa
0b646875b7 3D Floor Mode: added "check all" and "uncheck all" buttons to the 3D floor editing dialog 2020-09-05 22:53:22 +02:00
biwa
7c50688a13 Added action 109:Light_ForceLightning to Hexen configuration. Also changed the description of the parameters in the ZDoom configuration to make it more clear what it does. Fixes #459. 2020-08-29 15:02:13 +02:00
biwa
b372a04d20 Added missing line action 100 to Heretic game configuration. Fixes #458 2020-08-26 17:12:03 +02:00
biwa
385338ec42 OBJ Exporter: fixed a bug where the .mtl file also had .obj in its name 2020-08-22 22:00:17 +02:00
biwa
7e5c407722 Edit Selection Mode: fixed a crash when resizing the selection to a line and then trying to pull it out again. Completely squashing to a line in not possible anymore 2020-08-22 21:36:23 +02:00
biwa
ba1abbcb4b Sectors mode: fixed a bug where applying floor and ceiling brightness gradients didn't work correctly 2020-08-04 16:25:49 +02:00
biwa
d0a0479579 Export to image: fixed a problem where exported textures were too bright when an increased texture and flat brightness was set in the preferences 2020-08-01 12:28:23 +02:00
biwa
8862bb7cf7
Merge pull request #449 from alexey-lysiuk/simplified_ci
Remove Visual Studio solution retargeting from CI config
2020-07-29 15:27:07 +02:00
alexey.lysiuk
46b3d61e65 Removed Visual Studio solution retargeting from CI config 2020-07-29 11:35:46 +03:00
Magnus Norddahl
7af52a9bf7 Fix BuilderNative.vcxproj to work in both Visual Studio 2017 and 2019 at the same time 2020-07-29 04:09:44 +02:00
biwa
41b2322ae7 3D Floor Mode: increased performance when switching to 3D Floor Mode (mostly noticeable on complex maps) 2020-07-28 23:33:37 +02:00
biwa
c047b98ba4 Sectors Mode: fixed a bug that could cause a crash when drag-selecting over areas that contained sectors after deleting those sectors 2020-07-27 20:18:33 +02:00
biwa
8aa7462993 Files specific to UDB are now used in the program configuration folder. The files are now called UDBuilder.cfg, UDBuilder.log, and UDBCrash.txt. If there's no UDBuilder.cfg it first tries to copy GZBuilder.cfg before creating a new configuration file. Resolves #442 2020-07-25 18:42:07 +02:00
biwa
73139db972
Merge pull request #445 from Talon1024/fix/dirsep
Fix directory separators to not use Path.DirectorySeparatorChar as a forward slash is used on Linux/Unix, so it ended up preventing DECORATE and ZSCRIPT code from being loaded on Linux.
2020-07-20 18:14:48 +02:00
Kevin Caccamo
96208f7166
Fix directory separators
Path.DirectorySeparatorChar is a forward slash on Linux/Unix, so it ended up preventing DECORATE and ZSCRIPT code from being loaded on Linux.
2020-07-20 04:20:03 -04:00
biwa
263c555bb4 Added fallback for event line labels to use the default window font is the one specified for labels couldn't be loaded 2020-07-18 15:49:26 +02:00
biwa
11b586e091 Fixed a crash when highlighting undefined things 2020-07-17 20:35:59 +02:00
biwa
b505fb04d7 Fit Textures: entering floating point numbers in the texture repeat boxes is now less infuriating. Resolves #404. 2020-07-16 23:25:07 +02:00
biwa
6fd73369d6 Trying to fix broken Linux CI 2020-07-16 22:04:08 +02:00
biwa
f204a17298
Improved associations (#440)
Improved associations and event lines. Refactorings to make the whole thing more sensible (hopefully). Options to display labels on event lines (can be configured in Preferences -> Editing).
