biwa
e798450abd
The sloping between handles action is now a bit more convenient and tries to figure out what the user wants to do even if not exactly two slope handles are selected.
2020-02-24 13:57:26 +01:00
biwa
afef349220
- Slope handles are not shown anymore when showing selection is disabled
...
- Smart pivot handles are now shown for the highlighted slope handle
2020-02-24 12:54:59 +01:00
biwa
37e8154556
- Some refactoring
...
- Added action to slope selected floors/ceilings between selected slope handles (default key: Ctrl-F)
- Added Shift-W as default key to toggle visual slope picking
2020-02-23 12:44:59 +01:00
biwa
915d83c92a
- If geometry is selected and the geometry the modified slope handle belongs to is not selected it will now also be modified
...
- Made the slope handles hover closer to the geometry
2020-02-23 11:17:14 +01:00
biwa
631ccc12af
Slope handles can now be set as pivot while other surfaces are selected
2020-02-23 00:48:47 +01:00
biwa
9c3d8d46ba
It's not possible to have a slope handle be selected and set as pivot at the same time
2020-02-23 00:09:57 +01:00
biwa
1b79d9f6c4
Improved drawing length of slope handles on sloped lines (still too short, possibly because of aspect ratio correction?)
2020-02-19 23:03:32 +01:00
biwa
50a73b6af2
Pivot handles can now be set with the normal action to edit objects (no additional hotkey needed)
2020-02-19 22:43:41 +01:00
biwa
e4644b7cab
The slope handle closes to the mouse cursor will now always be picked (no minimum distance required anymore)
2020-02-19 22:14:29 +01:00
biwa
21c8379904
Added action to toggle between picking slope handles or other map elements
2020-02-19 21:59:42 +01:00
biwa
7154dec8c7
Code cleanup, added some comments
2020-02-16 22:07:20 +01:00
biwa
ff1ea95d86
Drawing visual slope handles is (mostly) working now
...
Also fixed some cases where slopes were applied incorrectly
2020-02-16 20:51:16 +01:00
biwa
d9cfc04e2e
More trying to get it to work...
2020-01-18 21:10:21 +01:00
Magnus Norddahl
fc7093b959
Load images when they accessed
...
Load previews when they are accessed
2020-01-12 23:10:57 +01:00
Magnus Norddahl
0abaeaf758
Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData
2020-01-12 19:37:27 +01:00
biwa
247d3e7a97
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
2020-01-09 20:05:34 +01:00
biwa
2c9235e4ea
Trying to figure out matrix black magic
2020-01-07 21:27:37 +01:00
Magnus Norddahl
20f5f01b84
Unix build fixes
2020-01-06 08:07:52 +01:00
biwa
8aee7fc550
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
2020-01-04 22:15:13 +01:00
biwa
0efb786a97
Slopes in 3D floors work again
2020-01-03 01:11:23 +01:00
biwa
7e84883125
Some cleanups
2020-01-02 20:32:37 +01:00
biwa
e4e05542ec
Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning
2020-01-02 01:32:55 +01:00
biwa
55135f2982
- Handles on floor are shown
...
- Fixed a problem where the wrong plane was assigned to ceiling surfaces
2020-01-01 21:47:33 +01:00
biwa
4bfbe567c1
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
2019-12-31 23:46:56 +01:00
Magnus Norddahl
a18e165d99
Fix geometry constantly being rebuilt in some situations
2019-12-31 03:44:36 +01:00
biwa
ba713f7a25
Ported visual sloping to UDB
2019-12-31 00:08:17 +01:00
Magnus Norddahl
03e50615f6
Remove explicit image unloading and fix previews
2019-12-29 22:59:57 +01:00
ZZYZX
58d2d67e77
Do not try to continuously reload failed textures
2019-12-29 14:25:53 +02:00
biwa
0ebba7bdb9
Fixed a bug where flats on a 3D floor could not be auto-aligned (auto-aligning the flats of the tagged sector instead). Fixes #338 .
2019-12-27 18:49:12 +01:00
biwa
9b256efdbb
Fixed an issue where selected objects were unnecessarily cleared in visual mode, resulting in slowdowns. Partly addresses #337 .
2019-12-27 17:00:13 +01:00
ZZYZX
624c5ea1d3
Fixed: don't use full Renderer2D pipeline while updating the grid after resize (fixes debug build)
2019-12-26 14:33:23 +02:00
ZZYZX
cbe8abbc9a
Fixed: 3D mode linedefs were completely broken -- reverted 718405b580
2019-12-26 10:08:11 +02:00
ZZYZX
3491bdccea
Fixed: lines in 2D mode had random gray pixels with high quality enabled ( resolves #331 )
2019-12-26 08:16:38 +02:00
ZZYZX
607ac7751e
Fixed: use application default font family for rendered labels if user-selected font is not available
2019-12-26 07:09:28 +02:00
Magnus Norddahl
9d5f8ec7c1
Rewrite VisualBlockMap to use a quad tree
2019-12-26 00:39:15 +01:00
Magnus Norddahl
718405b580
Remove the remaining dictionary lookups when culling
2019-12-25 18:57:39 +01:00
ZZYZX
96f2b4e94e
Fixed TGA texture loading
2019-12-24 21:33:16 +02:00
ZZYZX
99b1770004
Fixed references to GZDB in the setup
2019-12-24 20:43:55 +02:00
ZZYZX
81df5e858f
Removed remaining DirectX references, fixed setup
2019-12-24 19:45:23 +02:00
ZZYZX
d995f983fc
Rebranding
2019-12-24 09:14:28 +02:00
Magnus Norddahl
11aa31452b
Remove more dictionaries from the render loop
2019-12-21 05:43:16 +01:00
ZZYZX
f0aee1e174
Merge branch 'master' into slimgl_merge
2019-12-14 23:50:40 +02:00
biwa
ceb4555d6c
- Fixed a crash when undoing 3D floor plugin actions while being in visual mode. Fixes #309 .
2019-11-01 17:23:41 +01:00
biwa
05a64b4ab8
- Fixed a bug where searching for generalized sector effects was not handled properly in Find & Replace Mode. Fixes 305.
2019-10-19 20:58:30 +02:00
biwa
560d23894d
- Auto-aligning textures now produces more intuitive results and is consistent between UDMF and non-UDMF maps
2019-10-19 00:29:14 +02:00
biwa
c255a6e957
- Fixed several issues where slopes were not shown correctly in visual mode
2019-10-06 21:56:55 +02:00
biwa
6aa82e2ad9
- Slope effects related to slope things are now displayed more correctly in visual mode (they were not applied at all). Fixes #160
...
- Slope effects of UDMF vertex heights are now displayed more correctly in visual mode (they could be overwritten by lower tier slopes)
2019-09-21 14:03:30 +02:00
mykola-ambar
c6b879bb1a
Fix sector offset transformation in Edit Selection mode (PR#274 by mykola-ambar)
2019-09-20 21:49:30 +03:00
biwa
e799d882a9
Fixed a crash when manually modifying a sidedef's sector index to a sector with a tag
2019-09-17 20:22:51 +02:00
Magnus Norddahl
15a7f02617
Create mono projects for all the plugins
2019-08-31 14:14:25 +02:00
biwa
b603cb35c7
- Unused textures error checker doesn't erroneously report textures on 3D floors with the use upper/lower flags set (followup to #269 )
...
@ Refactored texture error checks to reuse code
2019-08-08 15:06:10 +02:00
Magnus Norddahl
21b46010c1
Merge remote-tracking branch 'origin/master' into slimgl
2019-08-08 04:07:00 +02:00
Magnus Norddahl
90b5c41517
- update solution to .net framework 4.7.2 and add build output files to .gitignore
2019-08-08 00:18:44 +02:00
biwa
2516b97cee
- Added option to enable additive paint selecting without holding shift independently from regular additive selecting
2019-06-20 15:38:41 +02:00
biwa
8d75bfc3d2
- The missing textures checker now finds missing upper/lower textures on 3D floors when the appropriate flags of the Sector_Set3dFloor special are used. Fixes #269
2019-06-20 14:53:51 +02:00
biwa
a2567e4df5
- Textures will now wrap correctly in visual mode when the flag of the Line_SetIdentification special is set in Hexen format. Fixes #271
2019-06-18 21:20:14 +02:00
biwa
57054c132f
- Fixed a bug where the unknown texture error checker didn't report unknown textures on sidedefs that were never seen. Fixed #270
2019-06-16 20:14:10 +02:00
biwa
22df516e11
- Fixed a bug where moving the mouse outside the window could crash when pasting a selection while having auto dragging enabled. Fixes #110 .
2019-04-20 16:55:20 +02:00
biwa
03cb5249af
Merge branch 'master' of https://github.com/jewalky/GZDoom-Builder-Bugfix
2019-04-14 18:27:34 +02:00
biwa
f2a343e118
- Added support for the ForceWorldPanning MAPINFO option. Fixes #258
...
- Improved support for auto aligning scaled textures
2019-04-14 18:24:37 +02:00
ZZYZX
95a9d28798
Specify git.exe instead of just 'git' for compatibility with my environment with Cygwin git...
2019-03-29 20:41:01 +02:00
biwa
3d156a3be8
3D floors are now updated in real time in visual mode when their control sector is sloped through the line slope action. Fixes #250 .
2019-03-27 21:47:47 +01:00
davidxn
838d04e9c7
Missing Activation map check (PR#260 by davidxn)
...