2020-07-16 22:01:37 +02:00
biwa
a288629a01 Image Exporter: fixed a bug where the texture scale was not applied
Image Exporter: fixed a bug where it always applied the floor offset, even when exporting the ceiling textures
2020-07-12 11:43:25 +02:00
biwa
9d6244ed65 Fixed a bug where the effective size of scaled textures was too small under certain circumstances 2020-07-11 18:43:49 +02:00
biwa
69e5ba79b7 Color Picker: fixed a bug that prevented all intensity and interval sliders to show up for flicker lights 2020-07-09 22:05:30 +02:00
ZZYZX
4202b3ea58 Add new random quote to exception dialog 2020-07-08 18:25:22 +03:00
biwa
9abce031d7 OBJ Exporter: replaced default folder selection dialog with something more convenient (and more consistent with the rest of the program) 2020-07-07 22:27:13 +02:00
biwa
f53c892d3a OJB Exporter: fixed a bug where models were flipped on the y axis when exporting for GZDoom 2020-07-07 22:06:27 +02:00
biwa
5b8dc53e99 OBJ Exporter: fixed a crash when trying to export from an unsaved map 2020-07-07 21:52:07 +02:00
ZZYZX
0aaef4980b Fix exception caused by horizontal mouse wheel (resolves #409 reported by ioan-chera, reported by KanaiZo) 2020-07-07 13:56:42 +03:00
biwa
b290af191f OBJ Exporter: checking the "Solid" checkbox now adds to following flags to the actor: INVULNERABLE, NODAMAGE, SHOOTABLE, NOTAUTOAIMED, NEVERTARGET, DONTTHRUST 2020-07-05 23:04:47 +02:00
biwa
6705f261a6 OBJ Exporter: fixed a crash when trying to export geometry with missing textures 2020-07-05 22:52:10 +02:00
biwa
c333501f34 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder 2020-07-05 09:20:37 +02:00
biwa
2813a392e7 Force HiRes replacements to always use worldpanning. Fixes #432 2020-07-05 09:20:08 +02:00
biwa
b8c5064f67
Merge pull request #434 from Talon1024/master
Add support for Line_SetAutomap{Flags,Style}
2020-07-04 21:27:34 +02:00
biwa
4b467eeeff OBJ Exporter: improved exporting models for use in GZDoom. It can now export models that can be directly used in GZDoom, and also creates the necessary MODELDEF and ZScript/DECORATE code 2020-07-04 21:26:06 +02:00
Kevin Caccamo
36156e9db0
Add support for Line_SetAutomap{Flags,Style} 2020-07-03 18:18:57 -04:00
biwa
cb0cbe827c Visual Mode: auto-aligning flats does not round the panning anymore, making it more precise 2020-06-25 21:02:56 +02:00
biwa
cc3b6dcd7d Image exporter: added options to use sector brightness for the export, create brightmaps (based on sector brightness), and split the image into 64x64 tiles 2020-06-24 22:10:17 +02:00
biwa
9185a48445 Removed some more forced conversions to float 2020-06-22 16:37:32 +02:00
biwa
5ddbd73916 Sectors Mode: the sectors things are in are only determined if necessary, which should increase performance when switching into Sectors Mode in very big maps 2020-06-21 12:52:36 +02:00
biwa
0017caa419 3D Floor Mode: fixed a crash when duplicating 3D floor geometry and there was not enough space in the control sector area 2020-06-21 01:22:17 +02:00
biwa
18834f1fc7 Config files: removed DEHACKED from the Boom map lumps 2020-06-21 00:37:37 +02:00
biwa
f2840e9a7b Fixed a bug introduced by addressing #427 that stopped the script editor to show up in vanilla Hexen. Fixes #429. 2020-06-20 15:13:49 +02:00
biwa
dbe0a7b414 3D Floor Mode: increased performance when creating new 3D floors 2020-06-20 14:39:23 +02:00
biwa
233153cdb5 Fixed a problem where translucent 3D floors were drawn solid. The cause was a rounding error because of the transition from float to double. 2020-06-20 01:21:17 +02:00
biwa
22d00763a9 The script editor is now only shown if the current game configuration supports scripts. Resolves #427. 2020-06-19 23:30:01 +02:00