* Adding check for missing activations on lines that have an activation-requiring action
* Adding skip check if the map isn't UDMF
* Oops, typo in name of check
2019-02-27 19:12:15 +02:00
ZZYZX
5c42035731
Fixed unused variable warnings; fixed compilation error in Renderer2D
2019-01-19 10:02:54 +02:00
biwa
eaebf7ec1a
Added paint selecting to visual mode (PR#248 by biwa)
2019-01-19 09:56:13 +02:00
volte
a1d28e1e56
Grid rotation and alignment functionality (PR#252 by Volte)
2019-01-14 20:07:08 +02:00
ZZYZX
6fc15a179f
Fixed crash while trying to reference nonexistent vertices in Unreal models
2018-07-25 16:03:41 +03:00
ZZYZX
80b7d86cd8
Added: color user variable, //$UserReinterpret for color control on integer user variable
2018-07-24 11:35:52 +03:00
ZZYZX
04dc210db5
Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value
2018-07-24 10:27:29 +03:00
ZZYZX
74e31b658b
Fixed Builder.exe.config, only this time properly
2018-07-16 21:33:22 +03:00
ZZYZX
a196457f83
Fixed: GZDB wouldn't load plugins on certain paranoid systems due to plugin DLL's being "remote" and unsigned (reported by Lorenzo)
2018-07-16 17:06:49 +03:00
ZZYZX
1933b0b6de
Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas)
2018-07-13 07:56:13 +03:00
ZZYZX
50d458f764
Fixed null reference in visual mode when trying to render a thing without a sector (reported by Ozymandias81)
2018-06-23 19:20:39 +03:00
ZZYZX
b026e58a89
Added: MODELDEF #include support
2018-06-09 17:26:03 +03:00
ZZYZX
3c433cfcb8
Fixed scalar in UE1 model reader (was 127, should be 128)
2018-06-07 11:59:52 +03:00
JakeSmokie
6768bc7f37
Added sector raise/lower by 128mp (PR #215 by JakeSmokie)
2018-06-07 11:32:36 +03:00
ZZYZX
320b5f017f
Updated Unreal model loading to the fixed behavior in GZDoom - axes were remapped incorrectly (I blame Marisa_Kirisame)
2018-05-28 11:00:57 +03:00
ZZYZX
8af4a46c5b
Actually fixed vertex axes in Unreal models. Fixed the order of rotations in MODELDEF Offsets (this was not releavent to Unreal issues)
2018-05-28 04:06:21 +03:00
ZZYZX
260ffbe57b
Fixed skin remapping method
2018-05-27 23:25:17 +03:00
ZZYZX
85f00ab9d7
Added multiple texture support for Unreal models
2018-05-27 21:05:57 +03:00
ZZYZX
db36293462
Added platform information to the saved error report
2018-04-16 03:22:24 +03:00
ZZYZX
e9c83d0646
Fixed: GZDB was built against wrong SlimDX version (including 64-bit which was built against 32-bit SlimDX) - (reported by StrikerMan780, leodoom85, Rockstar Racoon)
2018-04-16 01:51:57 +03:00
ZZYZX
a2a6004a61
Fixed (?): The new .NET 4.6.x JIT method inlining was fucking with GetCallingAssembly-based plugin detection
2018-04-15 01:59:58 +03:00
ZZYZX
d9dfab64a0
Made some edits to the build scripts and auto-update routine to support 64-bit updating
2018-04-14 18:11:40 +03:00
jewalky
0b14bdeec1
GZDB native 64-bit binary support (PR#197 by StrikerMan780)
2018-04-14 16:55:21 +03:00
ZZYZX
0a5a2e81e0
Updated ZDoom ACC to the latest dev build (reported by printz)
2018-04-10 21:07:55 +03:00
ZZYZX
9742a9f7bb
Added UDMF desaturation preview in visual modes
2018-04-10 19:41:44 +03:00
ZZYZX
88d98acd49
Fixed: zero-radius point lights would crash upon entering things mode (reported by blood)
2018-03-31 14:13:35 +03:00
ZZYZX
f7c2a577e4
Fixed: made more correct checking for legal file formats; now it should actually validate the format upon loading
2018-03-31 13:38:30 +03:00
ZZYZX
abdacb32df
Fixed: flats are now unconditionally detected as Doom Flat if they are exactly 4096 bytes long and inside F_ markers or flats directory. (reported by Chickenlegz)
2018-03-31 13:07:41 +03:00
ZZYZX
efd2ded0b3
Made 2D spotlight projection even more accurate (reported by Gutawer)
2018-02-04 13:20:11 +02:00
ZZYZX
a0ef5209b7
Fixed light color picker to work with spotlights
2018-02-04 09:18:02 +02:00
ZZYZX
f97b0b2ee8
Made 2D spotlight projection more accurate
2018-02-04 07:28:41 +02:00
ZZYZX
4462224aaa
Oops quickfix: inherited generic lights did not work
2018-02-04 06:30:50 +02:00
ZZYZX
089906bac0
Removed leftovers of default string value implementation
2018-02-04 02:50:46 +02:00
ZZYZX
d8bee559dc
Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
2018-02-03 22:31:43 +02:00
ZZYZX
8375ece252
Fixed collection modification inside foreach. (reported by Lud)
2018-01-22 13:20:12 +02:00
ZZYZX
3f35731914
Fixed: allow dotted identifier in array dimensions
2017-09-06 18:57:25 +03:00
ZZYZX
e7328e4caa
Added support for non-1.2 pixel ratios if view stretching is enabled (reported by Nash); Fixed: map names in quotes were not recognized properly.
2017-08-27 08:10:22 +03:00
ZZYZX
b8e68083c0
Fixed: BaseVisualMode object was used before fully initialized (reported by Martix10)
2017-08-24 16:24:42 +03:00